Tuesday, 25 March 2025

Session 401 - Hellhounds and Horror Hobbits

Date: 11th March 1625


Moon Phase: Waxing Gibbous
Moon Face: Dirty Face
Zenith Deity: The Allfather


Returning Characters:
Nines. Inheritor. Increasingly mutated.
Bulgur, Son of Borgar. Barbarian. Spear-thrower extraordinaire.
Manrat Snels. Ratman. On his way to salvation.
Brie van der Hells. Necromancer. Skeleton tamer.
- Zeppelino. Goblin. Minion mangler.


Events:

--- The Hounds of Hell!
- In an area of the collapsing old city of ever-climbing Drudgespar, the walls bulge and sludge pools around fallen columns. Our party is here because they seek a priest they've heard about... a priest whose head is a flaming skull!
- The ceiling is tall here, and they spot dark shapes moving among the thick webs above. There's a skeleton crushed under a collapsed bit of ceiling as well. Zeppelino sends in a goblin minion, Espresso, to dig through it. This takes time, and makes a bit of noise, attracting attention...
- The cries of baying hounds echo through the gunk-drenched corridors, and they're getting closer! Everyone gets into ambush positions, hiding around the columns or (in Nines' case) climbing up the wall.
- Black dogs with burning skull-faces burst in, and are quickly set upon by the party! Manrat sends in his rodent troops, which are unfortunately easily burnt to cinders when one of the dogs breathes a burst of flame! Zeppelino holds his goblins back to attack from range, but they're pretty inaccurate.
- Brie van der Hells summons her darkest magics and attempts to Subjugate Dead, reasoning that they've got skeleton heads so probably count as Undead. Alas, she's wrong, these hell hounds are a whole different kind of thing.
- Bulgur nails one to a post with a thrown spear, but unfortunately trips over Nines as he runs in to follow up. It's a pile up! Bulgur recovers quickly though, and between heavy blows from the pumpkinhead axes and rifle fire from Manrat they manage to kill the dogs in short order, keeping their distance because the dogs detonate on death!

--- Spider Treats
- Hell hounds defeated, Zeppelino sends Espresso to finish digging up the corpse that led to this whole mess and other goblins to butcher the dogs for meat. Yum! Maybe!
- The corpse under the rubble is an Ur-Jeizhek Dwarf, you can tell by the rune carved into his skull. Pretty hardcore even for an Ur-Jeizhek Dwarf. He was wearing enchanted human-sized boots (thigh high on his bones) which make one float! Bulgur puts them on and experiments with the levitation - basically you push off in much lighter gravity and keep going up until you take them off! Cool!
- Nines tidies up the dog corpses for the spiders, who have been staying well away from the conflict and fire. As the party leaves the room, the giant spiders descend to pick at the meat.

--- Chaos Control
- Manrat's rat scouts scurry ahead to inspect the way. It all seems pretty great (to the rats) so the party continue on.
- They notice metal braziers (not brassières, despite common mispronunciation) around the place which suck in flame from their torches if they're not careful, and when that happens they can hear rantings and ravings the the hellfire preacher they're here to find.
- The rat scouts return from the next area in fear! Manrat is intrigued, and goes into an area where dead rat-kings are arranged in ritual shapes. Very scary if you're a rat, not so much if you're a Manrat. Brie reckons it's a ritual to repel rats.
- They hear mad mumblings and giggling from outside the room, so Nines lights the brazier. There is a howl and hell hounds start pulling their way from the ritual circles! It wasn't a rat repellent ritual at all!
- Brie, having learnt her lesson last time, chugs a Potion of Demon Control she has on hand. This time it works! One of the hounds becomes her loyal minion, the others are at least non-violent. She sends her hound and its brethren out to attack the giggling stalkers. Very good!

--- Horror Hobbits
- The next area is painted with mesmerising patterns, which everyone steadfastly refuses to look at. Bulgur grabs a metal spike from the ground, looks up, and sees a child-sized figure whose head is turning riiiiight around to watch him!
- Bulgur attacks, but it skitters back and opens its lamprey mouth! It's one of those genetic throwback Proto-Halflings! He looks up and there are more of the bastards! They leap from the roof and start trying to attach their second jaw lamprey tongue onto peoples' necks!
- A couple of Zeppelino's goblins get tongued and mind-controlled, really messing up the party's strategy. Bulgur rams his iron spike into the ceiling but gets one on his back, which cancels the levitation effect, and they both fall. Luckily it's Halfling-side down, Bulgur squashing the monster with his not-inconsiderable weight!
- Manrat, Zeppelino and Brie send in their various minions. Bulgur's got the squashed one under his boot-heel now, and laughs as its shanked by goblins and devoured by rats. Alas, Brie's skeleton gets torn apart by the Halflings' clinging claws.
- Nines gets attacked and mine-controlled by the Halfling on his back! His powerful pumpkinhead strike on Manrat is luckily absorbed by a protective layer of rat armour.
- Brie kills one of them, tearing off its lamprey tongue and sucking its Last Breath straight from the source! Gnarly, and surprising it hasn't happened before honestly!
- The other Halflings are soon despatched by swarms of rats and a storm of steel. The last one begs for mercy... but none is offered. Manrat stabs it in the throat.

--- Cleanup Time
- Brie raises a Halfling corpse as a zombie with that Last Breath she just obtained, then feeds it another corpses' brain to smarten it up in the hopes that it can read the brain somehow. Alas, no.
- Nines collapses into sloppy organic ooze to devour one - he wants that mind control!
- Meanwhile Zeppelino goes around putting fresh hands into a magic box to help heal people.
- All normal adventure stuff, very standard.
- There's also treasure! Woo! 120 obols in trinkets, a Gunk Bomb that explodes into ooze, and a partial dungeon map which Zeppelino describes amusingly poorly. They also gain the best treasure of all - butchered proto-Halfling meat. Yum.
- While this is all going on, FIERY ORATORY can be heard echoing! Of course the party get running straight there as soon as possible, even though it got rid of everyones' Faith Bonus.

--- Ghost Snels
- On the way they are immediately distracted by finding a fountain of mercury. Cool! Brie flicks in a gold coin and sees it start dissolving.
- Bulgur puts his hand right in there to feel what it's like! Heavy, but not wet. You can't get mercury poison just by touching it.... right? .... Right?
- A red glow reminds everyone that they're actually here to find that priest guy.
- He's just around the corner, skull in flames, chanting holy scripture, in the remains of an old Denialist church! The fiery priest yells that he is Receive-Unto-Thee-The-Holy-Ghost Snels, cursed to a hundred years of oratory!
- He starts throwing fireballs from his head at those who disrespect him (chiefly Zeppelino) until Manrat introduces himself as one of the Snels line too! And he wishes to convert to Denialism!
- Manrat is thus rechristened as Behind-One-In-The-Midst-Eating-Pig's-Flesh-And-The-Abomination-And-The-Mouse Snels! Mouse Snels for short!
- It transpires that they can take this dude with them if they carry his pulpit out of the old city, which everyone enjoys the idea of! Ghost Snels has joined the party!
- Finally they cook a nice meal to the sound of preaching. It's made of Hellhound, Proto-Halfling and Mushroom, and it's super tasty! Truly superb!

Total: 7000 exp


Loot:
- Hell hound meat (15 exp)
- Proto-Halfling flesh (13 exp)
- Trinkets worth 120 obols (120 exp)
- Gunk Bomb
- Partial Map
- Haunted Podium of Receive-Unto-Thee-The-Holy-Ghost Snels
Total: 148 exp

Foes:
- A pack of Hell Hounds (300 exp)
- Another pack of Hell Hounds (300 exp)
- A bunch of Proto-Halflings (400 exp)
Total: 1000 exp


OOC:
- Carter the Chronicler & Cartographer & Chef (300 exp/level)
- Charles the Expedition Leader (100 exp/level)
- Ollie the Rolly Guy (100 exp/level)



Exp Totals:
- Carter / Nines, Level 6 Inheritor: 57557 (Level up at 72000)
- Kitty / Bulgur, Son of Borgar, Level 6 Barbarian: 48157 (Level up at 64000)
- George / Manrat Snels, Level 6 Ratman: 38806 (Level up at 56000)
- Ollie / Brie van der Hells, Level 6 Necromancer: 37590 (Level up at 72000)
Level Up! +1d4 HP! +1 to Saves! +1 Mana! +Free Spell! +Backstory!
- Charles / Zeppelino, Level 5 Goblin: 30083 (Level up at 32000)

Tuesday, 11 March 2025

Session 400 (400!) - Dwarves vs Drudgespar!

Date: 4th March 1625

Moon Phase: Waxing Crescent
Moon Face: Clean Face
Zenith Deity: The Lady


Returning Characters:
- Nines. Inheritor. Desperate to see what's going on up at the surface.
- Bulgur, Son of Borgar. Barbarian. Reliably deadly.
- Manrat Snels. Ratman. Backstory increasingly complicated.
- Brie van der Hells. Necromancer. Only recently realised how reliant she is on reagents.


Events:

--- Preparations for an Ambush
- We rejoin our heroes in the not-yet-collapsed depths beneath the goblin capital of Drudgespar. The walls are unstable, made of the purple-veined black oozeblock that makes up the bulk of the city's infrastructure. They are in an old guardroom that was abandoned when the entrance fell in.
- The Underclock (as recently reconfigured) is close to ticking to a stop - goblin voices are closing in on the party. They can hear the patrol outside, questioning the (friendly after last session) goblin council over whether they've seen some "meatoids" around here. They overhear that this is a contingent of the Anti-Meatoid Coalition, here to expel non-vegetables from the area.
- A goblin with a sling peers past the collapsed front of the room as everyone hides behind various furniture and collapsed piles of oozeblock.
- Bulgur and Brie have had enough of this anti-flesh racism and approach the sling-wielder from both angles. Bulgur snaps its neck, Brie attempts to capture its Last Breath. Alas, it's not been alive long enough to have a soul.
- Bulgur spots another goblin climbing spider-style across the ceiling and silently murders it before it can even shriek a warning.
- The hobgoblin leader talking to the council leaves to continue the search, unconcerned with his missing minions because he can just grow more. The council didn't sell out the party! Wonderful!

--- Unexpected Invitation
- The party emerges from the old guardroom and asks the council about something they mentioned last time - where's this mysterious door where they've heard Dwarves come out of?
- The goblin Misanthrope is given as a guide. Despite the missing Zeppelino, on whose good word the party was relying to anchor their friendship with the goblins, Misanthrope takes them all to the corridor where wax-masked goblins (presumed Dwarves in diguise) are sometimes spotted.
- Brie casts Detect Bones and discovers that it doesn't pick up goblins due to their celery-esque bone analog. However it does pick up a bunch of husky Dwarf-like shapes below! But how to get there?
- Manrat has keen rat-senses and Nines knows the glyph that creates water, and between these two methods they find a cunningly hidden secret door! There's no obvious way in.
- Nines tries a Turn-Air glyph on the wall and, rather than simply vanishing the rock, it creates a transparent window into the secret room beyond. They can see stairs down and not much else.
- Luckily Nines has Backstory Bullshit and, summising that the group of Dwarves downstairs constitutes a social event, retroactively acquires an invite! In fact there's a Dwarf coming up to welcome them in now!

--- Mission Planning
- A Dwarf opens the secret door with a saviourbone disk he has around his neck. He invites in Nines and a plus one. However, a Backstory Bullshit romantic advance from Brie makes him reconsider, as does a Backstory Bullshit connection to Bulgur's feudal claims in the Meatlands. Guess everyone's coming! Except for the minions, they've got to head back up to the surface.
- Brie swipes the saviourbone disc during a romantic beardscratch. The Dwarf is smitten, and tells her his name is Heatless. Manrat recognises it as a rune name, marking the Dwarf as being from Ur-Jeizhek.
- They are led down to a presentation being given to a fair few Dwarves. All have glyph tattoos, fancy helmets, and vaguely slavic accents.
- The presentation is on the plans to destroy Drudgespar from below. To everyone's surprise (except, presumably, the absent Zeppelino), the anti-Dwarf prejudice was actually kinda true! They are indeed trying to undermine Drudgespar!

--- Lore Dump
- It transpires that the Dwarven Arcology of Ur-Jeizhek is down below Drudgespar, far below the steadily rising wastes. The city is built upon it in fact. After the Goblin Rebellions it was vengeful Ur-Jeizhek Dwarves who sabotaged the Pyramid System and created the Drudge Wastes.
- The plan? Destroy Drudgespar, reclaim Ur-Jeizhek, and finally repair the Pyramids to send the poison down to the core instead of up to the surface! Simple right?
- The key component of their city sabotage is Glass Tears - incredibly stress-resistant glass that shatters when its tail is broken. They've been putting these things in the bucket-like city wall over the years, using their Dwarven architectural prowess to find the exact weak points necessary to collapse a part of the wall that keeps the poison gas weather fronts out.
- Upon being told that the weather isn't quite that toxic these days (more of a slow destruction than an instakill), they aren't dissuaded. Better than nothing, right? If they can set the goblins into disarray, they can hopefully take back the city! And the collapse of that slice of the wall should shear straight down through the wastes, opening a direct route to Ur-Jeizhek below!
- In any case, the plan will go ahead in April when their "contacts" in the wastes stage an attack on Drudgespar. They're just waiting for the sign. And the Glass Tears are vulnerable to electricity...
- They discuss various Dwarven arcology breeding programs. Due to ancient unforgiveable sins, Dwarves are cursed to have a low female birthrate. Different arcologies have different methods to deal with this, from the misogynist hell of Ur-Darghab to the stone sons of Ur-Kalladh. Ur-Jeizhek Dwarves prefer to do it the old-fashioned way, which is why barely any of them have ever seen a woman, which is at least one reason why Heatless here is so easily wooed by Brie van der Hells.

--- Not Now, Brie!
- Brie is tired (and low on Mana) so asks Heatless to go to a private room with him. They do so... but Heatless has a little breakdown over his feelings, how he's secretly lonely, over his self-loathing over trying it on with a human.
- He cries himself to sleep, and she tries to sleep herself but NO DICE! The others barge into the room and hustle her out, no time for napping! Or for anything else for that matter!
- They have a whispered planning session outside that room. Nines wants to go back up and see what's been happening up in the city above. Manrat is obsessed with a throwaway line about a cursed Denialist cleric elsewhere in this level whose head is a flaming skull. The rest of the party lean towards finding charismatic-protestant Ghost Rider.

--- Manrat Insists on the Prior Existence of Ratfink Babylon
- They head back to the goblin council who are packing up. In exchange for helping them stack their chairs after their session, the goblins give the party directions to the lair of the Ghost Preacher, whose area is known for having no doors (they were stolen for the dormitories).
- They follow the directions and find them correct! Lovely! After a bit of walking around they reach a hall which contains screams. It's just sound effects, but it's very disconcerting.
- They also see, smoking a cigarette through his lipless mouth and surrounded by a flock of pigeons, a ratman in a duster and hat. He pushes himself up from the wall he was leaning on and approaches Manrat Snels, who he seems to have an interest in. He asks a few questions. What are you searching for? and such.
- He leaves, his pigeons flapping after him in a cloud, and disappears into the dark with a "my name? Ratfink Babylon".
- Manrat starts. His player has experienced a memory. This Ratfink guy has been seen before! Somewhere in the depths of Fortress-City Fate! You know? When I talked to the tentacle? Before we fought the wizard who merged with shub-niggurath? You remember right? There were dragons! You were there! You remember!
- The party gaslights Manrat because in-character this was a timeskip ago. "What are you talking about? There was no ratman here!". It was a great moment but you really had to be there!

--- Evidence of a Skull on Fire
- They continue on and come to the first of the doorless halls. Braziers are at shoulder-height to the average human, all unlit and unfueled, but scorch marks at a similar height imply the existence of the Ghost Preacher.
- Seems safe enough though, so they decide to cook up a quick meal!
- Brie is our chef today, and she cooks up "Three-Times Fried Kimchi-Stuffed Mushrooms" with plump helmet mushrooms, butter, and some kimchi they found. It's... pretty awful actually. Straight up badly cooked. Everyone pretends like it's pretty tasty while they pick burnt bits from their teeth when Brie's not looking.

Total: 8000 exp


Treasures Claimed:
- 2 Last Breaths
- Saviourbone Disc with Repel-Stone carved upon it (20 exp)
- Lore! Sweet sweet lore!
Total: 20 exp


Enemies Defeated:
- 2 Goblins (20 exp)
Total: 20 exp


OOC:
- Carter the Chronicler and Cartographer and furthermore Paymaster (300 exp/level)
- Kitty the Expedition Leader (100 exp/level)
- Ollie the Quartermaster and Chef (200 exp/level)
- George the Vanguard (100 exp/level)


Totals:
- Carter / Nines, Level 6 Inheritor: 54127 (Level up at 72000)
- Kitty / Bulgur, Son of Borgar, Level 6 Barbarian: 46527 (Level up at 64000)
- George / Manrat Snels, Level 6 Ratman: 37176 (Level up at 56000)
- Ollie / Brie van der Hells, Level 5 Necromancer: 35360 (Level up at 36000)



###


Also check out this beautiful recap book that Carter got us!




Monday, 3 March 2025

Session 399 - Goblin Debate Club

Date: 25th February 1625

Moon Phase: Waning Crescent
Moon Face: Pocked Face
Zenith Deity: Deusix


New Backstory:
- Manrat Snels was involved in numerous bank heists in the past. He'd fallen in with a gang of bank robbers, and only escaped when he was sent to join the "Bread Cult" and fell in with them instead! +2 to hit guards, soldiers, and other enforcers of the law.


Events:

--- The Setup
- We rejoin the party in and under Visco City, the fallen-in undercity below the goblin capital of Drudgespar. It is, to all but in name, a big old dungeon formed of purple-veined bricks and the collapsed remains of the shaky foundations of that great edifice.
- They are currently considering how to assault the very obviously animate but unmoving Gargoyles guarding a pile of old treasure they saw last session. Said Gargoyles are up a hand-operated lift that only takes two people at a time and raises them into the middle of the treasure room, whereupon they will fairly obviously be set upon by the stone guardians.
- What to do?

--- The Payoff
- Nines fucks about with glyphs, and discovers that the square runes (retcon alert) boost the energy of the resultant glyph at the cost of HP.
- Meanwhile Manrat brings up that he found this cool clockwork time-delay bomb recently. Why not just winch that bad boy up in the lift and blow the Gargoyles up before they even have a chance to fight?
- Sounds legit! They raise it up and... BOOM! The lift cracks and a cavalcade of coins tinkles down from above!
- There's also a golden goblet which Bulgur immediately picks up. The thing is, he can't put it down...
- Zeppelino helpfully takes it from him and is burned by the contact! Egads! He can't put it down either!
- Nines climbs up to the treasure room above and discovers a strange shield with an animated talking skull embedded in it which calls itself Guado. It whispers that the Gargoyles can only move when unseen.
- Nines passes this info down, and everyone positions themselves so they've got a wiiide angle gaze on these monsters. They ready their ranged attacks. Nines hoovers up the treasure into his skin, converting the silver into demonic tattoo Obols.
- Alas, when hit, a Gargoyle just... vanishes! It reappears out of eyelines and attacks in a blur!
- Another is hit at the same time and the two Gargoyles attack the unsuspecting adventurers from behind! Brie's minions take the brunt of the Gargoyle attack, her skeleton shattering into bones!

--- Like, Let's Get Outta Here Scoob!
- Nines evacuates, leaping down from above into Bulgur's (strong, gentle) arms! They scarper with the others, shuffling backwards at speed so they keep the monsters in their line of sight.
- Brie van der Hells, resident Necromancer, seals the room as the party escape with her Link Portals spell! The doors within link up, ensuring those who enter a door exit from another door in the same room!
- They put a few rooms between them and take a breather in a room supported by a single pillar carved to look like Apocalypse Dragon Ninhursag. Nines questions the shield Guado, who says he fell down here after a museum collapsed. He's been in that Gargoyle hoard for a while. Zeppelino offers to carry him around.
- There's man-sized lizard tracks here (probably those lizard-goblins from before), and Zeppelino shins up the pillar to see if there's anything cool up there. To his delight, gems! Some of the carved dragonscales are emeralds, mostly up the top which is out of reach of the average person.

--- Tasty Treats!
- They head further away from the Gargoyles and hear, in one direction, some arguing voices. Zeppelino figures these to be the hated Dwarfs who are trying to undermine the city! Everyone else reckons it's goblins.
- Just then, a flood of snakes surges through the area! Free food, one might think! Manrat takes a nasty bite from a snake and gains a bunch of Bleed Poison. There are some embarrassing attempts to heal him via First Aid until they just give him a healing potion and a stale bread roll until he feels better.
- They cautiously approach the direction of the arguing voices, checking doors as they go.
- The first one they find opens into an old chapel. It's a Nonanist chapel, with the classic nine-ways rotating altar, and so the resident Nonanists set it to this weeks' God - once Eris, now Deusix.
- Bulgur supplicates himself and gains the blessing of (roll, roll) Hagan! Lord of Lore, Bearer of the word Faith! Rolls of 5 on a d6 shalt be blessed by his holy power!
- Zeppelino loots some communion wafers and low-alcohol wine.

--- Drunk Goblins
- The next door opens to reveal... several goblins drinking from an old keg! They seem furtive and embarrassed to be found out, and welcome the party in so long as they don't rat them out to their war criminal Hobgoblin masters.
- They say that their rot-farms in the area have been overwhelmed by the rising gunge of the sinking undercity, and so their masters are debating next steps in a nearby hall.
- There is also, to the delight of several, mushroom rations in the crates, along with a jar of dried basil. Good for recipes!

--- The Debaters
- The party head round the corner towards the still-arguing voices. It's a council of Hobgoblins, as promised! They are sat around a U-shaped arrangement of tables in the classic style, neutral speaker at the head, debating whether they move up or shore up. The Move-Uppers want to relocate to a higher tier of the undercity. The Shore-Uppers want to fortify this level and avoid the move for now.
- Zeppelino takes the lead and in a rousing speech persuades them that their debate with each other is foolish - the true enemy is the Dwarves whose undermining of the city makes this debate necessary in the first place! No Dwarves, no sinking! Nobody has to move up or shore up if the Dwarves are defeated!
- There's a rumour that a secret door to the north will open when exposed to Saviourbone. One of the Hobgoblins, name of Slimy Boi, offers to show them the way.
- There's also a collapsed pile of rubble nearby, which collapsed relatively recently according to the goblins here. Nines, always stoked to test out runes, helps clear the way with antigravity rune-work. There is, beyond, hissing.

--- Last Gasps of the Asps
- It's an old, abandoned guardroom. There's a bookshelf at the back. Everyone is VERY interested in that bookshelf!
- Nines, presuming that the hissing is more goddamn snakes, mutates and wafts out a burst of Pain Poison spores from his mushroom-head mutation. Luckily he's right! The hissing stops.
- The others move in once the spores have calmed down, finding some knocked-out asps lying around the place which they duly kill for food.
- They raid the bookshelf and find a few books and a deck of cards! Very cool!

---Traditional Cooking Minigame
- We're coming up to kicking-out time, so Zeppelino takes the lead in the relative safety of the goblin council area to cook up a tasty meal.
- He calls it Danger Noodles. A mix of the recently-slain Asps, (human) bone broth, and stale bread. To my great surprise, it's delicious!
- They also take the opportunity to read some books over dinner. Discoveries include that Roman Ruins lie beneath Drudgespar, the relationship between Middle and North Loegria is fraught but stable but contains no Red Elves (at time of publishing) and, to Nines' chagrin, that the Earth has only three living Apocalypse Dragons upon it.
- With the Underclock about to tick over to an ambush, we end the session here!

Total: 9000 exp


Treasures Claimed:
- 8000 silver (8000 exp)
- Guado the Living Shield
- 10 scale-shaped emeralds (500 exp)
- Book #349 - POWERLAD: Naughty in the North (50 exp)
- Book #255 - Decorative Arts (50 exp)
- Book #162 - Ancient Rome (50 exp)
- Book #352 - POWERLAD: Smitten at Sea (50 exp)
- Book #233 - Fiefdoms of Middle Loegria (50 exp)
- Book #410 - How to Cook Humans (50 exp)
Total: 8800 exp


Foes Defeated
- Quite a few relatively innocent snakes (40 exp)
Total: 40 exp


OOC:
- Carter the Chronicler and Cartographer (200 exp/level)
- Kitty the Expedition Leader (100 exp/level)
- Charles the Paymaster and Chef (200 exp/level)
- Ollie the Quartermaster (100 exp/level)
- George the Vanguard (100 exp/level)


Exp Totals:
- Carter / Nines, Level 6 Inheritor: 50317 (Level up at 72000)
- Kitty / Bulgur, Son of Borgar, Level 6 Barbarian: 43917 (Level up at 64000)
- George / Manrat Snels, Level 6 Ratman: 34566 (Level up at 56000)
- Ollie / Brie van der Hells, Level 5 Necromancer: 32350 (Level up at 36000)
- Charles / Zeppelino, Level 5 Goblin: 27953 (Level up at 32000)