Friday, 18 July 2014

Session 17 - We Will Welease the Wizard!

Phew, well done guys! That was intense, and you managed to get a shitload of cash and drink most of it away within a single day.
Impressive stuff!
Crocell/Chris, I made up a quest for you - The Halfling God told you to release the God That Crawls from its imprisonment below the church at Oberon's Reach. If you do not do this your God will punish you, taking away your God-given right to mind control lesser beings.
Halfling religion, by the way, holds that the Halfling God is the One True God who dominates the minds of all halflings. Thus halflings cannot sin because all their actions are dictated directly by their god.
Carousers, remind me to make you roll on the Fancy Hats and Hairpieces table at the start of the next session. That is now an extra reward for carousing, and a hat counts as a helmet on the Death Crit table for purposes of death avoidance.
Found the rule about levelling up per session too - All exp over halfway to the next level is lost.
I attach the following so you know it's the game screwing you not me! -
Inline image 1



Session 17 - We Will Welease the Wizard!

New characters:
- Frog the Horse Whisperer turned Fighter (Nadav)

Enemies defeated:
- A vialful of living blood. (10 exp)

Treasure and Equipment:
- The Star Crystal/Orb (5000 exp)
- A book: The Flora and Fauna of Necropoli Centauri (250 exp)
- A book: Surviving the Interorbular Ether
- 7 vials of living blood
- Potion with floating animal bits identified as a potion that shrinks you to 2 inches tall for 10-40 minutes.
- Vast and varying monetary rewards for treasure and bargaining
- For Mist: Access to Calcidius' library worth 6000sp and thus good for spells up to 6th level.

- Travelled maybe 24 miles (40 exp)
- First party to enter Pillartown (100 exp)
- 5 dungeon rooms explored (50 exp)

- Someone actually got struck by lightning (50 exp)
- Quick reflexes on the extending telescope (50 exp)
- Beat the ghost at jenga (50 exp)
- Handled the fragile books with care (50 exp)
- Let Calcidius out of his magic circle (50 exp)
- Apprenticed yourself to a plainly evil wizard (50 exp - Mist)
- Antagonist emancipator bonus (50 exp)
- Long deliberation bonus (50 exp)
- Hard bargain bonus (50 exp)
- Inspiring speech bonus (Totally-Not-A-Necromancer - 100 exp)
- Cartographer bonus (Mushroom Lover - 100 exp)
- Alan caroused (1200 exp, woke up with glass bead necklace)
- Crocell caroused (3200 exp, given quest by the monotheistic Halfling God to release the God That Crawls from its long imprisonment beneath the Church at Oberon's Reach, failure to apply all effort to doing so will result in loss of halfling domination ability)
- Totally-Not-A-Necromancer caroused (3200 exp, met local necromancer cell, knows secret handsigns to get in)

Quests and Rumours:
Willibald Schwartz wants you to go back in time and destroy a ruby statue of an ant, says you can keep it as long as you break it.
--- Reward: 1000 exp, treasures of the past including ant statue carved from pure ruby, a unique spell
Crocell must free the God That Crawls from its long imprisonment beneath Oberon's Reach.
--- Reward: 500 exp, the Halfling God will let him keep his domination ability.
- Rumour spread: "A mysterious group on a secret mission require volunteers for exciting, dangerous work. Strenous entry requirements. Only people of the highest quality accepted."
- "There is no way through the Wall save for the Gate. Those sumps to the north and south contain nothing but grinding gears and dead ends."
- "Glenshire is the place to be in times like these! Even without the tavern, when trouble arrives you can just punt a boat out onto the river no problem!"
- "The demons can't get near the Gate, so they've paid the Mountain Men to kill us all instead!"
- "You know the gigantic tree in Woodsley? There's a dryad inside, a huge one. And the tree is rotting from within."
- "The demons have reached Werneck, they'll be at East Ardley soon."
- "They say the rest of the Wall has failed, something happened a few days north of the gate and it took down the whole thing. At least the Gate is still keeping heathen magic away."
- "Over in Sayzel's Meadow there's a holy man who can heal the sick, it's the only reason they've stayed safe deep in the woods like that."

Death Toll and Injuries:
- Nothing serious!

Exp Totals:
Renzo / Mushroom Lover, Level 1 Elf (Alpdrucke): 2812 (Level up at 3000)
--- Trevor, Level 0 Human
Liisa's Dwarf, Level 1 Dwarf: 1926 (Level up at 2200)
--- Socks, Level 0 Human
Chris / Crocell, Level 2 Halfling: 3000 (Level up at 4000)
*DING!* +1d6 HP, +2 to saves, Halfling Domination ability unlocked
--- Big Bill, Level 0 Infantry (takes 1/5 of a share)
--- Trevor II, Level 0 Infantry (takes 1/5 of a share)
--- Lady Cecilia, Level 0 Archer (takes 1/5 of a share)
--- Mook Redshirt, Level 0 Archer (takes 1/5 of a share)
George / Alan, Level 2 Barbarian: 3000 (Level up at 4000)
*DING!* +d8 HP, roll twice on the Barbarian Level Up Table, +1 round/day of berserk rage
Marius' Totally-Not-Necromancer, Level 2 Necromancer: 3375 (Level up at 4500)
*DING!* +d4 HP, +free lvl 1 spell, +1 lvl 1 spell/day
Michael / Mist Urman, Level 2 Magic User: 3987 (Level up at 4500)
--- Stan, Level 0 Mercenary. (takes 1/5 of a share)
Nadav / Frog, Level 1 Fighter: 732 (Level up at 2000)


Tom / Olaf Tenderloin, Level 2 Dwarf: 2737 (Level up at 4400) ETA: 32 weeks
Tom / Baron Noel Pompadour, Level 1 Specialist: 1223 (Level up at 1500) ETA: 18 weeks

Absent or Retired:
Charlie / Losh, Level 1 Elf (Habberjock): 309 (Level up at 3000)
Jack / Uldric, Level 1 Magic User: 409 (Level up at 2250)
Tom / Eli, Level 1 Cleric: 409 (Level up at 1750)
Kate / Khaleesi, Level 1 Muscle Wizard: 37 (Level up at 2250)
Emmi / Lyrel, Level 2 Necromancer: 2891 (Level up at 4500)
--- Schmidt, Level 0 Human
That one guy / Nadriel, Level 1 Barbarian: 293 (Level up at 2000)
That other guy / ???, Level 1 Fighter: 293 (Level up at 2000)

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