Tuesday 28 July 2020

Session 276 - Premonitions of a Space War

Potentially the penultimate online session, and Red has finally broken that famous L8 glass ceiling! We're set up for an alien invasion, and George has kindly provided the following soundtrack to get us in the mood: https://youtu.be/5-3D8VitOkA




Session 276 - Premonitions of a Space War

Foes:
- A blue mould zombie guy (100 exp)
- A cavalcade of Dwarf-things (500 exp)
Total: 600 exp

Events:

--- Return to the Anomalous Subsurface Environment
- With the potential real-world return to the pub in sight, the DM has prepared nothing other than a genuinely massive dungeon beneath the lunar surface. It shall have to do!
- Our heroes descend into the dungeon via the friendly robot-controlled Gatehouse and walk down the lengthy set of stairs. They can hear screeching voices ahead… and when they investigate they find a couple of post-evolutionary Dwarves having a shouting match. They are left well enough alone.
- Picking a direction, they head south through the really big hall, through a smaller empty room, and at a junction they discover a broom closet. Exciting stuff.
- One of the corridors leads to a pair of rooms, one which contains some sort of tech-coffin, the other which contains a humanoid figure mostly consumed by bright blue mould. Both have switches, secret doors, and presumably some way to open said secret doors.

--- Corpse A into Slot B
- Obviously the thing to do is to pop the corpse in the coffin and see what happens! What happens next will shock you - the corpse comes into some sort of horrific half-life and comes for the party! After a bit of messing around they slam the door on it and escape.
- Messing about with the switches and the secret doors comes to naught. They continue.

--- I Have One Big Mouth And I Must Constantly Scream
- The next room is large and has overhanging balconies. Very grand. Some clicks and whirrs harbinger an attack from a load of Dwarf-Things which screech from the ceiling! Much damage is taken before Red barges through the next door, everyone gets through, and after a couple of shots into an enraged Dwarf-thing that was trying to push its way through the door is firmly shut.
- Now once more safe-ish, the gang go onwards, safe in the knowledge that if things get hairy Scarlet Eclipse can warp them out of there.

--- The God of Exposition
- They soon stumble into a room with a big matte black surface set into one wall. This is no blackboard - it’s a telly! They try to turn it on, and lo and behold hooded skull-face of the Dead God appears upon it! Against the odds, Scarlet Eclipse quite likes the guy, seeing as he has no illusions about whether he’s artificial.
- The Dead God delivers the spicy exposition we all crave - information on what sort of bullshit’s going to go down when we can finally return to Earth, in-game and out.
- It’s all happening! Red Elves from Mars are coming to Earth, Eris’ absence from the space defence network leaves the world vulnerable, and all this while the world is still in the grip of poison storms! What could go wrong?

Total: 5000 exp

Exp Totals:
- Tim / Red, Level 8 Duellist Fighter: 128345 (Level MAX)
Level MAX: +1d8 HP! +1 to hit! +1 to crit/fumble tables! +backstory!
- Izzy / Ratman, Level 8 Ratman: 107845 (Level MAX)

- George / Scarlet Eclipse, Level 5 Muscle Wizard: 34762 (Level up at 36000)

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