Date: 17th June 1625
Moon Phase: Waning Gibbous
Moon Face: Dragon Face
Zenith Deity: Minerva
Revealed Backstory:
- Nostradama's home town was beset by a roving Am-Dram group. She ran off to join them! +1 to Reaction Rolls with outsiders, troupes and other social itinerants
- Sulphur spurned the tyrant Death Itself and was reborn anew! +2 to hit kings, leaders, and tyrants
- Maxwell always tries to fix problems on the fly, rather than clean up the mess afterwards. +2 to actions taken to salvage a situation that's just gone horribly wrong.
Events:
--- Corpse Farm
- We reunite with our favourite team of delvers as they explore deeper into the extensive queueing system that leads down and down to the long-lost Dwarven arcology of Ur-Jeizhek. The air is thick with the smell of stone.
- Nostradama has returned, and exhorts her fellow travellers to follow the Nonanist Gods. None heed the call, but at least she's got the Lady's luck on her side.
- Nostradama has returned, and exhorts her fellow travellers to follow the Nonanist Gods. None heed the call, but at least she's got the Lady's luck on her side.
- Carrying on from the room where they recently murdered a bunch of Ur-Jeizhek Dwarves, they head through into a big cool underground farm filled with Plump Helmet Mushrooms. Zeppelino harvests some, and in so doing discovers that this farm is a graveyard! Corpses feed the mushrooms from the soil!
- Sulphur is intrigued, he could raise these cadavers if he wanted. For now he simply takes some of the grave dirt to power his spells.
- Sulphur is intrigued, he could raise these cadavers if he wanted. For now he simply takes some of the grave dirt to power his spells.
- They move off but eat a wave of spores released from the mushrooms! No harm done, but it makes them cough and splutter.
--- Farmed Corpses
- The next room has a multitude of small paddocks, all of which contain the long-rotted corpses of various species of humanoid.
- Sulphur hops the fence into the Human Paddock and - alas! - is stuck! From inside it looks like there's no way out at all, although the others can see him in there. Shenanigans ensue, eventually resulting in the sacrifice of one of Zeppelino's goblins (name of Babyccino) but the reclamation of Sulphur!
--- Terran Terror
- There's a well-locked door at the end of the paddock room, which Maxwell handily jimmies open. There's a gust of stale air. A hulking shape - another corpse! - lies on the stairs. It's a Terran - the double-wide Dwarf ancestor race - but its stone skull has been hollowed out from the back. Its robes are covered in indecipherable words in an alien tongue.
- They descend and find a room covered in warnings. The ceiling is a big map of Loegria in sharp-edged plaster. Concentric circles denote the location of Ur-Yaltakh, another arcology. Around it, literally plastered on the walls, are warnings are in hundreds of languages, newer languages layered over their origins. They all say one thing - LEAVE THIS PLACE!
--- Ah, Soul
- They look around for which way out of here has the MOST warnings, and pick that direction!
- Sulphur engages Soul Sight to scout through walls, and to his surprise sees that the stone itself has a huge slow soul of its own! He sees through the soul-walls and spots a blazing bright soul deeper in.
- The doors here are airlocks connected by short lengths of corridor. You can't open one side without closing the other. The party piles through and find themselves in a pantry!
- There's fancy and well-preserved treats in here. Wagyu beef, black pudding, millefeuille, and suchlike. Duly grabbed!
- The bright soul is in the next room, so they go in...
- The bright soul is in the next room, so they go in...
--- The Breaching Terran
- Inside there is an absolutely huge Terran. An absolute unit. He's surrounded by piles of Dwarven gold coins and a small library of books and is charging and/or being charged by a big electrical thingy built into the wall.
- Communications swiftly fail. Sulphur tries to sneakily steal a book and, alas! Battle is joined!
- A hail of bullets and rats thump into the giant's stone body, then Maxwell follows up with a gambit to smash its huge body into the floor! It... vanishes? Chunks of rubble scatter everywhere.
- It can't be that easy, can it?
- Nostradama wastes no time in scraping gold into her big tarp - the tarp she hid under to save her from the poison storms during the Poisoned Years.
- It can't be that easy, can it?
- Nostradama wastes no time in scraping gold into her big tarp - the tarp she hid under to save her from the poison storms during the Poisoned Years.
--- First Form
- The chunks of Terran on the floor vanish as he phases back up through the floor and returns fully formed! And now even madder! He swiftly crushes an entire rat swarm with his huge stone fists.
- Maxwell starts turning the floor clear with a Turn-Air glyph so they can see what's going on when the giant is phased in. Sulphur shatter the giant again with a critical hammer blow!
- It's back to scraping up trreasure between forms. The giant goes down quite easy, but doesn't stay down.
--- Second Form
- Zeppelino tries eating "just a little" chunk of the shattered Terran and soon feels it get sucked back out of him! The Terran is now leaner, meaner, more muscular! He's faster too!
- He stomps some more rats and is very upset at being (even only a little bit) eaten. Maxwell's glyph is at full power now, so they can see chunks spiralling around under the floor there!
- He stomps some more rats and is very upset at being (even only a little bit) eaten. Maxwell's glyph is at full power now, so they can see chunks spiralling around under the floor there!
- Nostradama has a plan! She whips out her tarpaulin again, scattering coins everywhere, and sweeps it under the Terran's feet. Maxwell gambits his grapnel line and trips the great monster! Now wrapped up in the tarp, Sulphur smashes him up!
- It works! It's being smashed quicker than it can reform, and is now fully stuck partway between forms!
- Everyone takes some chunks (Zeppelino chucking some pieces into the Dwarf paddock to see if it holds it) and Nostradama reclaims her tarp, rolling loads of gold coins into it.
- Incredible success!
Total: 8000 exp
Foes Defeated:
- The Breaching Terran (1000 exp)
Total: 1000 exp
Loot Looted:
- 7000 obols in dwarf coinage (7000 exp)
- Book #139 - The Holy Roman Empire (100 exp)
- Book #150 - The Runic Wars (100 exp)
- Book #322 - POWERLAD: Flirting in Fate (100 exp)
- Book #216 - On Oberon (100 exp)
- Book #322 - POWERLAD: Flirting in Fate (100 exp)
- Book #216 - On Oberon (100 exp)
- Various foodstuffs (50 exp)
Total: 7450 exp
OOC:
- Carter the Chronicler and Cartographer (200 exp/level)
- George the Expedition Leader (100 exp/level)
- Kitty the Vanguard (100 exp/level)
- Kitty the Vanguard (100 exp/level)
- Zoë the Chef (100 exp/level)
Exp Totals:
- George / Manrat Snels, Level 7 Ratman: 108685 (Level up at 112000)
- Charles / Zeppelino, Level 7 Goblin: 87187 (Level up at 128000)
- Carter / Maxwell, Level 7 Specialist: 63344 (Level up at 112000)
- Zoë / Nostradama, Level 6 Cleric of Nonanism: 36071 (Level up at 72000)
*LEVEL UP!* +1d6 HP! +1 to Saves! +Faith! +Healing Pool! +Backstory!
*LEVEL UP!* +1d6 HP! +1 to Saves! +Faith! +Healing Pool! +Backstory!
- Kitty / Sulphur, Level 4 Rotting Fist Wizard: 11206 (Level up at 18000)
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