Wednesday, 29 July 2015

Session 55 - Danse Macabre

That went well! Although that poor puppy.
This is actually the first time anybody's killed somebody by fucking up First Aid, so good work Stabbington.

For all - Since Mr Burg was a proper classed character, his experience points can be "bought" by paying money for his funeral.
He had 2981 exp before he died and you can buy it up on a 1:1 silver-to-exp basis. It's basically consequence free Carousing!
Oli/Lulu said they were willing to cough up the whole sum, but I'll leave it to you guys to decide who's spending what.

For Alex - Turns out I got my moon phases wrong and you were meant to be weaker than normal, but oh well! My bad! 
My game calendar has 30 day months to keep things easy, with Full Moon on the 30th which is game-tomorrow. You'll be at your very weakest then.
The florid description of your elf species is as follows:
Hollowback Ylfen: Fair to look upon from the front but weirdly hollow and cow-tailed behind. The Ylfen pass briefly unnoticed among humans seeking articles of spae-craft hidden among the detritus of decaying civilisation. To them, all magical trinkets are their province, to be purloined and returned to the barrows where they reign in solitude.
Your abilities start off as passive magic detection and buffs to your actual Detect Magic spell, but eventually you'll be able to copy wizard's spells as they cast them and refract their spells and stuff.

For Peggy - I forgot to tell you the limitation of your new Lorebond!
The ability: You may spend a day unveiling the secrets of a crafted object as though casting an Identify spell. This includes who made it, how, and why.
To unlock it you must: Break a magic weapon upon a forge. This takes a day and, of course, breaks the weapon forever.
The geas: You may not use weapons and armour that are not of the highest quality. If they are damaged you must repair them at the earliest opportunity. Any inferior weapons or armour that touch you or your equipment must be destroyed. 
If you break the geas: Your body will turn to molten iron over the course of a week, starting from the inside. You will see it spreading within your orange-glowing veins and feel it creeping through your gut like liquid sunlight.

For the record, the one you had already gave you that badass sword that never breaks and counts as silver and cold iron.
The geas is: Any creature who touches the weapon must die by it.
If you break that: The weapon comes alive and kills the offending creature… then it turns on you.

Alright that's it from me, see you guys next week!

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Session 55 - Danse Macabre

Campaign date:
Sunday, 29 September, 1549
Moon phase: Waxing Gibbous
Zodiac: Virgo

New Characters:
Temperion, a shepard whose magical sheep-based experiments led to the loss of his job... and most of his flock.
Arhnin, a leatherworker chased out of town when they found out he was an Elf, now looking to get some more leatherworking tools to start up his business anew. Great nose for magic.

Enemies defeated:
- 3 barely repaired skeletons, crushed while they chiseled at the floor (30 exp)
- 5 better armed skeletons, caused to dance with Joe Joe's flute then mostly picked off one at a time in a surprisingly efficient manner (125 exp)
- 3 "transformer skeleton" ant-shapes formed from several skeletons, generally crushed (150 exp)
- 5 zombies, handily despatched (125 exp)
Total: 430 exp

Treasure and Equipment:
- A wolf skin.
- 10 sets of historical maps and documents (2000 exp)
- 10 or so lead soldier figurines (30 exp)
- 1500 silver pieces-worth of miscellaneous grave goods (1500 exp)
- A black helm
- A black suit of armour with the reindeer-springing-before-fir-tree coat of arms on chest
- A black greataxe that drinks the light.
Total: 3530 exp

- 5 heretofore unknown dungeon areas explored (100 exp)
- 2 secret doors found (100 exp)
- 1 Wandering Monster rolled (20 exp)
Total: 220 exp

- Hung around town to buy stuff and meet new players, were told that you were DOOOOMED ALL DOOMED by the fortune teller lady (50 exp)
- Entered the Warrior's Tomb dungeon again, saw sign saying "Please let us sleeps love from skeletons". Crack in ground sniffed by Arhnin but it wasn't magic. (50 exp)
- Saw battered skeletons trying to free the statue, Joe Joe sends in wolf who falls in a hole and dies. others smash skeletons. (50 exp)
- Joe Joe climbs down and skins her pet wolf (50 exp)
- Entered dungeon proper, attack by skeletons forestalled by Joe Joe's flute skills. The skeletons dance instead of attacking. (50 exp)
- War Room entered, big map of country in centre along with maps and charts. Skeletons picked off by baiting one in, closing door, smashing, sweeping away bones, repeating. (50 exp)
- Last two skeletons are onto the trick. Bait party into hall where they are attacked by combination-skeleton ant things. The party prevail, especially due to Joe Joe's crack shooting, but not before Mr Burg is knocked out. Stabbington attempts to heal him but ends up murdering him gorily with a botched chest compression. (50 exp)
- Lulu finds secret door by pressing raised location of Fortress City Fate. Behind secret door, a room containing black armour and a black axe that reek of magic. All claimed by John Doe. (50 exp)
- Further exploration leads to a room containing a necromancer's notebook. This is the only room to show the Jingois hero fleeing a battle. Secret door leads back into main corridor. (50 exp)
- With skeletons dead, another room is inspected which is full of food and also sweet-smelling incense that gets you high. (50 exp)
- Zombies attack along with a sobbing Necromancer who remains unseen, particularly due to his use of a Darkness spell. (50 exp)
- Party eventually prevails despite lack of vision and mostly being really high. Temperion is attacked by a zombie and faints dramatically. Necromancer flees as his zombies are defeated. (50 exp)
Total: 600 exp

- Balls to the Wall bonus (50 exp)
- Brutal Kill bonus (50 exp)
- Dramatic Battle bonus (50 exp)
- High as Fuck bonus (50 exp)
- PETA bonus (50 exp)
- Tactical Fighting bonus (50 exp)
- Tomb Raider bonus (50 exp)
- Near Death Experience bonus (100 exp - Temperion)
Total: 350 exp + bonus

Quests and Rumours:
- but actually I forgot to let you roll for rumours this time whooooops

Death Toll and Injuries:
- Pat II, Joe Joe's beloved wolf. Fell down a pit trap to his doom... then she skinned him.
- Mr Burg, Peggy's long-lived henchman. Fell to an ant-shaped skeleton homunculus, chest crushed in by a botched First Aid attempt.

Exp Totals:
Liisa / Peggy Pigrider, Level 5 Dwarf: 19420 (Level up at 35200)
-- Mr Pig, Level 1 Porcine.
Leo / Leo, Level 4 Cleric: 11102 (Level up at 14000)
Oli / Lulu Spiderbite, Daughter of Lord Gorga, Level 4 Barbarian: 8779 (Level up at 16000)
Dominic / Sir Stabbington Shanks, Level 3 Fighter: 5581 (Level up at 8000)
Kyle / John Doe the Unlucky, Level 3 Dwarf: 4800 (Level up at 8800)
*DING!* +1d10 HP! +new Lorebond!
Mariana / Joe Joe, Level 2 Halfling: 3569 (Level up at 4000)
Nuno / Temperion, Level 1 Magic User: 742 (Level up at 2250)
Alex / Arhnin, Level 1 Elf (Hollowback Ylfen): 642 (Level up at 3000) 


Absent or Retired:
Aron / Alphonse the Gentleman Barbarian, Level 1 Barbarian: 1184 (Level up at 2000)
Nimrod / U, Level 2 Specialist (Monk): 2250 (Level up at 3000)
Hayley / Bob, Level 2 Dwarf: 2276 (Level up at 4400)
Mariana / Aurora, Level 3 Cleric: 3553 (Level up at 7000)
Renzo / (Renzo's next character), Level 2 ???: 3462 (Level up at ???)
Clay / Svalborg, Level 2 Goblin: 2204 (Level up at 4000)
-- Tzani Spillios, Level 0 Scholar
Thomas / Tobias, Level 2 Cleric: 2204 (Level up at 3500)
Josh / Larry, Level 1 Elf (Galumfy Dotard): 383 (Level up at 3000)
Will / Calen, Level 1 Halfling: 1582 (Level up at 2000)
Davide / Golden Junk, Level 1 Elf (Misergeist): 1971 (Level up at 3000)
Pedro / Dexter, Level 1 Necromancer: 1460 (Level up at 2250)
Mark / Marley, Level 2 Specialist: 2850 (Level up at 3000)
Rita / Arwen, Level 1 Elf (Sloomit Waghorn): 643 (Level up at 3000)
Sophia / Ceres, Level 1 Elf (Hollowback Ylfen): 1487 (Level up at 3000)
Alex / Tick, Level 1 Goblin: 731 (Level up at 2000)
Oliver / Pip, Level 1 Halfling: 731 (Level up at 2000)
Ej / Matilda, Level 2 Specialist: 1839 (Level up at 3000)
Sev / Brad the Stabbinator, Level 1 Fighter: 1871 (Level up at 2000)
Harry / Reg, Level 1 Dwarf: 150 (Level up at 2200)
Mike / Lootle Halfstack, Level 1 Specialist: 715 (Level up at 1500)
Aaron / Maura, Level 1 Halfling: 1637 (Level up at 2000)
Matt / Sheik, Level 1 Barbarian: 767 (Level up at 2000)
Shaun / Nagash, Level 1 Necromancer: 817 (Level up at 2250)
rhhjdghjdshgjbleeeh / Elric, Level 1 Cleric: 817 (Level up at 1750)
Michael / Mist Urmun, Level 4 Magic User: 12881 (Level up at 18000)
Pawel / Devein, Level 1 Dwarf: 1160 (Level up at 2200)
Marco / Sauron, Level 1 Necromancer: 1530 (Level up at 2250)
Tom / NWA Chuck Langley, Level 1 Cleric: 951 (Level up at 1750)
Ros / Rhea, Level 1 Elf (Capriped): 850 (Level up at 3000)
John / Level 1 Magic-User: 1500 (Level up at 2000)
Dana / Bingo, Level 1 Muscle Wizard: 1461(Level up at 2250)
Chris / Crocell, Level 4 Halfling: 12318 (Level up at 16000)
-- Belial, Level 1 Fighter: 1047 (Level up at 2000)
Michael / Mist Urmun, Level 4 Magic User: 9129 (Level up at 18000)
Renzo / Gastani, Level 2 Barbarian: 3000 (Level up at 4000)
Chris2 / Gadling, Level 3 Specialist (Assassin): 4738 (Level up at 6000)
Joanna / Artemis, Level 2 Specialist (Healer): 2250 (Level up at 3000)
George / Magnus, Level 1 Cleric: 1342 (Level up at 1750)
Lisa / Bella, Level 1 Magic User: 1951 (Level up at 2250)
Jacob / Wizard Khalifa, Level 1 Muscle Wizard: 430 (Level up at 2250)
Marius' Totally-Not-Necromancer, Level 3 Necromancer: 5111 (Level up at 9000)
Nadav / Frog, Level 1 Fighter: 732 (Level up at 2000)
Charlie / Losh, Level 1 Elf (Habberjock): 309 (Level up at 3000)
Jack / Uldric, Level 1 Magic User: 409 (Level up at 2250)
Kate / Khaleesi, Level 1 Muscle Wizard: 37 (Level up at 2250)
Emmi / Lyrel, Level 2 Necromancer: 2891 (Level up at 4500)
--- Schmidt, Level 0 Human

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