Welcome back!
We had a couple of new people today being John and Ros who are playing an Elf and a Goblin. Sorry if it was slow to start, it's been a while. I hope you enjoyed it!
We had a couple of new people today being John and Ros who are playing an Elf and a Goblin. Sorry if it was slow to start, it's been a while. I hope you enjoyed it!
For Ros - your elf species' florid description is as follows:
Capripeds: Unctuous epicurean blackguards who traffick with strange forces. In the high hills the Capripeds dance in the new moon's dark with godless things from elder aeons, for the shades can touch them not and the awfish nymphs of the unbegotten prime harm them not for they wrap themselves in webs of glamer.
Capripeds: Unctuous epicurean blackguards who traffick with strange forces. In the high hills the Capripeds dance in the new moon's dark with godless things from elder aeons, for the shades can touch them not and the awfish nymphs of the unbegotten prime harm them not for they wrap themselves in webs of glamer.
Because elves have a phases of the moon thing going, you get more powerful towards the new moon and less powerful around the full moon. Luckily next in-game week the moon is waning, so you'll be more powerful!
You guys went back to your delving today into the slightly-more-deadly-than- level-1 second level of Dwimmermount. I will warn you that Pillartown is unlikely to survive until the end of the month, your soldiers bought them a week but unfortunately your average army is no good at fighting something that doesn't have supply lines to cut or fortifications to besiege.
I'm fiddling with the rules for weapons since everyone has been picking up swords rather than the right-tool-for-the-right-job thing I was going for. Axes and flails are better, swords slightly easier to adjudicate. I'll put the lot here for future reference:
Swords: If you win initiative, roll damage twice and take the best.
Axes: Against leather armour or less, does double damage on evens.
Hammers: +1 against chain or better, notches plate armour on evens.
Flails: +2 against chain or better, ignores shields, notches plate armour on max damage. Optionally - do no damage but disarm with a strength check. On a miss roll under your AC or hit yourself.
Daggers: On hit you can grab hold and shank the shit out of people - auto-crit on every round you win a wrestling roll.
Oh and I forgot, but according to last week's notes you put out advertising for a guy with lockpicking, so you'll be able to hire the guy next session if you like!
Other than that, thanks again for coming, and see you next week!
Other than that, thanks again for coming, and see you next week!
Session 31 - Going deeper underground
Campaign date:
Saturday, July 9th 1549
Moon phase: Waning Gibbous
Zodiac: Gemini
Saturday, July 9th 1549
Moon phase: Waning Gibbous
Zodiac: Gemini
New characters:
- Rhea, a capriped (being a Summon-type Elf) and woodcutter who saw things unknowable in darkest forests one terrible night.
- Arnold the Goblin, looking for capital for his pig farm startup. Has a piglet called Tenderloin.
Enemies defeated:
- 1 poor, innocent, crudely made dwarf, shot in the back (5 exp)
- 1 Gelatinous Cube, poisoned and stabbed (100 exp)
- 8 Robo-skeletons mostly wiped out when one of them exploded (80 exp)
- 1 Gargoyle, a real dick who got "you shall not pass!"ed into his side of the room then stabbed from a distance when he wouldn't see reason (75 exp)
- 6 Neandergoblins, put to sleep then throats slit. Leader charmed and captured (?). Had treasure but we had to leave before I could tell you that! (60 exp)
Treasure and Equipment:
- A spellbook
- A brass machine, taken from within the ribcage of one of the skeletons (50 exp)
- A scroll of Magic Missile
- 300sp in old Roman coin (300 exp)
- Golden idol of a leering monkey worth 400sp (400 exp)
Exploration:
- 5 dungeon rooms explored (50 exp)
- First party to enter the second level of Dwimmermount (200 exp)
- 1 wandering monster encounter rolled (10 exp)
- Secret door (well, drawer) found (10 exp)
Misc:
- Assisted the Inclusions with their gelatinous problem (50 exp)
- Non-violently avoided a bunch of mutants (50 exp)
- Beheld the great abstract sculpture (50 exp)
- Stylish Kill bonus (Rhea - 50 exp)
- Stylish Kill bonus (Rhea - 50 exp)
- Why Did You Touch That bonus (Sauron - 50 exp)
- Near Death Experience bonus (Sauron - 100 exp)
- Cartographer bonus (Mushroom Lover - 100 exp)
Quests and Rumours:
- Every ten years, the people of Pembrooktonshire hold a grand festival and many great games. The festival is coming up soon!
- There has been a rash of impossible burglaries in Edge. Children are suspected due to the unprofessional way they steal the shiniest objects regardless of value.
- Both Edge and Dwarrow lay claim to the riches of Dwimmermount. Tension is mounting, for some say that the Red Doors are open once more.
- Strange lights have been seen on the peak of Dwimmermount. Some say the Dark Dwarves have found a way to return.
- Pillartown is under attack, it's unlikely they'll survive beyond the end of the month.
- All who pay the baroque and convoluted taxes of Fate are entitled to resurrection in the event of unnatural death.
- Every ten years, the people of Pembrooktonshire hold a grand festival and many great games. The festival is coming up soon!
- There has been a rash of impossible burglaries in Edge. Children are suspected due to the unprofessional way they steal the shiniest objects regardless of value.
- Both Edge and Dwarrow lay claim to the riches of Dwimmermount. Tension is mounting, for some say that the Red Doors are open once more.
- Strange lights have been seen on the peak of Dwimmermount. Some say the Dark Dwarves have found a way to return.
- Pillartown is under attack, it's unlikely they'll survive beyond the end of the month.
- All who pay the baroque and convoluted taxes of Fate are entitled to resurrection in the event of unnatural death.
Death Toll and Injuries:
- None! Although Sauron came close.
Exp Totals:
Liisa / Peggy Pigrider, Level 4 Dwarf: 12903 (Level up at 17,600)
Liisa / Peggy Pigrider, Level 4 Dwarf: 12903 (Level up at 17,600)
-- Mr Burg, Level 1 Fighter: 655 (Level up at 2000)
Renzo / Mushroom Lover, Level 4 Elf (Alpdrucke): 12955 (Level up at 24000)
-- Carl Sberg, Level 1 Fighter: 655 (Level up at 2000)
Marco / Sauron, Level 1 Necromancer: 1038 (Level up at 2250)
Ros / Rhea, Level 1 Elf (Capriped): 358 (Level up at 3000)
John / Arnold, Level 1 Goblin: 358 (Level up at 2000)
[[]]
Recovering:
Tom / Olaf Tenderloin, Level 2 Dwarf: 2737 (Level up at 4400) ETA: 18 weeks
Tom / Olaf Tenderloin, Level 2 Dwarf: 2737 (Level up at 4400) ETA: 18 weeks
Dana / Bingo, Level 1 Muscle Wizard: 1461(Level up at 2250)
Chris / Crocell, Level 4 Halfling: 12318 (Level up at 16000)
-- Belial, Level 1 Fighter: 1047 (Level up at 2000)
Michael / Mist Urmun, Level 4 Magic User: 9129 (Level up at 18000)
Renzo / Gastani, Level 2 Barbarian: 3000 (Level up at 4000)
Chris2 / Gadling, Level 3 Specialist (Assassin): 4738 (Level up at 6000)
Joanna / Artemis, Level 2 Specialist (Healer): 2250 (Level up at 3000)
George / Magnus, Level 1 Cleric: 1342 (Level up at 1750)
Lisa / Bella, Level 1 Magic User: 1951 (Level up at 2250)
Jacob / Wizard Khalifa, Level 1 Muscle Wizard: 430 (Level up at 2250)
Marius' Totally-Not-Necromancer, Level 3 Necromancer: 5111 (Level up at 9000)
Nadav / Frog, Level 1 Fighter: 732 (Level up at 2000)
Charlie / Losh, Level 1 Elf (Habberjock): 309 (Level up at 3000)
Jack / Uldric, Level 1 Magic User: 409 (Level up at 2250)
Tom / Eli, Level 1 Cleric: 409 (Level up at 1750)
Kate / Khaleesi, Level 1 Muscle Wizard: 37 (Level up at 2250)
Emmi / Lyrel, Level 2 Necromancer: 2891 (Level up at 4500)
--- Schmidt, Level 0 Human