Tuesday, 3 February 2015

Session 32 - Mold Growth Forest

So an unanticipated side effect of the bonus exp for amusing and/or noble deaths is that John's new character actually has more exp than his previous character.
I hereby declare this to be a feature, not a bug.
Welcome to Dominic who's playing a Barbarian named Kronk, and welcome back Tom after your infinite hiatus! The group's getting big again which is super great.
The mold plague has spread during the party's absence and taken over several villages, but luckily the surviving population is reasonably well informed about the threats they face.
The destruction of the giant amphibian in the lake means that Pillartown's defences are much more likely to hold. Hooray! There's always going to be a threat so long as the mold still exists, but thanks to your actions (and Arnold's sacrifice) they are much safer.
I'm pretty sure someone named your party at some point but I can't remember it (something about being dead men walking? There was definitely a "sponsored by Pie Mama's!" at the end), so if you guys want to call yourselves anything you should feel free to think up a good name!

Session 32 - Mold Growth Forest
Campaign date:
Saturday, July 15th 1549
Moon phase: New Moon
Zodiac: Gemini

New characters:
- Kronk the Barbarian, speaks in the third person and finds it difficult to resist levers.
- NWA Chuck Langley, Cleric of some sort of vague nutrient based religion. Not technically new but certainly new to everyone in the group nowadays!
- A child soothsayer, as yet unnamed since he is a replacement character for John.

Enemies defeated:
- The creature in the lake (500 exp)

Treasure and Equipment:
- Strange jewelled comb with widely spaced tines and a picture of the Medusa's head (a gorgoneion) etched into the base. (680 exp)
- 41sp (41 exp)
- Bagful of monster teeth
- A three-dimensional sculpture-key given to you by the Wizard of Grafton

- Approx. 120 miles of travel over several days (200 exp)
- 3 randoms encountered (30 exp)
- First party to go near Lonville Marsh (100 exp)
- First party to visit Woodsley (200 exp)

- Discovered the current moldy state of Moondin (50 exp)
- Gained entry to the fortified village of Sayzel's Meadow (50 exp)
- Learnt how to tell if somebody is a mold man via cutting them or forcing them to eat something (50 exp)
- Beheld a twisted thicket in the midst of a dead grove to which the blobs travel (100 exp)
- Why Did You Touch That bonus (NWA Chuck Langley - 50 exp)
- Gained entry to Pillartown, learnt of the ongoing threats to its existence. (50 exp)
- Beheld the deep, dark oxbow lake in which a great tortoise is rumoured to live (50 exp)
- "I am a big scary monster, run away!" (50 exp)
- Amusing Death bonus (500 exp to John's next character)
- Noble Sacrifice bonus (1000 exp to John's next character)
- Death's Witness bonus (all survivors - 100 exp ea.)
- Noblebright bonus (50 exp)
- Party fame increased! (50 exp)
- Learnt of Woodsley's elf problem (50 exp)
- On the night of the New Moon followed the pull of Mushroom Lover's elvish heart and found the wooden-masked elves of the deep woods. (50 exp)

Quests and Rumours:
- Breaking the law in Dwarrow means you must face justice in the gladiator arena.
- The Mad Alchemist of Gwinear will pay good money for cysts from a Feathered Swine. He is currently hiring people to go collect them.
- The Dwarfs are retreating back into their mountain halls, hoping to wait out the demon armies that raze the surface world.
- Devils are among us, seeding strife in the vanguard of the demon armies.
- There is a mold cult centred in Moondin and they keep trying to infest other towns.
- Shut down the anti-magic field of the Wall and the Wizard of Grafton will be able to wipe out all the mold creatures forever! He swears! He has given you a key which will allow you to enter whatever the wall has as a control room.
- Children wander into the woods in Woodsley. Their parents fear for their very souls for elves are suspected.

Death Toll and Injuries:
- Arnold the Goblin, chomped into chunks by some sort of great and horrible amphibian that parroted the screams of the dying, but not before he could teach it to tell people "I'm a big scary monster, run away!"

Exp Totals:
Liisa / Peggy Pigrider, Level 4 Dwarf: 13395 (Level up at 17600)
Renzo / Mushroom Lover, Level 4 Elf (Alpdrucke): 13447 (Level up at 24000)
Marco / Sauron, Level 1 Necromancer: 1530 (Level up at 2250)
Ros / Rhea, Level 1 Elf (Capriped): 850 (Level up at 3000)
John / Level 1 Magic-User: 1500 (Level up at 2000)
Dominic / Kronk, Level 1 Barbarian: 492 (Level up at 2000)
Tom / NWA Chuck Langley, Level 1 Cleric: 951 (Level up at 1750)


Absent or Retired:
(Mushroom Lover's Retainer)
-- Carl Sberg, Level 1 Fighter: 655 (Level up at 2000)
(Peggy's Retainer)
-- Mr Burg, Level 1 Fighter: 655 (Level up at 2000)
Dana / Bingo, Level 1 Muscle Wizard: 1461(Level up at 2250)
Chris / Crocell, Level 4 Halfling: 12318 (Level up at 16000)
-- Belial, Level 1 Fighter: 1047 (Level up at 2000)
Michael / Mist Urmun, Level 4 Magic User: 9129 (Level up at 18000)
Renzo / Gastani, Level 2 Barbarian: 3000 (Level up at 4000)
Chris2 / Gadling, Level 3 Specialist (Assassin): 4738 (Level up at 6000)
Joanna / Artemis, Level 2 Specialist (Healer): 2250 (Level up at 3000)
George / Magnus, Level 1 Cleric: 1342 (Level up at 1750)
Lisa / Bella, Level 1 Magic User: 1951 (Level up at 2250)
Jacob / Wizard Khalifa, Level 1 Muscle Wizard: 430 (Level up at 2250)
Marius' Totally-Not-Necromancer, Level 3 Necromancer: 5111 (Level up at 9000)
Nadav / Frog, Level 1 Fighter: 732 (Level up at 2000)
Charlie / Losh, Level 1 Elf (Habberjock): 309 (Level up at 3000)
Jack / Uldric, Level 1 Magic User: 409 (Level up at 2250)
Kate / Khaleesi, Level 1 Muscle Wizard: 37 (Level up at 2250)
Emmi / Lyrel, Level 2 Necromancer: 2891 (Level up at 4500)
--- Schmidt, Level 0 Human

No comments:

Post a Comment