Date: 18th February 1625
Moon Phase: Waning Gibbous
Moon Face: Dragon Face
Zenith Deity: The Allfather
New Characters:
- Korgar the Barbarian, a drug dealer who was selling wraps of Notcoke to the lizardified Goblins under Visco City.
Returning Characters:
- Brie van der Hells. Necromancer. Brought Korgar into proceedings.
- Bulgur, Son of Borgar. Barbarian. Contemplating recklessness.
- Manrat Snels. Ratman. Always has something to add to the cooking pot.
- Manrat Snels. Ratman. Always has something to add to the cooking pot.
- Nines. Inheritor. Obsessed with these mysterious square runes.
- Nostradama. Nonanist Cleric. Still yet to call forth a miracle.
- Zeppelino. Goblin. Genuine fear of getting steamed and eaten.
- Zeppelino. Goblin. Genuine fear of getting steamed and eaten.
Events:
--- You Wake Up in a Dungeon (Benign Version)
- The party awaken after a nice nap amongst their new friends the Goblizards. They are, of course, part-goblin part-lizard people who proclaim that their lizardliness comes from the Lizard Wizard who lives in the mud hut further in.
- They are all, of course, in a dungeon. It's in and/or under Visco City, the deepest level of the ever-rising Goblin capital of Drudgespar. The black and purple-veined ooze-bricks are under great strain from the weight of the city above and wasteland gunk plops and bubbles in from the cracks. This place will inevitably collapse one day, but until then people still live down here.
- Nines, the party's resident monster-eating Inheritor, is obsessively trying out combination of runes. He's recently discovered that runes can be drawn four-sided for a weaker impact, a sort of proto-rune developed before the invention of circles. He finds a combination that creates illusory fire.
--- The Lizard Wizard
- Zeppelino, meanwhile, wants to meet this Lizard Wizard. He's a Goblin so maybe he can get lizardified!
- The wizard's mud hut is more of a steam room. Zeppelino feels his vegetable-flesh becoming nice and tender like a steamed broccoli stalk. It scares him. Why does everyone want to eat him?
- The Lizard Wizard is extremely nude, introduces himself as Gharial and says the steam tenderises goblin flesh and makes it easier for the snake DNA to transform them. Zeppelino sends a goblin minion, Espresso, to get lizardified. It does not go well.
- He also directs the party towards the half-dwarf half-dragon High Priest of the Neo-Ninhursag religion further in. To be fair I had forgotten about this guy, but he was apparently established last session!
- The wizard's mud hut is more of a steam room. Zeppelino feels his vegetable-flesh becoming nice and tender like a steamed broccoli stalk. It scares him. Why does everyone want to eat him?
- The Lizard Wizard is extremely nude, introduces himself as Gharial and says the steam tenderises goblin flesh and makes it easier for the snake DNA to transform them. Zeppelino sends a goblin minion, Espresso, to get lizardified. It does not go well.
- He also directs the party towards the half-dwarf half-dragon High Priest of the Neo-Ninhursag religion further in. To be fair I had forgotten about this guy, but he was apparently established last session!
--- Korgar Tests His Luck
- The others head for the dragon-dwarf High Priest while Korgar tries to surreptitiously rifle through the pockets of the Lizard Wizard which is hanging outside the steam room. It doesn't work. He has to buy off witnesses with some of his Notcoke. However, for his troubles, he does find a map of the local area.
--- The High Priest
- The rest have reached the High Priest and discover that it is indeed an elemental dragon! The core that sustains it, once a huge chunk of elemental crystal, has boiled away over the years to reveal the body of the Dwarf who once apotheosised. The Dwarf's arms and legs dangle limply from within the remaining core, yet when the dragon-priest speaks it is the Dwarf's mouth that moves.
- The beast priest gives a sermon on the power of Ninhursag, of the betrayal that slayed the great Apocalypse Dragon, of the way that the power of belief will allow it to be reborn. To the dismay of the resident Nonanists, not least Nostradama, both Nines and Brie van der Hells find themselves so moved by the sermon that they convert on the spot!
- The consequence of their faith? The ability to use the Earth rune at any time, at the cost of promising never to heal via unnatural means.
- Brie sees that there is a private mud-bath in the chamber beyond. She asks if she can use it, and after a bit of wrangling (largely by promising to bring the priest extra dragon core shards) she's allowed to use it. It's too hot, but Brie uses a Beam-Cold rune to cool it down enough to get in. Very nice!
- The beast priest gives a sermon on the power of Ninhursag, of the betrayal that slayed the great Apocalypse Dragon, of the way that the power of belief will allow it to be reborn. To the dismay of the resident Nonanists, not least Nostradama, both Nines and Brie van der Hells find themselves so moved by the sermon that they convert on the spot!
- The consequence of their faith? The ability to use the Earth rune at any time, at the cost of promising never to heal via unnatural means.
- Brie sees that there is a private mud-bath in the chamber beyond. She asks if she can use it, and after a bit of wrangling (largely by promising to bring the priest extra dragon core shards) she's allowed to use it. It's too hot, but Brie uses a Beam-Cold rune to cool it down enough to get in. Very nice!
--- Korgar Tests His Luck, Nearly Fatally
- Bulgur has wondered off to find something to kill. He comes across the public mud-bath, real onsen vibes. Some Goblin-Lizards are even soaking themselves as we speak!
- He tests the mud. Fine quality. Good for crops. Good for skin.
- Korgar grabs some mud and works it into balls. He doesn't have a weapon, so this is the best he's got.
- He then heads into the nearby sleeping chamber, hoping to nick stuff. There are several sleeping lizard-goblins in here. One of them has a very tempting silver necklace with a cool dragon head design...
- His hand reaches for the necklace and.. SNAP! The goblin jerks awake and savages Korgar's shoulder with its great tearing teeth! So much for stealth!
- Korgar tears his shoulder out from between the goblin's jaws and staggers away, bleeding, heading straight for the healing mud-bath, pursued by recently awakened and very angry goblizards!
- The blood loss is too much. The bleeding Barbarian staggers, falls, and slides to a stop right at the edge of the mud pool. Brie, surprised and delighted, takes the silver necklace as tribute. She slides back into the mud, relaxed.
- Korgar grabs some mud and works it into balls. He doesn't have a weapon, so this is the best he's got.
- He then heads into the nearby sleeping chamber, hoping to nick stuff. There are several sleeping lizard-goblins in here. One of them has a very tempting silver necklace with a cool dragon head design...
- His hand reaches for the necklace and.. SNAP! The goblin jerks awake and savages Korgar's shoulder with its great tearing teeth! So much for stealth!
- Korgar tears his shoulder out from between the goblin's jaws and staggers away, bleeding, heading straight for the healing mud-bath, pursued by recently awakened and very angry goblizards!
- The blood loss is too much. The bleeding Barbarian staggers, falls, and slides to a stop right at the edge of the mud pool. Brie, surprised and delighted, takes the silver necklace as tribute. She slides back into the mud, relaxed.
--- Social Shenanigans
- It's a real chaotic scene! Brie is wearing that one guy's precious necklace. Korgar is bleeding to death on the floor, being healed by Nostradama while being stabbed at by angry goblin-lizards. Bulgur is emerging from the mud where, due to a backstory bonus, he has been hiding this whole time.
- Bulgur gets between Korgar and the goblins! With a mighty wrestle, he hefts one of the goblins into the mud!
- Bulgur gets between Korgar and the goblins! With a mighty wrestle, he hefts one of the goblins into the mud!
- Somehow even more confusingly, Nostradama starts singing an ode.
- Everyone is so confused that they all stop and reconsider what's going on. Especially when the High Priest turns up and angrily demands an explanation!
- Everyone is so confused that they all stop and reconsider what's going on. Especially when the High Priest turns up and angrily demands an explanation!
- The conclusion eventually, is that there's clearly been a big misunderstanding. As a result the party can leave peacefully, but they are strongly encouraged never to return. Bulgur bullies the lizard-goblin into buying back his necklace at a discount. They decide to leave via a different route to the one they entered through.
--- Fresh Fresh Water
- It's back to dungeon delve mode for our heroes. Leaving the lizard-goblins behind, they traverse through corridors built through the crumbling and creaking undercity.
- Behind a door they find... a well! It's good clear water, albeit it has the soapy taste of a mild alkaline, and the buckets around here make it obvious that this is where the Goblizards go to refresh themselves.
- Nines decides to rune up and dive in. His combo rune of Make-Air with a side of Make-Light works perfectly. It's not accidentally Make-Magma, to the disappointment of some.
- Behind a door they find... a well! It's good clear water, albeit it has the soapy taste of a mild alkaline, and the buckets around here make it obvious that this is where the Goblizards go to refresh themselves.
- Nines decides to rune up and dive in. His combo rune of Make-Air with a side of Make-Light works perfectly. It's not accidentally Make-Magma, to the disappointment of some.
- The light is inside his mouth though, so he has to open his mouth to see. Those above, looking down into the bubbling water, see flashes of light, flashes of light, flashes, flashes, then... no flashes.
- Nines, down below, has been grabbed by something slimy and choking! It's crushing his arm, and his concentration on the air rune has been broken! Now it's got his leg! And his other arm!
- He escapes by using his Inheritor powers to take the form of a previously devoured being - a snake! Can't grab legs and arms when you don't have any!
- Snake!Nines blasts out of the well in a beautiful arc, to the shock of those above. He animorphs back into human form (with the snakeskin artfully becoming his snake-leather jacket) and warns the others to get back! There's a slimy kelp monster down there! But it's not a kelpie per se, because as far as he could tell it's not a horse.
- Nines, down below, has been grabbed by something slimy and choking! It's crushing his arm, and his concentration on the air rune has been broken! Now it's got his leg! And his other arm!
- He escapes by using his Inheritor powers to take the form of a previously devoured being - a snake! Can't grab legs and arms when you don't have any!
- Snake!Nines blasts out of the well in a beautiful arc, to the shock of those above. He animorphs back into human form (with the snakeskin artfully becoming his snake-leather jacket) and warns the others to get back! There's a slimy kelp monster down there! But it's not a kelpie per se, because as far as he could tell it's not a horse.
--- Underwater Grenade
- There's a kelp monster down there. Nines wants to eat it. They concoct a plan.
- Brie conjures a Meat Slave out of a piece of greying meat she's been keeping in her pocket. It's going to be used as bait. It takes the bait!
- Everyone but Nines helps on the fishing rod, it's strong!
- Nines, meanwhile, shocks the surface of the water with a Beam-Lightning rune. The kelp creature releases the Meat Slave bait, but it's not going to kill it.
- Brie floats the idea of dropping a grenade down there because she heard about pressure waves in the bardic equivalent of a youtube video. Good thing they've got a clockwork bomb!
- It works! Albeit all the water in the well explodes out of it. Scraps of kelp at the bottom are enough for Nines to digest the creature's slimy wrestling ability, but the bulk of the monster is deeper in. The walls of the well are unstable, but Nines uses the ground-stabilising ability he ate from an Ennui Ent to keep it from collapsing as he gathers the kelp.
- Alas, there's not enough of it to make sushi. Nines has eaten it all.
- Brie conjures a Meat Slave out of a piece of greying meat she's been keeping in her pocket. It's going to be used as bait. It takes the bait!
- Everyone but Nines helps on the fishing rod, it's strong!
- Nines, meanwhile, shocks the surface of the water with a Beam-Lightning rune. The kelp creature releases the Meat Slave bait, but it's not going to kill it.
- Brie floats the idea of dropping a grenade down there because she heard about pressure waves in the bardic equivalent of a youtube video. Good thing they've got a clockwork bomb!
- It works! Albeit all the water in the well explodes out of it. Scraps of kelp at the bottom are enough for Nines to digest the creature's slimy wrestling ability, but the bulk of the monster is deeper in. The walls of the well are unstable, but Nines uses the ground-stabilising ability he ate from an Ennui Ent to keep it from collapsing as he gathers the kelp.
- Alas, there's not enough of it to make sushi. Nines has eaten it all.
--- Stupid Inedible Treasure
- We're coming up to the end of the session, and traditionally this is when people decide to cook a meal.
- Alas, there's not that much food in everyone's pockets. The next room is a pillared hall with the dessicated and potato-rotten corpses of a bunch of goblins, their dead flesh is like veggies left at the back of your crisping drawer. Not super appetising.
- Zeppelino decides to push his luck and see if he can find something to eat. Nines and Brie join him.
- The others check out a nearby room and discover an abandoned guardpost. Clearly the guards here are amongst the dead outside. There are some crossbows though! It's also very defensible and has murderholes that look out on the pillared chamber.
- They use dessicated goblin as firewood and put a pot on to boil while Zeppelino, Brie and Nines find a mysterious room with rattling chains running between holes in the ceiling and holes in the floor. Brie tries pulling the chains and... wow! A two-person dumbwaiter lift thing drops down in the next room!
- Alas, there's not that much food in everyone's pockets. The next room is a pillared hall with the dessicated and potato-rotten corpses of a bunch of goblins, their dead flesh is like veggies left at the back of your crisping drawer. Not super appetising.
- Zeppelino decides to push his luck and see if he can find something to eat. Nines and Brie join him.
- The others check out a nearby room and discover an abandoned guardpost. Clearly the guards here are amongst the dead outside. There are some crossbows though! It's also very defensible and has murderholes that look out on the pillared chamber.
- They use dessicated goblin as firewood and put a pot on to boil while Zeppelino, Brie and Nines find a mysterious room with rattling chains running between holes in the ceiling and holes in the floor. Brie tries pulling the chains and... wow! A two-person dumbwaiter lift thing drops down in the next room!
- Nines and Zeppelino head up while Brie pulls the chains to raise them up. They emerge into a secret room! Four stone gargoyles on pedestals surround the lift, but behind them there are piles of silver, golden goblets, gems, and all sorts!
- Zeppelino looks it all over with dismay. He wanted something to eat!
- The suspiciously not-moving-at-all gargoyles spook the both of them, especially when one (in the flickering torchlight) seems to give a "don't try it" kind of head shake. They stamp on the lift until Brie lowers them back down.
- The suspiciously not-moving-at-all gargoyles spook the both of them, especially when one (in the flickering torchlight) seems to give a "don't try it" kind of head shake. They stamp on the lift until Brie lowers them back down.
--- A Meagre Feast
- With nothing to show for it but mere knowledge of a treasure hoard, they return to the rest of the party to find that cooking is well underway!
- It's Mushroom & Potato Soup w/ Croutons, crafted from a single large mushroom, stale bread croutons, a lump of butter, and fresh goblinflesh supplied by a sobbing Zeppelino. One of his minions mysteriously died after contact with Nines, nobody could have foreseen this.
- With all the various bonuses, it's delicious! Everyone slurps down the soup, unheeding of the potential consequences of eating Goblin flesh. On the plus side, everyone gets a boost to Sleight of Hand tomorrow!
- It's Mushroom & Potato Soup w/ Croutons, crafted from a single large mushroom, stale bread croutons, a lump of butter, and fresh goblinflesh supplied by a sobbing Zeppelino. One of his minions mysteriously died after contact with Nines, nobody could have foreseen this.
- With all the various bonuses, it's delicious! Everyone slurps down the soup, unheeding of the potential consequences of eating Goblin flesh. On the plus side, everyone gets a boost to Sleight of Hand tomorrow!
Total: 11000 exp
Enemies Defeated:
- Several Lizard-Goblins (200 exp)
- A Kelp Monster (100 exp)
- A Kelp Monster (100 exp)
Total: 300 exp
OOC:
- Carter the Chronicler and Cartographer (200 exp/level)
- Ollie the Expedition Leader (100 exp/level)
- Matthew the Paymaster (100 exp/level)
- Matthew the Paymaster (100 exp/level)
- Kitty the Vanguard (100 exp/level)
- Charles the Chef (100 exp/level)
- Charles the Chef (100 exp/level)
Exp Totals:
- Carter / Nines, Level 6 Inheritor: 45549 (Level up at 72000)
- Kitty / Bulgur, Son of Borgar, Level 6 Barbarian: 39749 (Level up at 64000)
- Ollie / Brie van der Hells, Level 5 Necromancer: 28282 (Level up at 36000)
- Charles / Zeppelino, Level 5 Goblin: 23385 (Level up at 32000)
- Zoe / Nostradama, Level 4 Cleric of Nonanism: 11527 (Level up at 18000)
- Matthew / Korgar the Barbarian, Level 1 Barbarian: 1984 (Level up at 2000)
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