Tuesday, 14 January 2025

Session 393 - Welcome to Drudgespar!

 Date: 7 January 1625

Moon Phase: First Quarter
Moon Face: Clean Face
Zenith Deity: Oberon


Returning Characters:
- Bulgur, Son of Borgar, Barbarian, former cowherd.
- Brie van der Hells, Necromancer, different minions than expected.
- Manrat Snels, Ratman, possible missing link.
- Nines, Inheritor, shapeshifting cart-tracker.
- Nostradama, Nonanist Cleric still trying to get to grips with her powers.
- Zeppelino, Goblin, returning home.

New Backstory:
- Manrat Snels father was a strange psalm-spewing statue in the Wastes, via a post-apocalyptic cult that worshipped him in strange and secretive ways. Adam Snels himself, said statue, was a depressed alcoholic as a result. +2 Con.
- Zeppelino had a clutch of Bud-Goblins who were creepily obsessed with him, so he fled! His flying machine led to his crashing in the Wastes, where he met the party. If an enemy has an equal chance of who to attack, they won't target you.

Events:

--- It's Time for Business!
- The party re-emerge from the milky Christmas Special portal and find themselves back in the Red Elf bubble-town built around the reality-mining Marlingspike.
- The first order of business is... set up some businesses! New business rules go!
- Nines forms "Doomsday Loans" - a Wild risk business - with 2500 obols.
- Zeppelino forms "Zeppelino's Genuine Milke (Non Fraudulent)" - a Wild risk business - with 500 obols.
- We also establish that Brie van der Hells owns a rental property in Bunkertown - a Safe risk business - worth 1700 obols. Alas, it seems this month the value has gone down, possibly due to various shenanigans in Bunkertown.

--- Just What Is a Marlingspike?
- They ask around (cheerfully failing to comment on the giant sized Tiny Tim that Brie brought back from Muppet Christmas) about whether other Marlingspikes have towns around them. The answer is yes... occasionally. Others are visited by travelling Red Elves. All discharge once a month though.
- Manrat, the only Red Elf Religion (Quislism) convert of the group, gets some quests from the Red Elf he's badgering. Either bring the brain of a Deep One frog monster, or 43 human sacrifices so that they can be thrown into a pit in the north during a ritual.

--- Where Next?
- The party decides where to go next. Two big cities hold their interest, as does the promise of exploring the mysterious Underways below the wastes.
- They hold a vote, and Bulgur tie-breaks. To Drudgespar!
- Everyone's got some sort of mount, whether living beast or bone-construct, except for poor Nostradama who is poor and on foot. They buy her a mount! Such solidarity!

--- Into the Snow
- With that they head of into the snow. Winter days are short and the exploration mechanics aren't so good when it's a bunch of mounted people on separate steeds, so there is some swift recalibration.
- It's hard to get lost anyway, since they're following the edge of the ferrofluid marshes. On the map they are rivers, but up close it's more of a Swamps of Sadness or Dead Marshes vibe.
- Over the course of hours they ride together and have idle chatter. Nines and Nostradama have developed a friendly rivalry. Manrat and Brie have had some sort of unfriendly spat and are now emotionally entangled.
- In the middle-distance they see the spire of a church! Also on the way but somewhat in another direction, sucking grey clay flats.

--- It's Like the Mould All Over Again (it's not, I swear)
- Nines goes off alone, accompanied only by a couple of Zeppelino's goblins, to get some of the wet grey clay. Everyone else thinks the church sounds better. Manrat hopes it's Denialists, his father was a Denialist you see.
- Nines finds that the clay is wet and malleable, somewhat acidic, and absorbs moisture like nobody's business. He takes a whole lot as trade goods.
- The others approach the church and find that it's actually a monastery in a classical Nonanist style. Down the slope beyond is a village of little houses, hill-shaped like hobbit holes, with cheery lights coming from within. The ground is firm and has a number of white threads all through it.
- Bulgur knocks a powerful Barbarian knock at the monastery door (echoes of Lindisfarne). The doors open and reveal... no-one! But oh, look down, it's a Halfling in priestly robes! Elderly but with a sharp beard shave.
- Bulgur stumbles back when he realises that the Halfling-priest has mycellial fibres stretching from his back into the darkness! It's a Toasted One!
- The others see, down in the town, that all of the villagers have exited their homes and are looking up towards the monastery with hollow eyes.
- The party RUN!!! Back on the horses! Back into the wastes! No more threads! Never again!

--- Welcome to Drudgespar!
- They meet up with Nines as the sun sets and the weather starts to turn - no longer snowfall, it's the Mushroom Slush of winter. Fast-growing fungus snakes up from the cold ground, escaping the snow.
- It gets into bags and winds up legs, but in a lovely turn of events is not interested in biological orifices in the way that Zeppelino was worried/excited about.
- Nines utilises the ground-firming abilities he stole from a dead tree monster to assist the party in getting across the Ferrofluid Fens in the dark.
- Soon they reach the walls of Drudgespar! Like a great drill plunging into the ground, the inverted cone of the city walls disappear up into the heavens. Lights and fires glimmer on the far-away lip. Back in the fens they hear a sound like a woodchipper, and decide to move swiftly on to find an entrance.

--- The Colossal Timtan
- Rather than finding an entrance, Brie has a better idea!
- With the power of CHRISTMAS NONSENSE, Tiny Tim the little frog muppet grows to a COLOSSAL SIZE!!
- He puts the whole party gently on the top of the walls as goblins flee in terror! After five years... it has returned!
- The party look down over Drudgespar. An inverted cone, hollow, endlessly building up, endlessly sinking. Far below is the city proper, the bottom of a huge bowl made of structures endlessly climbing on top of each other. Buildings crust the inner walls, tapering down and down. Above, connected by a mesh of ropes and rigging, are zeppelins and balloons floating far above the city below.
- It's the Goblin Capital, the Sinking City of the Wastes. They're finally here.



- One thing though... how do they get down?

--- Drop and Definitely Do Not Roll
- Horns are blaring out along the wall as the guards sound the alarm. Other horns take up the sound, the further away the more staccato the horn-blasts.
- Tiny Tim vanishes in a puff of pine-scented Christmas Steam and takes up residence on Brie's shoulder.
- The party hustle along the wall in the opposite direction to the way the guards fled. They soon come to a guardpost - a thin bed, a crossbow on the wall, and... good god what is it? It's... it's... a jar of pickled onions! They are way more impressed by this than the crossbow, which they also take.
- They also find the hatch with a ladder down. It descends to a poorly lit street, high up the wall. The street is clearly just the tops of houses built up from far below. No matter, it's a thoroughfare.
- A Goblin called Bigins sees them and after talking respectfully to Zeppelino invites them into its house. It's surprising to see non-goblins up here! He's definitely a Bud-Goblin, not a controller Hobgoblin, and there are others like him in the house. Zeppelino's bud-goblins go over to chat, speaking in Goblin Ergot.
- Bulgur can speak Ergot for some reason - the limited language of the Bud-Goblins - and hears the way they talk about their masters. He also eats almost all of the guest rite canapes.

--- A Nice Dinner to End the Session
- Given that their clothes are full of Slush Fungus, and that the goblins know that you can just throw your clothes out into the cold in the evening to get rid of it, they all get naked and wear the filthy rags of their hosts. Bulgur lets it all hang out, of course.
- Manrat cooks the very well named "Bowl with Diced Stuff in It" - Slopworm, Pumpkin, Pickled Onion, Slush Mushroom, Rat. It gives them extra oomph when running away... but also gives people some bad stomach cramps. It remains to be seen what that means for tomorrow...

Total: 10000 exp


Treasure Looted:
- A crossbow
- A jar of pickled onions


Roles:
- Carter the Chronicler, Paymaster, Cartographer AND Quartermaster (400 exp/level)5
- Kitty the Expedition leader (100 exp/level)5
- Ollie the Vanguard (100 exp/level)4
- George the Chef (100 exp/level)5


Exp Totals:
- Carter / Nines, Level 5 Inheritor: 28435 (Level up at 36000)
- Kitty / Bulgur, Son of Borgar, Level 5 Barbarian: 24335 (Level up at 32000)
- Charles / Zeppelino, Level 5 Goblin: 16401 (Level up at 32000)
Level Up! +1d6 HP! +1 to Saves! +Goblin! +Backstory!
- George / Manrat Snels, Level 5 Ratman: 16568 (Level up at 28000)
- Ollie / Brie van der Hells, Level 4 Necromancer: 15968 (Level up at 18000)
- Zoe / Nostradama, Level 3 Cleric of Nonanism: 7843 (Level up at 9000)

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