Monday, 13 May 2019

Session 223 - Dude, Where’s My Tar!?

The hunt begins! ...and ends.
Lesson learnt - don't eat Elf hearts.

Andromeda gets her groove back.
Barrett escapes a hanging.
Damnation Snels is a mob boss.
Red reads.
DJ praises the sky.
Jasmine is sliced to ribbons.

Session 223 - Dude, Where’s My Tar!?


Date:
14 years after the End.
July-August


Characters:



Character Backstories:
- Jasmine: Got into a confrontation with a way more powerful foe - the Elves! She fled, and indeed, is still fleeing. +1 to fleeing rolls.


- Barrett: Managed to blag his way out of a confrontation with the Loegrian Navy in his privateer days through adept use of signal flags. Once per session, de-escalate a verbal confrontation.


- Andromeda: Slept with a POWERLAD who wasn’t assigned to her when she was in Ereshkigal’s Drakencult. She let another Andromeda take the fall, and watched as she was punished. Heal 1 HP whenever an attack that might have randomly hit you hits someone else.


- Damnation Snels: Had sons that died tragically, as we know. One in the core of the earth, the other somewhere in the wastes. Name the location of your child’s grave. When you show a PC your child’s grave for the first time, you both gain 100*your level bonus exp.
- Red: Since Red was transported back to one point in time at her birthday each year, it led to a lot of petty bitching and revenge between her various time-displaced selves. Once per round, deal one damage to the creature that just hit you.

Murders: - A whole bunch of murderous junkies (100 exp) Total: 100 exp

Events:
--- July 9th: The Morning After the Night Before
- Andromeda and Damnation Snels awaken in the Spider Temple beneath the disapproving glare of the Spider-Priests. Andromeda’s equipment is gone, except for her hammer and armour. Her groin is gone too somehow - replaced by smooth weirdness.
- Damnation looks in his pants to find that no, the tattoo really is real. “I love POWERLAD” tattooed on his intimate parts. What a night.
- Privateer Barrett finds himself locked in a cage suspended by spiderwebs over the river, imprisoned for crimes he can’t remember. None of his equipment is here… but luckily he thought to secrete lockpicks in his capacious prison pocket!


- Andromeda vaguely remembers seeing Zulu doing a massive bar-long line of notcoke. Damnation has a flash of being blind while someone poked at his privates. Barrett was there too, stifling giggles.

--- July 8th: The Hunt Begins!
It was nearly midnight on the night of the New Moon and Jasmine was getting ready for another caper. Staying ahead of the Wild Hunt took planning and guile - she'd escaped them once, why shouldn't she be able to do it again? She gazed at the Radar Jammer spell she'd spent the last couple of weeks preparing. It was the best shot she'd have. The girl in the foxskin was here again, watching her.
“Are the Elves going to be unsporting and shoot me with Magic Missiles?” asked Jasmine.
“Oh no honey, the Gentry don’t get their hands dirty. It’s the Hounds that’ll get you!” replied the fox girl.
There wasn’t much else to say really, and so the fox girl soon flew off on her mist-horse, wishing Jasmine good luck.
A bugle sounded in the distance and the sky began to shiver with the beginnings of hypnotic colour. The Hunt was on!

Jasmine ran into New Moondin with a cloak over her head. She followed the sounds of revelry to the In Times of Mead inn. With a wave of her hands she cast Radar Jammer, and a full nine of the revellers turned into copies of her!
All nine of them coldly turned to look at Jasmine.
“There she is! Get her!” they yelled!
Jasmine fled as fast as she could! How did they know it was her?

Before they could catch her, her friend Dustin Johnson was there. He breathed out a big cloud of calming mist, and everyone chilled the fuck out.


Jasmine took the opportunity to scarper through the streets, and the house doors started banging open behind her as she ran. An angry mob was chasing after her, torches and pitchforks in hand!
Suddenly she was grabbed by a strange and smooth arm! It pulled her into an alleyway, and there she found herself face to face with Privateer Barrett. His breath was fetid with alcohol, and he insisted on trying to tell her a long-winded story before she managed to pull herself away.
She ran until she couldn’t hear them any more and hid, breathing heavily.
It was then she realised that there was an eerie quiet. Men and women stood gazing at the sky, and in the distance she could hear the rousing sound of Dustin Johnson preaching about aliens descending from above.
She ran into an open doorway, averting her eyes from the bewitching aurorae above, looking for somewhere to hide from whatever was coming for her...

--- July 9th: Gathering Evidence
- Andromeda blearily asks the spider-priests if they’ve heard anything about Euclid, her tar-like pet, and they inform her that they’ve had reports from the Power-Temple that are “really fucked up”. Power Temple it is, then!
- She grabs Barrett’s equipment from amongst the confiscated items and heads out, Damnation in tow. He looks quite the worse for wear.
- Barrett jimmies the lock and plunges into the cool waters of the river below, leaving his clothes propped in his cage to make it look like he was still in there. He swims to a bank and drags himself up it… but hears a retching sound from above!
- Damnation Snels vomits into the river, hitting Privateer Barrett on the back of the head! Barrett throws up himself. It’s a 90s grossout movie now I guess. Andromeda keeps walking.
- As the pass the Hot Box, the den of the Junkies, it’s weirdly quiet and enveloped with a hazy cloud of weed-stank. Might have something to do with last night. Andromeda remembers stripping off for an orgy and flinging her gear everywhere. And was Barrett wearing a bunch of sticks on his head and saying he was a spider-priest??
- No time to investigate! They hear screams from within the Power Temple, and Andromeda rushes in! Snels suddenly has a flashback to a prophecy he had last night about the present moment! They’re about to see a false POWERLAD and Andromeda!!!

--- July 8th: Go to Ground!
Jasmine ran up the stairs inside the house she’d run into. Picking a door at random, she burst in and saw the window was shuttered. Good! The next room was full of bunkbeds and, crucially, had no other door. The windows, too, were shuttered.
There was a sound like shattering glass getting closer and closer, then a scrabbling sound against the roof above. She heard something moving in the room she’d just come from and peeked out - it was Privateer Barrett!
He was facing away from her with a strange arachnid-esque headpiece, standing before the window which had its shutters yawning wide, staring at the sky in fascination.
The shattering sound grew until suddenly hundreds of glistening butterflies were swarming through the window! Jasmine slammed the door shut and threw a blanket on the floor to stop them coming through the crack at the bottom. What was she to do!?


She hid under a shuttered window, hoping that they wouldn’t find her.
There was a short moment of silence, the shattering sound of flying butterflies fading…

But with a cry of “Tally-ho!” the window shutters burst open! Thousands of butterflies began pouring into the room, swirling and cutting her with their razor sharp wings!
Jasmine was clever - she’d already created a Hammerspace big enough for herself!
She rolled under the bunkbed and into Hammerspace, appearing in the other-dimensional pocket containing a mausoleum beneath the shining moon.

The breaking-glass shattering sound of the butterflies was gone.

She was safe.

“Hi!” said the girl in the foxskin.

--- July 9th: Grim Homunculus
- Andromeda kicks in the door to the Power Temple and is confronted by a horrific sight! Exaggerated versions of POWERLAD and Andromeda made up of an amalgam of body parts stagger and wobble around the room, while priests and priestesses yell in horror!
- Black tar writhes across their faces and clings to the joints between body parts. Andromeda wills the object to come back to her shoulder… and it does so! The homunculi collapse into body parts which start wriggling their way towards their original owners.
- It transpires that they were using Euclid as a coke straw last night! Whether it was the coke or the discussion or the orgy, Euclid got the wrong idea and tried to create the perfect versions of POWERLAD and Andromeda. It went wrong.
- Her stuff isn’t here though, sadly. Apparently she turned up naked! She also has another flash of memory - Zulu murdering a soldier who was cheating in an arm wrestle. She rammed a candle into his eye and smashed his head into a slick of oil, laughing as the pub went up in flames.
- They find out that they came to the Power Temple via the Hot Box and set out there, hopefully they’ll find Andromeda’s gear there!

--- July 8th: Run!
Jasmine saw the fox girl, knew she was in danger, and jumped back out of the pocket dimension! She rolled back out from under the bed into a cloud of sharp-edged butterflies. Their flickering flight cut her as she ran to the window and jumped out, Feather Falling to the ground.
The butterflies were everywhere. Overhead, winged Gads flicked around to corral them into Jasmine’s path. She set off running for the Hot Box - the people there would be too high to hurt her!

Sharp butterflies packed the streets, slicing Jasmine’s flesh. She grabbed a knotted lasso of rope from her backpack and began swinging it like a hoop around herself as she ran, shunting butterflies into Hammerspace. It wasn’t perfect, but it helped.
Despite the dimensional shunt, she was still getting torn to pieces by the cloud of shattering insects. Only a third of the way there and she was nearly ready to just lie down and die.
She turned a corner and nearly ran straight into Dustin Johnson! He stared blearily at her, clearly incredibly drunk, then gave her a healing slap on the butt and sent her on her way.
The Gods were clearly with her this night. Every time the lacerations of the butterflies threatened to overwhelm her, she would find herself face to face with another drunk Cleric who could heal her wounds. Damnation Snels and then Andromeda gave her a boost as she scurried through the sharp-edged streets.
Breathing hard, Jasmine arrived at the Hot Box and dived through the doorway, past the bouncers who were still staring gormlessly at the sky. She was suddenly surrounded by the stale grassy smell of Otherpot and a loud pulsing beat. Dancing people were everywhere.
Finally safe.
Suddenly she screamed at a sharp flash of pain in her back! She turned to find she’d been stabbed, and menacing ravers wielding Andromeda’s equipment (how did they get her equipment!?) were advancing on her.
They needed to be stopped - she began to cast Stinking Cloud.
The ravers yelled and began to charge, hoping to prevent a spell going off, and saw the look on Jasmine’s face as she realised that the magical energies were going out of control.
Chaos Burst!

It all happened at once. The Stinking Cloud erupted immediately, then spread exponentially. Everyone in the club was at the epicentre of a new cloud of stench. Still Alive played loudly, and overhead the roof sagged as the very stone began to be transformed into mud.
Everyone in the Hot Box was incapacitated except for Jasmine, who grabbed her hoop of rope and dived down into Hammerspace.


It was full of butterflies.
They tore Jasmine to ribbons inside her own pocket dimension.


--- July 9th: The Hot Box
- Andromeda, Barrett and Damnation Snels arrive at the Hot Box to find it a stinking wreckage.


- As they pick their way through the rubble they find many dead bodies. A true tragedy - this is the loss of a tenth of the remaining human population.
- DJ finds the silver lining - this is a real coup for his digging company!


--- Aftermath
- Jasmine’s body is never found, presumed taken by the Wild Hunt. There is talk in the town about strange men who asked after her in the days leading up to the New Moon. Horseshoes are affixed to doorways as a superstitious precaution.
- The Snelsmen become extremely vocal in the aftermath - the foolish drug habits of the Junkies have been punished and most of the town was ensorceled by Elvish influence. Signs of moral terpitude!
- Damnation Snels secretly funds the rise of the militant Denialist Brotherhood - a collection of rough Snelsmen who demand tithes in a sort of religious protection racket.
- Red capitalises on the destruction of the pub to create Red’s - a popup bar with a focus on honey whiskey. She also consults her book on the Iounians of the Moon, finding out all sorts of strangeness.


- DJ’s digging company finds Andromeda’s stuff in the wreckage and returns it to her. Andromeda, for her part, finds that she’s kinda really getting into the Otherpot culture these days y’know?
- The road to the Saviourbone Mine is close to completion… although expect some fun™ new Rebuild mechanics next session because I’ve reworked them a bit. The summer days stretch on, but they’re gone too soon. September opens to a grey autumn. Adventure awaits!

Total: 2600 exp


Team Bonus:
- Balls to the Wall bonus
- Best of Intentions bonus
- Better Part of Valour bonus
- Bookworm bonus
- Coitus boners
- Classic Charles bonus
- Deja Vu bonus
- Diplomancy bonus
- Dramatic Chase bonus
- Enmity Inciter bonus
- Fame bonus
- Heresy bonus
- High as Fuck bonus
- I Immediately Regret This Decision bonus
- Infamy bonus
- Leave a Man Behind bonus
- Literally for real a terrorist bonus
- Ludicrous Gore bonus
- Michael Bay bonus
- Mind Control to Major Tom bonus
- Pundemonium bonus
- Split the Party bonus
- Pacifism bonus (500 exp)
Total: 1600 exp

Individual Bonus:
- Chronicler (Carter - 100 exp)
- Expedition Leader (Kitty / Andromeda - 100 exp)
- Cartographer (Carter - 100 exp)
- Paymaster (Tom / Barrett - 100 exp)
- Quartermaster (Kitty / Andromeda - 100 exp)
- Vanguard (Carter - 100 exp)
- Triage (Kitty / Andromeda - 100 exp)
- Chef (George / Snels - 100 exp)
- Art Attack bonus (Tom, Carter - 100 exp ea.)
- Attacco d’Arte bonus (Tom, Carter - 100 exp ea.) - Fiction Fanatic bonus (George - 100 exp)- Chippo Champion bonus (Tom*2 - 100 exp ea.)
- JÜGBRINGYR bonus (Kitty, Charles, Timothy - 500 exp ea.)
- Addictive bonus (Kitty / Andromeda - 100 exp)
- Awesome Death bonus (Carter / Jasmine - 500 exp)
- Lonely Death bonus (Carter / Jasmine - 500 exp)



Experience Totals:
- Kitty / Andromeda, Level 5 Laddite Cleric: 18320 (Level up at 28000) - Tom / Privateer Barrett, Level 5 Specialist: 16623 (Level up at 24000) Level up: +1d6 HP! +2 Skill Points! +Improved Saves! +Backstory! - George / Praise-God-For-He-Gave-His-Only-Son-So-That-We-Might-Be-Saved-From-Damnation Snels, Level 5 Snelsman Cleric: 15420 (Level up at 28000) - Timothy / Red, Level 4 Fighter: 15220 (Level up at 16000) - Charles / Dustin Johnson, Level 4 Intergalacticist Cleric: 10475 (Level up at 14000)
- Carter / Granite "Grumpy" Ironjaw, Level 2 Forgelore Dwarf: 2217 (Level up at 4400) Level up: +1d10 HP! +Backstory!

Sunday, 5 May 2019

Session 222 - The Hunt Begins

I swear I don't do this on purpose, but once again the one session missed by Charles is the one where MUCH LOOT is found! Model spaceships which are even more valuable to the Amphitheatre-Museum in New Moondin. Good stuff!

To my surprise/dismay, Jasmine survives! Now lumbered with a curse that makes her a clumsy pariah, it remains to be seen whether she'll last through the next one.

While I initially I said there was going to be a Wild Hunt twice a month (on each New Moon) I'm retconning that for logistical reasons - not least because the fast-forwarded time gimmick clashes royally. Ah well. We've nearly made it to the end of in-game summer so at least that's working!
This does mean that Jasmine's Sleipnir plan gets retconned too (since the Hunt didn't come in the back half of June) so watch this space to see if she uses that plan!

Carousing in July went off with significant issue. In Times of Mead, probably the only pub in the entire world right now, has been burnt down by a drunken barbarian! Alas! Maybe we'll find out what went wrong next session...?


Maps:




New Snels Design:




Session 222 - The Hunt Begins

Date:
14 years after the End.
June - July

Characters:


Character Backstories:
- Jasmine: She did something very reckless and impressive due to being peer-pressured by others - eating Elf hearts . +1 Dexterity.
- Zulu: In her youth, Zulu foolishly charged a bull elephant. She survived because she managed to see its tusk coming just in time! +1 Awareness.
- Barrett: Helped put down a mutiny on his ship during the apocalypse, and saw a mutineer in the streets of New Moondin when he found his way there. The mutineer fled, Barrett’s still after him. Once per session, cause someone you’ve met before to flee from you for a round.
- Andromeda: Part of a secret society of POWERLAD-breeders who survived the Apocalypse. She had to leave for New Moondin when her “farm” was washed away, but she’s still a member. Once per session, find a trustworthy society contact in a city.

Valuables:
- 5 silver rods (50 exp)
- A bunch of random valuable bits and pieces (500 exp)
- 5 intricate model spacecraft (50000 exp)
Total: 50550 exp

Dungeon Exploration:
- Explored 4 dungeon rooms (80 exp)
- Found 1 secret door (50 exp)
Total: 610 exp

Events:

--- Main Party: Elf Attack!
- A moment of stillness! A Gad has zoomed off down the corridor of the strange dungeon, leaving the slumped figure of Damnation Snels behind. The party prepares for a further assault…
- In a flash, a shape blurs past! Its wings are razor-sharp, scything down the corridor towards its fallen friend. It’s gone in mere moments, the sheer speed of its passing damage anyone in the way and covering Damnation Snels with more cuts. The body of the slain Gad is gone.
- Privateer Barrett, caught in the corridor after last session’s mid-combat break, bolts for Damnation Snels and bundles him onto the skeleton horse. Damnation, for his part, sticks his hands into his wounds and calls upon the healing power of God - he’s fine!
- Zulu Snakebite bangs pots and pans while Sian makes a racket with her violin - hoping to counter the Gads’ echolocation. Andromeda, God-Hammer in hand, enters the corridor and faces her doom, ready to smash anyone who comes for her….

--- Elf Retreat
- This combination appears thoroughly demoralising to the Gads, and their battle-clicking fades. The way is clear! The party heads for the stairs down and out, lucky to have survived! Barrett tearfully leaves his skeletal horse behind, at a loss to explain how it even got in here in the first place.
- It’s a stinking hot day outside the cave, now flanked by disappointingly euclidean pillars. Sian and Barrett strip off despite the poisonous fumes - wearing heavier survival gear will be exhausting in the heat so maybe it’s better to just take the exposure damage?
- Andromeda peeks outside and sees Gads circling above, surrounded by riders on spectral horses. She puts two and two together quickly - they peer-pressured that kid into eating an Elf heart, it’s a new moon, the Gads must be preparing for a Wild Hunt! That means the Gads in the dungeon above must have fucked off!
- She turns around and tells the party the new plan - back up into the dungeon! Hit it while it’s unguarded!

--- Jasmine: the Hunted
- Jasmine, lugging Sophia’s corpse over her shoulder, reaches the Saviourbone Mine. The great Power-Dragon skeleton kneels on the hilltop, one wing tumbled to the ground to be “mined” for valuable Saviourbone. The usual miners and priests are not here.
- Instead, there’s a young lady wearing a fox fur sitting and waiting for Jasmine to arrive. She seems friendly, and asks if Jasmine’s ready for the hunt! The key question - Hunter or Hunted?
- After discovering that choosing Hunter means that Jasmine will join the Wild Hunt forever, she chooses being eternally hunted down instead. At least there’s a chance to get out of it! The woman is very pleased by this - she’d have had to be the replacement quarry otherwise!
- The Hunt will begin at midnight. She whistles, and a ghostly horse of mist and light emerges from the earth to bear her away into the sky. Her thanks echoes down from above.

--- Dig Them Holes
- It’s a bastard of a day. A real scorcher. It’s eerily quiet - few flying insects survived the End. Jasmine is digging in the shadow of the Power Skeleton. She looted the Mine for equipment, her shovel shuffing into the ground. She’s digging two graves.
- There’s a distant shout as the priest from before, Arnold, shouts something angrily at her. The miners are back. She yells back that she’s just digging graves and they leave off, the heat’s too oppressive to bother with going over there and stopping her.
- It’s long work. As it gets towards evening she sees Gads beginning to gather in the skies to the west. She suspends ropes around the graves and places bowls of oil at the head of each, then slowly lowers her dead friend’s corpse into her grave. It’s just a funeral for Sophia, see?

--- Going to Ground
- Evening comes in and brings a cooler breeze. Sophia waits patiently, lighting candles around the graves. The new moon hangs ominously overhead. A mist rises, and on the edge of the darkness it almost looks like there are people riding giant snails out there…
- The sky begins to ripple with strange aurorae, and a distant bugle blows. The Hunt begins!
- Sophia hears an incoming shattering sound like breaking glass. The sky ripples, silhouetting flying figures and people on spectral horses. Sophia falls backwards into the grave… and disappears.



- Safely ensconced in her pocket Hammerspace dimension, Sophia waits out the Wild Hunt. It’s not like she can get out until then anyway - she’ll be stuck here until her mana refreshes and she’s unable to maintain the spell…

--- Main Party: Return to the Dungeon!
- Back inside it is! Barrett has a tearful reunion with his skeleton horse, who conveniently helps them work out which way is which. There are far fewer Gad calls echoing through the corridors. Damnation hears the those who remain are clearly a bit put out at not being allowed to join the Hunt.
- The party goes back into the room from before. Snels witnesses someone’s shadow peel off from them and dart into a corridor. A warning of what’s down here.
- While Barrett and Snels carefully open the blocked-off door from last time. The door enters into a room filled with boxes - loot!
- Behind them, Andromeda rebuilds the henge. As she places the last stone a small pillar of bubbling black begins forming in the centre of the circle. She bum-puffs the last of the toke she nicked off of DJ and advances towards it, gun raised.
- To those outside the circle she seems to be heading further and further away, but to her it’s a few short steps until she has the tiny obelisk speared on the end of her musket. It seems fine. She wills it to go into her bag, and then onto her shoulder. It’s an odd thing, but apparently safe?
- It’s lucky that Snels is busy looting the room with Barrett and doesn’t see this clearly demonic artifact come into being. The room’s good looting though - some now-non-valuable silver rods amongst some now-very-valuable old world junk like pig iron and tin snips. Every junk room is a trove! They pass out silver rods to everyone in case of Elves, or more probably spooky shit that can only be hurt by silver.
- Among the crates and barrels is a clump of crates all empty and nailed together, easy to move as a unit and all empty. Of course this hides a secret door! The party piles through a short section of corridor and into the room beyond.

--- Model Rockets
- It’s a showroom of some sort. There’s a large rocket-propelled vehicle on a pedestal in the centre, surrounded by models of other vehicles. They are all very strange - wings and rockets abound. Spaceships, surely! Praise Galaxy Johnson!
- Barrett climbs into the full-size one-man rocket-propelled vehicle and finds a manual in the glovebox. Nice! It purports to be written by “Modunar” and has a Duvan’Ku symbol on the front, along with diagrams of flying to the moon.
- The others investigate the models and realise that they’re extremely valuable! Finely crafted and made of rare woods and metals, they’ll be worth even more to New Moondin’s museum.
- Snels and Zulu decide they’ve seen enough and head back out with their model spacecraft. They pause when they get into the junk room… the Gads have gone quiet.
- Andromeda peeps into the next room and finds a sort of lecture theatre. There’s an audience, but all but two are slumped over. They’re facing a large glowing tablet with text rippling on it, describing a spell called Elf Bane.
- They can always come back, so they decide to leave well enough alone. They head for the door and… the way out is gone! Andromeda’s strange non-euclidean pet has collapsed into a simple cylinder. Where there was a hallway is now nothing.
- After a while of increasingly frantic scraping at the pentagram on the floor, the cylinder reverts to bubbling tar and the door opposite has suddenly always been there. Phew! They exit into the junk room, and all is well.
- There is a brief moment of worry when they head back to the spiral stairs - the stairs are gone! The corridor just keeps going! But Andromeda wills the blob to go inert and the crossroads reappear. The skeleton horse has to be abandoned again, alas, and the party descends.

--- Reading Circle
- Getting home via the river is a good idea, but might be a struggle given the lack of protective gear among the party. Luckily there’s a bit of Traveller’s Stew left to help protect them from the elements, so they decide to have a siesta before setting off in the evening.
- While they relax, they take the opportunity to read some books. Snels grows angry after reading that Halflings were short even in Biblical times and chucks the book into the fire! It implies Jesus was a midget, nobody must have this knowledge! Somewhere on the edge of hearing one can almost hear a voice crying out in despair...


--- Going Home
- Evening comes and the party follows the water downstream. The smaller creeks, flowing out from the holes in the valley sides, merge into one large river that rushes south towards New Moondin.
- They pass a disturbed section of riverbank with triangular prints, and where the river turns towards the town they find skeleton roadworkers patiently building the road. Soon they’re back in New Moondin, safe and sound!
- Red goes to the Library with the party’s books. Deposit them here and they can buy copies in future. Good deal! She’s greeted by an impish young man who speaks long-windedly, the Librarians within seem to be at the tail end of a long party.
- After much chatter, Red deposits the books in exchange for debt tattoos. The transfer is strange - a deep demonic voice is heard from the room where the books are taken, and the man emerges with his arm black with tattoos before returning most of them. How odd.
- As a last thing before returning to the party, Red chucks a message in a bottle into the river, hoping that her dad will find it somehow one day...
--- Jasmine Survives
- After 24 hours have passed and Jasmine is unable to spend the Mana to keep up her Hammerspace spell, the extra-dimensional space collapses. Jasmine pops out of the grave and brushes herself off.
- The woman in the fox-fur, sitting on the pile of gravedirt nearby, claps. Avoiding the Wild Hunt is a hell of an accomplishment! However Jasmine  is now cursed - all will hate her, and falls will kill her. That’s just how it goes.
- She mentions that it’s possible to shoot for moonhood by eating every kind of Elf heart, and she cautions Jasmine not to use the same trick twice. The Elves expect a show! Message delivered, she summons her mist-horse again and rides away into the sky. See you next month!

--- July: Carousing!
- Flush with cash after selling the model spacecraft to the Amphitheatre-Museum, the party carouses! They tear up the town. Literally.
- They awaken in the Spider Temple to the disapproving glare of the Spider-Priests. Andromeda wakes up with only her hammer and her armour on hand - where they fuck is her stuff?! And bizarrely she seems to have lost her actual groin?!
- Snels discovers to his dismay that he’s got a tattoo on his private parts. It says “I ♡ POWERLAD”.
- The town’s only inn - In Times of Mead - was burnt down. Zulu was seen fleeing the scene.




- Red manages to avoid consequences. Apparently she’s the only one who can hold her liquor!

- July: Jasmine Prepares for the Wild Hunt
- Jasmine is unfortunately unable to carouse due to the Elf curse. She skulks through the town to research a spell that will summon an eight-legged steed. The summoning is a success and she nets herself a permanent fungal horse pet. She’s sure to give the Elves a show...



Retcon Warning: We’ll play out the Sleipnir plan next session. Wild Hunt is back to once a month for logistical reasons!

Total: 2600 exp

Team Bonus:
- Better Part of Valour bonus
- Bookworm bonus
- Dramatic Escape bonus
- Enmity Inciter bonus
- Heresy bonus
- High as Fuck bonus
- Long Deliberation bonus
- Masterchef bonus
- Next to Godliness bonus
- Pundemonium bonus
- Split the Party bonus
Total: 1150 exp

Individual Bonus:
- Chronicler (Carter / Jasmine - 100 exp)
- Expedition Leader (Kitty / Andromeda - 100 exp)
- Cartographer (Carter / Jasmine - 100 exp)
- Paymaster (Tom / Barrett - 100 exp)
- Quartermaster (Ollie / Zulu - 100 exp)
- Vanguard (George / Snels - 100 exp)
- Triage (Carter / Jasmine - 100 exp)
- Chef (Ollie / Zulu - 100 exp)
- Art Attack bonus (Carter, Ollie, George, Tom - 100 exp ea.)
- Chippo Champion bonus (Tom*2 - 100 exp ea.)
- JÜGBRINGYR bonus (Kitty - 500 exp ea.)

Experience Totals:
- Kitty / Andromeda, Level 5 Laddite Cleric: 16703 (Level up at 28000) Level up: +1d6 HP! +1d6 Healing Pool! +1 Starting Faith! +Backstory! - George / Praise-God-For-He-Gave-His-Only-Son-So-That-We-Might-Be-Saved-From-Damnation Snels, Level 5 Snelsman Cleric: 14503 (Level up at 28000) Level up: +1d6 HP! +1d6 Healing Pool! +1 Starting Faith! +Backstory! Level up: +1d6 HP! +1d6 Healing Pool! +1 Starting Faith! +Backstory! - Timothy / Red, Level 4 Fighter: 14003 (Level up at 16000) Level up: +1d8 HP! +1 to Hit! +1 to Crit/Fumble Table! +Backstory!
- Carter / Jasmine, Level 4 Elf (Flibbertigibbet): 11262 (Level up at 18000) Level up: +1d6 HP! +1 Mana! +1 Free Spell! +Backstory! Level up: +1d6 HP! +1 Mana! +1 Free Spell! +Backstory!
- Ollie / Zulu Snakebite, Level 4 Barbarian: 10826 (Level up at 16000)
Level up: +1d8 HP! +2 Barbarian Powers! +Backstory! Level up: +1d8 HP! +2 Barbarian Powers! +Backstory!
- Tom / Privateer Barrett, Level 4 Specialist: 9806 (Level up at 12000)
Level up: +1d6 HP! +2 Skill Points! +Backstory! Level up: +1d6 HP! +2 Skill Points! +Backstory!
- James / Siân Niamh Keeva Caiskán, Level 3 Necromancer: 8601 (Level up at 9000) Level up: +1d4 HP! +1 Mana! +1 Free Spell! +Backstory! Level up: +1d4 HP! +1 Mana! +1 Free Spell! +Backstory!