Tuesday, 1 March 2016

Session 80 - Just Keep Slurping Out Of That Fountain That's Right Boys

Session 80 - Just Keep Slurping Out Of That Fountain That's Right Boys
Campaign Date:
Wednesday, 03 December, 1549
Moon Phase: Waning Gibbous
Zodiac: Ophiuchus

New Characters:- Nash, a leatherworker turned to a life of adventure. 

Enemies Defeated:
- I think actually... nothing?
- I suppose "befriending" that undead dwarf counts! (50 exp)
Total: 50 exp

Treasure and Equipment:

- 12 long-fingered yellow-stained claws
- A suit of self-assembling armour
- A kazoo
- 1 brass roman-style crown of leaves (1 exp)
- Some chunks of a big lumpy rock
- 7 red gems from the foreheads of dwarf statues (1400 exp)
Total: 1401 exp

Exploration:

- Travelled 132 miles (440 exp)
- Entered the Rune Dungeon (100 exp)
- Explored 9 dungeon rooms (180 exp)
- 1 secret door found (50 exp)
Total: 130 exp

Events:
- Finally back to safety, Lulu turns up somewhat plumper and a Leatherworker decides to join the crew. (50 exp)
- Following a mysterious mental pull in Jain's head, the party heads to Fate in order to grab Lulu's longship. (50 exp)
- On the way the scene of a battle is found. The yellowed claws of the gaunt slain creatures are taken in case they're useful. (50 exp)
- Reaching the river, the water is full of weirdness which gets worse as you travel upstream. (50 exp)
- The ship is parked up and a trip through the mountains begins. While travelling up a little-used path the party come across Gifflewim, some weird merchant guy who the party have fucked over previously. (50 exp)
- He refuses to deal with anybody but the newbies, and by proxy Lulu trades Rudolph the Red-Nosed Reindeer for a suit of self-assembling armour and a presumably-magical kazoo. (50 exp)
- The party get to the entrance of the Dwarf dungeon some of them have seen before, but this time they have Jain's psychic mind-pull thing going! (50 exp)
- The entrance is marked with the symbol a sort of Dwarf version of Satan, purple smoke billows out of the entrance when opened, it's very ominous. (50 exp)
- Inside, murals with a fair amount of interesting interplay between Dwarfs and other races, purple smoke, apparently recently deceased Dwarfs and humans. (50 exp)
- Due to the shenanigans of a previous group of players, the secret door to the rear is open. Jain's direction sense takes her through. (50 exp)
- Past some fountains (whose water is collected by some) and down a grand walkway is a beach. Great girders stretch upwards out of torch range (50 exp)
- While Lulu climbs one structure, others explore, finding a weird sort of submarine attached to a cable going upwards (50 exp)
- Lulu reaches the top, discovering the gantry and control box of a crane. She sees a figure inside the control box, but luckily she was prophesied to "make a friend with a coin trick" and makes the vacant Dwarf within non-aggressive towards her. (50 exp)
- He doesn't speak but that's ok. Lulu gets to ground level with him in tow, finding the others have worked out how the submarine works in the mean time. (50 exp)
- Sparky chucks his cat out into the water where it is sucked down a giant whirlpool and horribly drowned and broken. Luckily it's his familiar so it can't actually die. (50 exp)
- Without the dwarf in the control box the submarine can be operated from the inside. Basically you turn some handles to pay out the cable from the crane, and that sucks the submersible into the whirlpool and sucks it down a huge pipe into a large pool far below. (50 exp)
- This happens. (50 exp)
- Sparky retrieves his cat as the submarine bobs about in the lower pool, floating to another beach far below with convenient stone dwarf statues to tie up on. (50 exp)
- The dwarf statues have gems in their foreheads which are, of course, stolen. Lulu looks at them through her former-life-detector device and sees they were all once living dwarfs. (50 exp)
- Avoiding anything of potential danger, the party follows Jain through a long long tunnel with glowing rune-covered arches every hundred metres or so. (50 exp)
- Very eventually the party reach the end, finding a room with glowing runes that match the magic torch Lulu's has for a long long time now. (50 exp)
- Several black obelisks have obsidian-boned skeleton standing in front of them. The skeletons collapse when their obelisks have light shed on them. (50 exp)
- The next room has a glyph in the floor that goes off like a flashbang when someone steps into the room and scuffs it. Experimentation ensues. (50 exp)
- A corridor is followed and there is, amazingly, a dude behind a door at the end. He is eventually persuaded that the party isn't made of clay and lets them in past his swelled-shut door. (50 exp)
- He has a book on glyphs he stole from somewhere, and so Wolfgang punches it with his newly-acquired Bookspeak spell which was very convenient to have. The book tells the party what all the different types of runes are which is nice. (50 exp)
- The dude decides to sort of hang around muttering, and the party continue, coming across a sort of rune-based weighing scale puzzle. When it is solved, the platform raises up to an upper door and also opens a secret door on the lower level. (50 exp)
- Inside, a chamber with a fountain and shallow bowls. The fountain is naturally drunk from, granting stat increases (yay!) followed by mutations on subsequent sips. Things get crazy before we end the session there, you'll have to see the mutations for yourself. (50 exp)
Total: 1350 exp

Misc:

- Diplomacy bonus (50 exp)
- Hard Bargain bonus (50 exp)
- Operator as Fuck bonus (50 exp)
- PETA bonus (50 exp)
- Split the Party bonus (50 exp)
- Party Treasurer bonus (Jain Doe - 100 exp)
- Mutatis Mutandis bonus (Lulu, Sparky, Jain - 100 exp ea.)
Total: 250 exp + bonuses

Rumours:
- Some sort of strange spider society controls the towns around Dwimmermount, growing ever stronger.
- I've seen zombies shrug off wounds that would kill the toughest man! They're unstoppable!
- The rats gnawing on the flesh and bones of the dead are growing to enormous size
- The Bishop of Galth was attacked a few weeks ago! Those present say there was a sound like a great bell and his assailants were sent fleeing while shrieking praises to Eris and the Dead God!
- That group of demon hunters the Fated King pardoned? They went up Mt Death Frost. Some say to kill the Necromancer Overlord... others say it is to join him.
- There are farmers out there who survive in spite of the Dead. I know the Rodbroks, at least, fortified their farm before the hordes closed in. I've no idea how they fare now, of course.
- The yellow-clawed monsters can stop a man's heart cold with a single touch!

Death Toll and Injuries:
- None! Except for a particularly bedraggled cat.

[[]]

Exp Totals:
Dominic / Sir Stabbington Shanks, Level 6 Fighter: 48793 (Level up at 64000)
Oli / Lulu Spiderbite, Daughter of Lord Gorga, Level 5 Barbarian: 27538 (Level up at 32000)
Kyle / Jain Doe, Level 5 Dwarf: 17791 (Level up at 35200)
*DING!* +1d10 HP! +Lorebond!
Fraser / Jumarak2, Level 4 Muscle Wizard: 13257 (Level up at 18000)
Oliver R / Wolfgang Brown Grylls, Level 2 Muscle Wizard: 3337 (Level up at 4500)
Tom / Sparky, Level 1 Magic User: 1945 (Level up at 2250)
Daniel / Nash, Level 1 Fighter: 455 (Level up at 2000)
Absent or Retired:
Charles / Zan, Spermling of Zea, Level 3 Cleric: 4169 (Level up at 7000)
Sarah / Mana, Level 4 Specialist (Thief): 13447 (Level up at 24000)
Jim / Jim's Fighter, Level 1 Fighter: 241 (Level up at 2000)
Louis / Louis' Next Character, Level 1 ???: 2062 (Level up at ???)
Oliver R / Osar, Level 2 Specialist (Dabbler): 661 (Level up at 3000)

Charlie / Le Chaz III, Level 1 Cleric: 670 (Level up at 1750)
David / Theras, Level 5 Specialist (Assassin): 13422 (Level up at 24000)

Mariana / Joe Joe, Level 5 Halfling: 28949 (Level up at 32000)
Dana / Bingo Augustus, Level 5 Muscle Wizard: 19863 (Level up at 36000)
James / Quarion, Level 3 Elf (Gremling): 7947 (Level up at 12000)
Gary / Skirr Abderian, Level 1 Specialist (Thief): 416 (Level up at 1500)
Mariana / Aurora, Level 3 Cleric: 4018 (Level up at 7000)
Wai / Mogwi Stitch-Up, Level 2 Specialist: 2715 (Level up at 3000)
Sam / Lucados Orbrus, Level 2 Fighter: 3000 (Level up at 4000)
Clay / Carthas, Level 1 Fighter: 371 (Level up at 2000)
John / West, Level 1 Cleric: 521 (Level up at 1750)
Hayley / Bob, Level 2 Dwarf: 2999 (Level up at 4400)
Niall / Roht, Level 1 Muscle Wizard: 722 (Level up at 2250)
??? / Unnamed Cleric of the Garden God, Level 1 Cleric: 0 (Level up at 1750)
Florent / Sir Arthur, Level 1 Fighter: 186 (Level up at 2000)
Jamie / Alden, Level 1 Magic-User: 186 (Level up at 2250)
Ben / Thant, Level 1 Cleric: 186 (Level up at 1750)
Mike / Arran Folynn, Level 1 Specialist (Rogue): 186 (Level up at 1500)
Alex / Arhnin, Level 1 Elf (Hollowback Ylfen): 1518 (Level up at 3000)
Daniel / Davrak, Level 1 Magic User: 976 (Level up at 2250)
Nuno / Temperion, Level 1 Magic User: 742 (Level up at 2250)
Leo / Leo, Level 4 Cleric: 11102 (Level up at 14000)
Liisa / Peggy Pigrider, Level 5 Dwarf: 19420 (Level up at 35200)
-- Mr Pig, Level 1 Porcine.
Aron / Alphonse the Gentleman Barbarian, Level 1 Barbarian: 1184 (Level up at 2000)
Nimrod / U, Level 2 Specialist (Monk): 2250 (Level up at 3000)
Renzo / (Renzo's next character), Level 2 ???: 3462 (Level up at ???)
Clay / Svalborg, Level 2 Goblin: 2204 (Level up at 4000)
-- Tzani Spillios, Level 0 Scholar
Thomas / Tobias, Level 2 Cleric: 2204 (Level up at 3500)
Josh / Larry, Level 1 Elf (Galumfy Dotard): 383 (Level up at 3000)
Will / Calen, Level 1 Halfling: 1582 (Level up at 2000)
Davide / Golden Junk, Level 1 Elf (Misergeist): 1971 (Level up at 3000)
Pedro / Dexter, Level 1 Necromancer: 1460 (Level up at 2250)
Mark / Marley, Level 2 Specialist: 2850 (Level up at 3000)
Rita / Arwen, Level 1 Elf (Sloomit Waghorn): 643 (Level up at 3000)
Sophia / Ceres, Level 1 Elf (Hollowback Ylfen): 1487 (Level up at 3000)
Alex / Tick, Level 1 Goblin: 731 (Level up at 2000)
Oliver / Pip, Level 1 Halfling: 731 (Level up at 2000)
Ej / Matilda, Level 2 Specialist: 1839 (Level up at 3000)
Sev / Brad the Stabbinator, Level 1 Fighter: 1871 (Level up at 2000)
Harry / Reg, Level 1 Dwarf: 150 (Level up at 2200)
Mike / Lootle Halfstack, Level 1 Specialist: 715 (Level up at 1500)
Aaron / Maura, Level 1 Halfling: 1637 (Level up at 2000)
Matt / Sheik, Level 1 Barbarian: 767 (Level up at 2000)
Shaun / Nagash, Level 1 Necromancer: 817 (Level up at 2250)
rhhjdghjdshgjbleeeh / Elric, Level 1 Cleric: 817 (Level up at 1750)
Michael / Mist Urmun, Level 4 Magic User: 12881 (Level up at 18000)
Pawel / Devein, Level 1 Dwarf: 1160 (Level up at 2200)
Marco / Sauron, Level 1 Necromancer: 1530 (Level up at 2250)
Tom / NWA Chuck Langley, Level 1 Cleric: 951 (Level up at 1750)
Ros / Rhea, Level 1 Elf (Capriped): 850 (Level up at 3000)
John / Level 1 Magic-User: 1500 (Level up at 2000)
Chris / Crocell, Level 4 Halfling: 12318 (Level up at 16000)
-- Belial, Level 1 Fighter: 1047 (Level up at 2000)
Michael / Mist Urmun, Level 4 Magic User: 9129 (Level up at 18000)
Renzo / Gastani, Level 2 Barbarian: 3000 (Level up at 4000)
Chris2 / Gadling, Level 3 Specialist (Assassin): 4738 (Level up at 6000)
Joanna / Artemis, Level 2 Specialist (Healer): 2250 (Level up at 3000)
George / Magnus, Level 1 Cleric: 1342 (Level up at 1750)
Lisa / Bella, Level 1 Magic User: 1951 (Level up at 2250)
Jacob / Wizard Khalifa, Level 1 Muscle Wizard: 430 (Level up at 2250)
Marius' Totally-Not-Necromancer, Level 3 Necromancer: 5111 (Level up at 9000)
Nadav / Frog, Level 1 Fighter: 732 (Level up at 2000)
Charlie / Losh, Level 1 Elf (Habberjock): 309 (Level up at 3000)
Jack / Uldric, Level 1 Magic User: 409 (Level up at 2250)
Kate / Khaleesi, Level 1 Muscle Wizard: 37 (Level up at 2250)
Emmi / Lyrel, Level 2 Necromancer: 2891 (Level up at 4500)
--- Schmidt, Level 0 Human

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