Alas, after many sessions of trying to cheat the system by getting goblins to worship dragons instead of him... Styx's goblins are dead.
Worse, half the party is trapped in a hole with angels ready to blast them as soon as they try to leave. At least Dumbledorris can make drugs now.
POWERLAD and Andromeda high-five a mushroom to death.
Zena cleave OP.
Styx drops his kids off.
Ratimir fishes for angels.
Flaming Fury meets a childhood friend.
Dumbledorris learns how to make drugs.
The Witchfinder-Sergeant makes angel sushi.
Session 190 - Terminal Velocity
Campaign Date:
Friday, 27 April, 1601
Moon Phase: Waxing Gibbous
Zodiac: Aries
New Backstory:
- Flaming Fury was attacked by violent Dwarf men when she left the mountain, they shaved off her beard with a rusty blade. Her patchy beard still hides the scars on her chin. (+1 to hit people who’ve taken something from you)
- The Witchfinder-Corporal (now Sergeant) was so totally adored by all the people in his religious order that they sent him away on a holy mission never to return. So so adored. Definitely. He’d been waiting in Dwimmermount ever since. (Henchmen standing next to you always pass morale checks)
- Flaming Fury was attacked by violent Dwarf men when she left the mountain, they shaved off her beard with a rusty blade. Her patchy beard still hides the scars on her chin. (+1 to hit people who’ve taken something from you)
- The Witchfinder-Corporal (now Sergeant) was so totally adored by all the people in his religious order that they sent him away on a holy mission never to return. So so adored. Definitely. He’d been waiting in Dwimmermount ever since. (Henchmen standing next to you always pass morale checks)
- Dumbledorris had a beautiful garden… fertilised by her own weird Inheritor juices. Delicious. (+2 to reaction rolls with elves and other fae)
Treasure and Equipment:
- Standard ration - Cheese
- 12sp (12 exp)
- 12sp (12 exp)
Total: 12 exp
Enemies Defeated:
- A boss angel and its whole choir, crushed by massive boulder (2200 exp)
- Two four-legged beam angels (200 exp)
- Eight normal sphere-angels (400 exp)
- Two four-legged beam angels (200 exp)
- Eight normal sphere-angels (400 exp)
Total: 2800 exp
Exploration:
- First party to enter Level 0 of Dwimmermount (500 exp)
- Alternate entry to Dwimmermount found (500 exp)
- Explored 1 unknown dungeon room (20 exp)
- 1 Wandering Monster group rolled (50 exp)
- Alternate entry to Dwimmermount found (500 exp)
- Explored 1 unknown dungeon room (20 exp)
- 1 Wandering Monster group rolled (50 exp)
Total: 1070 exp
Events:
--- Impact Imminent
- The Witchfinder-Corporal, feeling more holy and powerful by the day, declares that he must now be addressed as the Witchfinder-Sergeant. Flaming Fury lets him out to go pray in the woods. (50 exp)
- Outside, muffled by the rock, the angel’s song has changed to the spine-chilling rising-falling air raid siren sound of imminent doom. “ -- INCOMING -- INCOMING -- ” repeats endlessly from the huge six-winged angels above. (50 exp)
- Shit’s getting real out here. There’s a constant rushing wind and a clear day. A beam of light glows from the top of the huge angel that landed on the peak of the mountain. The slopes are clear of angels. (50 exp)
- Styx concocts a plan to get a proper look at what’s going on - get POWERLAD to create a crystal sphere then use various goblins and runes to hover around the skies. (50 exp)
- It works! The crystal sphere is ungainly but works great. Rising up from the slopes of Dwimmermount, Styx gets a good look from the skies. No angelic air defences to be seen, it looks like they’ve all returned to their giant angel motherships. (50 exp)
- Outside, muffled by the rock, the angel’s song has changed to the spine-chilling rising-falling air raid siren sound of imminent doom. “ -- INCOMING -- INCOMING -- ” repeats endlessly from the huge six-winged angels above. (50 exp)
- Shit’s getting real out here. There’s a constant rushing wind and a clear day. A beam of light glows from the top of the huge angel that landed on the peak of the mountain. The slopes are clear of angels. (50 exp)
- Styx concocts a plan to get a proper look at what’s going on - get POWERLAD to create a crystal sphere then use various goblins and runes to hover around the skies. (50 exp)
- It works! The crystal sphere is ungainly but works great. Rising up from the slopes of Dwimmermount, Styx gets a good look from the skies. No angelic air defences to be seen, it looks like they’ve all returned to their giant angel motherships. (50 exp)
- To the north, the mountains keep going until they descend into whatever the midlands look like from above. To the east, the cracked Black Sun drips black ichor into the river Lethe. Beyond, shrouded in mist, the great angular silhouette of Apocalypse Dragon Mardük can be seen stomping ponderously through the wastes. (50 exp)
- To the south he can see almost to the sea. Towering on the horizon to the south-east he can see the truly immense tentacle that emerged below Fortress-City Fate. Another towering Apocalypse Dragon silhouette can be seen tearing into it. (50 exp)
- To the south he can see almost to the sea. Towering on the horizon to the south-east he can see the truly immense tentacle that emerged below Fortress-City Fate. Another towering Apocalypse Dragon silhouette can be seen tearing into it. (50 exp)
- While Styx zips around in his bubble ship, POWERLAD is trying his best to bolt angel wings to Zena’s armour. It looks like they’ll be cool but non-functional… until one of the bolts comes loose and a wing falls off. Great. (50 exp)
- About an hour after the angel siren began, it stops. The great beam of light from the top of the mountain surges, and there’s a great teeth-shaking rumble within the mountain itself. (50 exp)
- Styx sees it clearly - a great pointed silver shape like a spear-tip emerges from the top of the mountain, blasting through the centre of the huge angel, and blasts towards the sky on a plume of blue-white fire! It curves towards the horizon as it ascends. (50 exp)
- Styx tries his anti-supernatural glasses and can’t see the rocket at all. “It’s a magic missile”. Ho ho. (50 exp)
- Ratimir, standing outside the Dwarf door with anyone else watching, salutes Galaxy Johnson’s memory. (50 exp)
- Styx lands the orb back near the door and the party decides what to do. Considering the lack of angels on the slopes right now, they’ve got a good opportunity to investigate the top of the mountain and the landed mother-angel. (50 exp)
- The plan is to split into two teams. One team will go through the dungeon, nobody Chaotic so that they don’t immediately set off the angels. The rest will fly up to investigate the huge angel and the rocket launch site. (50 exp)
- Team “Law” is the Witchfinder-Sergeant, Zena, Ratimir, and Flaming Fury. All either Lawful or comfortably Neutral. Team Chaos has the demon, the spellcasters, and… Styx, who complains about being lumped into Team Chaos even though he’s not. He does have the flying ball though and the plan is to fly. (50 exp)
--- Team Law
- The dungeon squad makes their way through now-familiar caves, avoiding the musty mushrooms and the green slime that’s spread to digest more of the corpses in the moon pool cave. (50 exp)
- The WItchfinder-Sergeant is given a crash course in rune use and manages a shaky Make Light glyph after being assured that it’s an entirely Neutral form of magic. (50 exp)
- Zena flame-beams a path through the green slime corridor, and as they turn the corner towards the first sliding door they see light ahead! (50 exp)
- About an hour after the angel siren began, it stops. The great beam of light from the top of the mountain surges, and there’s a great teeth-shaking rumble within the mountain itself. (50 exp)
- Styx sees it clearly - a great pointed silver shape like a spear-tip emerges from the top of the mountain, blasting through the centre of the huge angel, and blasts towards the sky on a plume of blue-white fire! It curves towards the horizon as it ascends. (50 exp)
- Styx tries his anti-supernatural glasses and can’t see the rocket at all. “It’s a magic missile”. Ho ho. (50 exp)
- Ratimir, standing outside the Dwarf door with anyone else watching, salutes Galaxy Johnson’s memory. (50 exp)
- Styx lands the orb back near the door and the party decides what to do. Considering the lack of angels on the slopes right now, they’ve got a good opportunity to investigate the top of the mountain and the landed mother-angel. (50 exp)
- The plan is to split into two teams. One team will go through the dungeon, nobody Chaotic so that they don’t immediately set off the angels. The rest will fly up to investigate the huge angel and the rocket launch site. (50 exp)
- Team “Law” is the Witchfinder-Sergeant, Zena, Ratimir, and Flaming Fury. All either Lawful or comfortably Neutral. Team Chaos has the demon, the spellcasters, and… Styx, who complains about being lumped into Team Chaos even though he’s not. He does have the flying ball though and the plan is to fly. (50 exp)
--- Team Law
- The dungeon squad makes their way through now-familiar caves, avoiding the musty mushrooms and the green slime that’s spread to digest more of the corpses in the moon pool cave. (50 exp)
- The WItchfinder-Sergeant is given a crash course in rune use and manages a shaky Make Light glyph after being assured that it’s an entirely Neutral form of magic. (50 exp)
- Zena flame-beams a path through the green slime corridor, and as they turn the corner towards the first sliding door they see light ahead! (50 exp)
-- The Dwarfs
- A bunch of Dwarfs are here, in the middle of cutting open Fire Beetles for their glowing nodules. And wouldn’t you know it, they’re from Ur-Kalladh like Flaming Fury! (50 exp)
- A bunch of Dwarfs are here, in the middle of cutting open Fire Beetles for their glowing nodules. And wouldn’t you know it, they’re from Ur-Kalladh like Flaming Fury! (50 exp)
- They’re stoked to see Flaming Fury and they’re less shitty about Dwarf women that Randy was. Flaming Fury manages to get her hands on some good Dwarven moonshine! Someone’s getting blind drunk tonight! (50 exp)
- They chat for a while. They were sent here fairly recently to work out what’s going on with Dwimmermount and see if it can be turned back into an Arcology. (50 exp)
- What’s an Arcology? The proper name for the halls of the Dwarfs of course! It seems that each of the Dwarf clans has been living in a mountain designed to survive the destruction of the world, built by Dwarven ancestors long long ago. (50 exp)
- Also the Dwarfs hate Ratmen. But doesn’t everyone? (50 exp)
- The Witchfinder-Sergeant asks about their gods and is scoffed at. The Dwarf’s accent slides from bad Scottish to a sort of Bad Northern Melange. Didn’t ye know that the Dwarfs made your gods, laddie? That sort of thing. (50 exp)
- They also complain that the angels were leaving them alone up until yesterday. They’ve been here like a week and the angels left them alone up until now. (50 exp)
- The Dwarfs agree to tag along with the party if they’ll help them get down deeper where they can investigate rumours of a lost Dwarf clan who might know what’s going on, maybe see if there’s a way to expel undesirables from the mountain or whatever. Five Dwarfs join the crew! (50 exp)
- The Dwarfs agree to tag along with the party if they’ll help them get down deeper where they can investigate rumours of a lost Dwarf clan who might know what’s going on, maybe see if there’s a way to expel undesirables from the mountain or whatever. Five Dwarfs join the crew! (50 exp)
-- Feral Angels
- They open the door to the room with all the strange machines and find a couple of angels interfacing with them again. All seems normal. They enter… (50 exp)
- And the angels’ singing changes! Seems they aren’t taking their chances with Neutral creatures any more. Flaming Fury hears them singing “ -- INTRUDERS DETECTED -- BATTLE STATIONS -- “. Battlestations it is! (50 exp)
- The fight starts auspiciously - one of the Angels fails to disconnect from the terminal properly and explodes in front of Flaming Fury. She’s blasted by shards of metal. (50 exp)
- She moves into the room with Zena, and it seems the angels were ready for them! A four-legged beam angel, down a connecting corridor, charges its stasis beams! (50 exp)
- Just before it fires, Ratimir flings a rat on the end of a fishing pole towards it, wrapping one of its beam turrets up and making it fire wide into the ceiling! (50 exp)
- The Witchfinder-Sergeant piles in, smashing an angel back with powerful but morally suspect attacks on the holy being! (50 exp)
- The Dwarfs trundle down the corridor towards the four-legged angel en masse while the party finishes off the low-level angels. The Witchfinder-Sergeant slides in with a sword and chops one of the hollow angels into three separate pieces with a monster crit! Can’t risk one of them upgrading! (50 exp)
- Ratimir’s rat swarms scuttle under the Dwarfs’ feet, swarming over one of the angels and chewing it with their sharp teeth. (50 exp)
- The Dwarfs are holding their own but aren’t making much of a dent. The Witchfinder-Sergeant chucks his charcoal scoop into the midst of the swirling combat… and the Three Good Gods are with him! (50 exp)
- They open the door to the room with all the strange machines and find a couple of angels interfacing with them again. All seems normal. They enter… (50 exp)
- And the angels’ singing changes! Seems they aren’t taking their chances with Neutral creatures any more. Flaming Fury hears them singing “ -- INTRUDERS DETECTED -- BATTLE STATIONS -- “. Battlestations it is! (50 exp)
- The fight starts auspiciously - one of the Angels fails to disconnect from the terminal properly and explodes in front of Flaming Fury. She’s blasted by shards of metal. (50 exp)
- She moves into the room with Zena, and it seems the angels were ready for them! A four-legged beam angel, down a connecting corridor, charges its stasis beams! (50 exp)
- Just before it fires, Ratimir flings a rat on the end of a fishing pole towards it, wrapping one of its beam turrets up and making it fire wide into the ceiling! (50 exp)
- The Witchfinder-Sergeant piles in, smashing an angel back with powerful but morally suspect attacks on the holy being! (50 exp)
- The Dwarfs trundle down the corridor towards the four-legged angel en masse while the party finishes off the low-level angels. The Witchfinder-Sergeant slides in with a sword and chops one of the hollow angels into three separate pieces with a monster crit! Can’t risk one of them upgrading! (50 exp)
- Ratimir’s rat swarms scuttle under the Dwarfs’ feet, swarming over one of the angels and chewing it with their sharp teeth. (50 exp)
- The Dwarfs are holding their own but aren’t making much of a dent. The Witchfinder-Sergeant chucks his charcoal scoop into the midst of the swirling combat… and the Three Good Gods are with him! (50 exp)
- Against the odds, the scoop spins between Dwarfs and rat swarms and thwacks scoop-first into the angel’s central eye! It shatters and the angel clatters to pieces for a Scoop de gras, SCOOP DA WOOP! (50 exp)
- Flaming Fury swaps her axe for one of the Dwarfs’ war picks. They’re better at piercing angel armour, so good to have if there’s more angel fighting in the future. (50 exp)
-- Feral Angels 2: Upgraded
- The Witchfinder-Sergeant searches around the machine room while everyone else heads out into the main corridor and the elevator. Unfortunately there are more angels out here - 4 spherical ones, a second-tier four-legged one, and a third tier boss angel hovering in the shaft past the open elevator door! (50 exp)
- They don’t hesitate. The Dwarfs bear the brunt of the initial beam barrage and the angels move in to attack the interlopers… but luckily Flaming Fury is here and things always completely go to shit when she’s around. (50 exp)
- There’s a massive sound of stone hitting stone from somewhere above and everyone falls to the floor! The angel’s song-connection is disrupted yet again! (50 exp)
- The fragmented boss angel ascends up the shaft to regain connection. At least that one’s out of the way! In the other direction from the elevator doors, a whole other squad of angels is coming to help their beleaguered friends. (50 exp)
- The angel interfacing with the elevator door panel disengages to attack the party… but explodes like the last one to stop interfacing. What the hell. I guess this just happens now. (50 exp)
- Flaming Fury swaps her axe for one of the Dwarfs’ war picks. They’re better at piercing angel armour, so good to have if there’s more angel fighting in the future. (50 exp)
-- Feral Angels 2: Upgraded
- The Witchfinder-Sergeant searches around the machine room while everyone else heads out into the main corridor and the elevator. Unfortunately there are more angels out here - 4 spherical ones, a second-tier four-legged one, and a third tier boss angel hovering in the shaft past the open elevator door! (50 exp)
- They don’t hesitate. The Dwarfs bear the brunt of the initial beam barrage and the angels move in to attack the interlopers… but luckily Flaming Fury is here and things always completely go to shit when she’s around. (50 exp)
- There’s a massive sound of stone hitting stone from somewhere above and everyone falls to the floor! The angel’s song-connection is disrupted yet again! (50 exp)
- The fragmented boss angel ascends up the shaft to regain connection. At least that one’s out of the way! In the other direction from the elevator doors, a whole other squad of angels is coming to help their beleaguered friends. (50 exp)
- The angel interfacing with the elevator door panel disengages to attack the party… but explodes like the last one to stop interfacing. What the hell. I guess this just happens now. (50 exp)
- With the boss angel out of the way, Flaming Fury leads with scattershots before the team descend on the remaining angels! (50 exp)
- The Witchfinder-Sergeant, having finally finished searching the room, pokes his head out to find that the angels have been destroyed. Just his luck. (50 exp)
- Zena calls the lift and the doors open. The circular plane of force materialises in the shaft. The choice is now - upwards to meet up with Team Chaos? Or downwards to find the source of the Azoth? The choice is theirs… (50 exp)
--- Team Chaos
- POWERLAD, Andromeda, Styx, and Dumbledorris watch Team Law head into the mountain. It’s time for them to fly up to investigate the giant angel that landed on Dwimmermount! (50 exp)
- POWERLAD, Andromeda, Styx, and Dumbledorris watch Team Law head into the mountain. It’s time for them to fly up to investigate the giant angel that landed on Dwimmermount! (50 exp)
- Styx and his minions, naturally, take the floating crystal sphere. POWERLAD lifts Andromeda and Dumbledorris in his muscular arms and flies up alongside. Andromeda swears she’s not jealous. (50 exp)
- The six-winged Angel shines in the sun, cradling the peak of Dwimmermount with its unfurled petal-wings. There are still no smaller angels to be seen. (50 exp)
- They glide towards the place where the rocket must have emerged and discover that there’s a hole in the very top of the angel, leading to a long smooth vertical launch tube that reaches all the way into the mountain. There is a soft glow at the bottom, choral angel music, and lots of movement. (50 exp)
- Styx and his minions begin to descend in their crystal sphere, but as they pass the threshold and begin descending through the angel proper Break fearfully tells him that the rune is about to turn off! (50 exp)
- Bugging out before it fades completely, the sphere rises back up. Looks like the whole interior of the kilometre-wide angel is anti-magic. (50 exp)
- Considering those are probably angels down there, they come up with a plan! POWERLAD will draw a real big Make-Earth-Earth glyph to create an enormous ball of rock. Styx gets Break to power a Turn-Mass glyphs on it to make it super heavy. Then they’ll drop it down the shaft. (50 exp)
- The six-winged Angel shines in the sun, cradling the peak of Dwimmermount with its unfurled petal-wings. There are still no smaller angels to be seen. (50 exp)
- They glide towards the place where the rocket must have emerged and discover that there’s a hole in the very top of the angel, leading to a long smooth vertical launch tube that reaches all the way into the mountain. There is a soft glow at the bottom, choral angel music, and lots of movement. (50 exp)
- Styx and his minions begin to descend in their crystal sphere, but as they pass the threshold and begin descending through the angel proper Break fearfully tells him that the rune is about to turn off! (50 exp)
- Bugging out before it fades completely, the sphere rises back up. Looks like the whole interior of the kilometre-wide angel is anti-magic. (50 exp)
- Considering those are probably angels down there, they come up with a plan! POWERLAD will draw a real big Make-Earth-Earth glyph to create an enormous ball of rock. Styx gets Break to power a Turn-Mass glyphs on it to make it super heavy. Then they’ll drop it down the shaft. (50 exp)
- Before the boulder is dropped, Styx goes to inspect one the the enormous wings that cradles the mountain. Where the wing isn’t flush with the mountain, spherical angels can be seen lining the underside like thousands of eyes. (50 exp)
-- Boulder Drop
- The boulder is hefted into the hole. The Mass glyph fades when the boulder passes through the anti-magic field, which only serves to accelerate the boulder! It drops down the shaft, gaining momentum, until it slams into the angels below with an almighty crash! (50 exp)
- The angel’s singing becomes faster and simpler, the great wing that Styx is inspecting lifts up and hundreds, even thousands, of angels begin to rapidly deploy! (50 exp)
- Styx sprints back to the crystal sphere, telling his minions to get in! We’re leaving! POWERLAD grabs Dumbledorris and Andromeda and dives into the hole! (50 exp)
- Partway down both POWERLAD and Andromeda lose muscle mass - their Muscle Wizard powers suspended by the anti-magic field. Dumbledorris goes a bit sludgy. POWERLAD’s wings still work though, and as they pass through the angel they see that the launch tube go from brassy gold to grey stone that continues through the rock of the mountain. (50 exp)
- The angel’s singing becomes faster and simpler, the great wing that Styx is inspecting lifts up and hundreds, even thousands, of angels begin to rapidly deploy! (50 exp)
- Styx sprints back to the crystal sphere, telling his minions to get in! We’re leaving! POWERLAD grabs Dumbledorris and Andromeda and dives into the hole! (50 exp)
- Partway down both POWERLAD and Andromeda lose muscle mass - their Muscle Wizard powers suspended by the anti-magic field. Dumbledorris goes a bit sludgy. POWERLAD’s wings still work though, and as they pass through the angel they see that the launch tube go from brassy gold to grey stone that continues through the rock of the mountain. (50 exp)
- As they get closer to the chamber below, they can see that the giant boulder has smashed into the launch apparatus down here, crushing a whole host of angels. Unfortunately there are a whole heap of uncrushed angels singing down here too… (50 exp)
- POWERLAD spreads his massive wings wide to slow their fall as the ground approaches, turns mid-air, and fires a Web spell into the shaft behind him! Why, you ask? (50 exp)
- He swoops to get out from under the shaft and a giant crystal ball full of water and goblins rips through the web at terminal velocity, smashes into the dropped boulder and shatters dramatically! (50 exp)
- It sounds like somebody dropped the world’s biggest glass of wine. The angels struggle to process what just happened, as do we all. (50 exp)
- Styx had dropped down the shaft in the crystal sphere. Seeing as hitting the ground inside a crystal shell is basically like hitting the ground covered in glass, he took steps to mitigate the impact. (50 exp)
- He got himself and his goblins to fill the sphere with water, hoping that it would take the brunt of the impact. POWERLAD shot web to catch or slow the ball as it fell. Break the Mass Goblin used his control of internal inertia to slow the ball further… (50 exp)
- POWERLAD spreads his massive wings wide to slow their fall as the ground approaches, turns mid-air, and fires a Web spell into the shaft behind him! Why, you ask? (50 exp)
- He swoops to get out from under the shaft and a giant crystal ball full of water and goblins rips through the web at terminal velocity, smashes into the dropped boulder and shatters dramatically! (50 exp)
- It sounds like somebody dropped the world’s biggest glass of wine. The angels struggle to process what just happened, as do we all. (50 exp)
- Styx had dropped down the shaft in the crystal sphere. Seeing as hitting the ground inside a crystal shell is basically like hitting the ground covered in glass, he took steps to mitigate the impact. (50 exp)
- He got himself and his goblins to fill the sphere with water, hoping that it would take the brunt of the impact. POWERLAD shot web to catch or slow the ball as it fell. Break the Mass Goblin used his control of internal inertia to slow the ball further… (50 exp)
- All told, it turned the fall from instant death to a survivable fall… unless you’re a poor little Goblin buddy with 1d6 HP. (50 exp)
- Styx has survived. Amidst the shards of broken crystal and spreading water, he looks upon his works and weeps. These poor beautiful goblins, each carefully corralled and trained into the worship of a different dragon, brought low by a long fall. (50 exp)
- Bones, goblin scion of Marduk, breathes his last words into Styx’s ear. “I… love….”. Styx takes his angel arm with great sorrow. (50 exp)
- There is one goblin survivor - Break the Mass Goblin. His Gravity Dragon powers allowed him - just - to survive. He reaches Styx… and the angels finally recover! Their song begins again and their cannons aim at the survivors. It’s time to move! (50 exp)
-- Rocket refuge
- There’s nowhere to go. Nowhere except the vents! The centre of the room dips into a hemisphere, man-sized vents to take the rocket exhaust. Even with the shattered launch apparatus in the way there’s a way in! (50 exp)
- Before the angels can fire, Team Chaos runs for the vents! They slide down a short way into a circular room, freezing cold. The walls and floor are covered in small holes, and on the ceiling there’s a sort of many-stalked upside-down mushroom. (50 exp)
- The group try to catch their breath… and come over with a weird feeling. There’s something in the air, a subtle powder that brings insight and awareness but also coccoons you in slow warmth. (50 exp)
- It’s that god damn mushroom. Dumbledorris jumps up to grab it and eat it… but the whole mushroom cap slams into her and smacks her into the ground! (50 exp)
- Red growths emerge all across the flat surface of the upturned cap and fire out at everyone in the room! Even the last goblin survives though, everybody avoiding the worst of it. (50 exp)
- POWERLAD and Andromeda nod at each other, charge their super-punches, and leap at the mushroom from opposite sides! They high-five in the middle of the mushroom, the impact splashing bits of fungi across the walls! Instant kill! (50 exp)
- Dumbledorris collapses into flesh-sludge and begins to digest the mushroom, taking the power to make drug spores. Between this and the frog lady pheremones she’s becoming a real maneater…
- It’s that god damn mushroom. Dumbledorris jumps up to grab it and eat it… but the whole mushroom cap slams into her and smacks her into the ground! (50 exp)
- Red growths emerge all across the flat surface of the upturned cap and fire out at everyone in the room! Even the last goblin survives though, everybody avoiding the worst of it. (50 exp)
- POWERLAD and Andromeda nod at each other, charge their super-punches, and leap at the mushroom from opposite sides! They high-five in the middle of the mushroom, the impact splashing bits of fungi across the walls! Instant kill! (50 exp)
- Dumbledorris collapses into flesh-sludge and begins to digest the mushroom, taking the power to make drug spores. Between this and the frog lady pheremones she’s becoming a real maneater…
- With Team Chaos trapped in angel central and Team Law deciding what to do in the elevator, we’re in a classic split party situation. Will Team Law rescue Team Chaos or leave them to their own devices? Guess we’ll find out next time!
Total: 3750 exp
Misc:
- AAAAAAAAAAAaaaaaaaaaaaaaaaa bonus (50 exp)
- Balls to the Wall bonus (50 exp)
- Best of Intentions bonus (50 exp)
- Better Part of Valour bonus (50 exp)
- Brutal Kill bonus (50 exp)
- Classic Charles bonus (50 exp)
- Dramatic Battle bonus (50 exp)
- Dramatic Escape bonus (50 exp)
- Henchman Abuse bonus (50 exp)
- Heresy bonus (50 exp)
- High as Fuck bonus (50 exp)
- I Immediately Regret This Decision bonus (50 exp)
- Long Deliberation bonus (50 exp)
- Mad Inventor bonus (50 exp)
- Michael Bay bonus (50 exp)
- Mountaineer bonus (50 exp)
- Pundemonium bonus (50 exp)
- Pyrrhic Victory bonus (50 exp)
- Split the Party bonus (50 exp)
- Tactical Fighting bonus (50 exp)
- This! Is! Sparta! bonus (50 exp)
- What Could Possibly Go Wrong bonus (50 exp)
- Balls to the Wall bonus (50 exp)
- Best of Intentions bonus (50 exp)
- Better Part of Valour bonus (50 exp)
- Brutal Kill bonus (50 exp)
- Classic Charles bonus (50 exp)
- Dramatic Battle bonus (50 exp)
- Dramatic Escape bonus (50 exp)
- Henchman Abuse bonus (50 exp)
- Heresy bonus (50 exp)
- High as Fuck bonus (50 exp)
- I Immediately Regret This Decision bonus (50 exp)
- Long Deliberation bonus (50 exp)
- Mad Inventor bonus (50 exp)
- Michael Bay bonus (50 exp)
- Mountaineer bonus (50 exp)
- Pundemonium bonus (50 exp)
- Pyrrhic Victory bonus (50 exp)
- Split the Party bonus (50 exp)
- Tactical Fighting bonus (50 exp)
- This! Is! Sparta! bonus (50 exp)
- What Could Possibly Go Wrong bonus (50 exp)
Total: 1100 exp
Party Roles and Individual Exp:
- Remembrancer (Carter / Styx - 100 exp)
- Caller (Kitty / POWERLAD - 100 exp)
- Mapper (Charles / Zena - 100 exp)
- Mapper (Charles / Zena - 100 exp)
- Treasurer (Charles / Zena - 100 exp)
- Quartermaster (Ollie / Flaming Fury - 100 exp)
- Guard (Kitty / POWERLAD - 100 exp)
- Tracker (Henry / Witchfinder-Corporal - 100 exp)
- Chippo Man bonus (Carter*2, Henry*2, Suzie - 100 exp ea.)
- Sossidje Saviour bonus (Carter - 100 exp)
- JÜGBRINGYR bonus (Kitty, Henry, Suzie, Charles - 500 exp ea.) - Art Attack bonus (Ollie, Charles - 100 exp ea) - Attacco d'Arte bonus (Ollie, Charles - 100 exp ea)
- Sossidje Saviour bonus (Carter - 100 exp)
- JÜGBRINGYR bonus (Kitty, Henry, Suzie, Charles - 500 exp ea.) - Art Attack bonus (Ollie, Charles - 100 exp ea) - Attacco d'Arte bonus (Ollie, Charles - 100 exp ea)
Active Businesses:
- Knickers Gloves Bodices. Risky. 1020sp. (Ratimir)
- Blood Honey Healing 4 U (Co-dependent businesses)
--- Honey Healing. Safe. 1084sp. (Bertha)
--- Blood Honey 4 U. Safe. 10410sp. (Sir Robyn)
Rumours:
-
Death Toll and Injuries:
- Every goblin buddy but Break, died in a long fall within a crystal ball.
Exp Totals:
- Kitty / High Priest POWERLAD!, Level 7 Muscle Wizard: 123304 (Level up at 144000)
-- Devotee of Ninhursag, Bond 10 (-50% exp)
--- Andromeda, Level 4 Muscle Wizard: 9255 (Level up at 18000)
*DING!* +1d4 HP! +1 level 2 spell/day! +free spell! +backstory!
---- Devotee of Ereshkigal, Bond 4 (-25% exp)
---- Devotee of Ninhursag, Bond 3 (-10% exp)
- Charles / Zena, Level 6 Fighter: 52332 (Level up at 64000)
- Carter / Styx, Level 6 Goblin: 51258 (Level up at 64000)
--- Break, Goblin Buddy
- James / Ratimir, Level 6 Ratman: 32381 (Level up at 48000)
- Ollie / Flaming Fury, Level 5 Dwarf: 18605 (Level up at 35200)*DING!* +1d10 HP! +backstory!
---- Devotee of Ereshkigal, Bond 3 (-15% exp)
- Suzie / Dumbledorris2, Level 4 Inheritor: 11739 (Level up at 18000)
- Henry / Witchfinder-Sergeant, Level 3 Cleric (Unorthodox): 6620 (Level up at 7000)
Absent or Retired:
- Ollie / Synthia, Level 5 Inheritor: 24639 (Level up at 36000)
-- Devotee of Ninhursag, Bond 2 (-10% exp)
- Andy / Carrie Meleste, Level 6 Termaxian Cleric: 52811 (Level up at 56000)
--- 4 Henchmen Undeserving of Names, Level 0 Bootlickers
- Timothy / Spider Squad, Level 4 Spider Extras: 7366 (Level up at 12000)
- Timothy / Sir Robyn, Level 6 Magic-User: 60599 (Level up at 72000)
- Elias / Raivo, Level 1 Barbarian: 938 (Level up at 2000)
- Tom / Hacker's Halberdiers, Level 3 Extras: 5598 (Level up at 6000)
- Andrea / Marjorie, Level 1 Halfling: 1111 (Level up at 2000)
- Fraser / Mori, Level 5 Elf (Worriganger): 24025 (Level up at 48000)
- Issy / Sturdy, Level 2 Dwarf: 3596 (Level up at 4400)
- Tom / Clarence Eclair, Level 3 Specialist: 3040 (Level up at 6000)
- Tom / Aces Fontaine, Level 1 Specialist: 869 (Level up at 1500)
- Kitty / Bertha, Level 4 Necromancer: 9931 (Level up at 18000)
- Imran / Friar, Level 1 Magic User: 1040 (Level up at 2250)
- Yuri / Bjorn Gunnerson, Level 2 Barbarian: 2278 (Level up at 4000)
- Sunni / Larry's Legends, Level 1 Extras: 758 (Level up at 1500)
- Fraser / Tippin, Level 1 Ratman: 1458 (Level up at 1500)
- Tom / Meteor Power Shower, Level 2 Barbarian: 3061 (Level up at 4000)
- Nix's Retainer
--- Huz, Level 0 Hireling
- Tom / Spicy Mac, Level 2 Halfling: 3457 (Level up at 4000)
- Eleanor / Mugg, Level 2 Fighter: 2357 (Level up at 4000)
- Kyle / Gimlass the Brave, Level 2 Dwarf: 2257 (Level up at 4400)
- Amar / Amar's Cleric, Level 1 Cleric: 1413 (Level up at 1750)
- Ollie / Tremendo Picante, Level 2 Ratman: 2654 (Level up at 3000)
- James / Raaf van Held, Level 4 Fighter: 14838 (Level up at 16000)
- Eglė / Bob, Level 1 Dwarf: 434 (Level up at 2200)
- Will / Cecil Fulbright, Level 5 Cleric (Termaxian): 15063 (Level up at 28000)
- James / William Fox-Shitt, Level 3 Cleric (Zeanist): 4571 (Level up at 7000)
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