Showing posts with label Mould Cathedral. Show all posts
Showing posts with label Mould Cathedral. Show all posts

Monday, 10 July 2017

Session 143 - Let's Split Up, Gang!

Man, a whole lot happened this session due to a forcible dual session situation!
Always split the party. It is known.
One group went under the cathedral and found the secret research lair of a Necromancer.
The other group went into the forest and found the not-so-secret zombie lair of another Necromancer.

And TWO SESSIONS REMAIN before Henry disappears on us. He is now DRIVEN to complete the summoning fetch quest before he leaves! Godspeed.

Check out Tom's latest edition of the Moondin Trumpet attached, and enjoy these art attacks!


Tom depicts the brave Hacker's Halberdiers marching to their mutual deaths






- Charles doodles the session's major incidents and locations


- Tom draws the big ol' frog statue!


​- And James Ratman discovers the violence inherent in the system!




Session 143 - Let's Split Up, Gang!
Campaign Date:
Thursday, 4 July, 1660
Moon Phase: Waning Gibbous
Zodiac: Gemini

New Characters:
- Hacker's Halberdiers, a ragtag group of Extras led by one Chuck Leratt. Ex-colporteurs, all.

New Backstory:
- Carrie has a horrifying secret - she's been crafting jewellery from the aborted foetuses of Moondin's prostitutes... then selling it on to Necromancers as macabre thematic jewllery. (Once per session, force a morale check by telling the table a new horrifying anecdote about something that actually happened to you)
Enemies Defeated:- 10 animated skeletons (100 exp)
- 2 big big animated skeletons (150 exp)
- Mrs Fasburg, Necromancer (75 exp)
- Some floor-zombies (20 exp)
- Mr Zombiemaster (100 exp)
Total: 445 exp

Treasure and Equipment:
- 1sp, 3cp (2 exp)
- Wooden jester mask
- Strange hollow metal object, vaguely gunlike
- 30gp, 250sp, 2500cp in a 1000sp-worth copper chest (3000 exp)
Total: 3002 exp

Exploration:- First party to meet the Frog Idol (200 exp)
- First party to reach the Zombie Master's Casa del Cadaver (200 exp)- Travelled 30 miles or so (100 exp)
- Explored 4 unexplored rooms (80 exp)
Total: 580 exp

Events:
- A message is received from Fate! A letter to Rake written by none other than fan favourite Guido! It's a conditional acceptance of Rake's new role as steward (50 exp)
- Given a choice of quests, the party picks... both!? (50 exp)
---Team Moonminster
- Waking up inside Moonminster, Rake has mysteriously vanished because Tom's decided to play as Hacker's Halberdiers tonight. (50 exp)
- It's a small group remaining in Moonminster, and POWERLAD has the bright idea to boost torch duration via oiled-up grave linen. Tinker time! Maybe it'll work! (50 exp)
- The uncharacteristically small team descends to the third level again... reaching the blood fountain. POWERLAD tastes it, expecting deleterious magical effects... but it's just blood. (50 exp)
- To the right, spooky blue light quavers from the cracks around a spooky door. Like that bit in ghost busters that fucked me up as a kid. (50 exp)
- Carrie investigates the door, but oh what's that? A left turn reveals a copper chest! The others are distracted! (50 exp)
- POWERLAD gets it open with Carrie's lockpicks. Lots of coins arranged in a bullseye pattern. Zena pokes it with a stick and CRIKEY! A COIN SNEK! (50 exp)
- Zena wrassles it and kicks it back against the wall, where it bursts into component coins. They begin reforming as soon as they lose cohesion. (50 exp)
- Carrie abandons the scary door (things move past the light occasionally, there's chanting) and grabs the snake! It works! (50 exp)
- The snake grabs back, hauling Carrie away. Zena strikes through at an angle, splintering a limb into multiple coins, while POWERLAD crits with his armour-busting dual hammers! (50 exp)
- The snake loses cohesion, Carrie is dropped, and it seems to be struggling to stick back together after that one! (50 exp)
- POWERLAD strikes forth once more... but the snake is ready and manages to damage the hammers. Dismay! (50 exp)
- Carrie manages to wrestle it and slams the majority of its body into the chest. Score! Unfortunately, wormlike, the severed snake wrings her neck! (50 exp)
- Zena stabs the snek a bunch, and POWERLAD finishes it off with damaged hammers! (50 exp)
- The coins clatter to the ground... and don't disappear! Phew! Loadsa money! (50 exp)
- With that threat dealt with, the chest gets dumped near the stairs up via a Take-Mass-Mass glyph. (50 exp)
- The glowing door is re-examined... and pulled open! Within, a proper Morticia Addams-style Necromancer in the midst of some DARK RITUAL! (50 exp)
- Zena calls out, and the Necromancer sends her skeletal minions to kill those who defile the family crypt! (50 exp)
- Zena's prepared... SCATTERSHOT! Saviour of all! Unfortunately skeletons resist non-smashy damage so they're not super affected. The Necromancer dives behind some of them and seems ok. (50 exp)
- A one-two combo of POWERLAD's Web and Carrie's Turn Undead force the skeletons to try to flee while also immobile. Zena tosses in a torch and closes the door. FWOOM! (50 exp)
- Somewhere, far off, a member of Hacker's Halberdiers says "Smoking... kills" to the confusion of his colleagues. (50 exp)
- After an appropriate amount of time, they reopen the door. Looks like the skeletons are all dead! At the end of the room, the Necromancer is frazzled but alive. (50 exp)
- Carrie rushes in to save her... but SURPRISE! Two big bone golem-types were stationed on either side of the door! (50 exp)
- She dodge-rolls between them while POWERLAD hits the Necromancer with a crossbow bolt to disrupt her casting! It works! Vindictive ghosts really hurt her. (50 exp)
- Zena and POWERLAD make short work of the big golem things. The fire really did a number on them. (50 exp)
- The Necromancer is bleeding out and pleads for her life. In a moment of compassion, Carrie first aids her and gets only half the potential ADAM. (50 exp)
- After a quick chat, it seems that she's been experimenting down here to push the boundaries of Necromancy! Down here she's far enough from the surface that hopefully nothing too bad will happen if something goes wrong. (50 exp)
- She tells the group about the pentagram-shaped corridors to the south, all with experimental traps to deter the increasingly active mould people, and that nobody should touch her treasure chest. (50 exp)
- "Ha ha treasure chest? Huh interesting no we didn't see it" etc (50 exp)
- Zena brings the Necromancer the corpses of the mould people as a peace offering and skeleton components. How nice! (50 exp)
- She gives them a gnarly key to open the door to the trap corridors, in case they want to check it out. They do! A flaming skull floats above a magical containment circle. Impressed, they sloooowly back out and close the door. (50 exp)
- They ask the Necromancer about the mould people. She reckons there's a whole network down here, full of mould. Doesn't know much else though because she rarely leaves her work. (50 exp)
- Also there's definitely a way into Moldus Vane's main lair if you follow the south wall to the bit with gigantic mushrooms growing through all the houses. Can't miss it! (50 exp)
- With that, the group hustle the rune-lightened chest up the stairs and out. Mercifully, the horde of mould people aren't outside any more. (50 exp)
- They head out to the safe zone, and on the way meet up with some uninfested escapees. After initial confusion over the party's strange helmets, they join forces and escape together. (50 exp)
--- Team Swamp
- Blue Jon is dead set on this Baba Yaga resurrection quest, and tells Castirake his plans. Castigate grants Blue Jon a letter saying that he's an ally of the Necromancers and not to be harmed. (50 exp)
- Hacker's Halberdiers, Rake's newly raised militia unit, is sent with Blue Jon! They are a motley band of colporteurs led by a shifty Ratman in a not-great disguise. (50 exp)
- They head off into the forest, following the instructions Blue Jon was given by the Oracle. Bizarrely enough, nothing randomly encounters them on the way. The only thing of note - a fallen wooden jester mask. (50 exp)
- Chuck Leratt grasps this clearly mystical object... and in a mirror of the blood drinking scene, this clearly spooky magic item turns out to just be a spooky non-magic item. Maybe... (50 exp)
- Leratt puts it on (a perfect disguise!) and strange tinkling laughter comes from the trees. Something rustles past in the trees above. (50 exp)
- Nevertheless they reach the area the Oracle spoke of. A grungy village, a smoking hill framing it, and nearby a big statue of a frog! (50 exp)
- They go straight to the frog statue as they were told. It's made of the same smooth white stone as the Alabaster Oracle, and when Blue Jon mentions her the whole statue animates! (50 exp)
- It has a big long slow voice and will talk bullshit for hours if you let it. I immediately enjoy playing this statue a lot. He talks for a while about a fly. (50 exp)
- Blue Jon explains his quest to unite the artifacts of Baba Yaga. The frog explains the items needed, her Pestle, Mortar and Broom, have been inconveniently spread out across the forest. (50 exp)
- He also opens his mouth to reveal that he contains Baba Yaga's heart. Bring all the items to him, and she could be resurrected! She kept the tentacle down in times long past, if she was brought back she could do it again. (50 exp)
- Blue Jon and Hacker's Halberdiers set off to find the Pestle, which the frog says is buried in the Zombie Island that floats in a lake to the south. Other components are the Mortar, used as a boat by "nixies", and the Broom which rests in the Heart of Thorns. (50 exp)
- On their way, they find a strange hollowed-out metal tube that looks a bit like a real-life-modern gun. Very strange. (50 exp)
- They reach the lake, and indeed there is a floating island made up of zombies, floating wood, and various detritus. Stranger still, there's a hut on top! (50 exp)
- Blue Jon's familiar is sent over to scout and knocks on the door. A strange, gaunt man opens the door and lets the familiar in. Odd. (50 exp)
- The Halberdiers begin swimming over to the island... and discover there are zombies underwater!!! (50 exp)
- It's fantasy fucking vietnam in here. Halberdiers are being dragged under the water left and right! Chuck Leratt desperately scrabbles for the zombie island shore! (50 exp)
- Seeing all this going down, Blue Jon lights a joint. Then he casts fly and stutter-glitches his way over the water. When he's near the hut, he casts Locate Object on the Pestle. It's inside the island itself! (50 exp)
- Chuck Leratt, the last surviving member of Hacker's Halberdiers, is pulled underwater to his death. Hacker's Halberdiers are dead. (50 exp)
- Blue Jon barely notices, and flies down to the shack door. He knocks, and the gaunt man with a skull-and-spine staff opens it. A zombie silently reaches up behind Blue Jon to grab him... but luckily it's seen in time! (50 exp)
- Blue Jon drifts upwards and out of reach and tries to talk to the man, using Castigate's letter as proof of his purpose. The man takes it and keeps it, then fires an Ectenic Blast out of his staff and throws Blue Jon into the sky! Blue Jon's blasting off again! (50 exp)
- He lands a while later and trudges, alone, towards Moondin. Eventually he reaches the city walls and meets up with Castirake, and they ride back towards the lake. (50 exp)
- A brief encounter with a Cunning Man stalls them when they end up back at Moondin. Wearily, they turn back around and try again. This time it works! (50 exp)
- Rather than risk swimming, Blue Jon lashes together a raft from wood and rope. Castigate casts Protection from Undead on the raft, and they use it to get across to the floating island. (50 exp)
- Castigate discovers that he's gotten stronger! He can now augment Rake's strength! (50 exp)
- They approach the shack again. The gaunt man opens the door again, and is surprised to see Castigate. He calls himself Mr Zombiemaster, and warns that if he's attacked he'll split the island into pieces and kill them both! (50 exp)
- Floor zombies grapple Rake, but they both fail. Strength Augment On! Castigate helps break the both of them free! (50 exp)
- Blue Jon is in worse shape, the zombies manage to wrestle him down to the ground! No worries, he's high. With a shout he summons the illusory black dragon! (50 exp)
- Somewhere, somehow, POWERLAD grumbles about intellectual property theft (50 exp)
- The dragon starts tearing the shack to pieces, and Mr Zombiemaster slams the door and runs inside. Rake pursues, but is stalled by grasping zombie hands! (50 exp)
- Castigate tells him to stop for a second, and casts Subjugate Dead! The zombies let Rake go, and he smashes in through the front door. (50 exp)
- The shack is empty... and an ominous hole in the floor seems to be the obvious escape route of Mr Zombiemaster. We end on this dramatic cliffhanger.
Total: 3350 exp

Misc:
- Absolutely Disgusting bonus (50 exp)
- Aggressive Negotiations 
bonus (50 exp)
- Antagonist Antagoniser bonus (50 exp)
- Balls to the Wall bonus (50 exp)
- Best of Intentions bonus (50 exp)
- Breach and Clear bonus (50 exp)
- Brutal Kill bonus (50 exp)
- Classic Charles bonus (50 exp)
- Dramatic Battle bonus (50 exp)
- Enmity Inciter bonus (50 exp)
- Fame bonus (50 exp)
- High as Fuck bonus (50 exp)
- I Immediately Regret This Decision bonus (50 exp)
- Kill It With Fire bonus (50 exp)
- Leave a Man Behind bonus (50 exp)
- Ludicrous Gore bonus (50 exp)
- Politico bonus (50 exp)
- Pundemonium bonus (50 exp)
- Split the Party bonus (50 exp)
- Spoopy bonus (50 exp)
- Tactical Fighting bonus (50 exp)
- Tomb Raider bonus (50 exp)
- What Could Possibly Go Wrong bonus (50 exp)
- WWE bonus (50 exp)
Total: 1200 exp

Party Roles and Individual Exp:
- Remembrancer (Charles / Zena - 100 exp)
- Caller (Kitty / POWERLAD - 100 exp)
- Treasurer (Tom / Rake - 100 exp)
- Quartermaster (
Henry / Blue Jon - 100 exp)
- Guard (
Tom / Rake - 100 exp)
- Tracker (Henry / Blue Jon - 100 exp)
- Art Attack bonus (Charles, Tom - 100 exp ea.)
- Artapalooza bonus (Charles - 100 exp)
- Attacco d'Arte bonus (Tom - 100 exp)
- Fiction Fanatic bonus (Tom - 100 exp)
- Snackbringer bonus (Charles - 100 exp ea.)

Death Toll and Injuries:
- Hacker's Halberdiers, pulled underwater one by one as they attempted to swim across a zombie-infested swamp
Exp Totals:
- Tom / Rake Hacker, Level 5 Fighter: 26964 (Level up at 32000)
- Henry / 
Blue Jon Goujon, Level 5 Magic-User: 25972 (Level up at 36000)
- Kitty / POWERLAD!, Level 5 Muscle Wizard: 25201 (Level up at 36000)
- Charles / Zena, Level 5 Fighter: 21636 (Level up at 32000)
- Andy / Carrie Meleste, Level 4 Cleric: 11768 (Level up at 14000)
- James / Raaf van Held, Level 4 Fighter: 11407 (Level up at 16000)Tom / Hacker's Halberdiers, Level 1 Extras
*DECEASED*

Absent or Retired:
- Fraser / Nix Neckbiter, Level 5 Barbarian: 28366 (Level up at 32000)
- Ollie / Ollie's next character: +300 exp
- Ollie / Andromeda Spiderbite, 
Level 4 Muscle Wizard: 17372 (Level up at 18000)
Will / Cecil Fulbright, Level 5 Cleric (Termaxian): 15063 (Level up at 28000)
- Tom / Insanity Mammoth, Level 3 Barbarian: 5192 (Level up at 8000)
- James / William Fox-Shitt, Level 3 Cleric (Zeanist): 4571 (Level up at 7000)

Tuesday, 4 July 2017

Session 142 - Dungeons and Dragons

Hey so this session contained both a DUNGEON and a DRAGON!
Session 142. We did it. Close the game, we won.
(Not really)
Also the dragon was imaginary so maybe doesn't count.

A non-classic split party situation today, as most of the party braved a perilous march into mould-held territory and Blue Jon met his most hated nemesis yet... the head librarian.
But also, Blue Jon discovered a classic fetch quest situation! Hurrah!

Inline images 1
- Tom depicts Rake slaying a dragon!

Inline images 2
- Tom also grants us insight into the local press release

Inline images 7Inline images 5Inline images 4Inline images 3Inline images 6
- Charles doodles session events mid-remembrancy!

Session 142 - Dungeons and Dragons
Campaign Date:
Sunday, 29 June, 1660
Moon Phase: Waxing Gibbous
Zodiac: Gemini

New Backstory:
- Zena's demon-hunting days in the wilderness drew the demon's attentions. They were obsessed with hunting her down... and Zena knew fear. (Run away as fast as possible from an enemy that's attacking you to force it to switch targets)- POWERLAD ran away from home when his powers first began to manifest and had a whole origin story adventure that will appear in Issue 111 of the POWERLAD comic book. After several thrilling moral lessons, he returned to his worried and loving family. (+1 Wisdom)
- Carrie's lateral move from torturer to dominatrix ensured that she was adored by her "clients". Those under her employ hold her in similar regard. (Henchmen standing next to you are immune to morale)

Enemies Defeated:- An imaginary dragon 0 exp)
- A horde of mould junkies (100 exp)
- The rude librarian... conceptually one-upped (10 exp)
- 3 mould junkies (30 exp)
- 1 mould Cleric (75 exp)
Total: 215 exp

Treasure and Equipment:
- Grave goods (120 exp)
- A sandwich
Total: 120 exp

Exploration:
- 2 groups of randoms encountered (100 exp)
- First party to visit the Alabaster Oracle (100 exp)

- First party in a while to enter the second level of Moonminster Cathedral (200 exp)
- First party to enter the third level of Moonminster Cathedral (300 exp)
- Alternate entry to the third level of Moonminster Cathedral found (300 exp)
- 5 dungeons rooms explored (100 exp)
- 1 secret door discovered (50 exp)
- 1 group of wandering monsters encountered (50 exp)
Total: 1200 exp

Events:
- We open mostly on people getting on with getting to grips with the town. (50 exp)
- Blue Jon, meanwhile, heads to find whatever passes for a library here in Moondin. As luck would have it... the library is near the arena, but more or less unscathed. (50 exp)
- He enters and meets the surprisingly characterful head librarian. He inquires about a book on "The Heart of Thorns", paying through the nose for a library card but getting the book for a week (50 exp)
- Bookspeak, once again, turns out to be almost OP when combined with the book system. Blue Jon discovers the Heart of Thorns' nature, location, origin, and that the location is suitable for 4-8 players between levels 2-5. How knowledgable! (50 exp)
- Meanwhile Rake seeks to abuse-but-not-abuse-too-much his new station as Steward of Moondin, and heads to the stables. (50 exp)
- As he enters, the shifty overweight stablemaster hurriedly hides the alterket she was just getting ready. Rake studiously pretends to have missed it. (50 exp)
- His horse of choice? The strangely named Pippi's Saudi's Mighty Lady. He buys some armour for her in the hopes of forestalling the group's track record with horses. (50 exp)
- Nix and Carrie head to the red light district. Carrie carries her newly purchased self-flagellating silver holy symbol. (50 exp)
- A scheme is enacted and a press conference is called. POWERLAD stands ready to summon an imaginary dragon. Rake smokes a joint to counteract the illusion. Blue Jon gets his familiar ready to give Rake orders. (50 exp)
- Castigate acts as a megaphone for Rake's voice as he begins an empowering speech... and behind him the enormous black dragon emerges, roaring! (50 exp)
- Rake can't see it and is slow to react (because he's high) but the familiar gives him instructions! He leaps onto his horse and turns to face the great beast! (50 exp)
- His timing is a bit off because he's high and can't see it, but nobody's going to notice that in all the fear and excitement! With a great flourish, Rake rides along the dragon's belly with the Castigate Axe, "killing" the great beast. (50 exp)
- As it disappears, Blue Jon blasts some magic missiles at the ground in an attempt to make it look like there was a real ghost dragon here. (50 exp)
- Rake addresses the crowd, now even more impressed with Rake and his abilities. What a hero! (50 exp)
- We also discover that Castigate has gained more power - now killing someone with him sucks their soul into the axe, allowing Castigate to use it as Last Breath. (50 exp)
- Oil, hay and gunpowder is purchased while the party discusses next steps at great length. Quell Moonminster? Eliminate the Heart of Thorns? Embezzle treasury money? (50 exp)
- Rake calls a vote - Moonminster it is! Anti-mould prep begins. POWERLAD puts together a strange invention - a diving helmet-style mask with emergency air supply. Neat! (50 exp)
- In case it doesn't work, the traditional anti-mould masks are also prepped ready to go. (50 exp)
- Blue Jon does some initial scouting by sending his familiar into the cathedral in mould rat form. Things seem mouldy in there, surprise surprise. Trapdoors under the god's altars are noted. (50 exp)
- Everyone is ready to go except for Blue Jon, who's going to the library to find out some stuff about the Heart of Thorns. The librarian is a dick and Blue Jon hates him. (50 exp)
- After extorting money out of Blue Jon for a library card and various fees, the librarian lets him borrow the book. Bookspeak is utilised to find out a bunch of stuff, much of it useful. (50 exp)
- Not knowing where Blue Jon is (he's arguing with the librarian again), the rest set off towards Moonminster. (50 exp)
- Blue Jon goes back to the library with some guards in an attempt to strongarm the librarian. Everyone in the library is looking at Blue Jon with annoyance and reflected embarrassment. He has a strop and vindictively steals the librarian's lunch. (50 exp)
- Meanwhile everyone else has reached the cathedral! They approach the breach in the wall, only to discover that there are a bunch of mould people there trying to repair it and telling the party to stay away! (50 exp)
- Rake and Carrie investigate the graveyard, hoping that the mausoleums have some convenient secret dungeon access, while Raaf sticks around to chat to the mouldmen. (50 exp)
- Blue Jon, finally at least somewhat satisfied with his bookspeaking, decides to catch up with the party. But he's waylaid! The alabaster oracle, strange marble automaton, runs into him and declares that entering Moonminster will mean his DOOOOOMM!!! (50 exp)
- She tells him to meet her in the hill-caves in the forest... she knows a way to fight the tentacle and bind it forevermore. (50 exp)
- He's totally spooked by her prophesy and decides to seek her out! Cool beans! (50 exp)
- The Fasburg mausoleum is investigated... Rake and Carrie try to breach it and make a lot of noise! Mould folk begin swarming from their houses towards the interlopers! The other party members quickly join Rake. (50 exp)
- The entrance to the graveyard is Webbed to slow the horde down, and POWERLAD manages to get the lock open with joke-turned-artifact jerky lockpick. (50 exp)
- They pile into the mausoleum, hoping it's got room for everyone. The door is blocked from the inside, and the team descend... (50 exp)
- Blue Jon gets a horse and rides out into the forest! I sure hope no random encounters get him! (50 exp)
- As luck would have it, they don't! He reaches the series of low hills rising from boggy marsh that the Oracle lives amongst with her strange cult. (50 exp)
- She says she can read the future, and amongst her acolytes are both mouldy and non-mouldy people. How strange! (50 exp)
- Apparently she knows of an ancient witch killed by heroes long past whose rituals kept the tentacle down. She is Baba Yaga, and might be resummoned if her Pestle, Mortar and Broom can be found. (50 exp)
- She knows not where these items can be found... but her statue-husband to the north knows. Blue Jon agrees to this quest, and sets off back to his favourite haunt - the library! (50 exp)
- Over in the mausoleum, various things are found. Paris catacombs-esque bone piles. Nice sarcophagi for grandparents. That sort of thing. (50 exp)
- Castigate recommends looting everything. The Necromancers are running out of essentials like bone powder! They'd have ripped this whole graveyard up already if the mould people weren't an issue! (50 exp)
- Grandparent sarcophagi are discovered to have grave goods. Yoink! (50 exp)
- Grandiose sarcophagi for the main husband and wife are inspected... the wife's contains stairs! Secret entrance! (50 exp)
- The stairs go down some way, turning back on level 2 and finally coming out in the depths of dungeon level 3. ooOOOoOoo. (50 exp)
- At the bottom, a pretty rad blood fountain. Also, voices are heard! Some mould people come round the corner, see the party, and run back the other way! (50 exp)
- The party give chase, Nix and Rake in the lead. A voice intones "flee!" and Nix is overcome with a compulsion to run away! Turns out there's a mould Cleric in the group! (50 exp)
- No problem for Rake, who cleaves through a couple of mould men and nearly murders the Cleric too in one swing. Their spirits are sucked into Castigate's soul gem. (50 exp)
- Zena strikes in with a polearm, and POWERLAD finishes off the Cleric with a mighty two-fisted head crush attack. Enemy down! (50 exp)
- With the third floor shortcut found and some dudes murdered, the excursion is deemed a success. The party go back up to the mausoleum and close the sarcophagus behind them. Time to nap! (50 exp)
- Blue Jon has reached the library and advances on his most hated foe - the head librarian. Much banter ensues as he tries to get books on Shub-Niggurath and Baba Yaga. (50 exp)
- Next time... a choice of quests! What will the party do?! (50 exp)
Total: 2400 exp

Misc:
- Absolutely Disgusting bonus (50 exp)
- Aggressive Negotiations 
bonus (50 exp)
- Balls to the Wall bonus (50 exp)
- Bookworm bonus (50 exp)
- Breach and Clear bonus (50 exp)
- Brutal Kill bonus (50 exp)
- Dramatic Battle bonus (50 exp)
- Dramatic Escape bonus (50 exp)
- Enmity Inciter bonus (50 exp)
- Fame bonus (50 exp)
- Leave a Man Behind bonus (50 exp)
- Long Deliberation bonus (50 exp)
- Politico bonus (50 exp)
- Pundemonium bonus (50 exp)
- Split the Party bonus (50 exp)
- Spoopy bonus (50 exp)
- Tomb Raider bonus (50 exp)
Total: 850 exp

Party Roles and Individual Exp:
- Remembrancer (Charles / Zena - 100 exp)
- Caller (Tom / Rake - 100 exp)
- Mapper (Fraser / Nix - 100 exp)
- Treasurer (Tom / Rake - 100 exp)
- Quartermaster (
Henry / Blue Jon - 100 exp)
- Guard (Kitty / POWERLAD
 - 100 exp)
- Tracker (Henry / Blue Jon - 100 exp)
- Art Attack bonus (Charles, Tom - 100 exp ea.)
- Artapalooza bonus (Charles - 100 exp)
- Attacco d'Arte bonus (Tom - 100 exp)
- Fiction Fanatic bonus (Tom - 100 exp)
- Snackbringer bonus (Kitty, Fraser - 100 exp ea.)

Death Toll and Injuries:
- None!
Exp Totals:
- Fraser / 
Nix Neckbiter, Level 5 Barbarian: 28366 (Level up at 32000)
- Tom / Rake Hacker, Level 5 Fighter: 24934 (Level up at 32000)
- Henry / 
Blue Jon Goujon, Level 5 Magic-User: 24242 (Level up at 36000)
- Kitty / POWERLAD!, Level 5 Muscle Wizard: 23671 (Level up at 36000)
- Charles / Zena, Level 5 Fighter: 19906 (Level up at 32000)
- Andy / Carrie Meleste, Level 4 Specialist: 10338 (Level up at 12000)
- James / Raaf van Held, Level 4 Fighter: 9977 (Level up at 16000)

Absent or Retired:
- Ollie / Ollie's next character: +300 exp
- Ollie / Andromeda Spiderbite, 
Level 4 Muscle Wizard: 17372 (Level up at 18000)
Will / Cecil Fulbright, Level 5 Cleric (Termaxian): 15063 (Level up at 28000)
- Tom / Insanity Mammoth, Level 3 Barbarian: 5192 (Level up at 8000)
- James / William Fox-Shitt, Level 3 Cleric (Zeanist): 4571 (Level up at 7000)

Friday, 16 June 2017

Session 140 - Are We The Goodies?

Man that was a hell of a session.
Who knew that you'd turn all heroic at the first opportunity?

We've got Moondin getting back under control, Nix possibly becoming the head of a whole new cult, and best of all Rake has become the Steward of Moondin!
Meanwhile off in the wilds, Andromeda no doubt plots her next move.

This has been late enough already (expect Henry's session's recap soon) so I'd better fire it off, but god damn was that one long highlight of a session.

I'm off again next Tuesday so we'll return to regular programming on the 27th, I'm pretty sure Henry's running another session though? Anyway, not my problem ha ha ha.
On with the really really long recap!



Inline images 1
- Tom draws Blue Jon in all his glory

Inline images 2
- Charles depicts Rake's discovery that Castigate lives!

Inline images 3
- Ollie gives us a legitimately lovely landscape showing Lulu's last glance back at Fortress Deathfrost



Session 140 - Are We The Goodies?
Campaign Date:
Thursday, 19 June, 1660
Moon Phase: Waxing Crescent
Zodiac: Taurus

New Characters:
- Carrie Meleste, Cleric, too nice to be a torturer so became a doctor for the prostitutes of Moondin.

New Backstory:
- Blue John's life was changed forever when his military unit was attacked by mould people from the swamp! He was the only survivor, it scarred him forever. (+1 to reaction rolls with subterranean beings)

Enemies Defeated:- A whole lot of mould junkies, killed cinematically (100 exp)
- Servants of the Ghost Dragon, persuaded to follow (50 exp)
Total: 150 exp

Treasure and Equipment:
- Castigate Pox's Living Axe and Armour
- A whole lot of gunpowder, given to the Whores
Total: 0 exp

Exploration:
- Travelled around 18 miles (60 exp)
- 2 random encounters (100 exp)
Total: 460 exp

Events:
- Rake awakens! He's on a hospital bed in the barracks. By his bedside is new character Carrie Meleste, who he ignores as he springs up and runs to find someone of authority. (50 exp)
- A guard tells Rake that the arena is under control, guards are assisting with the rescue of anyone still trapped, Sergeant Lupus is the man to speak to there. (50 exp)
- Rake runs outside and he sees Blue Jon eating an icecream with evident delight. "I need to get to the Stadium!" he cries! (50 exp)
- Blue Jon snaps his fingers not once, but TWICE! Rake is ENLARGED and FLYING! It's Super-Rake! Yes that's right, Blue Jon got the most balla spell in the game on level-up. (50 exp)
- From the skies, Rake can see much. Most troubling - the mould men have begun pouring from Moonminster, the centre of the town is in anarchy, and there are gunshots from the red light district. (50 exp)
- Carrie heads for the red light zone, she finds it barricaded with prostitutes with guns on the rooftops. Recognising their doctor, the whores let Carrie in and tell her what's going on. (50 exp)
- Main goal - defend themselves from the looters in the anarchy zone of the city centre. Other issues - some dude infested a bunch of prostitutes with Mould recently and they've had to be quarantined. (50 exp)
- A well-endowed statue is used to bar the main barricade. This is important enough to be written down. (50 exp)
- Rake lands near the shattered Arena, the whole south wall's been blown open. He uses Fly+Enlarge to lift a huge rock off of a grateful survivor buried under the rubble. Proper hero shit. (50 exp)
- Rake flies down to a guard who seems in charge... it's Sergeant Lupus! On hearing that there's shit going down at Moonminster, he sends off some men to help out. Rake sticks around to rescue people and help with the lifting. (50 exp)
- The non-Rake non-Carrie contingent have decided to Do Something about the mould zone. They head to check the place out. Seems that the guards and necromancers don't trust each other but have locked down the main road. (50 exp)
- Seeing the haze of mould drifting through the mould zone streets, the party inform Necromancers and Guards of the Take-Light-Earth masks. Only the Necromancers seem willing to use them. (50 exp)
- This is fine because Undead are the perfect uninfestable anti-Mould troops. Hurrah! The party join them going house by house, slaughtering junkies where they lie tripping out. (50 exp)
- Rake flies towards the mould zone with a huge rock! Holding it aloft he gives a rousing speech to the uncertain Guard forces, then flies over to Moonminster and chucks the boulder through the cathedral wall! (50 exp)
- Carrie asks where she might find a stockpile of oil - in the anarchy zone unfortunately. (50 exp)
- Rake flies over the anarchy zone towards the red light district. Warning shots from the roofs make him fly in slowly with hands raised. They're not trusting of men right now and Rake makes a bad impression. (50 exp)
- Zena, POWERLAD and the rest are helping to invade the mould zone. Pervasive but thin clouds of spores everywhere, thankfully absorbed by the masks. (50 exp)
- Skeletons are the perfect anti-mould troops, they can't get high or infested. There is very little resistance since it's basically just junkies getting high. The junkies are slaughtered, house by house and room by room. (50 exp)
- Rake tries to persuade the hookers to help quell the anarchy zone. They tell him to fuck off before they shoot him. He flies off, disappointed. (50 exp)
- Rake's Fly is about to wear off, so he zooms over to the rubble of the Arena to get Castigate Pox's rad axe. He holds it aloft... and hears a voice in his mind. (50 exp)
- "Ah! Rake Hacker! I had hoped it would be you who would wield me!" (50 exp)
- It's the big man himself, soul ensconced within the axe! Each piece of his hollow armour, each inscribed with some strange symbols, fly through the air and attach to Rake. Power armour! (50 exp)
- Castigate says that he's still weak, will need some time to get his power back. If Rake lets him, he'd be very grateful to be worn around while trying to get his city back under control. (50 exp)
- As of now it's no-encumbrance power armour, a magic greataxe that can cast Necromancer spells, and Castigate's voice in Rake's ear. (50 exp)
- He runs, assisted by the armour, towards the mould zone. Meanwhile in the mould zone, Team Kill-Mould is chatting with a Necromancer and discover people think a giant dragon destroyed the stadium! "Oh shit yea". (50 exp)
- They head in towards the rock-broken breach of the cathedral with Necromancer support, killing as they go. (50 exp)
- Looks fucked up inside Moonminster. Spores gust from within. Piles of bodies grown together against the walls and the floor. Lots of blood as the rock took out a bunch of them. Rake catches up and they enter. (50 exp)
- Torches on, spores sparkling and crackling around the flame, entering the spore-haze. Each person's mask constantly pulling the spores in and surrounding each person with a strange halo. (50 exp)
- Meanwhile Nix is heading over to the red light district, via the anarchy zone at the city centre. She witnesses some looters, Necromancer security team running in to deal with it. (50 exp)
- She keeps going, eventually reaching the main barricade. Hookers with guns peer down from above. She is questioned, but Carrie hears her voice and comes out to support her. (50 exp)
- Nix is allowed in, and together they approach the woman who's loosely in charge here - Ophelia. Attempt to persuade her to get the whores to stage a "Duvan Coup" and seize control of the city. (50 exp)
- She's reticent to help, but she does know where a big gunpowder cache can be found. Nix and Carrie basically want to give them the gunpowder in exchange for eventual influence. Three hookers decide to join the raid into the anarchy zone. Lock and load! (50 exp)
- Back at the cathedral, the team are exploring. No real threats just yet, it seems. Blue Jon scans for the nearest staircase. They go in that direction,try to open a door... and it's blocked from the other side simply by weight of mould-bodies! (50 exp)
- Some attempts at setting fire to the lot of them are made... to no avail. More fire is needed! And the moist mould doesn't burn easily. The team bug out to get more flammables. (50 exp)
- Over in the anarchy zone, Nix, Carrie and their three companions are quickly quietly carefully heading towards the gunpowder magazine. In their way... a burning effigy of a dragon! Surrounded by weirdo cultists! (50 exp)
- They declare themselves Servants of the Ghost Dragon and try to convert them! Praise the ghost dragon! (50 exp)
- They reply that the ghost dragon is totes bullshit and anger the cultists! They are attacked! To my surprise and amusement, one of the hookers was holding her gun the wrong way round and shoots herself in the heart! (50 exp)
- Her sister falls to the ground next to her, weeping and wailing. The cultists have noticed Nix's basilisk now though... and Nix persuades them that it is a child of the ghost dragon. (50 exp)
- The cultists totally join Nix's CULT OF THE NEW DRAGON! Good stuff! (50 exp)
- The inflated group continues, finding some guards fighting with some anarchists. Carrie tells the guards she'll tell their mothers. "My mum's dead!". She'll tell a Necromancer to tell their mothers. "Fuck!". Next level shit. (50 exp)
- They reach the gunpowder store and loot a bunch of barrels of gunpowder. They bring them back to the red light district to great admiration. The hookers trust Nix now! (50 exp)
- Team Mould-Killer leave the cathedral and head away, soon coming to the distrusting factions of Necromancers and Guards gathered at the edge of the mould zone. (50 exp)
- Striding forth, Rake/Castigate lets forth a rallying cry! Castigate lives on... in Rake! The perfect expression of unity between Necromancer and Guard! Together we are stronger! Unite under the banner of... CASTIRAKE PACKER! (50 exp)
- Rake enacts emergency measures until such time as the city is back under control, and liberally applies debatably meaningful titles to his friends. (50 exp)
- Downtime ensues! But first... Rake faces a grilling from the media. They're not totally sold on Rake's on-the-spot answers, but when I rolled up his competition's answers earlier it turns out they sucked waaaaay more. Rake wins! (50 exp)
- NOW Downtime ensues! Blue Jon researches his sick new spell - Sculpt Familiar. POWERLAD learned Fly! Rake donates a bunch of money to the Arena rebuild efforts.
- Everyone basically spends liberally on charity and booze, with a promise from the DM that things won't get too fucked up in the meantime. Great fun! (50 exp)
- Rake (and Castigate) are recognised as the Steward of Moondin by the populace, and this knowledge is known far and wide! Score! Also the Arena is to have a statue astride the gate like the colossus. (50 exp)
- Carrie donates money to "Whores for Cause", a charity supporting Moondin's red light district. Anything she buys in this city is 10% cheaper from now on! (50 exp)
- During the group's carousing, Carrie is set upon by thieves! But in what is becoming a remarkable habit, turns it around and gets the wannabe thieves to buy her a drink! (50 exp)
- Rake gets fucking sloshed and gets into trouble... luckily Castigate Pox has enough armour control to help him stagger home. What a bro. Also - "Does Castigate only drink spirits?" ho ho ho (50 exp)
- Zena philanthropises, finds out some information. Is there a way to cure the Mould? Meta-answer: "None that I know of". Going to need some Grade A Bullshit to pull that off! (50 exp)
- Raaf heads into the Anarchy Zone to lay down the martial law with a strong contingent. RISEN, the terrorist group agitating for the destruction of all Necromancers, quieten down. (50 exp)
- Blue Jon philanthrophises, asks around about what the source of the mould is. The Heart of Thorns, south through the woods, towards the lair of the Green Dragon. (50 exp)
- POWERLAD philanthrophises and is known by name in this place. People greet him on the street, he's a minor celebrity. (50 exp)
- We finish off with some more media grilling for Rake because I really enjoyed putting Tom on the spot. He eventually learns to pivot to meaningless platitudes like a good politician. (50 exp)
- In the end the upshot of the questions is that the Guard faction are totally into Rake, and the Necromancer faction is less trusting. Better than nothing!
- You know what? The day is totally saved! (50 exp)
- And that evening, beneath the cover of darkness, Zena gives a mysterious letter to a rider who rides off into the night... (50 exp)
Total: 2950 exp

Misc:
- AAAAAaaaaaaaaaaaaaaaa bonus (50 exp)
- Absolutely Disgusting 
bonus (50 exp)
- Aggressive Negotiations bonus (50 exp)
- Balls to the Wall bonus (50 exp)
- Best of Intentions bonus (50 exp)
- Child Murderer bonus (50 exp)
- Classic Charles bonus (50 exp)
- Diplomancy bonus (50 exp)
- Enmity Inciter bonus (50 exp)
- Fame bonus (50 exp)
- Hard Bargain bonus (50 exp)
- Heresy bonus (50 exp)
- Ludicrous Gore bonus (50 exp)
- Noblebright bonus (50 exp)
- Politico bonus (50 exp)
- Pundemonium bonus (50 exp)
- Schindler's bonus (50 exp)
- Split the Party bonus (50 exp)
- War Crime bonus (50 exp)
Total: 950 exp

Party Roles and Individual Exp:
- Remembrancer (Charles / Zena - 100 exp)
- Caller (Tom / Rake - 100 exp)
- Mapper (Fraser / Nix - 100 exp)
- Treasurer (Kitty / POWERLAD - 100 exp)
- Quartermaster (
Kitty / POWERLAD - 100 exp)
- Guard (
Henry / Blue Jon - 100 exp)
- Tracker (Henry / Blue Jon - 100 exp)
- Inspiring Speech bonus (Tom / Rake - 100 exp)
- Art Attack bonus (Charles, Tom, Ollie - 100 exp ea.)
- Attacco d'Arte bonus (Charles, Tom, Ollie - 100 exp ea.)
- Attacco di Panico dell'Arte bonus (Ollie - 100 exp)
- Homebringer bonus (Andy - 500 exp)
- Ludicrous Host bonus (Andy - 500 exp)
- Snackbringer bonus (Everyone! - 100 exp ea.)
- Carousing!
  - Rake: 1600 exp
  - Nix: 5600 exp
  - Carrie: 4800 exp
- Philanthropy!
  - Rake: 2400 exp
  - Nix: 1000 exp
  - Carrie: 1000 exp
  - Blue Jon: 3200 exp
  - Zena: 4000 exp
  - POWERLAD: 3200 exp

"Media" Questions:
What are your religious beliefs? "Moondin is open to people of all religions"
What is the right religion? "We must pull together in this hour of need"
You were meant to speak at the arena. Why weren't you there? Do you agree that this is suspicious? "I was betrayed by my friend, Andromeda Spiderbite. She poisoned me."
Who was the perpetrator? "Andromeda Spiderbite was behind it all"
Where has Moldus Vane gone? How will you hunt him down? Pivot pivot platitude pivot
What are your next steps? "Rebuild the Arena as a symbol of hope and to honour people"
How will you contain the mould people pouring from the cathedral? "With Justice!"
What are your views on Necromancy and the Duvan'Ku? "We owe them a great debt, they saved us from mould and dragons and disaster. Andromeda is a terrorist and will be stopped."
How will you ensure the North and South Towers remain defended? Raaf Hacker, head of the militia. I have many strong, capable men under my command, and of course the Duvan'Ku are here to help too.
Do you believe that all Termaxians are terrorists? There are Termaxians and fundamentalist Termaxians. Not all are bad
Then why are all terrorists Termaxians? My platform is that Moondin is open to all religions
What will you do to bring the whores to heel? I support the prostitutes and prostitution. We are all one people and must stand together now more than ever. Also weed is legal now.

Death Toll and Injuries:
- None!
Exp Totals:
- Fraser / 
Nix Neckbiter, Level 5 Barbarian: 26637 (Level up at 32000)
- Tom / Rake Hacker, Level 5 Fighter: 22905 (Level up at 32000)
- Henry / 
Blue Jon Goujon, Level 5 Magic-User: 22713 (Level up at 36000)
- Kitty / POWERLAD!, Level 5 Muscle Wizard: 21942 (Level up at 36000)*DING!* +1d4 HP! +1 level 3 spell/day! +1 level 1 spell/day! +free spell! +backstory!
- Charles / Zena, Level 5 Fighter: 17677 (Level up at 32000)*DING!* +1d8 HP! +1 to hit! +1 to crit/fumble! +backstory!- Andy / Carrie Meleste, Level 4 Specialist: 0 (Level up at 12000)*DING!* +1d6 HP! +2 skill points! +backstory!*DING!* +1d6 HP! +2 skill points! +backstory!
*DING!* +1d6 HP! +2 skill points! +backstory!
- James / Raaf van Held, Level 4 Fighter: 8548 (Level up at 16000)*DING!* +1d8 HP! +1 to hit! +1 to crit/fumble! +backstory!

Absent or Retired:
- Ollie / Ollie's next character: +300 exp
- Ollie / Andromeda Spiderbite, 
Level 4 Muscle Wizard: 17372 (Level up at 18000)
Will / Cecil Fulbright, Level 5 Cleric (Termaxian): 15063 (Level up at 28000)
- Tom / Insanity Mammoth, Level 3 Barbarian: 5192 (Level up at 8000)
- James / William Fox-Shitt, Level 3 Cleric (Zeanist): 4571 (Level up at 7000)

Wednesday, 15 April 2015

Session 42 - Least Stealthy Dungeoncrawl Ever

aside to chuck a stick into the demon pit and escape from a goat monster, our "heroes" ventured into a proper dungeon crawl beneath the mold-infested town of Moondin.
For once, things are getting slightly less mold-infested the further you get from the surface. What a relief!
Apparently necromancers and mold people are fighitng down here, oOOoOOooo. Lots of fire, explosions, and screaming followed. Not the stealthiest bunch, honestly.

Since I ran out of rumours, I rolled up a few more from my actually-updated rumour table for you guys. They are as follows:
- "The town of Caversdale just across the bridge from Gush is cut off from traders. In their suffering they will pay high prices for basic essentials."
- "A man in Woodsley says he met the Queen of the Elves and barely escaped with his life."
- "Their are hags in the swamps who can only be found by one who is lost. If you must walk that way, stick to the paths."

In case it isn't obvious, I'm not balancing anything to party size or level.
The main idea is that the deeper you go, the harder things get. It's more dangerous deeper down but far more lucrative!
Effectively you choose the difficulty setting based on how much you think you can handle. Apparently you guys can handle a lot. Of course, to get deeper you've got to explore and find the ways further down into the depths.

Oh, and when I said "you don't have to stop the mold" I meant it in terms of "it's your choice!" not "don't do it!".
Just an option, ya know.



Session 42 - Least Stealthy Dungeoncrawl Ever

Campaign date:
Saturday, July 29th 1549
Moon phase: Waxing Gibbous
Zodiac: Cancer

New Characters:
- Pip, a Halfling on a horse, Waxes his feet, hell of a good shot with a bow.
- Dexter, a chirurgeon who, conveniently, became a Necromancer.

Enemies defeated:
- A few mold people - sweet-talked into letting you leave (100 exp)
- A two-dimensional scuttling thing - fire-bombed, punched into three dimensions, slain. (75 exp)
- A battle between a Necromancer, 5 skeletons, and 4 mold men - all blown to smithereens by a mold bomb. (140 exp)
- 11 mold men investigating the explosion, webbed and harvested. (110 exp)
- A mold priest and 4 mold men - blown up by shrapnel grenade, finished by thrown hammer (65 exp)
Total: 490 exp

Treasure and Equipment:
- 3 barrels filled with 1000sp each (3000 exp)
- 1100cp (110 exp)
- Various trinkets worth 45sp (45 exp)
- 1 small barrel of gunpowder laced with orange mold.
- 9 short wicks
- 7 vials of Last Breath, collected from mold men
- A random book, to be rolled for next session.
- A Necromancer's spellbook, containing the spells Invisibility to Undead, Detect Animated Dead, Hold Undead.
Total: 3155 exp

Exploration:
- 18 miles of travel (60 exp)
- 10 dungeon rooms explored (200 exp)
- 2 wandering encounters (40 exp)
Total: 300 exp

Misc:
- Fled from the goat-beast of the great pit (50 exp)
- Entered the dungeons beneath Moonminster through the side door (50 exp)
- Investigated the strange,  2 dimensional cave. (50 exp)
- Found a bunch of mold bombs (50 exp)
- Blew up a battlefield (50 exp)
- Gained a "slave" (50 exp)
- Invented a shrapnel grenade (50 exp)
- Balls to the Wall bonus (50 exp)
- Breach and Clear bonus (50 exp)
- Brutal Kill bonus (50 exp)
- Infamy bonus (50 exp)
- Ludicrous Gore bonus (50 exp)
- Mad Inventor bonus (50 exp)
- WWE bonus (Punchfist - 50 exp)
- Why Did You Eat That bonus (Pip - 50 exp)
- I Know This Place bonus (Fungonius - 100 exp)
- Cartographer bonus (Mushroom Lover - 100 exp)
- Near Death Experience bonus (Pip, Balthizar - 100 exp ea.)
Total: 700 exp + bonus

Quests and Rumours:
- "If you hear laughter from the trees, hide and pray. Elf-shot kills in a single stroke"
- "You've seen those soldiers from Fate around? Don't trust them. They're really mercenaries who killed the real soldiers."
- "Travellers have been disappearing on the road between Woodsley and Pillartown. Beware of the leopard."
- "An enormous dragon roams the Drudge Wastes, tamed with arcane machinery by the goblins long ago."
- "The town of Caversdale just across the bridge from Gush is cut off from traders. In their suffering they will pay high prices for basic essentials."
- "A man in Woodsley says he met the Queen of the Elves and barely escaped with his life."
- "Their are hags in the swamps who can only be found by one who is lost. If you must walk that way, stick to the paths."

Death Toll and Injuries:
- None!

Exp Totals:
Renzo / Mushroom Lover, Level 4 Elf (Alpdrucke): 22689 (Level up at 24000)
Dominic / Fungonius, Level 4 Cleric: 9876 (Level up at 14000)
Clay / Punchfist Van Hit, Level 2 Muscle Wizard: 2502 (Level up at 4500)
*DING!* +1d4 HP! +1 Level 1 Spell/day!
Kyle / Balthizar the Name Unconfirmed Scottish Dwarf, Level 2 Dwarf: 2452 (Level up at 4400)
*DING!* +1d10 HP! +Beard length!
Sophia / Ceres, Level 1 Elf (Hollowback Ylfen): 1487 (Level up at 3000)
Alex / Tick, Level 1 Goblin: 731 (Level up at 2000)
Oliver / Pip, Level 1 Halfling: 731 (Level up at 2000)
Pedro / Dexter, Level 1 Necromancer: 581 (Level up at 2250)

[[]]

Absent or Retired:
Ej / Matilda, Level 2 Specialist: 1839 (Level up at 3000)
Sev / Brad the Stabbinator, Level 1 Fighter: 1871 (Level up at 2000)
Harry / Reg, Level 1 Dwarf: 150 (Level up at 2200)
Mariana / Aurora, Level 1 Cleric: 906 (Level up at 1750)
Mike / Lootle Halfstack, Level 1 Specialist: 715 (Level up at 1500)
Aaron / Maura, Level 1 Halfling: 1637 (Level up at 2000)
Matt / Sheik, Level 1 Barbarian: 767 (Level up at 2000)
Shaun / Nagash, Level 1 Necromancer: 817 (Level up at 2250)
rhhjdghjdshgjbleeeh / Elric, Level 1 Cleric: 817 (Level up at 1750)
Michael / Mist Urmun, Level 4 Magic User: 12881 (Level up at 18000)
Pawel / Devein, Level 1 Dwarf: 1160 (Level up at 2200)
Liisa / Peggy Pigrider, Level 4 Dwarf: 13395 (Level up at 17600)
-- Mr Burg, Level 1 Fighter: 655 (Level up at 2000)
Marco / Sauron, Level 1 Necromancer: 1530 (Level up at 2250)
Tom / NWA Chuck Langley, Level 1 Cleric: 951 (Level up at 1750)
Ros / Rhea, Level 1 Elf (Capriped): 850 (Level up at 3000)
John / Level 1 Magic-User: 1500 (Level up at 2000)
Dana / Bingo, Level 1 Muscle Wizard: 1461(Level up at 2250)
Chris / Crocell, Level 4 Halfling: 12318 (Level up at 16000)
-- Belial, Level 1 Fighter: 1047 (Level up at 2000)
Michael / Mist Urmun, Level 4 Magic User: 9129 (Level up at 18000)
Renzo / Gastani, Level 2 Barbarian: 3000 (Level up at 4000)
Chris2 / Gadling, Level 3 Specialist (Assassin): 4738 (Level up at 6000)
Joanna / Artemis, Level 2 Specialist (Healer): 2250 (Level up at 3000)
George / Magnus, Level 1 Cleric: 1342 (Level up at 1750)
Lisa / Bella, Level 1 Magic User: 1951 (Level up at 2250)
Jacob / Wizard Khalifa, Level 1 Muscle Wizard: 430 (Level up at 2250)
Marius' Totally-Not-Necromancer, Level 3 Necromancer: 5111 (Level up at 9000)
Nadav / Frog, Level 1 Fighter: 732 (Level up at 2000)
Charlie / Losh, Level 1 Elf (Habberjock): 309 (Level up at 3000)
Jack / Uldric, Level 1 Magic User: 409 (Level up at 2250)
Kate / Khaleesi, Level 1 Muscle Wizard: 37 (Level up at 2250)
Emmi / Lyrel, Level 2 Necromancer: 2891 (Level up at 4500)
--- Schmidt, Level 0 Human

Tuesday, 17 February 2015

Session 34 - Nothing but parasiiiiites

So we had a surprise player turn up last night! Welcome to Pawel who's playing a Dwarf with biceps the size of your thigh.
They managed to find the underground river entrance to Moldus Vane's bunker-dungeon by the end of the session, but not before Kronk fell prey to the horrid six-limbed leech creatures hanging out nearby.
To his credit, Kronk did manage to rip one of them in half before he bled out. Mist Urmun got covered in the gore downstream due to rune shenanigans.
Speaking of, Mist himself is slowly becoming a magic tattoo-covered rune mage... but with Kronk dead who's going to do his tats?
Mushroom Lover is barred from Woodsley nowadays after vomiting webs over everyone in the pub, so that's awkward.

I've been fiddling with rules oh no
I tried this out when I ran a game in Australia and it worked pretty well - your character gets a couple of skill points at first level based on their prior career.
This will be retroactive, naturally. So next time you're here you'll have two skill points to add to your character so long as you can justify your character using them in his old job. So if you used to be an Apothecary it'll likely be First Aid and if you were a Scholar it's probably Languages.
Another thing in a similar vein, I'm ditching Architecture (it never gets used) and replacing it with a limited Arcane skill that helps identify potions and lets non-wizards use scrolls. Thieves being able to use scrolls is a pretty standard thing in trad D&D, donchaknow.
Failure would mean misidentifying the item (cackle cackle) or the casting going Horribly Wrong.

Session 34 - Nothing but parasiiiiites
Campaign date:
Saturday, July 17th 1549
Moon phase: Waxing Crescent
Zodiac: Gemini

New characters:
- Devein the Dwarf, incredibly strong, apothecary training, appeared from nowhere!
- As-yet-unnamed Cleric, a mushroom farmer who found God during a bad trip.

Enemies defeated:
- Two pickpockets, webbed along with everyone in the tavern by Mushroom Lover (10 exp)
- Two horrible creatures with lamprey mouths and wriggly, grapply bodies. (500 exp)
- One grey ooze, destroyed in fiery holocaust of webs and oil (50 exp)

Treasure and Equipment:
- Six pieces of carefully placed jewelled items (2000 exp)

Exploration:
- Travelled 12 miles (20 exp)
- Explored 4 dungeon rooms (80 exp)
- 1 Wandering Monster rolled (20 exp)
- Found the entrance to Moldus Vane's hideaway (200 exp)

Misc:
- Resisted pickpocketing attempt (50 exp)
- Inventive use of runes (tattoos, water repellant) (Mist Urmun - 50 exp)
- Brought food to the ascetic monks (50 exp)
- Crushed the creatures' eggs and all the baby leech things within (50 exp)
- ML named his returning hammer "Did You Hear It Coming". (Mushroom Lover - 50 exp)
- Noblebright bonus (50 exp)
- Dramatic battle bonus (50 exp)
- Ludicrous gore bonus (50 exp)
- Cartographer bonus (Mist Urmun - 100 exp)
- Death's Witness bonus (Witnesses - 100 exp ea.)
- Famous Last Words bonus: "I'm sorry Izma... I didn't pull the lever" (Kronk - 200 exp to next character)
- Noble Sacrifice bonus (Kronk - 1000 exp to next character)

Quests and Rumours:
- None heard

Death Toll and Injuries:
- Kronk, pulled underwater by horrible leech-mouthed creature and torn to shreds.

Exp Totals:
Renzo / Mushroom Lover, Level 4 Elf (Alpdrucke): 16749 (Level up at 24000)
Dominic / Level 1 Cleric: 1213 (Level up at 1750)
Michael / Mist Urmun, Level 4 Magic User: 12881 (Level up at 18000)
Pawel / Devein, Level 1 Dwarf: 1160 (Level up at 2200)


[[]]

Absent or Retired:
(Mushroom Lover's Retainer)
-- Carl Sberg, Level 1 Fighter: 655 (Level up at 2000)
Liisa / Peggy Pigrider, Level 4 Dwarf: 13395 (Level up at 17600)
-- Mr Burg, Level 1 Fighter: 655 (Level up at 2000)
Marco / Sauron, Level 1 Necromancer: 1530 (Level up at 2250)
Tom / NWA Chuck Langley, Level 1 Cleric: 951 (Level up at 1750)
Ros / Rhea, Level 1 Elf (Capriped): 850 (Level up at 3000)
John / Level 1 Magic-User: 1500 (Level up at 2000)
Dana / Bingo, Level 1 Muscle Wizard: 1461(Level up at 2250)
Chris / Crocell, Level 4 Halfling: 12318 (Level up at 16000)
-- Belial, Level 1 Fighter: 1047 (Level up at 2000)
Michael / Mist Urmun, Level 4 Magic User: 9129 (Level up at 18000)
Renzo / Gastani, Level 2 Barbarian: 3000 (Level up at 4000)
Chris2 / Gadling, Level 3 Specialist (Assassin): 4738 (Level up at 6000)
Joanna / Artemis, Level 2 Specialist (Healer): 2250 (Level up at 3000)
George / Magnus, Level 1 Cleric: 1342 (Level up at 1750)
Lisa / Bella, Level 1 Magic User: 1951 (Level up at 2250)
Jacob / Wizard Khalifa, Level 1 Muscle Wizard: 430 (Level up at 2250)
Marius' Totally-Not-Necromancer, Level 3 Necromancer: 5111 (Level up at 9000)
Nadav / Frog, Level 1 Fighter: 732 (Level up at 2000)
Charlie / Losh, Level 1 Elf (Habberjock): 309 (Level up at 3000)
Jack / Uldric, Level 1 Magic User: 409 (Level up at 2250)
Kate / Khaleesi, Level 1 Muscle Wizard: 37 (Level up at 2250)
Emmi / Lyrel, Level 2 Necromancer: 2891 (Level up at 4500)
--- Schmidt, Level 0 Human

Tuesday, 10 February 2015

Session 33 - Lichen Up

In an attempt to get to the bottom of the mold, the group attempted to get to the bottom of the dungeon beneath the cathedral.
They didn't find Moldus Vane down there yet but at least they found another way in so it's easier next time!
They even found the treasure I kind of put in there as a throwaway because I didn't think anyone would find it. Good work guys! Kronk's levelled up as a result, so enjoy your extra HP and smashing ability.

The consequences of your carousing will be felt next time, perhaps.

Session 33 - Lichen Up
Campaign date:
Saturday, July 16th 1549
Moon phase: Waxing Crescent
Zodiac: Gemini

Enemies defeated:
- Three mold priests (75 exp)
- Two mold men (20 exp)

Treasure and Equipment:
- A large emerald claimed from a tree's roots (4000 exp)
- Scimitar glows gold, ever more strongly as it kills
- High quality super shiny glaive
- Some orange monk robes so you can dress up as mold priests.

Exploration:
- First party to enter Moondin Minster (100 exp)
- First party to enter level 2 of Moondin Minster (200 exp)
- Alternate dungeon entry found (100 exp)
- 12 dungeon rooms explored (120 exp)

Misc:
- Entered Moondin, discovered that Moldus Vane, the town's leader, is fearful of assassination and lives underground. (50 exp)
- Discussed the state of things with the surprisingly cordial mold men in the cathedral. (50 exp)
- Witnessed the mold people's orgasmic pleasure at converting the uninitiated (50 exp)
- Met a bunch of ascetic monks meditating in their own little cells, none of them particularly helpful or even aware of the the local mold issues. (50 exp)
- Witnessed a priest picking mold-scabs off a Filled Man and putting them on a paten. (50 exp)
- Party fame increased! (50 exp)
- Cartographer bonus (Mist Urmun - 100 exp)
- Near Death Experience bonus (Mist Urmun - 100 exp)
- Kronk caroused! (400 exp)
- Mushroom Lover caroused! (450 exp)
- Mist Urmun caroused! (600 exp)

Quests and Rumours:
- "Fortress City Fate is built over a deep and mysterious machine with roots going down into the bedrock."
- "Something's chewing up the Wall from both ends, when it reaches the Gate it will destroy it and kill us all!"
- "Moldus Vane rules Moondin from beneath, or so they say."

Death Toll and Injuries:
- None!

Exp Totals:
Renzo / Mushroom Lover, Level 4 Elf (Alpdrucke): 15539 (Level up at 24000)
Dominic / Kronk, Level 2 Barbarian: 2534 (Level up at 4000)
*DING!* +1d8 HP! +1 round of rage! +2 rolls on level up table!
Michael / Mist Urmun, Level 4 Magic User: 11571 (Level up at 18000)

[[]]

Absent or Retired:
(Mushroom Lover's Retainer)
-- Carl Sberg, Level 1 Fighter: 655 (Level up at 2000)
Liisa / Peggy Pigrider, Level 4 Dwarf: 13395 (Level up at 17600)
-- Mr Burg, Level 1 Fighter: 655 (Level up at 2000)
Marco / Sauron, Level 1 Necromancer: 1530 (Level up at 2250)
Tom / NWA Chuck Langley, Level 1 Cleric: 951 (Level up at 1750)
Ros / Rhea, Level 1 Elf (Capriped): 850 (Level up at 3000)
John / Level 1 Magic-User: 1500 (Level up at 2000)
Dana / Bingo, Level 1 Muscle Wizard: 1461(Level up at 2250)
Chris / Crocell, Level 4 Halfling: 12318 (Level up at 16000)
-- Belial, Level 1 Fighter: 1047 (Level up at 2000)
Michael / Mist Urmun, Level 4 Magic User: 9129 (Level up at 18000)
Renzo / Gastani, Level 2 Barbarian: 3000 (Level up at 4000)
Chris2 / Gadling, Level 3 Specialist (Assassin): 4738 (Level up at 6000)
Joanna / Artemis, Level 2 Specialist (Healer): 2250 (Level up at 3000)
George / Magnus, Level 1 Cleric: 1342 (Level up at 1750)
Lisa / Bella, Level 1 Magic User: 1951 (Level up at 2250)
Jacob / Wizard Khalifa, Level 1 Muscle Wizard: 430 (Level up at 2250)
Marius' Totally-Not-Necromancer, Level 3 Necromancer: 5111 (Level up at 9000)
Nadav / Frog, Level 1 Fighter: 732 (Level up at 2000)
Charlie / Losh, Level 1 Elf (Habberjock): 309 (Level up at 3000)
Jack / Uldric, Level 1 Magic User: 409 (Level up at 2250)
Kate / Khaleesi, Level 1 Muscle Wizard: 37 (Level up at 2250)
Emmi / Lyrel, Level 2 Necromancer: 2891 (Level up at 4500)
--- Schmidt, Level 0 Human