Sunday 25 October 2015

Session 67 - Red Dead

Apologies for the delay on this one! I spent the following two nights on from DnD drunk which unfortunately precludes writing a recap, and now I'm in Italy and sliced my hand open trying to open a bottle of wine (for full story, see my facebook wall!)
There is a higher-than-average chance that I will forget something, so apologies in advance! Especially since I left my notes back home.
You are now more or less redeemed, although no doubt your names will be spread far and wide.
Next session we will have nearly caught up to the date in the real world which is interesting! Or interesting to me at any rate...
I started the calendar at February 17 last year, and due to the way time tends to stretch or contract in D&D the dates have been sliding around all over the place!
Anyway, spookily the date on which the timelines align is close to Halloween. ooOOooOooOoooo.
Next session will be a special spooky Halloween one-shot set approximately 10 years before the present campaign date, in a time before there were all these Necromancers and skeletons and stuff roaming around. Dun dun duuuuun.

Session 67 - Red Dead

Campaign Date:
Last Day, 30 October, 1549
Moon Phase: Full Moon
Zodiac: Virgo

Enemies Defeated:
- A bunch of skeletons and zombies, savagely ripped apart (300 exp)
- A bunch of human guards (300 exp)
- A Necromancer, bloodsucked (25 exp)
- John Revenant the foppish murder-ghost, killed with holy water then cursed knife jammed into ground. (50 exp)
Total: 1215 exp

Treasure and Equipment:
- like 50 bucks from searching bodies I think? (50 exp)
- A few horses
- some other miscellanea
- your freedom!
Total: 50 exp

Exploration:
- Travelled 42 miles (140 exp)
- 3 random encounters (60 exp)
- Explored 2 dungeon rooms (40 exp)
Total: 240 exp

Events:
- Force of horse guards rides out of Galth, surrounds party to arrest them and await trial. (50 exp)
- Negotiations beak down fairly quickly, Bingo punches the ground and puts most of the guards to sleep. The captain flees towards backup. (50 exp)
- Sleeping guards' horses are running amok, but several are caught and tanned by party members who flee on horseback and in wagon. (50 exp)
- Bingo and Lulu, assuming they aren't as easily implicated as the rest, head to Fate to grab the necklace for Priscilla. (50 exp)
- On the way there they see a skirmish between army and necromancer warbands outside a village. Lulu runs through and kills the lead necromancer, but her sword maxes out on blood and she goes berserk. (50 exp)
- Bingo flees, returning an hour later to find a bloodbath. They save the village from the remaining undead... but receive no thanks. (50 exp)
- Fate is reached and Bingo, as the person who isn't a barely in control red rage monster, goes inside to grab necklace from bank vault. (50 exp)
- He meets up with Slim Jimmy, known fence with underworld connections, and negotiates a deal to clear the party's name. 50 gold and the head of the vivimancer witch and he can wrangle a pardon. (50 exp)
- Bingo buys a bunch of gunpowder as he leaves, travels back to group with Lulu. Party re-enter Priscilla's home dungeon (50 exp)
- John Doe goes in with necklace, rest of party waits in entrance chamber with many barrels of gunpowder. (50 exp)
- Priscilla is grateful, has entire cat for head. Also grateful about return of real head. Says she'll unscramble John's limbs easy enough, but the head has a 25% chance if death. (50 exp)
- John accepts risks, wants the head done too. He dies on the operating table. His last screamed word "pineapple!" is trigger for party to blow gunpowder, they do so and the entrance to the hill collapses. (50 exp)
- Party re-enter via fissure after waiting a while to heal and come to terms with the death. They explore and find the place is gutted, and when entering one room come face to invisible face with John Revenant the Lethal Dandy. (50 exp)
- John attacks but is killed with holy water. Bingo takes his large knife. (50 exp)
- Hall with collapsed flesh goliath thing found, party enter Priscilla's chambers to find John Doe's armored but headless body and an empty room. The armour rattles to life and goes straight for Lulu. (50 exp)
- Awkwardly, John Revenant's cursed knife chooses this moment to start shanking Bingo, who handily jams it into a crack in the ground (50 exp)
- John Doe's armour is finally taken down by a concerted effort of fighting force, and his fleshy regains have been chunked by Stabbington swirling his sword around in there. (50 exp)
- With John Doe's head in their hands, the party decides to use their dead friend as a scapegoat and say he was demonically controlling them to commit vile acts. Sounds legit! (50 exp)
Total: 900 exp

Misc:
- Antagonist Emancipator bonus (50 exp)
- Balls to the Wall bonus (50 exp)
- Dramatic Battle bonus (50 exp)
- Increased Party Fame! (50 exp)
- Increased Party Infamy! (50 exp)
- Headtaker bonus (50 exp)
- Leave a man behind bonus (50 exp)
- Kill It With Fire bonus (50 exp)
- Michael Bay bonus (50 exp)
- Lonely Death Bonus (500 exp to Kyle's next character - Jane Doe)
Total: 450 exp + bonus

Active Businesses:
- Peggy Pigrider - Pie Mama's. Safe. Value: 1213sp
- John Doe the Unlucky - Anvil, Mining and Craft Company. Risky. Value: 1579sp
- Lulu Spiderbite - Clunge Honey. Safe. Value: 1190sp
- Joe Joe - Josephine's Petting Zoo. Risky. Value: 1500sp
- Stabbington Shanks - Tomb Busters. Risky. Value: 600sp

Quests and Rumours:
- Living outside the lawwww means nobody to chat to.

Death Toll and Injuries:
- John Doe the Unlucky, unluckily died on the operating table while trying to be arranged back into his normal shape.

Exp Totals:
Dominic / Sir Stabbington Shanks, Level 5 Fighter: 23330 (Level up at 32000)
Oli / Lulu Spiderbite, Daughter of Lord Gorga, Level 4 Barbarian: 14444 (Level up at 16000)
Charles / Zea, Level 3 Cleric: 6911 (Level up at 7000)
Dana / Bingo Augustus, Level 2 Muscle Wizard: 2750 (Level up at 4500)
Fraser / Jumarak2, Level 1 Muscle Wizard: 1489 (Level up at 2250)
Sarah / Mana, Level 1 Specialist (Thief): 1289 (Level up at 1500)
Kyle / Jane Doe, Level 1 Dwarf: 908 (Level up at 2200)
And:
David / Theras, Level 3 Specialist (Assassin): 5482 (Level up at 6000)
[[]]
Absent or Retired:
Mariana / Joe Joe, Level 3 Halfling: 5047 (Level up at 8000)
-- Bat-Thing, Level 1 Frankenbat
Gary / Skirr Abderian, Level 1 Specialist (Thief): 416 (Level up at 1500)
Mariana / Aurora, Level 3 Cleric: 4018 (Level up at 7000)
James / Quarion, Level 2 Elf (Gremling): 4965 (Level up at 6000)
Wai / Mogwi Stitch-Up, Level 2 Specialist: 2715 (Level up at 3000)
Sam / Lucados Orbrus, Level 2 Fighter: 3000 (Level up at 4000)
Clay / Carthas, Level 1 Fighter: 371 (Level up at 2000)
John / West, Level 1 Cleric: 521 (Level up at 1750)
Hayley / Bob, Level 2 Dwarf: 2999 (Level up at 4400)
Niall / Roht, Level 1 Muscle Wizard: 722 (Level up at 2250)
??? / Unnamed Cleric of the Garden God, Level 1 Cleric: 0 (Level up at 1750)
Florent / Sir Arthur, Level 1 Fighter: 186 (Level up at 2000)
Jamie / Alden, Level 1 Magic-User: 186 (Level up at 2250)
Ben / Thant, Level 1 Cleric: 186 (Level up at 1750)
Mike / Arran Folynn, Level 1 Specialist (Rogue): 186 (Level up at 1500)
Alex / Arhnin, Level 1 Elf (Hollowback Ylfen): 1518 (Level up at 3000)
Daniel / Davrak, Level 1 Magic User: 976 (Level up at 2250)
Nuno / Temperion, Level 1 Magic User: 742 (Level up at 2250)
Leo / Leo, Level 4 Cleric: 11102 (Level up at 14000)
Liisa / Peggy Pigrider, Level 5 Dwarf: 19420 (Level up at 35200)
-- Mr Pig, Level 1 Porcine.
Aron / Alphonse the Gentleman Barbarian, Level 1 Barbarian: 1184 (Level up at 2000)
Nimrod / U, Level 2 Specialist (Monk): 2250 (Level up at 3000)
Renzo / (Renzo's next character), Level 2 ???: 3462 (Level up at ???)
Clay / Svalborg, Level 2 Goblin: 2204 (Level up at 4000)
-- Tzani Spillios, Level 0 Scholar
Thomas / Tobias, Level 2 Cleric: 2204 (Level up at 3500)
Josh / Larry, Level 1 Elf (Galumfy Dotard): 383 (Level up at 3000)
Will / Calen, Level 1 Halfling: 1582 (Level up at 2000)
Davide / Golden Junk, Level 1 Elf (Misergeist): 1971 (Level up at 3000)
Pedro / Dexter, Level 1 Necromancer: 1460 (Level up at 2250)
Mark / Marley, Level 2 Specialist: 2850 (Level up at 3000)
Rita / Arwen, Level 1 Elf (Sloomit Waghorn): 643 (Level up at 3000)
Sophia / Ceres, Level 1 Elf (Hollowback Ylfen): 1487 (Level up at 3000)
Alex / Tick, Level 1 Goblin: 731 (Level up at 2000)
Oliver / Pip, Level 1 Halfling: 731 (Level up at 2000)
Ej / Matilda, Level 2 Specialist: 1839 (Level up at 3000)
Sev / Brad the Stabbinator, Level 1 Fighter: 1871 (Level up at 2000)
Harry / Reg, Level 1 Dwarf: 150 (Level up at 2200)
Mike / Lootle Halfstack, Level 1 Specialist: 715 (Level up at 1500)
Aaron / Maura, Level 1 Halfling: 1637 (Level up at 2000)
Matt / Sheik, Level 1 Barbarian: 767 (Level up at 2000)
Shaun / Nagash, Level 1 Necromancer: 817 (Level up at 2250)
rhhjdghjdshgjbleeeh / Elric, Level 1 Cleric: 817 (Level up at 1750)
Michael / Mist Urmun, Level 4 Magic User: 12881 (Level up at 18000)
Pawel / Devein, Level 1 Dwarf: 1160 (Level up at 2200)
Marco / Sauron, Level 1 Necromancer: 1530 (Level up at 2250)
Tom / NWA Chuck Langley, Level 1 Cleric: 951 (Level up at 1750)
Ros / Rhea, Level 1 Elf (Capriped): 850 (Level up at 3000)
John / Level 1 Magic-User: 1500 (Level up at 2000)
Chris / Crocell, Level 4 Halfling: 12318 (Level up at 16000)
-- Belial, Level 1 Fighter: 1047 (Level up at 2000)
Michael / Mist Urmun, Level 4 Magic User: 9129 (Level up at 18000)
Renzo / Gastani, Level 2 Barbarian: 3000 (Level up at 4000)
Chris2 / Gadling, Level 3 Specialist (Assassin): 4738 (Level up at 6000)
Joanna / Artemis, Level 2 Specialist (Healer): 2250 (Level up at 3000)
George / Magnus, Level 1 Cleric: 1342 (Level up at 1750)
Lisa / Bella, Level 1 Magic User: 1951 (Level up at 2250)
Jacob / Wizard Khalifa, Level 1 Muscle Wizard: 430 (Level up at 2250)
Marius' Totally-Not-Necromancer, Level 3 Necromancer: 5111 (Level up at 9000)
Nadav / Frog, Level 1 Fighter: 732 (Level up at 2000)
Charlie / Losh, Level 1 Elf (Habberjock): 309 (Level up at 3000)
Jack / Uldric, Level 1 Magic User: 409 (Level up at 2250)
Kate / Khaleesi, Level 1 Muscle Wizard: 37 (Level up at 2250)
Emmi / Lyrel, Level 2 Necromancer: 2891 (Level up at 4500)
--- Schmidt, Level 0 Human

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