Friday 19 May 2017

Session 137 - Tentacular Spectacular

I seriously thought those ghosts would put an end to the party, but no! The party is too powerful! Immunity to non-magical attacks ain't shit when half the party can PUNCH GHOSTS.
The magic sword claimed, the ghosts defeated, some of the dungeon's most valuable treasures looted.
I then also thought the mob of tentacle cultists would do likewise, but no can do for those boyos.
You did good!

I was very glad to see that the wizard's pipeweed was so very effective. Blue John bumbling around high off his nut and not giving a shit about the ghost swiping at his face was a sight to behold.

Mairead, continuing her character arc from "ice cold policewoman" to "bumbling old granny", has kneecapped herself and is now down two limbs. Let's go for the hat trick?

Oh, and the best bit, baby basilisks were adopted! Causing me to spend a while making up a totes innovative animal training system. This'll be a laugh I'm sure.


Inline images 1
- Tom covers the main events

Inline images 2
- Ollie depicts Andromeda cradling a baby basilisk as she charges a Magic Missile

Inline images 3
- Of last week, Andromeda evades a tentacle!

Inline images 4
- James attempts a "smart attack" to determine how long it would take to fall to the core of the earth.
Stare at this picture for half an hour to see it happen in real time.


Session 137 - Tentacular Spectacular

Campaign Date:
Friday, 5 May, 1660
Moon Phase: Third Quarter
Zodiac: Aries


New Backstory:
- It was a cold cold winter, and Banjo stole all he could under the guise of helpfulness. (Can eat 2 rations to heal 2d6 HP when taking a break)- Mairead killed a rabid ratman who was foaming from the mouth. Turns out he was brushing his teeth. A coverup where they replaced the toothbrush with a gun ensued, and her fellow guards helped her out of the emotional hole she fell into. (May grant those next to you a reroll to avoid falling)
- Zena, in a blood rage after her parents were killed by demons, came across a whole village of the possessed! They begged for their lives, but she killed them all. They were innocent. (When you strike a killing blow, gain 1HP per HD of the slain)

Enemies Defeated:
- Just a ton of grey-robed tentacle cultists (100 exp)- 7 red-robed tentacle cultists (350 exp)
- 1 yellow-robed tentacle cultist (250 exp)
- 14 black-fingered ghosts (700 exp)
- 4 summoned tentacles (100 exp)
Total: 1500 exp

Treasure and Equipment:
- A couple of bronze ant-egg shaped talismans (20 exp)
- 3 baby basilisks!
- The magic sword Unbeliever- A solid gold necklace with the Duvan'ku symbol upon it (10000sp)
- Two gold rings with astrological signs - Cancer and Gemini (5000sp)
Total: 15020 exp

Exploration:
- First party to reach the second level of the Tentacle Dungeon (200 exp)
- 1 Wandering Monster encounter (50 exp)
- 4 dungeon areas explored (80 exp)
Total: 330 exp

Events:
- Resting up in the woods, Andromeda uses herb books to find something that'll help with spider poison. They spend a morning hunting for Spiderwort to no avail. (50 exp)
- Zena scratches a Change-Light-Light glyph on her halberd. Electric polearm! This will turn out to be a good idea. "You know it'll turn off if you're hurt right?" She does. (50 exp)
- Rake researches the location of El Dorado. The answer - "America". Real helpful. (50 exp)
- The tentacle dungeon is entered once more. The plan is to lower people down to the ex-basilisk cave, carefully, on ropes. (50 exp)
- It's all going well, and only Rake and Andromeda are left on the balcony when the door bursts open! Here we go baby, two grey-robed tentacle cultists and one in a red robe! (50 exp)
- The grey-robes charge into battle while the red-robed guy summons a tentacle! It pulls Rake into the air, over the pit. (50 exp)
- Andromeda wrestles the grey-robed cultists, tossing one into the pit. Those below basically see a tentacle rise past, hear some yelling, and then hear a Wilhelm Scream as a cultist falls down the pit. (50 exp)
- Rake does some wacky wrestle-swing, overpowers the tentacle, and throws himself for the edge! He sticks the landing perfectly. (50 exp)
- Blue Jon and POWERLAD shoot the tentacle, making it retreat back down the pit. (50 exp)
- Meanwhile, Banjo leaves them to scope out the basilisk cave. He hears chirping and croaking, but can't see the source... (50 exp)
- Rake bumrushes the red-robed cultist. They parry to no avail, and are cleaved in twain by Rake's greataxe. Andromeda punches the main cultist to death. Victory! (50 exp)
- Rake finishes off their flailing once-human remains and the bodies are looted - not much of note except for an bronze ovoid talisman that the red-robe had on him. (50 exp)
- Below, Banjo and Nix check out the chirruping while Blue Jon smokes a joint. They find... three baby basilisks! And a toad tied over a hen's egg! (50 exp)
- Rake and Andromeda climb down and run over. Baby basilisks are immediately taken as pets! After a little experimentation, is seems they only eat petrified meat. (50 exp)
- The toad gets no such favourable treatment. Rake squishes it and the egg. (50 exp)
- Further into the cave, the party turn a corner to show a hole with a large tentacle in it! It's not as massive as the main tentacle but still pretty huge, and covered with ladders and rigging. (50 exp)
- Rake advances in cultist robes that are cleeaarly way too small. The tentacle doesn't react, so the party begin descending the rigging. (50 exp)
- After about ten minutes, the edge of a ledge can be seen. Blue Jon's floating stone-innards kestrel investigates, but sees nothing in the dark. Every time it leaves a dim glow pulses. (50 exp)
- The tentacle seems to be avoiding swaying near the ledge, so Zena jumps for it! She misses but manages to grab onto the rock before she falls too far. Luckily they tied a rope on first. (50 exp)
- A smaller tentacle slithers up past Zena... she freezes as it investigates... but it passes her by and slithers on upwards. (50 exp)
- Zena climbs up and helps the others across. Inside they see fourteen stone coffins with the symbol of Duvan'Ku on them... but more importantly a sword in a stone altar at the end! (50 exp)
- Rake fucking books it towards the sword. He draws it from the altar and that pulse of dim white light surges out! The word Unbeliever ripples up the sword in pale blue, and echoes inside Rake's mind. (50 exp)
- Andromeda opens a coffin and finds a sweet gold necklace with the Duvan'Ku symbol! But also, a ghost emerges out of each coffin. Their lips and fingers are black, and fill the party with a dread feeling like these things drain Constitution on hit... (50 exp)
- POWERLAD rapid-rainbow-punches one of them back to hell as Rake attempts diplomacy with his new sword raised high. (50 exp)
- To my horror, I discover most of the party has weaponry that can kill a ghost! Between the magic Muscle Wizard punches, the Barbarian ghost-throttling, Rake's new sword, and Zena's electro-halberd, the party's actually looking pretty good! (50 exp)
- Andromeda and Zena re-kill the ghost in the gold necklace coffin before Zena begins what will become a headlong charge the whole way down the room towards Nix, shish-kebabing ghosts on her electric halberd as she goes. (50 exp)
- The ghosts roll incredibly poorly. A few people get their souls chilled a little bit, but no big deal. (50 exp)
- Rake cuts down a couple of ghosts, "that blade was broken!", but the sword itself doesn't seem to like doing this. (50 exp)
- POWERLAD summons forth her ultimate move - Imaginary Dragon! It chomps the shit out of a ghost since nobody knows what the Gravity Dragon's breath weapon does yet, before a whole lot of ghosts surge in to attack it. Alas, they pop it like a rainbow soap bubble. (50 exp)
- Blue Jon begins casting Magic Missile! He's attacked by a ghost... which would have disrupted his spell if he wasn't high right now. Score one for drugs! The spell goes off no problem, spattering another ghost (50 exp)
- Zena crits, rolls poorly, Charles discovers Fighters get +1 to crit/fumble table per level. "1+3... is that FOUR?!" Classic Charles. (50 exp)
- Blue Jon's kestrel is sent to bother a ghost as a sort of mobile harrassment device while Rake and Zena continue to cut down ghosts left and right. (50 exp)
- Banjo hides in a coffin as Andy has to leave... but soon after Mairead pops out as James returns from Pizza Express! Scooby Doo shit, my friends. (50 exp)
- Mairead is attacked by the ghost and is wracked by necrotic damage. She's in trouble. How is she even still alive though. (50 exp)
- POWERLAD flails uselessly at ghosts while Andromeda punches her way through them like gossamer. Slightly embarrassing for POWERLAD (50 exp)
- There are precious few ghosts left, and the mop-up results in some damage to Zena's halberd and some more embarrassing misses from POWERLAD who can't hit the broad side of a haunted barn. "He takes after his father", Kitty laments. (50 exp)
- With the ghosts finally defeated, the spoils are counted. Two golden rings in addition to the necklace and sword. Neat! (50 exp)
- Zena mysteriously goes missing as Charles leaves. I guess she's following at a safe distance (50 exp)
- Tom, as the "Tentacaller", says that the party is going to head further down the rigged-up tentacle. They do... (50 exp)
- There's another level after twenty minutes of further climbing, although the tentacle does seem to go down further... (50 exp)
- Visible from here, 8 mould people pushing an eight-spoked wheel around. Blue Jon, still high, goes first and asks them how they're doing. "Guards! Guards!" shouts one. (50 exp)
- They're tied to the wheel though, and Rake just sort of holds out his swords and chops their heads off as they pass by on the still-moving wheel. Brutal. (50 exp)
- The wheel is attached to a mechanism that seems to be delivering, then grinding up, flakes of dead tentacle skin into a fine powder. Theory seems to be that this is the origin of the Mould itself! (50 exp)
- Nix, peering off into the darkness of the next room, is assaulted by a tentacle and dragged off! Oh shit! The party rushes to help, except for Mairead who unhelpfully spends the next forty minutes trying to work out how long it would take to fall to the centre of the earth if stone was air. (50 exp)
- The room is fucking chock-full of cultists. Grey-robed, red-robed, and even one dude in yellow robes. There's definitely a hierarchy here. (50 exp)
- Blue Jon attempts parley, but gets grabbed by a summoned tentacle and bashed into a wall. At the back, Nix is undergoing a similar issue. (50 exp)
- Rake and Andromeda scattershot at once, mowing down most of the grey-robed cultists! Shit! (50 exp)
- POWERLAD casts web, punching a dude backwards a split second before the webs burst out of his orifices. Tentacles and cultists alike are trapped by the sticky web! (50 exp)
- Mairead finally turns up having calculated something we googled thirty minutes earlier, tries to gambit to kneecap the yellow cultists... and kneecaps herself. Two limbs left for poor old Mairead. (50 exp)
- Nix throws the yellow cultists into a red, disrupting their tentacle-control ritual and causing two tentacles to flee. It's late and I'm sick so I cheat on a roll for the first time in years... the remaining cultists morale breaks and they run for their lives. (50 exp)
- Nix chops one in half as they run past, because Opportunity Attacks and all. Those cultists stuck in the web are murdered by the party and they drag Nix through the web or something. (50 exp)
- Hiding behind the web barricade... the party can rest for now. Phew! (50 exp)
Total: 2550 exp

Misc:
- AAAAAAAAaaaaaaaaa bonus (50 exp)
- Absolutely Disgusting 
bonus (50 exp)
- Aggressive Negotiations bonus (50 exp)
- Balls to the Wall bonus (50 exp)
- Bookworm bonus (50 exp)
- Breach and Clear bonus (50 exp)
- Brutal Kill bonus (50 exp)
- Classic Charles bonus (50 exp)
- Dramatic Battle bonus (50 exp)
- Enmity Inciter bonus (50 exp)- Headtaker bonus (50 exp)
- High as Fuck bonus (50 exp)- Leave a Man Behind bonus (50 exp)
- Ludicrous Gore bonus (50 exp)
- Mad Inventor bonus (50 exp)
- Pundemonium bonus (50 exp)
- RSPCA bonus (50 exp)
- Split the Party bonus (50 exp)
- Spoopy bonus (50 exp)
- Tactical Fighting bonus (50 exp)
- Tentacle Molestation bonus (50 exp)
- This! Is! Sparta! bonus (50 exp)
- Tomb Raider bonus (50 exp)
Total: 1150 exp

Party Roles and Individual Exp:
- Remembrancer (Kitty / POWERLAD - 100 exp)
- Caller (Tom / Rake - 100 exp)
- Mapper (Fraser / Nix - 100 exp)
- Treasurer (Charales / Zena - 100 exp)
- Quartermaster (James / Mairead - 100 exp)
- Guard (Ollie / Andromeda - 100 exp)
- Tracker (Henry / Blue Jon - 100 exp)
- Art Attack bonus (Tom, Ollie - 100 exp)
- Smart Attack bonus (James / Mairead - 1 exp)
- Snackbringer bonus (Tom, Fraser - 100 exp ea.)
Near Death Experience bonus (Mairead - 100 exp)
Rumours:
- None down here

Death Toll and Injuries:
- Mairead kneecapped herself!
Exp Totals:
- Fraser / 
Nix Neckbiter, Level 5 Barbarian: 17433 (Level up at 32000)
*DING!* +1d8 HP! +2 rolls on Barbarian Level-Up Table! +Backstory!
- Henry / Blue Jon Goujon, Level 4 Magic-User: 16809 (Level up at 18000)
- Kitty / 
POWERLAD!, Level 4 Muscle Wizard: 16038 (Level up at 18000)
- Ollie / Andromeda Spiderbite, Level 4 Muscle Wizard: 15513 (Level up at 18000)
- Tom / Rake Hacker, Level 4 Fighter: 15601 (Level up at 16000)
- Andy / Banjo Fishwick, Level 4 Specialist (Thief): 7611 (Level up at 12000)
*DING!* +1d6 HP! +2 Skill Points! +Backstory!
- Charles / Zena, Level 3 Fighter: 7446 (Level up at 8000)
- James / Mairead, Level 3 Specialist (Policewoman): 5784 (Level up at 6000)

Absent or Retired:
Will / Cecil Fulbright, Level 5 Cleric (Termaxian): 15063 (Level up at 28000)
- James, Raaf van Held, Level 2 Fighter: 3544 (Level up at 4000)
- Tom / 
Insanity Mammoth, Level 3 Barbarian: 5192 (Level up at 8000)
- James / William Fox-Shitt, Level 3 Cleric (Zeanist): 4571 (Level up at 7000)

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