Monday 23 April 2018

Session 177 - Super Panic Fun Times

Lots going on this session! Mostly a surprise massive centrepiece battle against overwhelming odds, followed by a massive lore dump, followed by winning another boat race by a massive margin.

Meric is a pro wrestler
POWERLAD gets his wings
Galaxy Johnson nearly dies
Sir Robyn is plucked from a crowd

Oh yea and since this the film is criminally not in the cultural consciousness, the inchoate tentacle mass creature things nobody's named yet move like the Mimics from Edge of Tomorrow.


- POWERLAD is ARBITRARILY BIG in my mind at this point. What a beast!


Charles depicts the MIGHTY TWICE-WINNERS on their badass POWERVESSEL



Session 177 - Super Panic Fun Times

Campaign Date:
Monday, 8 March, 1601
Moon Phase: Third Quarter
Zodiac: Aquarius

Enemies Defeated:
- 17 Grey-Robed Tentacultists
- 3 Crimson-Robed Tentacultists
- 6 writhing tentacle monsters
- A bunch of huge cancer tentacles
Total: 100 exp

Treasure and Equipment:
- 90 gold pieces! (4500 exp)
Total: 4500 exp

Exploration:
- 1 Random Encounter (50 exp)
Total: 50 exp

Events:
- It's morning.  There's a fearful mood in the city today. Tentacle cultists have been erupting from beneath the earth and snatching people away! (50 exp)
-
 POWERLAD and Meric cross the lava moat early before the boat race, planning to follow a lead towards Christina Breaker. (50 exp)
- On the way they hear a scream of panic. POWERLAD rushes in! Time to be a hero! (50 exp)
--- Tentacle Attack!
- They come across a chaotic scene. A T-intersection amongst dilapidated houses. An absolute ton of grey-robed cultists led by three in red robes, big burrowing cancerous arms, inchoate swarming balls of tentacles. Also rushing in, a smaller force of Drakencultist guards with spears and short swords. (50 exp)
- The majority of the grey-robed cultists are surrounding a bunch of low-bond civilians trapped within a cage of cancerous tentacular limbs. The ground beneath them is squirming as more of the tentacles dig it out. (50 exp)


- POWERLAD's quick to act, beginning with a classic Web Punch that covers the majority of the road and locks the tentacle balls and their red-robed masters in sticky strings. The bigger limbs aren't stopped for long, but the smaller tentacle beasts are at least stalled. (50 exp)
- Meric hangs back and starts sketching a rune on the wall of a building with his sword. (50 exp)
- The guards take the opportunity! They stab at the tentacle creatures, inflicting minor wounds. One of them gets pulled into the web when the beast he's attacking grabs his spear. (50 exp)
- POWERLAD leaps through his web and smacks the largest tentacle with his great hammer... but its rubbery flesh resists. (50 exp)
- The great tentacle wrestles POWERLAD, who gives up on the hammer and smacks his fist into a wall for a Magic Missile Punch! Shrapnel rains down on the trapped creatures... but none fall. (50 exp)
- Merics lightning beam glyph is finally complete. He gets one of these itinerant guards to charge it for him, and the beam zaps one of the tentacle beasts a little. (50 exp)
- The red-robed cultists start getting extracted by enormous tendrils that burst up from the ground and pull them down. An excellent escape strategy! (50 exp)
- The guards are suddenly assaulted by another huge tendril which emerges from the ground! It grabs one and smashes him into a wall, killing him. Things are getting hairy. (50 exp)
- POWERLAD lands, blasts into the air, and raises his huge hammer over his head! He plummets into the tentacles entrapping the civilians, sending a shockwave out that disrupts the grey-robed cultists! (50 exp)
- Most of the tentacles wave around confused, allowing the civilians to escape, but a few of them grab POWERLAD to crush him! (50 exp)
Galaxy Johnson turns up with Old Man Henderson! Apparently they got lost on the way here and just followed the screams! (50 exp)
- He chucks a lit torch into the Web zone, setting it alight! The tentacle beasts are charred like calimari, Old Man Henderson himself attempts to skewer one. (50 exp)
- Meric dives through a door next to his runes and reaches a hand out to charge it again. Outside, guards are getting murdered by the singed tentacle beasts let loose by the burnt web. (50 exp)
- Galaxy Johnson attracts the tentacle beasts away from the house Meric is in and it mostly works... (50 exp)
- POWERLAD, gripped by a bunch of massive tentacles, triggers his newfound Claws of Ninhursag! He grows to TWICE the size! The tentacles still have a firm grip though and they start to crush him as he grows. (50 exp)



Sir Robyn walks unheeding out of a local dilapidated lawyer's office and GOOD LORD what is happening out there?! (50 exp)
-  The scene he sees before him is a bunch of flailing snap-moving masses of tendrils assaulting Galaxy Johnson and Old Man Henderson, across the street a massive tentacle is juicing the last surviving guard, POWERLAD's oddly booming grunting echoes across the thatch. (50 exp)
- Meanwhile, Meric is in trouble. One of the swarming tentacle masses has spotted his hand! It blasts towards the door of the house and he just manages to close the door on it! (50 exp) 



- Sir Robyn grabs a couple of pre-loaded pistols from out of his robes, his Magic Missile targeting array summoned into existence, aiming down the street at the one banging against Meric's door. (50 exp)
- The shots ring out, curving slightly round the buildings and smacking into its dense core. It's hurt, but not killed. (50 exp)
- It turns out Meric has got this in hand. With his third fucking natural 20 in a row an event with a staggering 1 in 8000 chance of ever happening, Meric manages to tie this beast into, through, around, and over the door. It's stuck forever. (50 exp)



- The giant-sized POWERLAD has been struggling with these huge tentacles the whole time. He finally manages to rip and tear them to pieces and turns to see a body flying through the air... (50 exp)
- Sir Robyn and Galaxy Johnson look on in horror as Old Man Henderson is grabbed by one of the huge tentacles and tossed into the air like a ragdoll. He smashes into the street face-first, leaving a horrible red splatter of meat and blood. (50 exp)
- There's no time to mourn. One of Sir Robyn's raccoons leaps into Galaxy Johnson's pack and passes him a flask of lamp oil. (50 exp)
- The flask shatters over the flailing limbs of the beasts. It catches on fire on the flickering remains of the web and lights up the creatures! (50 exp)
- Sir Robyn sends a Magic Missile at the large tentacle that just murdered poor Old Man Henderson, severing the top. It collapses onto the nearby roof. (50 exp)
- The tentacle beasts come right at him for revenge! He barely avoids being killed, by luck or skill somehow avoiding the worst of their lashing tendrils. (50 exp)
- As he dodges away, he sees a huge hand resting on the corner of the building! It is soon followed by the POWERLAD's huge head, he's over a storey tall and still suspended in the air! (50 exp)
- POWERLAD reaches down towards Sir Robyn and plucks him from the mob of tentacle beasts, shaking off the monsters and placing him on one huge shoulder. (50 exp)


- One of the raccoons takes a vial of Moon Water from Sir Robyn and drops towards Galaxy Johnson! He consumes it and undergoes a creepy magical girl transformation... but he can't go full shadow-step without casting a spell first. (50 exp)
- Meric, who's been watching the battle from the safety of the house, charges his lightning beam glyph finally. It creates a steady beam of lightning, a barrier that should make the tentacle monsters think twice about following! (50 exp)
- POWERLAD reaches down to grab Galaxy Johnson too, but a huge tentacle has him by the leg! Sir Robyn tries to shoot it off, but the gunshot right in POWERLAD's ear makes him let go and clutch at his great head! (50 exp)
- Galaxy Johnson looks up at his friends as the tentacles overwhelm him. His final vision is of raccoons on Sir Robyn's shoulders as he sits on POWERLAD's shoulder... (50 exp)
- But wait! A huge hand closes around his body and POWERLAD pulls him from the roiling mass! Galaxy is saved! (50 exp)
- With one person on each shoulder, POWERLAD zips over Meric's electric beam and scoops him up into the crook of his elbow, zooming up up and away from the tentacles waving aggressively below! The day is saved! (50 exp)



--- Cult Leader Chat
- They land with a thump on the central island of the great green dragon Ninhursag. The dragon is stirring, and coils of its scaly body occasionally thrust up out of the magma lake surrounding the island of its enormous head. (50 exp)
- Everyone knows POWERLAD, of course! The group is met by Garlock Beendigung, leader of the Verdegrised Drakencult and overall leader of the dragon worshippers. Brandon Magnusson the Dwarven magma priest is here too, as are a bunch of Sylvia Flora's plant aspect worshippers, mostly women. (50 exp)
- POWERLAD is told that Magnus the head of the Gogamogic Drakencult has gone missing, precipitating something of a rebellion in the ranks. As a celebrity high in Ereshkigal's favour, maybe he'd want to take over? (50 exp)
- Enquiring after Christina Breaker leads to some awkward glances. Apparently she blames the main cult for Magnus' disappearance and for not even trying to stop the dragonboat races. (50 exp)
- POWERLAD mentions that he thinks Sylvia Flora is in trouble, which is news to these guys. She was the most ardent supporter of the dragonboat races! (50 exp)
- Galaxy Johnson and Sir Robyn decide to do some grassroots advertising to get the plant cult hooked on blood honey. It's honey, right? Plants are natural, honey is natural, what could go wrong? (50 exp)
- Meric asks about other dragons but people have only really heard of Ereshkigal the black gravity dragon to the south. He flatters his way into a rune practice area... and his circular experimental glyph fails. Maybe more dragon bond would help? (50 exp)
- POWERLAD takes the opportunity to pray to Ninhursag itself while he's here... (50 exp)
- Their bond increases! The scales under POWERLAD's light blue skin grow more prominent, turning him a pale turquoise and giving him a dragonlike aspect, and his bones creak and crack as great wings unfurl from his shoulders! (50 exp)
- POWERLAD has gained the power of the Wings of Ninhursag. Long may he reign. (50 exp)



--- Dragonboats
- Since it's a race day, they may as well join the race! Meric prepares some runes while Sir Robyn runs around making massive bets. POWERLAD's a sure-fire winner bro. (50 exp)
- Despite some early troubles, Team POWERVESSEL once again POWERS AHEAD to seize an easy early lead, ensuring their inevitable victory. Once again good rolls have left the poor unsuspecting rival teams in the burning hot dust. (50 exp)
- The Grobblers, a team of goblins under their Hobgoblin mother, are sacrificed. This is far less gruesome than last time considering the vegetable nature of the goblins, but their screams and pain are no less real. (50 exp)
- Up in the gallery, Team POWERVESSEL count their sweet sweet winnings. It's 15gp each this time, plus all that money that Sir Robyn receives from his winning bet. Hurrah! (50 exp)
- Galaxy Johnson uses winnings to buy no ordinary dog. It is a Merovingian Sea Dog, Furless and tattooed, that can swim as fast as it can run. (50 exp)
Total: 3300 exp

Misc:
- Absolutely Disgusting bonus (50 exp)
- Aggressive Negotiations bonus (50 exp)
- Balls to the Wall bonus (50 exp)
- Better Part of Valour bonus (50 exp)
- Brutal Kill bonus (50 exp)
- Classic Charles bonus (50 exp)
- Dramatic Battle bonus (50 exp)
- Dramatic Escape bonus (50 exp)
- Dramatic Rescue bonus (50 exp)
- Fame bonus (50 exp)
- Gambling Problem bonus (50 exp)
- Hard Bargain bonus (50 exp)
- Henchman Abuse bonus (50 exp)
- I Immediately Regret This Decision bonus (50 exp)
- Kill It With Fire bonus (50 exp)
- Ludicrous Gore bonus (50 exp)
- Noblebright bonus (50 exp)
- Mad Inventor bonus (50 exp)
- Pundemonium bonus (50 exp)
- Pyrrhic Victory bonus (50 exp)
- Tactical Fighting bonus (50 exp)
- Tentacle Molestation bonus (50 exp)
- Trapsetter bonus (50 exp)
- WWE bonus (50 exp)
Total: 1200 exp

Party Roles and Individual Exp:
- MVP bonus (POWERLAD - players*100 exp)
- Remembrancer (Carter / Meric - 100 exp)
- Caller (Kitty / POWERLAD - 100 exp)
- Guard (Kitty / POWERLAD - 100 exp)
- Art Attack bonus (Charles, Carter - 100 exp ea.)
- Artapalooza bonus (Carter - 100 exp)
- Chippo Man bonus (Carter*2 - 100 exp ea.)
- Hummous Hero bonus (Carter, Timothy - 100 exp)
- JÜGBRINGYR bonus (Kitty, Charles, Timothy - 500 exp ea,)
- Near Death Experience bonus (Sir Robyn - 100 exp)

Active Businesses:
- Honey Healing. Safe. 1106sp. (Bertha)
- Knickers Gloves Bodices. Risky. 1030sp. (Ratimir)
- Blood Honey 4 U. Safe. 10515sp. (Sir Robyn) 

Rumours:

Death Toll and Injuries:
- Old Man Henderson, tragically crushed to death by a huge tentacle

Exp Totals:
- Kitty / POWERLAD!, Level 7 Muscle Wizard: 90997 (Level up at 144000)-- Devotee of Ninhursag, Bond 9 (-45% exp)
- Charles / Galaxy Johnson, Level 5 Elf (Alpdrucke): 45035 (Level up at 48000)
--- Old Man Henderson, Level 0 Octogenarian *SQUISHED*- Timothy / Sir Robyn, Level 5 Magic-User: 32294 (Level up at 36000)- Carter / Meric, Level 3 Nonanist Cleric: 3926 (Level up at 7000)
*DING!* +1d6 HP! +1 Level 1 spell/day! +backstory!
*DING!* +1d6 HP! +1 Level 1 spell/day! +backstory!


Absent or Retired:
- Tom / Clarence Eclair, Level 3 Specialist: 3040 (Level up at 6000)
- Tom / Aces Fontaine, Level 1 Specialist: 869 (Level up at 1500)
- Kitty / Bertha, Level 4 Necromancer: 9931 (Level up at 18000)
- Imran / Friar, Level 1 Magic User: 1040 (Level up at 2250)
- Yuri / Bjorn Gunnerson, Level 2 Barbarian: 2278 (Level up at 4000)
- Sunni / Larry's Legends, Level 1 Extras: 758 (Level up at 1500)
- Fraser / Tippin, Level 1 Ratman: 1458 (Level up at 1500)
- Charles / Zena, Level 6 Fighter: 41566 (Level up at 64000)
- Tom / Meteor Power Shower, Level 2 Barbarian: 3061 (Level up at 4000)
- Nix's Retainer
--- Huz, Level 0 Hireling
- Tom / Spicy Mac, Level 2 Halfling: 3457 (Level up at 4000)
- Eleanor / Mugg, Level 2 Fighter: 2357 (Level up at 4000)
- Kyle / Gimlass the Brave, Level 2 Dwarf: 2257 (Level up at 4400)
- Amar / Amar's Cleric, Level 1 Cleric: 1413 (Level up at 1750)
- Henry / Henry's Next Character: +2084 exp
- Ollie / Tremendo Picante, Level 2 Ratman: 2654 (Level up at 3000)
- James / Raaf van Held, Level 4 Fighter: 14838 (Level up at 16000)
- Eglė / Bob, Level 1 Dwarf: 434 (Level up at 2200)
- Will / Cecil Fulbright, Level 5 Cleric (Termaxian): 15063 (Level up at 28000)
- James / William Fox-Shitt, Level 3 Cleric (Zeanist): 4571 (Level up at 7000)

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