Wednesday, 15 April 2015

Session 42 - Least Stealthy Dungeoncrawl Ever

aside to chuck a stick into the demon pit and escape from a goat monster, our "heroes" ventured into a proper dungeon crawl beneath the mold-infested town of Moondin.
For once, things are getting slightly less mold-infested the further you get from the surface. What a relief!
Apparently necromancers and mold people are fighitng down here, oOOoOOooo. Lots of fire, explosions, and screaming followed. Not the stealthiest bunch, honestly.

Since I ran out of rumours, I rolled up a few more from my actually-updated rumour table for you guys. They are as follows:
- "The town of Caversdale just across the bridge from Gush is cut off from traders. In their suffering they will pay high prices for basic essentials."
- "A man in Woodsley says he met the Queen of the Elves and barely escaped with his life."
- "Their are hags in the swamps who can only be found by one who is lost. If you must walk that way, stick to the paths."

In case it isn't obvious, I'm not balancing anything to party size or level.
The main idea is that the deeper you go, the harder things get. It's more dangerous deeper down but far more lucrative!
Effectively you choose the difficulty setting based on how much you think you can handle. Apparently you guys can handle a lot. Of course, to get deeper you've got to explore and find the ways further down into the depths.

Oh, and when I said "you don't have to stop the mold" I meant it in terms of "it's your choice!" not "don't do it!".
Just an option, ya know.



Session 42 - Least Stealthy Dungeoncrawl Ever

Campaign date:
Saturday, July 29th 1549
Moon phase: Waxing Gibbous
Zodiac: Cancer

New Characters:
- Pip, a Halfling on a horse, Waxes his feet, hell of a good shot with a bow.
- Dexter, a chirurgeon who, conveniently, became a Necromancer.

Enemies defeated:
- A few mold people - sweet-talked into letting you leave (100 exp)
- A two-dimensional scuttling thing - fire-bombed, punched into three dimensions, slain. (75 exp)
- A battle between a Necromancer, 5 skeletons, and 4 mold men - all blown to smithereens by a mold bomb. (140 exp)
- 11 mold men investigating the explosion, webbed and harvested. (110 exp)
- A mold priest and 4 mold men - blown up by shrapnel grenade, finished by thrown hammer (65 exp)
Total: 490 exp

Treasure and Equipment:
- 3 barrels filled with 1000sp each (3000 exp)
- 1100cp (110 exp)
- Various trinkets worth 45sp (45 exp)
- 1 small barrel of gunpowder laced with orange mold.
- 9 short wicks
- 7 vials of Last Breath, collected from mold men
- A random book, to be rolled for next session.
- A Necromancer's spellbook, containing the spells Invisibility to Undead, Detect Animated Dead, Hold Undead.
Total: 3155 exp

Exploration:
- 18 miles of travel (60 exp)
- 10 dungeon rooms explored (200 exp)
- 2 wandering encounters (40 exp)
Total: 300 exp

Misc:
- Fled from the goat-beast of the great pit (50 exp)
- Entered the dungeons beneath Moonminster through the side door (50 exp)
- Investigated the strange,  2 dimensional cave. (50 exp)
- Found a bunch of mold bombs (50 exp)
- Blew up a battlefield (50 exp)
- Gained a "slave" (50 exp)
- Invented a shrapnel grenade (50 exp)
- Balls to the Wall bonus (50 exp)
- Breach and Clear bonus (50 exp)
- Brutal Kill bonus (50 exp)
- Infamy bonus (50 exp)
- Ludicrous Gore bonus (50 exp)
- Mad Inventor bonus (50 exp)
- WWE bonus (Punchfist - 50 exp)
- Why Did You Eat That bonus (Pip - 50 exp)
- I Know This Place bonus (Fungonius - 100 exp)
- Cartographer bonus (Mushroom Lover - 100 exp)
- Near Death Experience bonus (Pip, Balthizar - 100 exp ea.)
Total: 700 exp + bonus

Quests and Rumours:
- "If you hear laughter from the trees, hide and pray. Elf-shot kills in a single stroke"
- "You've seen those soldiers from Fate around? Don't trust them. They're really mercenaries who killed the real soldiers."
- "Travellers have been disappearing on the road between Woodsley and Pillartown. Beware of the leopard."
- "An enormous dragon roams the Drudge Wastes, tamed with arcane machinery by the goblins long ago."
- "The town of Caversdale just across the bridge from Gush is cut off from traders. In their suffering they will pay high prices for basic essentials."
- "A man in Woodsley says he met the Queen of the Elves and barely escaped with his life."
- "Their are hags in the swamps who can only be found by one who is lost. If you must walk that way, stick to the paths."

Death Toll and Injuries:
- None!

Exp Totals:
Renzo / Mushroom Lover, Level 4 Elf (Alpdrucke): 22689 (Level up at 24000)
Dominic / Fungonius, Level 4 Cleric: 9876 (Level up at 14000)
Clay / Punchfist Van Hit, Level 2 Muscle Wizard: 2502 (Level up at 4500)
*DING!* +1d4 HP! +1 Level 1 Spell/day!
Kyle / Balthizar the Name Unconfirmed Scottish Dwarf, Level 2 Dwarf: 2452 (Level up at 4400)
*DING!* +1d10 HP! +Beard length!
Sophia / Ceres, Level 1 Elf (Hollowback Ylfen): 1487 (Level up at 3000)
Alex / Tick, Level 1 Goblin: 731 (Level up at 2000)
Oliver / Pip, Level 1 Halfling: 731 (Level up at 2000)
Pedro / Dexter, Level 1 Necromancer: 581 (Level up at 2250)

[[]]

Absent or Retired:
Ej / Matilda, Level 2 Specialist: 1839 (Level up at 3000)
Sev / Brad the Stabbinator, Level 1 Fighter: 1871 (Level up at 2000)
Harry / Reg, Level 1 Dwarf: 150 (Level up at 2200)
Mariana / Aurora, Level 1 Cleric: 906 (Level up at 1750)
Mike / Lootle Halfstack, Level 1 Specialist: 715 (Level up at 1500)
Aaron / Maura, Level 1 Halfling: 1637 (Level up at 2000)
Matt / Sheik, Level 1 Barbarian: 767 (Level up at 2000)
Shaun / Nagash, Level 1 Necromancer: 817 (Level up at 2250)
rhhjdghjdshgjbleeeh / Elric, Level 1 Cleric: 817 (Level up at 1750)
Michael / Mist Urmun, Level 4 Magic User: 12881 (Level up at 18000)
Pawel / Devein, Level 1 Dwarf: 1160 (Level up at 2200)
Liisa / Peggy Pigrider, Level 4 Dwarf: 13395 (Level up at 17600)
-- Mr Burg, Level 1 Fighter: 655 (Level up at 2000)
Marco / Sauron, Level 1 Necromancer: 1530 (Level up at 2250)
Tom / NWA Chuck Langley, Level 1 Cleric: 951 (Level up at 1750)
Ros / Rhea, Level 1 Elf (Capriped): 850 (Level up at 3000)
John / Level 1 Magic-User: 1500 (Level up at 2000)
Dana / Bingo, Level 1 Muscle Wizard: 1461(Level up at 2250)
Chris / Crocell, Level 4 Halfling: 12318 (Level up at 16000)
-- Belial, Level 1 Fighter: 1047 (Level up at 2000)
Michael / Mist Urmun, Level 4 Magic User: 9129 (Level up at 18000)
Renzo / Gastani, Level 2 Barbarian: 3000 (Level up at 4000)
Chris2 / Gadling, Level 3 Specialist (Assassin): 4738 (Level up at 6000)
Joanna / Artemis, Level 2 Specialist (Healer): 2250 (Level up at 3000)
George / Magnus, Level 1 Cleric: 1342 (Level up at 1750)
Lisa / Bella, Level 1 Magic User: 1951 (Level up at 2250)
Jacob / Wizard Khalifa, Level 1 Muscle Wizard: 430 (Level up at 2250)
Marius' Totally-Not-Necromancer, Level 3 Necromancer: 5111 (Level up at 9000)
Nadav / Frog, Level 1 Fighter: 732 (Level up at 2000)
Charlie / Losh, Level 1 Elf (Habberjock): 309 (Level up at 3000)
Jack / Uldric, Level 1 Magic User: 409 (Level up at 2250)
Kate / Khaleesi, Level 1 Muscle Wizard: 37 (Level up at 2250)
Emmi / Lyrel, Level 2 Necromancer: 2891 (Level up at 4500)
--- Schmidt, Level 0 Human

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