Date: 8 September 1626
Zenith: The Dead God
Moon Phase: Waning Crescent
Moon Face: Dragon Face (Tidelocked)
Events:
--- Heavenly Speculation
- We return (with... half a laptop screen...) to the party looking over the edge of the massive sinkhole where Fortress-City Fate used to be. They're all aboard Masvani's walking boat which plods along on many skeleton legs, deciding their next course of action.
- There is some discussion on the merits of returning Mars to the heavens. Back in the Christmas Special, retired character Hidra removed Mars from a magical orrery, precipitating the current space elf attacks and subsequent Red Elf refugee crisis. Maybe replacing Mars would make them go back?
- There is some discussion on the merits of returning Mars to the heavens. Back in the Christmas Special, retired character Hidra removed Mars from a magical orrery, precipitating the current space elf attacks and subsequent Red Elf refugee crisis. Maybe replacing Mars would make them go back?
- A discussion for another time, perhaps.
- In the mean time it is decided that we're off on a nautical expedition!
--- Down By the River
- Names are mooted for the big sinkhole. Charybdis. The Maelstrom. The Massive Hole. No matter the name, there's one big issue - the current on either side will drag any ship down!
- Thus they walk the boat a bit further along until they get to a cliff low enough to jump down.
- Heavy clouds rumbling with intracloud lightning rest softly overhead, but there's no rain. The wind blows from the south-east, billowing the sails of the skeleton-legged ship as it leaps ungracefully from the shore and plops down into the water!
- Mother Flotsam spies a church on the islet at the mouth of the river, and the boat paddles against the flow (some speculation - is it still "downstream" if you're going against the current?) to go check it out.
--- Priest of a Shattered Church
- They arrive to find the church in pieces. Most of the nave has crumbled into the sea, leaving just the transept perched on the edge of the cliff. There's a priest sitting on the remnants up there, fishing into the submerged rubble below, and he's just caught a horrible gribbly thing which he seems very happy about!
- They hail him and chat. He says there's a ton of treasure down there, and up in the church for that matter. This whets everyone's appetites for loot, of course!
- Benito orders his butler to dive in and look around. He finds a Ghost Bomb shaped like a sea mine!
- Benito orders his butler to dive in and look around. He finds a Ghost Bomb shaped like a sea mine!
- The others decide to root around too and find various loot in the form of candle stands, engraved plates, and shiny knick-knacks.
- The priest is somewhat offended but nevertheless throws down a rope ladder to allow the party to climb up. He is adamant that no arms and armour are allowed inside the church, so anyone who wants to stay in armour (like, say Masvani) aren't allowed in.
- He's also a racist so doesn't want Goblinda and her (very trendy) Goblins to enter either.
--- Tricksy Hobbitses
- The older ladies (Mothers Flotsam and Swan) are allowed up because they seem harmless.
- Benito in his childlike guise climbs up and, when helped up over the edge by the priest, attempts to Dominate! It works! This releases his hold on his butler, of course, who gleefully jumps overboard to escape and... is sucked away by the current. Alas, Butler Dave, we knew you all too briefly.
- The priest, whose name is Father Clement, is swiftly renamed Priest Dave.
- Mother Flotsam, meanwhile, has had a look around. There's an altar where the top surface has been shifted aside to reveal stairs going down, and she pulls aside a curtain to discover a fire around which more bedrolls than one priest would need are arrayed. Something's up!
- There's a shout from above and several arrows sing towards her! There are people up in the rafters, and indeed the rafters themselves are crisscrossed with boards to make it easier to get around up there!
- Mother Flotsam uses her backstory power to find a helpful stranger and... dear lord... a talking Moray Eel is here! It yells encouragement.
--- Battle Above
- The jig is well and truly up. The archers above leap nimbly across their boards, staying out of sight, as various characters shimmy up the rope ladder and into combat.
- Mother Flotsam throws her taxidermied cat up there with its prepared Razor Spiral spell and creates a slicing area of AoE razorblades! This flushes the archers out of cover, and into the line of sight of Benito and Masvani who've been aiming just for this reason! Bullets ping and ricochet!
- Mother Flotsam throws her taxidermied cat up there with its prepared Razor Spiral spell and creates a slicing area of AoE razorblades! This flushes the archers out of cover, and into the line of sight of Benito and Masvani who've been aiming just for this reason! Bullets ping and ricochet!
- "Priest Dave" aka Father Clement reveals to Benito that he's really a serial killer called Clement the Slasher and the priest thing was all a ruse. He runs over to a massed pile of pews and shimmies up the hidden ladder to attack his former friends.
- One of the archers kills the cat, but the razor spiral continues.
- Mother Swan pulls Mother Flotsam back out of the line of fire in an act of old lady solidarity. Flotsam whips a stone from her sling up at the archers and corks his arm!
- The first of the archers falls, splatting to the stone floor of the church.
--- Goblin Nonsense
- Goblinda finally makes it up to the church, slowed by her Goblin crew's insistence on beatboxing their way up. They form a tower of goblins and wobble towards the archers. Clement slashes the hamstrings of one of his former fellows before Goblinda pokes him off the battlements with her paddle. The man falls and is impaled on a candle stand.
- Soon there is only one archer remaining, who tries to plead with Clement before a one-two punch of Clement's daggers and Goblinda's wobbling paddle sends him plummeting below where he crunches back-first onto the open altar.
--- Mysteries Below
- Mother Flotsam's backup taxidermied cat finds itself rapidly ensouled to become her new familiar. She's always got a backup, you see.
- She questions Angus the "Scottish" Moray Eel on what's going on here, and he tells her that these bandits have been catching sea creatures and throwing them into the sepulchre below to create and/or feed some sort of creature.
- They throw Angus back into the sea where he can... oh no! The current! He's swiftly dragged back towards the giant hole. Maybe he'll meet Butler Dave on the way?
--- Finishing Up
- While deciding whether they go see what the horrible thing is in the crypt, they loot the church. They find such cool stuff as a book on Pirate Law, a pouch of Blinding Beans, a glass sword, and a figurine of a sausage dog that extends a looooong way when activated.
- While deciding whether they go see what the horrible thing is in the crypt, they loot the church. They find such cool stuff as a book on Pirate Law, a pouch of Blinding Beans, a glass sword, and a figurine of a sausage dog that extends a looooong way when activated.
- Mother Swan creates Mother Swan's Big Soup, an intentional rival to Mother Flotsam's soup of a similar name. It contains Devil-Carp, Brine Pike, Lamprey, Chewing Bark and Blood and it would taste AWFUL if not for the presence of Benito and his Halfling cooking skills. As it stands, it's tasty and gives everyone +1 to their Dexterity, possibly because they're leaping away from the soup.
Total: 9000 exp
Enemies Defeated:
- 4 bowmen (40 exp)
Total: 40 exp
Treasures Looted:
- 190 obols-worth of miscellaneous valuables (190 exp)
- Ghost Bomb harms living but heals dead
- Ghost Bomb harms living but heals dead
- Book on pirate laws and customs (50 exp)
- Pouch of Blinding Beans blinds someone as long as the beans are on their eyelids
- Figurine of Endless Dog, when activated, becomes an endless sausage dog useful for finding your way back from places, plus its cute.
- Glass Sword deals exploding damage, but shatters on a fumble.
Total: 240 exp
OOC:
- Carter the Chronicler and Paymaster (200 exp/lvl)
- Zoe the Directionman (100 exp/lvl)
- Zoe the Directionman (100 exp/lvl)
- Kitty the Vanguard (100 exp/lvl)
- Charles the Artist (100 exp/lvl)
- George the Chef (100 exp/lvl)
Exp Totals:
- Carter / Masvani-I-Manavi, Level 6 Necromancer: 45635 (Level up at 72000)
- Charles / Benito Brazil, Level 6 Halfling: 40782 (Level up at 64000)
- Kitty / Mother Flotsam, Level 5 Magic-User: 33515 (Level up at 36000)
- Zoë / Goblinda, Level 5 Goblin: 18518 (Level up at 32000)
- George / Mother Swan, Level 2 Magic-User: 3756 (Level up at 4500)
*LEVEL UP! +1d4 HP! +1 to Saves! +1 Mana! +Free Spell! + Backstory!
*LEVEL UP! +1d4 HP! +1 to Saves! +1 Mana! +Free Spell! + Backstory!

















