Monday, 6 February 2017

Session 122 - 24 Hour Party People

Finally, a breather!
Fortress-City Fate, shining capital of southern Loegria! A sort of exaggerated fantastical other-London built on brass and tax and fog.
More importantly, it has the best nightlife.

Jade's the big winner of this session, ending up with a pet demon AND a boyfriend AND her eyes and fingers back. Plus she's a citizen now, giving her access to a variety of city services at no extra cost, ability to buy things without the ruthless Fate price markup, and access to the city's Raise Dead system (albeit with a six month waiting list).

The city's druggy underworld, discovered easily through the party's shadiest contact Slim Jimmy, means that my hand has been FORCED and there's a drug subsystem now.
Take drug, get benefit and downside per dose. Save after they wear off to see if you're developing a tolerance/addiction.
​Here's a list of the common narcotics available, but your guy Wizzbang Will gets wacky new stuff in on a regular but random basis. 
You'll notice that you can negate the tolerance effect by taking more of the same drug. How convenient.
Names may be changed to dumb fantasy names but I've actually developed a soft spot for these equally dumb real-reference ones.

Fiiiinally, behold Jade's summoning ritual!

And Fraser's sculptural rendition of Jade's demon-possessed horn!

And THIS spicy number from Charles, depicting the madness of the Boat Incident

The Art Attack arms race is getting fucking intense you guys!

Session 122 - 24 Hour Party People

Campaign Date:
Thursday, 11 May, 1550
Moon Phase: Waning Crescent
Zodiac: Aries

New Characters:
- Lorrick O'Chalk, a wizard and former chalk cutter who conveniently showed up after Gorund left to pursue a career in busking.
- Camrick, a Specialist and (ex?) cultist who was nevertheless so trusted by the party that they paid for his massive nights out in the city.

New Backstory:
- Svetnir's fancy secateurs were stolen in a racially motivated attack! He fought back, but lost. (+1 to hit people who've taken something from you)

Enemies Defeated:
- Sobriety, destroyed with extreme prejudice
Total: 0 exp

Treasure and Equipment:

- A delicious confection unknown in these lands, possibly worth something to someone (132 exp)
- A repair kit
- A siege tower!
Total: 132 exp

Exploration:- 48 miles (160 exp)
- First party to enter the National Library (100 exp)
- Explored much of Fortress-City Fate, particularly the nightlife! (100 exp)
Total: 360 exp


- While the others recover from the ship explosions, Jade rolls the gold pentagram to the other side of the sand bar and brings the refugees they saved along. (50 exp)
- In concert with Lorrick who just turned up, Jade kills all the refugees in a summoning ritual! Sophia catches their last breaths to ensure they're not wasted. (50 exp)
- Success! An arcane horn from some unknown beast appears, spewing forth a living fog when called upon. It is the Fog Horn and it's Jade's forever now. (50 exp)
- Guido has a quick trawl along the bottom of the river for any dropped loot, then drags the longship back to the water and the party sails away! Hurrah! (50 exp)
- On the way to Fate, a zealot in a boat is passed. Stellen Egler, says "woe woe!" a lot. He's brought aboard and fed alternative facts about what happened to the temple-ship. (50 exp)
- Finally! Fortress-City Fate! The party tie up the ship and let Guido stay aboard as a figurehead. Stellen runs off immediately to inform the Church. (50 exp)
- Slim Jimmy finds the party almost immediately, he's Guido's son but tragically doesn't know that his dad is both "alive" and just outside the city. (50 exp)
- Jade decides to buy into becoming a citizen of the city! After a blood sample and a hefty payment into the city's coffers, she's in! Amongst other perks, she gets a small apartment and access to a bunch of city services at no extra cost. (50 exp)
- He gives the party the lowdown on the local drug scene (white milk and tawil being the drugs of the moment) and the party gets down to PARTY! (50 exp)
- Partying goes for ten straight days. Things get wild! Jade and Cranky Jim get inked! Jim's got a tattoo of Jade on his butt, Jade's got a ship sinking into her bumcrack. (50 exp)
- POWERMAN is set upon by thieves... alone! The scuffle continues until morning, when Sophia pokes her head out of the window of Jade's bedsit to see him holding one guy against the wall and the other a blackened corpse. (50 exp)
- Jade kicks on for another few days, waking up to angry priests at the Church of Nine Corners. Partyyyyy! (50 exp)
- Admin adventures continue! Cranky Jim buys chloroform, Jade hires a spy called Gor the Crippled to find eligible bachelors for her to flirt with. (50 exp)
- He recommends Bolter Black aka the Drug Baron. She sends him a perfumed letter. (50 exp)
- Sophia and Zan open up businesses! Sophia's business, Mortal Coil, is a freelance execution business. Zan's business is Fate's first Termaxian-exclusive temple! (50 exp)
- Jade gets her blindness healed by Zan and the Cure Critical Wounds scroll. Hurrah! She then spends a few weeks researching a new spell - Fey Flesh. (50 exp)
- She gets her spy to acquire a baby, then casts the spell and eats four of its fingers one by one. Oil-painting fingers shiver into existence! She passes the bawling baby back to the spy, who takes it back where he found it. (50 exp)
- Chaos ensues at the library! The young librarian at the front desk only lets people in if they're a Fate citizen, but shenanigans allow some people entry. (50 exp)
- Inside, they meet a strange man named Puppet who walks like a puppet and speaks like a muppet, and maybe eats people's livers. They also do some research, and Svetnir steals a book. (50 exp)
- Dr Grijze is on a humanitarian mission to help the sick and needy, maybe to balance out the party's karma. He meets a woman whose baby's fingers disappeared overnight.(50 exp)
- A familiar eldritch stench... he helps the baby then sweeps off to confront Jade. She ate a fucking baby! He finds her with new fingers, proving his suspicions. They argue, until Jade agrees that she'll help set up a foundation for digitless kids. (50 exp)
- A skeezy guy approaches Grijze with an offer - there's a siege tower stored nearby, a real steal! The party go check it out, getting given a tour like it's a home. Grijze haggles and gets it for a lower price! The party has a siege tower now! (50 exp)
- Jade gets a reply from Bolter Black - he's interested! After wining and dining him, he's totally hooked. Jade the fallen courtesan's got a drug dealer boyfriend, baby. (50 exp)
- And so, over a month later, we find the party up a siege tower, down a lot of cash, and loaded up with exp. A good time had by all! (50 exp)
Total: 1200 exp

- Carousing!
  - Jade! 6560 exp! Butt tattoo!
  - Svetnir! 7040 exp!
  - Sophia! 6160 exp!
  - POWERMAN! 880 exp! Set upon by thieves!
  - Camrick! 8800 exp! Stuff stolen!
  - Cranky Jim! 7040 exp! Butt-tattoo!
  - Lorrick! 6160 exp!
  - Zan! 7040 exp!
- Aggressive Negotiations bonus (50 exp)
- Best of Intentions bonus (50 exp)
- Diplomancy bonus (50 exp)
- Internecine Strife bonus (50 exp)
- Split the Party bonus (50 exp)- Delicious Admin bonus (All - 100 exp ea.)
- Selfless Charity bonus (All but Camrick - 100 exp ea.)
- Shopping Spree bonus (All - 100 exp)
- Art Attack bonus (Svetnir, Jade, Zan - 100 exp ea.)
- Attacco d'Art bonus (Jade, Zan - 100 exp)
- Attacco di Panico dell’Arte bonus (Jade, Zan - 100 exp)
- Recap Remembrancer bonus (Sophia - 100 exp)
- Snackbringer bonus (Zan, Lorrick, Svetnir - 100 exp ea.)
Total: 250 exp + bonuses
There are monstrous sea creatures on the southern beaches, and strange buildings poke above the waves at low tide.
- Return time for us commoners is up to 12 months. Can you believe it? Twelve months! They've fast-tracked soldiers for good reason, but a whole year is taking the piss.
Taxes are going up for masons and down for butchers next month. Dave King is going to be pissed.
- The Wild inventoria's selling some crazy anti-dead stuff! Their new firethrower is an absolute beast!
- The Alchemist at the Alchemist's Cradle has special dispensation to perform his art, the King needs gold to fund the wars.
- The dark tunnels below the city contain more than vagrants and rats, the Resurrection Engine they use to raise the dead is down there too.
- Flower's Bower of Power is run by a witch! You can tell by the weird incense she uses.

Death Toll and Injuries:
- None!


Exp Totals:
Charles / Zan, Spermling of Zea, Level 7 Cleric (Termaxian): 74396 (Level up at 112000)
Kitty / Sophia, Level 6 Necromancer: 59334 (Level up at 72000)-- POWERMAN!, Level 5 POWERFIGHTER: 18805 (Level up at 32000)
-- Guido, Possessed Skull on giant skeleton
Andy / Cranky Jim, Level 6 Dwarf: 57020 (Level up at 70400)
Tom / Jade, Level 4 Elf (Languid Wastrel): 21848 (Level up at 24000)Fraser / Svetnir, Level 4 Goblin: 12358 (Level up at 16000)
*DING!* +1d6 HP! +Saves! +1 to Tinkering! +1 Goblin Buddy!
Richard / Camrick, Level 4 Specialist (Cultist): 9229 (Level up at 12000)
*DING!* +1d6 HP! +2 skill points!
*DING!* +1d6 HP! +2 skill points!
*DING!* +1d6 HP! +2 skill points!

Henry / Lorrick, Level 3 Magic-User: 6789 (Level up at 9000)
*DING!* +1d4 HP! +1 level 1 spell/day! +1 free spell!
*DING!* +1d4 HP! +1 level 2 spell/day! +1 free spell!
James / Dr. Grijze van Held, Level 3 Specialist (Doctor): 4491 (Level up at 6000)

Absent or Retired:
Henry / Gorund, Level 5 Specialist: 21317 (Level up at 24000)
Oli / Lulu Spiderbite, Daughter of Lord Gorga, 
Level 7 Barbarian: 85493 (Level up at 128000)
Sascha / Deek, Level 1 Specialist (Jack-of-all-Trades): 480 (Level up at 1500)
Warren / Dante, Level 2 Elf (Flitting Gad): 3586 (Level up at 6000)
Fraser / Jumarak, Level 6 Muscle Wizard: 54957 (Level up at 72000)
Dominic / Sir Stabbington Shanks, Level 7 Fighter: 68702 (Level up at 128000)
Tom / Seraph Dawnstride, Level 2 Cleric (Nonanist): 2979 (Level up at 3500)
Kyle / Jain Doe, Level 6 Dwarf: 40594 (Level up at 70400)

Anthony / Grunt, Level 3 Barbarian: 5298 (Level up at 8000)

Charlie / Una, Level 2 Specialist (Rogue): 2250 (Level up at 3000)
Tomas / Shiz Nittlebam, Level 2 Magic User: 3877 (Level up at 4500)
Richard / Stonecold, Level 2 Muscle Wizard: 2264 (Level up at 4500)

Owen / Guyphy, Level 1 Elf (Scalbert Gumph): 1245 (Level up at 3000)
Clo / Bamuk, Level 2 Muscle Wizard: 3869 (Level up at 4500)
Will / Walkul the Rogue, Level 1 Specialist: 1301 (Level up at 1500)

Dominic's (?) Retainer
-- Dr Charmington, Level 3 Specialist (Quack): 4821 (Level up at 6000)
Joe / Joe's Necromancer, Level 1 Necromancer: 321 (Level up at 2250)
Steve / Brand Earthhammer, Level 1 Fighter: 395 (Level up at 2000)
Oliver R / Reynard, Level 3 Specialist (Sneak Thief): 4077 (Level up at 6000)
Matteo / Lucifer, Level 1 Necromancer: 933 (Level up at 2250)

Ellie / Ellie's Necromancer, Level 1 Necromancer: 744 (Level up at 2250)
Jerry / Jerry's Next Character, Level 1 ???: 200 (Level up at ???)
Daniel / Nash, Level 1 Fighter: 455 (Level up at 2000)
Sarah / Mana, Level 4 Specialist (Thief): 13447 (Level up at 24000)
Jim / Jim's Fighter, Level 1 Fighter: 241 (Level up at 2000)
Louis / Louis' Next Character, Level 1 ???: 2062 (Level up at ???)
Oliver R / Osar, Level 2 Specialist (Dabbler): 661 (Level up at 3000)
Charlie / Le Chaz III, Level 1 Cleric: 670 (Level up at 1750)
David / Theras, Level 5 Specialist (Assassin): 13422 (Level up at 24000)
Mariana / Joe Joe, Level 5 Halfling: 28949 (Level up at 32000)
Dana / Bingo Augustus, Level 5 Muscle Wizard: 19863 (Level up at 36000)
James / Quarion, Level 3 Elf (Gremling): 7947 (Level up at 12000)
Gary / Skirr Abderian, Level 1 Specialist (Thief): 416 (Level up at 1500)
Mariana / Aurora, Level 3 Cleric: 4018 (Level up at 7000)
Wai / Mogwi Stitch-Up, Level 2 Specialist: 2715 (Level up at 3000)
Sam / Lucados Orbrus, Level 2 Fighter: 3000 (Level up at 4000)
Clay / Carthas, Level 1 Fighter: 371 (Level up at 2000)
John / West, Level 1 Cleric: 521 (Level up at 1750)
Hayley / Bob, Level 2 Dwarf: 2999 (Level up at 4400)
Niall / Roht, Level 1 Muscle Wizard: 722 (Level up at 2250)
??? / Unnamed Cleric of the Garden God, Level 1 Cleric: 0 (Level up at 1750)
Florent / Sir Arthur, Level 1 Fighter: 186 (Level up at 2000)
Jamie / Alden, Level 1 Magic-User: 186 (Level up at 2250)
Ben / Thant, Level 1 Cleric: 186 (Level up at 1750)
Mike / Arran Folynn, Level 1 Specialist (Rogue): 186 (Level up at 1500)
Alex / Arhnin, Level 1 Elf (Hollowback Ylfen): 1518 (Level up at 3000)
Daniel / Davrak, Level 1 Magic User: 976 (Level up at 2250)
Nuno / Temperion, Level 1 Magic User: 742 (Level up at 2250)
Leo / Leo, Level 4 Cleric: 11102 (Level up at 14000)
Liisa / Peggy Pigrider, Level 5 Dwarf: 19420 (Level up at 35200)
-- Mr Pig, Level 1 Porcine.
Aron / Alphonse the Gentleman Barbarian, Level 1 Barbarian: 1184 (Level up at 2000)
Nimrod / U, Level 2 Specialist (Monk): 2250 (Level up at 3000)
Renzo / (Renzo's next character), Level 2 ???: 3462 (Level up at ???)
Clay / Svalborg, Level 2 Goblin: 2204 (Level up at 4000)
-- Tzani Spillios, Level 0 Scholar
Thomas / Tobias, Level 2 Cleric: 2204 (Level up at 3500)
Josh / Larry, Level 1 Elf (Galumfy Dotard): 383 (Level up at 3000)
Davide / Golden Junk, Level 1 Elf (Misergeist): 1971 (Level up at 3000)
Pedro / Dexter, Level 1 Necromancer: 1460 (Level up at 2250)
Mark / Marley, Level 2 Specialist: 2850 (Level up at 3000)
Rita / Arwen, Level 1 Elf (Sloomit Waghorn): 643 (Level up at 3000)
Sophia / Ceres, Level 1 Elf (Hollowback Ylfen): 1487 (Level up at 3000)
Alex / Tick, Level 1 Goblin: 731 (Level up at 2000)
Oliver / Pip, Level 1 Halfling: 731 (Level up at 2000)
Ej / Matilda, Level 2 Specialist: 1839 (Level up at 3000)
Sev / Brad the Stabbinator, Level 1 Fighter: 1871 (Level up at 2000)
Harry / Reg, Level 1 Dwarf: 150 (Level up at 2200)
Mike / Lootle Halfstack, Level 1 Specialist: 715 (Level up at 1500)
Aaron / Maura, Level 1 Halfling: 1637 (Level up at 2000)
Matt / Sheik, Level 1 Barbarian: 767 (Level up at 2000)
Shaun / Nagash, Level 1 Necromancer: 817 (Level up at 2250)
rhhjdghjdshgjbleeeh / Elric, Level 1 Cleric: 817 (Level up at 1750)
Michael / Mist Urmun, Level 4 Magic User: 12881 (Level up at 18000)
Pawel / Devein, Level 1 Dwarf: 1160 (Level up at 2200)
Marco / Sauron, Level 1 Necromancer: 1530 (Level up at 2250)
Tom / NWA Chuck Langley, Level 1 Cleric: 951 (Level up at 1750)
Ros / Rhea, Level 1 Elf (Capriped): 850 (Level up at 3000)
John / Level 1 Magic-User: 1500 (Level up at 2000)
Chris / Crocell, Level 4 Halfling: 12318 (Level up at 16000)
-- Belial, Level 1 Fighter: 1047 (Level up at 2000)
Michael / Mist Urmun, Level 4 Magic User: 9129 (Level up at 18000)
Renzo / Gastani, Level 2 Barbarian: 3000 (Level up at 4000)
Chris2 / Gadling, Level 3 Specialist (Assassin): 4738 (Level up at 6000)
Joanna / Artemis, Level 2 Specialist (Healer): 2250 (Level up at 3000)
George / Magnus, Level 1 Cleric: 1342 (Level up at 1750)
Lisa / Bella, Level 1 Magic User: 1951 (Level up at 2250)
Jacob / Wizard Khalifa, Level 1 Muscle Wizard: 430 (Level up at 2250)
Marius' Totally-Not-Necromancer, Level 3 Necromancer: 5111 (Level up at 9000)
Nadav / Frog, Level 1 Fighter: 732 (Level up at 2000)
Charlie / Losh, Level 1 Elf (Habberjock): 309 (Level up at 3000)
Jack / Uldric, Level 1 Magic User: 409 (Level up at 2250)
Kate / Khaleesi, Level 1 Muscle Wizard: 37 (Level up at 2250)
Emmi / Lyrel, Level 2 Necromancer: 2891 (Level up at 4500)
--- Schmidt, Level 0 Human

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