Wednesday, 6 May 2015

Session 44 - Dungeons and Big Geckos.

Mild apologies for shuffling you into the dungeon mid-session! I had prepped for a lot of city stuff but there was a true newbie around, and I feel a proper dungeon crawl is good for the soul.
I mean, I enjoy Fantasy Accounting Simulator and all, but it's more fun when you've got some of dat cash around.

So, we had some rumours of Fortress-City Fate bandied around. Many shops and pubs and such in the place. I promised information from the library but swiftly forgot, so remind me to give you some answers to your questions next session!

Following some browsing of specialty shops in the city despite prices being legit 5x higher this session, including some leather dog armour for Sir Barkington, the intrepid party was drawn to the entrance to the city's megadungeon.
Rushing water, great big paddle wheels pwoering mysterious machinery hidden in the walls, all sorts. Apparently hobos go down there if they can't pay Fate's ridiculous rents and taxes,
Mysteries of the depths below the City were, if not revealed, then hopefully hinted at.

Guano-carrying rat men were befriended but not trusted, a one-way door was held open with a stone, and Sir Barkington was kicked into a room where he was eaten by what everyone thought was a dragon.
An inglorious end for such a glorious mutt.

For Renzo - your "condition" is getting worse and much more obvious. You have maybe a week at most until the worst happens.
You have also finally levelled up! Big level 5. That's a new high score! You gain access to mighty Level 3 spells. Let's hope you have time to enjoy it!

For Rita - this is all I know about your Elf's species so far -
Sloomit Waghorn: 
Conspiratorial manipulative lurkers in alcoves. Hidden in the Bounder-Keeps of the imperium's tattered brink are the fey and crump-horned scholars of the dead years. They keep chronicles kept in dusty archives in which are remembered the aeons of the Earth's dark prime and dynasties beyond. They seek runestones and ogham-staves and other archaic inscriptions.
I'll basically just make up more stuff as you get more powerful. Expect crazy language-based powers and abilities.

See you all next week!

Session 44 - Dungeons and Big Geckos.

Campaign date:
Thursday, August 12th, 1549
Moon phase: Waning Crescent
Zodiac: Leo

New Characters:
- Marley, a Specialist who escaped an exciting life of mucking out stables.
- Arwen, a shaman turning into an Elf. Real good at languages,

Enemies defeated:
- A "dragon" (100 exp)
- 2 giant toads, chopped up. (50 exp)
Total: 150 exp

Treasure and Equipment:
- 80cp (8 exp)
- A silver circlet, dredged from water (1100 exp)
- Ragged giant gecko skin, skinned with a battleaxe (100 exp)
- Giant gecko teeth, taken by Mushroom Lover.
- 4 giant gecko hands, 2 each taken by Punchfist and Marley.
Total: 1208 exp

- Discovered the Wild Inventoria, mad inventor's shop (50 exp)
- Discovered Gunman and Son, gun shop (50 exp)
- Discovered Lamister's Roost, thieving supplies (50 exp)
- Discovered Woofles, dog shop (50 exp)
- Discovered the National Library (100 exp)
- First party to travel through the Maintenance Hatch below the Sciotherico. (100 exp)
- First party to enter the Brass Wheelhouse. (100 exp)
- First party to enter Level 1 of the Deep Undercity.(100 exp)
- Discovered the Undermarket (50 exp)
- 4 random encounters (80 exp)
- 16 dungeon rooms explored (320 exp)
Total: 1050 exp

- Balthizar has invested 11gp and 48sp into his mining startup in the north.
- Met Adam Venture, proprietor of the Mad Inventoria (50 exp)
- Met Jill Dillinger, proprieter of Lamister's Roost (50 exp)
- Bargained for Jill's old lockpicking tools (50 exp)
- Met Sandra Mull, proprietor of Woofles, while buying dog armour (50 exp)
- Entered the Deep Undercity with no real issues. (50 exp)
- Translated the "Danger, dragon this way!" sign (50 exp)
- Met Skitch, some sort of rat man, who led you to the Undermarket. (50 exp)
- Successfully entered the Undermarket (50 exp)
- "Befriended" Squint the rat man who showed you to the dragon's den. (50 exp)
- Dragon fishing! (50 exp)
- Diplomacy bonus (50 exp)
- Dramatic Battle bonus (50 exp)
- Long Deliberation bonus (50 exp)
- PETA bonus (50 exp)
- Vore bonus (50 exp)
- What Could Possibly Go Wrong bonus (50 exp)
- Party fame increased amongst the ratmen! (50 exp)
- Near Death Experience bonus (Marley and Arwen - 100 exp ea.)
Total: 850 exp + bonus

Quests and Rumours:
- "There's been talk of mermaids down in Rote, would you believe? Real problems with sailors disappearing. As if trade wasn't bad enough!"
- "That Gunman fellow has been working with Adam Venture to make a self-winding wheellock mechanism. It'll change the world, I mark you!"
- "There's running water criss-crossing everywhere beneath the city. None of the Dead can get in here!"
- "I swear on all the gods that I saw a rat as big as a great dane near the Figgin and Yelp. It was too a rat, I saw its tail!"
- "The trams have been breaking down a lot. Bloody TfF. I hope nothing's wrong with the Treadle."
- "The girl who runs Lamister's Roost is a cat burglar come clean."

Death Toll and Injuries:
- Sir Barkington. Sent into a dark room with a dragon in it for... reasons?

Exp Totals:
Renzo / Mushroom Lover, Level 5 Elf (Alpdrucke): 24072 (Level up at 48000)
*DING!* +1d6 HP! +1 level 1 spell/day! +1 level 3 spell/day! +free level 3 spell!
Clay / Punchfist Van Hit, Level 2 Muscle Wizard: 3685 (Level up at 4500)
Kyle / Balthizar the Name Unconfirmed Scottish Dwarf, Level 2 Dwarf: 3635 (Level up at 4400)
Leo / Jack, Level 1 Cleric: 1183 (Level up at 1750)
Mark / Marley, Level 1 Specialist: 643 (Level up at 1500)
Rita / Arwen, Level 1 Elf (Sloomit Waghorn): 643 (Level up at 3000)


Absent or Retired:
Mariana / Aurora, Level 1 Cleric: 1646 (Level up at 1750)
Pedro / Dexter, Level 1 Necromancer: 1221 (Level up at 2250)
Dominic / Fungonius, Level 4 Cleric: 10616 (Level up at 14000)
Sophia / Ceres, Level 1 Elf (Hollowback Ylfen): 1487 (Level up at 3000)
Alex / Tick, Level 1 Goblin: 731 (Level up at 2000)
Oliver / Pip, Level 1 Halfling: 731 (Level up at 2000)
Ej / Matilda, Level 2 Specialist: 1839 (Level up at 3000)
Sev / Brad the Stabbinator, Level 1 Fighter: 1871 (Level up at 2000)
Harry / Reg, Level 1 Dwarf: 150 (Level up at 2200)
Mike / Lootle Halfstack, Level 1 Specialist: 715 (Level up at 1500)
Aaron / Maura, Level 1 Halfling: 1637 (Level up at 2000)
Matt / Sheik, Level 1 Barbarian: 767 (Level up at 2000)
Shaun / Nagash, Level 1 Necromancer: 817 (Level up at 2250)
rhhjdghjdshgjbleeeh / Elric, Level 1 Cleric: 817 (Level up at 1750)
Michael / Mist Urmun, Level 4 Magic User: 12881 (Level up at 18000)
Pawel / Devein, Level 1 Dwarf: 1160 (Level up at 2200)
Liisa / Peggy Pigrider, Level 4 Dwarf: 13395 (Level up at 17600)
-- Mr Burg, Level 1 Fighter: 655 (Level up at 2000)
Marco / Sauron, Level 1 Necromancer: 1530 (Level up at 2250)
Tom / NWA Chuck Langley, Level 1 Cleric: 951 (Level up at 1750)
Ros / Rhea, Level 1 Elf (Capriped): 850 (Level up at 3000)
John / Level 1 Magic-User: 1500 (Level up at 2000)
Dana / Bingo, Level 1 Muscle Wizard: 1461(Level up at 2250)
Chris / Crocell, Level 4 Halfling: 12318 (Level up at 16000)
-- Belial, Level 1 Fighter: 1047 (Level up at 2000)
Michael / Mist Urmun, Level 4 Magic User: 9129 (Level up at 18000)
Renzo / Gastani, Level 2 Barbarian: 3000 (Level up at 4000)
Chris2 / Gadling, Level 3 Specialist (Assassin): 4738 (Level up at 6000)
Joanna / Artemis, Level 2 Specialist (Healer): 2250 (Level up at 3000)
George / Magnus, Level 1 Cleric: 1342 (Level up at 1750)
Lisa / Bella, Level 1 Magic User: 1951 (Level up at 2250)
Jacob / Wizard Khalifa, Level 1 Muscle Wizard: 430 (Level up at 2250)
Marius' Totally-Not-Necromancer, Level 3 Necromancer: 5111 (Level up at 9000)
Nadav / Frog, Level 1 Fighter: 732 (Level up at 2000)
Charlie / Losh, Level 1 Elf (Habberjock): 309 (Level up at 3000)
Jack / Uldric, Level 1 Magic User: 409 (Level up at 2250)
Kate / Khaleesi, Level 1 Muscle Wizard: 37 (Level up at 2250)
Emmi / Lyrel, Level 2 Necromancer: 2891 (Level up at 4500)
--- Schmidt, Level 0 Human

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