Tuesday, 1 August 2017

Session 146 - Baba Jon, Arise!

Is this the first time that somebody's actually solved a long-running campaign issue? Probably yes!
With Henry leaving forever Blue Jon manages to digivolve into a NEW Baba Yaga, dubbed Baba Jon, possibly with a side line in pizza delivery.
The rituals that once kept the tentacle down are back! And all for the price of one measly virgin per year. What a savings!

The Heart of Thorns is now partially explored. What else is in there? Lots of mould, at the very least!
Gifflewim the magic item seller guy makes a re-appearance! Yet another cameo from times long past, it's funny how old characters popping up feel like references for the fans of the original series.

And finally, Moondin's political landscape gets yet another shakeup. The Politics subsystem was a great success (from my side of the table) but some unfortunate vote-splitting by characters on very similar platforms left them without enough clout to swing the vote their way.
Moondin is controlled by an alliance between the pragmatic Red Light and the pro-Necromancy Duvan'Ku, leaving the unfortunate Pro-military faction well and truly beaten. The Red Dead Alliance rules Moondin now, and the status quo is restored.

Rather than transcribe all the politicking, I've just attached the transcript to this email. Easy!

ART:
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Tom grants us a final (?) look at the Moondin Trumpet

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Tom also shows us Insanity Mammoth, the surprising political powerhouse

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James augments with classic political colouring

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- And again

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- Charles supplies Remembrancer art


POLITICS:
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Session 146 - Baba Jon, Arise!

Campaign Date:
Monday, 1 August, 1660
Moon Phase: Waning Gibbous
Zodiac: Cancer

New Characters:
- Tremendo Picante, handsome Ratman son of a Privrateer and a Portuguese ratmaness.
- Ignatius Dark, nightwatchman from a line of impoverished nobility, read super double extra forbidden tomes and became a Necromancer.

Enemies Defeated:- A Filled Man (250 exp)
- Three mould junkies (30 exp)
Total: 280 exp

Treasure and Equipment:
- Baba Yaga's Broom
- Another leaf-arrow
Total: 0 exp

Exploration:- Explored 4 dungeon areas (80 exp)- Travelled 24 miles or so (80 exp)
Total: 740 exp

Events:
- It is Henry's last session, so in exchange for a tray of shots Blue Jon supercharges his Locate Object spell in order to discover the location of Baba Yaga's Broom! (50 exp)
- It's inside the Heart of Thorns, but not too far in. The group head into the foyer, most with POWERLAD-created breather helmets and Take-Earth-Light runes turned on. (50 exp)
- Redeye cigarettes are passed around, and infravision turns on. Everything is damp blues and greys. The foyer drips, and the spongey floor makes movement slow. (50 exp)
- New arrival Tremendo summons a rat, and the most dashing hat-wearing cane-toting rat springs from the ceiling! At least, that's what he sees. Everyone else sees the most horrible manky mouldy rat ooze out of a crack. (50 exp)
- He gets it to explore the next room, and the rat is stoked to report that it's a lovely room with a purple pile in it! (50 exp)
- The purple mould lump doesn't block the way, but it would need to be crawled over. "Fuck that" say all. Blue Jon casts Reduce on the lump, shrinking it. Zena preps a rune. (50 exp)
- It's a fire beam! She gets a direct hit, causing the lump to burst out with a massive spray of purple mould!! Everyone's fine since they've got anti-mould runes on... except for Zena herself. (50 exp)
- It's an ANGERY MOULD. Turns out POWERLAD's breather helmet was ineffective! Zena goes berzerk, turning to fire beam her friends! (50 exp)
- POWERLAD steps in with a patent Sleep Slap, and Zena's down for the count. Raaf eyes her, suspicious for signs of the capital-M Mould, but she seems fine. POWERLAD and Raaf drag her out and leave her on the grass. (50 exp)
- The purple lump has blown its spore-wad, so it's safe! The Zena-less party traverses past it, heading north. As they do so, an exit from the room collapses in. Luckily a non-critical exit. (50 exp)
- Continuing on, they run into some mould people! Three junkies and a hulking Filled Man! (50 exp)
- POWERLAD flanks while Raaf charges in. Ignatius swaps in Ectenic Blast and throws the Filled Man backwards, sending him bowling through the junkies. While they're down, POWERLAD goes to town with hammers. (50 exp)
- Raaf is smashed by the Filled Man, his rune turns off, he holds his breath... but miraculously his breather helmet actually works! (50 exp)
- Blue Jon blasts the Filled Man with magic missile kestrels! It blasts many chunks of mould off its body... but it stays standing! (50 exp)
- Raaf strikes in at the nearly-dead Filled Man, and in a single cleaving strike finishes off the mould junkies at the same time! What a hit! Working quickly, he re-activates the mould rune. Phew. (50 exp)
- Zena, outside, stirs. The first thing she sees is one of those leaf-tipped arrows, and something jumping and rustling through the trees overhead. She decides to just chill outside. (50 exp)
- The next room has... the Broom! Unfortunately there are a bunch of placid-looking Junkies and Filled Men in here, all standing near a big swollen lump. On top of the lump, the Broom. (50 exp)
- Boss battles are for fools! Tremendo simply crawls along the ceiling and lowers his rat friend down by his tail. He grabs the Broom and stealthily crawls back across. Easy! (50 exp)
- Bullshit saves the day! The party quickly quietly carefully get back out, finding a relaxed Zena sitting outside. Broom get! (50 exp)
- Tremendo tests it out, fly Broom! Fly! But it doesn't work. Turns out that it leaves a trail of slippery surface behind it though. Basically the broom creates a surface, the mortar hovers over the surface, and the pestle steers. All together, flight! (50 exp)
- They head back to Moondin, surprisingly successful! (50 exp)
- Ignatius grabs a book on vampires from the library and has a read. Yes, they exist and yes, this book will tell you how to become one. (50 exp)
- They head on over to the Alabaster Oracle's home. The Guard have guarded well, and rotting calimari rings mark where the tentacles have been slain. (50 exp)
- She emerges from her cave and announces that Blue Jon's fate has changed once more! He will live forever! (50 exp)
- The mortar and pestle are grabbed and Blue Jon drives around in it like a bumper car. The group, including the Oracle, follow the floating Blue Jon north towards the great frog statue. (50 exp)
- On the way, they meet a strange man... it's Gifflewim! Who, of course, nobody here has ever met before. Yes, the oft-robbed travelling magic merchant is here, and will trade interesting things for other interesting things. (50 exp)
- Zena trades the broken breather helmet for a pair of spectacles. One lens lets you see things as they truly are, the other lets you see things as you wish them to be. (50 exp)
- Trade accomplished, he wanders on. He informs the party that he can be summoned by whispering his name beneath the full moon. The players already know this, of course. (50 exp)
- Finally they reach the frog. Husband and wife reunited! Near the frog is the corpse of that one Extra who stayed to listen to its stories. It was just that boring. (50 exp)
- With all the items gathered together, the ritual can begin! There is one catch - someone must sacrifice themselves to become Baba Yaga's body and ego. (50 exp)
- Blue Jon accepts! He shall become the NEW Baba Yaga! Blue Jon takes the blue Control ending! (50 exp)
- A great ritual is enacted. The Alabaster Oracle, the remnants of Baba Yaga's magical soul, combines with the Frog, the remnants of Baba Yaga's ancient mind. Together they merge with Blue Jon, who arises cackling upon the Pestle and Mortar! (50 exp)
- There is mild "oh maybe this wasn't a good idea" as the frog statue melts into a large stone egg, but Baba Jon picks it up and flies off towards the great Tentacle. (50 exp)
- There is a distant scream as someone in the forest is grabbed to be the first sacrifice. Magical bolts blast the tentacle, the great stone egg is hung from the chains, and the sacrifice is sacrificed. (50 exp)
- It's meant to be all dramatic and witchy but I sort of fucked up the delivery oh welllll. Long story short, there's a witch now and the tentacle situation's pretty much sorted for the foreseeable future (50 exp)
- With an hour or so of session STILL TO GO, the party head to Moondin and hit up the political scene. With Rake and Castigate gone, a new Steward is needed. (50 exp)
- There are 5 main factions supported by a variety of interest groups who lobby for them. Political subsystem go! Military, Duvan'Ku, Red Light, Ghost Dragon and Mould vie for popularity. (50 exp)
- Raaf throws his hat in the ring, as does the left-field entrant of Insanity Mammoth and the even lefter field entrant of Tremendo with his political platform of free marmalade for all. (50 exp)
- The goal: Win the support of as many interest groups as you can. The person with the most political support will become the next Steward! (50 exp)
- It's media interview time and everyone gets grilled. The most powerful political figure in the room - Singular Thay. Androgynous ambassador for the Crowns and representative of the Dead Peace. (50 exp)
- Insanity Mammoth takes a hardline stance against magic and Necromancy. Raaf takes a more practical military-focused stance. Tremendo doesn't know what's going on and doubles down on free marmalade for all. (50 exp)
- Taking a look at the lay of the political land in Moondin, various factions are perused. Raaf and Insanity Mammoth both court the military-supporting interest groups, unbenownst to them splitting the vote and massively undermining the military faction's support base. (50 exp)
- Tremendo tries his best but only the very desperate would support a ratman candidate. (50 exp)
- At last, it's time to count the results! Insanity Mammoth's hardline anti-magic stance, generally unopposed, has managed to garner a whole 16% of the political support base! (50 exp)
- Raaf managed only 8%, and Tremendo 4%. The Military faction's support was crippled, leaving the Red Light and Duvan'Ku factions with the majority of the support. They join forces, forming the Red Dead Alliance. Moondin is under new management... and it's not anybody in the party (50 exp)
- Dispirited by his political loss, Raaf decides to retire from adventuring and go full-time as the leader of the town guard. Insanity Mammoth runs screaming into the forest. Tremendo, however, seems to take it in stride! (50 exp)
- Next session, a new chapter? (50 exp)
Total: 2350 exp

Misc:
- Absolutely Disgusting bonus (50 exp)
- Balls to the Wall 
bonus (50 exp)
- Best of Intentions bonus (50 exp)
- Bookworm bonus (50 exp)
- Breach and Clear bonus (50 exp)
- Brutal Kill bonus (50 exp)
- Classic Charles bonus (50 exp)
- Diplomancy bonus (50 exp)
- Fame bonus (50 exp)
- I Immediately Regret This Decision bonus (50 exp)
- Leave a Man Behind bonus (50 exp)
- Noblebright bonus (50 exp)
- Operator as Fuck bonus (50 exp)
- Politico bonus (50 exp)
- Pundemonium bonus (50 exp)
- Split the Party bonus (50 exp)
- Spoopy bonus (50 exp)
Total: 850 exp

Party Roles and Individual Exp:
- Remembrancer 
(Charles / Zena - 100 exp)
- Caller (Henry / Baba Jon- 100 exp)
- Mapper (Fraser / Nix - 100 exp)
- Treasurer (Kitty / POWERLAD - 100 exp)
- Quartermaster 
(Ollie / Tremendo - 100 exp)
- Guard (Tom / Ignatius - 100 exp)

- Tracker 
(Henry / Baba Jon - 100 exp)
- Art Attack bonus (Tom, Charles, James - 100 exp)
- Artapalooza bonus (Charles - 100 exp)
- Snackbringer bonus (Fraser, Tom - 100 exp)
- Good End bonus (Henry - +500 exp to next character)
- Noble Sacrifice bonus (Henry - +1000 exp to next character)

Death Toll and Injuries:
- Blue Jon, willingly sacrificed his body and soul to resurrect Baba Yaga
Exp Totals:
- Fraser / Nix Neckbiter, Level 5 Barbarian: 31401 (Level up at 32000)
- Henry / 
Blue Jon Goujon, Level 5 Magic-User*REBORN*- Kitty / POWERLAD!, Level 5 Muscle Wizard: 28036 (Level up at 36000)
- Charles / Zena, Level 5 Fighter: 24871 (Level up at 32000)
- James / Raaf van Held, Level 4 Fighter: 14838 (Level up at 16000)
- Tom / Ignatius Dark, Level 2 Necromancer: 3201 (Level up at 4500)
*DING!* +1d4 HP! +1 level 1 spell/day! +free spell!
- Ollie / Tremendo Picante, Level 1 Ratman: 1003 (Level up at 1500)
- Henry / Henry's Next Character: +2303 exp
Absent or Retired:- Andy / Carrie Meleste, Level 4 Cleric: 13800 (Level up at 14000)
- Tom / Rake's Daughter: +14907 exp
- Eglė / Bob, Level 1 Dwarf: 434 (Level up at 2200)

- Ollie / Andromeda Spiderbite, 
Level 4 Muscle Wizard: 17372 (Level up at 18000)
Will / Cecil Fulbright, Level 5 Cleric (Termaxian): 15063 (Level up at 28000)
- Tom / Insanity Mammoth, Level 3 Barbarian: 5192 (Level up at 8000)
- James / William Fox-Shitt, Level 3 Cleric (Zeanist): 4571 (Level up at 7000)

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