Wednesday, 30 September 2015

Session 64 - Horsing Around / Redonkadonkey / And we said Neigh, we are but Men

Good work everyone! You're cop killers now. It's always been a bit moral-grey-area in this game but I think you've finally tipped over into being the monsters in other people's stories. This hasn't happened before so I'm interested to see where you take it!

On numbers, even the overflow game needs an overflow game at this point, so if you're thinking of inviting friends maybe hold off for a few weeks!
Alternatively if somebody wants to try running a game, your time is now!

I've been out all night eating too much food so I'm too full for email-based witty banter right now. See you next time!
Session 64 - Horsing Around / Redonkadonkey / And we said Neigh, we are but Men

Campaign Date:
Monday, 16 October, 1549
Moon Phase: Waxing Crescent
Zodiac: Virgo
Patron God: Oberon

New Characters:
- Mana, a Specialist mysteriously similar to the recently deceased Alice. Former pawnbroker, decked out in the fanciest clothes.
- Jumarak, a Muscle Wizard mysteriously similar to the recently deceased Jumarak. Former Shingler, armed with roof tiles.

Enemies Defeated:- 12 guards and their guard captain, slain or forced to flee (350 exp)
Total: 350 exp
Treasure and Equipment:
- Some dude's head, removed from where it was sewn onto a horse's neck
- 2463sp from foot lockers in bedroom and looted from guard (2463 exp)
- Emblem of a mercenary company from the continent
- Suit of pikeman's armour (as chain)
- A matchlock arquebus with supply of powder and shot
- A sword
- 2 daggers
- Several wheellock arquebuses
- Key #65
Total: 2463 exp
Exploration:
- Explored the coach house's 6 rooms (120 exp)
Total: 120 exp
Events:
- Party considers options as dawn breaks across a rainy morning, decide to explore rest of manor after resting. Sleeping in the manor ill-advised, coach house presents safer option. (50 exp)
- Inside coach house - coach, stable stalls, dead man crushed by dead horse, standing horse with man's head. Mana loots head. (50 exp)
- Party drag corpses outside, chop off heads and legs just in case. (50 exp)
- Coach house explored, coach driver's belongings found and stuffed into pockets, party get some rest. (50 exp)
- Party awoken at noon by horrified shouts, clomping boots. Outside, armoured guards with guns have found dismembered corpses, wagon full of loot still tethered to donkey. (50 exp)
- Zea exits coach house by front doors to explain, guard yells at him to get on the ground and tells a runner to run for help. Stabbington exits side door to and is also held at gunpoint and disarmed. (50 exp)
- Tension snaps when John Doe drops handful of coins from ceiling, gun goes off in guard's hands and drops Zea. Aurora opens fire from upper floor and nails a guard, sending his gun flying. Stabbington snaps guard in face and steals his gun, Muscle Wizard nails knocks a guard into the loot cart with a flung roof tile (50 exp)
- All the gunfire startles the loot-donkey who starts galloping away past the coach house with guard in cart, rest of party begins firing on guards from upper floors. Aurora's bow basically explodes into splinters, hurting her and Mana. Stabbington shoots guard, goes for weapons on floor while guard flees inside manor. (50 exp)
- Zea heals himself, he and Jumarak jump onto the back of the loot cart as it rushes past. John Doe grapple-hooks on too and begins reeling himself in, Aurora owl-hoots her donkey over and Mogwi jumps on its back and rides after cart. (50 exp)
- Jumarak keeps guard in cart occupied while Zea leaps flashily onto loot-donkey's back and slows it down, begins taking it back to coach house. John Doe skids around on back limbs. Mogwi canters back too. Crowd of onlookers and guards spotted at end of long driveway. (50 exp)
- Most of party begin debating how to get out of estate, Zea grabs fallen gun and goes to finish off guy who ran inside, sees more guards than expected talking to chandelier girl and backs out (50 exp)
- Party continues debating, fire in upper window is noticed by Quarion's acute elf senses. Small contingent of Zea, Mogwi and Quarion investigate. (50 exp)
- Main party reach decision, treasure and most of party will be loaded into back of fancy carriage, others will dress in guard armour and try to get through blockade, Aurora will Command their captain to let carriage through. (50 exp)
- Contingent gets upstairs, finds open doors, man in room filled with burning stuff waving out window. Quarion casts Faerie Fire to reveal the silhouette of a guard. The guard attacks, badly, and the contingent backs out. (50 exp)
- Main group reach gates with carriage and donkeys. Party challenged by guard captain, answer to wrong name and generally bungle things. Aurora commands guard captain to "GO!" and he sets off at a run towards the manor, his troops suspect witchcraft and open fire on carriage. (50 exp)
- Battle is joined, crowd begins to scatter. Guards' worst fears confirmed when the monstrous John Doe swings in with a sword that burns with demonic flame. (50 exp)
- Contingent arrives to join attack, Jumarak punches a hole in reality and Summons a mushroom demon that leaps upon him. He breathes in the weird spores emanating from it. The guardsmen's morale, and possibly minds, break at the sight of so much horrible unexplainable shit and flee screaming. (50 exp)
Total: 850 exp

Misc:
- Best of Intentions bonus (50 exp)
- Brutal Kill bonus (50 exp)
- Dramatic Battle bonus (50 exp)
- Infamy bonus (50 exp)
- Headtaker bonus (50 exp)
- Long Deliberation bonus (50 exp)
- Split the Party bonus (50 exp)
- What Could Possibly Go Wrong bonus (50 exp)
- Near Death Experience bonus (Zea, Jumarak2 - 100 exp ea.)
- Failed Saving Throw bonus (Jumarak2 - 100 exp)
Total: 400 exp + bonuses 
Active Businesses:
- Peggy Pigrider - Pie Mama's. Safe. Value: 1213sp
- John Doe the Unlucky - Anvil, Mining and Craft Company. Risky. Value: 1579sp
- Lulu Spiderbite - Clunge Honey. Safe. Value: 1190sp
- Joe Joe - Josephine's Petting Zoo. Risky. Value: 1500sp
- Stabbington Shanks - Tomb Busters. Risky. Value: 600sp
Quests and Rumours:
- None today!
Death Toll and Injuries:
- Also none, despite the variety of guns on display.
Exp Totals:
Kyle / John Doe the Unlucky, Level 5 Dwarf: 26865 (Level up at 35200)
Dominic / Sir Stabbington Shanks, Level 5 Fighter: 21834 (Level up at 32000)
Charles / Zea, Level 3 Cleric: 5515 (Level up at 7000)
Mariana / Aurora, Level 3 Cleric: 4018 (Level up at 7000)
James / Quarion, Level 2 Elf (Gremling): 4965 (Level up at 6000)
Wai / Mogwi Stitch-Up, Level 2 Specialist: 2715 (Level up at 3000)
Dana / Bingo Augustus, Level 1 Muscle Wizard: 1926 (Level up at 2250)
Fraser / Jumarak2, Level 1 Muscle Wizard: 665 (Level up at 2250)
Sarah / Mana, Level 1 Specialist (Thief): 465 (Level up at 1500)

Thank-you-for-running-overflow-game-parity-bonus:
David / Theras, Level 3 Specialist (Assassin): 4965 (Level up at 6000)
[[]]
Absent or Retired:
Sam / Lucados Orbrus, Level 2 Fighter: 3000 (Level up at 4000)
Clay / Carthas, Level 1 Fighter: 371 (Level up at 2000)
John / West, Level 1 Cleric: 521 (Level up at 1750)
Oli / Lulu Spiderbite, Daughter of Lord Gorga, Level 4 Barbarian: 13048 (Level up at 16000)
Hayley / Bob, Level 2 Dwarf: 2999 (Level up at 4400)
Niall / Roht, Level 1 Muscle Wizard: 722 (Level up at 2250)
??? / Unnamed Cleric of the Garden God, Level 1 Cleric: 0 (Level up at 1750)
Mariana / Joe Joe, Level 3 Halfling: 4631 (Level up at 8000)
-- Bat (whose name I forgot), Level 0 Chiroptera
Florent / Sir Arthur, Level 1 Fighter: 186 (Level up at 2000)
Jamie / Alden, Level 1 Magic-User: 186 (Level up at 2250)
Ben / Thant, Level 1 Cleric: 186 (Level up at 1750)
Mike / Arran Folynn, Level 1 Specialist (Rogue): 186 (Level up at 1500)
Alex / Arhnin, Level 1 Elf (Hollowback Ylfen): 1518 (Level up at 3000)
Daniel / Davrak, Level 1 Magic User: 976 (Level up at 2250)
Nuno / Temperion, Level 1 Magic User: 742 (Level up at 2250)
Leo / Leo, Level 4 Cleric: 11102 (Level up at 14000)
Liisa / Peggy Pigrider, Level 5 Dwarf: 19420 (Level up at 35200)
-- Mr Pig, Level 1 Porcine.
Aron / Alphonse the Gentleman Barbarian, Level 1 Barbarian: 1184 (Level up at 2000)
Nimrod / U, Level 2 Specialist (Monk): 2250 (Level up at 3000)
Renzo / (Renzo's next character), Level 2 ???: 3462 (Level up at ???)
Clay / Svalborg, Level 2 Goblin: 2204 (Level up at 4000)
-- Tzani Spillios, Level 0 Scholar
Thomas / Tobias, Level 2 Cleric: 2204 (Level up at 3500)
Josh / Larry, Level 1 Elf (Galumfy Dotard): 383 (Level up at 3000)
Will / Calen, Level 1 Halfling: 1582 (Level up at 2000)
Davide / Golden Junk, Level 1 Elf (Misergeist): 1971 (Level up at 3000)
Pedro / Dexter, Level 1 Necromancer: 1460 (Level up at 2250)
Mark / Marley, Level 2 Specialist: 2850 (Level up at 3000)
Rita / Arwen, Level 1 Elf (Sloomit Waghorn): 643 (Level up at 3000)
Sophia / Ceres, Level 1 Elf (Hollowback Ylfen): 1487 (Level up at 3000)
Alex / Tick, Level 1 Goblin: 731 (Level up at 2000)
Oliver / Pip, Level 1 Halfling: 731 (Level up at 2000)
Ej / Matilda, Level 2 Specialist: 1839 (Level up at 3000)
Sev / Brad the Stabbinator, Level 1 Fighter: 1871 (Level up at 2000)
Harry / Reg, Level 1 Dwarf: 150 (Level up at 2200)
Mike / Lootle Halfstack, Level 1 Specialist: 715 (Level up at 1500)
Aaron / Maura, Level 1 Halfling: 1637 (Level up at 2000)
Matt / Sheik, Level 1 Barbarian: 767 (Level up at 2000)
Shaun / Nagash, Level 1 Necromancer: 817 (Level up at 2250)
rhhjdghjdshgjbleeeh / Elric, Level 1 Cleric: 817 (Level up at 1750)
Michael / Mist Urmun, Level 4 Magic User: 12881 (Level up at 18000)
Pawel / Devein, Level 1 Dwarf: 1160 (Level up at 2200)
Marco / Sauron, Level 1 Necromancer: 1530 (Level up at 2250)
Tom / NWA Chuck Langley, Level 1 Cleric: 951 (Level up at 1750)
Ros / Rhea, Level 1 Elf (Capriped): 850 (Level up at 3000)
John / Level 1 Magic-User: 1500 (Level up at 2000)
Chris / Crocell, Level 4 Halfling: 12318 (Level up at 16000)
-- Belial, Level 1 Fighter: 1047 (Level up at 2000)
Michael / Mist Urmun, Level 4 Magic User: 9129 (Level up at 18000)
Renzo / Gastani, Level 2 Barbarian: 3000 (Level up at 4000)
Chris2 / Gadling, Level 3 Specialist (Assassin): 4738 (Level up at 6000)
Joanna / Artemis, Level 2 Specialist (Healer): 2250 (Level up at 3000)
George / Magnus, Level 1 Cleric: 1342 (Level up at 1750)
Lisa / Bella, Level 1 Magic User: 1951 (Level up at 2250)
Jacob / Wizard Khalifa, Level 1 Muscle Wizard: 430 (Level up at 2250)
Marius' Totally-Not-Necromancer, Level 3 Necromancer: 5111 (Level up at 9000)
Nadav / Frog, Level 1 Fighter: 732 (Level up at 2000)
Charlie / Losh, Level 1 Elf (Habberjock): 309 (Level up at 3000)
Jack / Uldric, Level 1 Magic User: 409 (Level up at 2250)
Kate / Khaleesi, Level 1 Muscle Wizard: 37 (Level up at 2250)
Emmi / Lyrel, Level 2 Necromancer: 2891 (Level up at 4500)
--- Schmidt, Level 0 Human

Thursday, 24 September 2015

Session 63 - Tongue Tied

Apologies for the delay... I may have overdone it on the actual recap.
Oh well!

For James - Your Elf's heartspell is Mending which means you are turning into a Gremling. Your Elf species' florid description is as follows -
"Diminutive borrowers of toys and intricate things, petty breakers of tools left too long in forgotten drawers. Spirits of the unfinished task, cut short by the bent nail or the wrong screwdriver. Mischief achieved they make amends by mending what they had broken, and sometimes more besides. Many a broken marriage has been mended by the ministrations of a Gremling, forecasted by unexpected annoyance and woe"
With two spells in your head, you have pointy elf ears (granting 2-in-6 Search skill) and squinty rat-like eyes (which makes all your equipment count as Quality 1 - the highest quality - no matter how crap it really is).

For all - you (mostly) survived the horrible haunted house, and made an absolute stack of cash. Everyone who survived leveled up, so well done!

I'd better get on with other stuff, so see you all next week!


Session 63 - Tongue Tied

Campaign Date:
Market Day, 15 October, 1549
Moon Phase: New Moon
Zodiac: Virgo
Patron God: Dispater

New Characters:
- A Specialist who is pretty good at a range of things.
- An Elf whose heartspell is Mending, appropriately has a job as a Tinker
- Jumarak, a Muscle Wizard and trapper who once befriended the badger whose skin he now wears

Enemies Defeated:- Erasmus "Spiderdick" Foxlowe, stabbed in the urethra (25 exp)
- Myrna "Foetal Fantasy" Foxlowe, killed by grappling hook to head before attached foetus slain (25 exp)
- Sabrina "Crotch-Stinger" Newguard, insect punched off back, killing host (25 exp)
- Penelope "Granny" Foxlowe, eventually taken down by dogs and a swinging now-rearranged Dwarf (1500 exp)
Total: 1575 exp

Treasure and Equipment:
- 2 wheellock pistols, standard quality (350 exp)
- Variety of deeds and stocks worth a boatload of cash.
- 4 violins (200 exp)
- 3 small figurines of strange workmanship (750 exp)
- 1500cp, 1925sp, 600*gp (33725 exp)
- 10 gold bars (10000 exp)
- 10000sp-worth of fine jewellery (10000 exp)
- A particularly fine necklace (2500 exp)
Total: 57525 exp

Exploration:
- Explored 7 more rooms of the Bloodworth Manor (140 exp)
Total: 140 exp

Events:
- John Doe, Stabbington Shanks and Zea are in trouble. Variously jizz-webbed, burnt, and otherwise stuck to things, they eventually triumph when Stabbington shanks Erasmus in the dick. The bug possessing him fades away. (50 exp)
- Outside, lots of people are showing up and seem surprisingly ok about all the blood and the chandelier girl. (50 exp)
- Alice begins trying to lock-pick the safe in the Study, while John Doe tries to pull it out of the wall with his grappling hook leg. Other people loot the room, finding hundreds of thousands of dollars worth of stocks and deeds. (50 exp)
- The door opposite the study is opened and the family's music room is found. Body stuffed up chimney discovered after lighting fireplace from appropriate distance. Violins and odd statuettes looted, harpsichord earmarked for later removal. (50 exp)
- Alice pops the safe, finding fungible assets worth an absolute ton. On counting, there seem to be slightly fewer coins than one might assume from an initial glance (50 exp)
- Party travels upstairs in single file, opens door on right, discovers nicely appointed guest room. Mattress goes all bloody when laid upon due to skinned corpse in mattress. (50 exp)
- Sobbing child heard behind opposite door, child yet lives despite having been twisted into a horrid parody of the Vitruvian Man. Child's brain and eyes have been separated from body, child's tongue and genitals in a strange symbol drawn in faeces. Alice attempts to loot brain, ruins everything. (50 exp)
- Genitals and tongue burst to life, genitals burrow into Jumarak's arm, tongue begins tongue-wrestling Alice. Alice fiercely tongue-wrestles the tongue until she manages to swallow it, another great decision. (50 exp)
- Lady's dressing room found. The clothes and jewellery are very valuable, although many of the dresses are subsequently ruined by the cloth-tearing hands of Lucados Orbrus in the search for red and yellow material. (50 exp)
- Final door on the floor is tested and a woman begins shrieking on the bed of the master bedroom. Crawling along the bedspread, still attached to the woman, is a foetus. The knowledge that it imbues shakes people to their cores and brings a sliver of doubt into Zea's clerical beliefs. (50 exp)
- Lucados finds himself unable to harm the child, though it is eventually killed after its mother is brained by a grappling hook and the foetus is post-emptively aborted. Lucados wears some intestine like a mask. (50 exp)
During the fighting, Jumarak and the new Specialist have gone upstairs and investigate some rooms. Jumarak opens a door to find the bug-possessed nanny weeping over an empty cot, and is attacked by her flailing stinger. (50 exp)
- Meanwhile, the Specialist opens her door and finds a pink, frilly room. She goes over to loot a cuddly toy, and the door slams shut behind her. It's Granny. Snip snip. (50 exp)
- Jumarak falls back, leg stung to shit by the stinger. He punches the bug off the nanny's back, killing her. Stabbington  comes up stairs, attempts First Aid and murders Jumurak. Two for two! Jumurak explodes into tongues which fly into the mouths of others. (50 exp)
- Wei's Specialist is saved by others piling into room, everyone piles down the stairs away from Granny while Stabbington and John Doe follow Alice's lead and swallow the tongues in their mouths. (50 exp)
- Alice, in the lead, tries to bust through the ground level door but finds it locked and impossible to open. Granny cackles, and the party turns grim-jawed towards the door. (50 exp)
- An ambush is set at the door in, as Granny enters she's attacked. A lucky crit sends her flying back towards the stairs. Inside the room, Alice's stomach explodes and releases a heap more tongues everywhere. John Doe and Stabbington immediately induce vomiting to get rid of the tongues in their bellies. (50 exp)
- Granny approaches once more and the oh-shit-I-forgot-about-the-dogs are released, including John Doe's monstrous 20HP beast. (50 exp)
- John Doe grapple-hooks to the ceiling and swings in, walloping Granny with the greataxe. Granny grins as he swings past and her arms blur as she snips and rearranges his body into a new form - head embedded in chest, grapple-leg on neck, other limbs coming out of his back. (50 exp)
- Granny is finally defeated, laughing even as she dies. A great insectoid creature emerges from her body before it fades like a mirage (50 exp)
Total: 1000 exp

Misc:
- Absolutely Disgusting bonus (50 exp)
- Balls to the Wall bonus (50 exp)
- Best of Intentions bonus (50 exp)
- Brutal Kill bonus (50 exp)
- Child Murderer bonus (50 exp)
- Dramatic Battle bonus (50 exp)
- Infamy bonus (50 exp)
- I Immediately Regret This Decision bonus (50 exp)
- Nutshot bonus (50 exp)
- Pyrrhic Victory bonus (50 exp)
- Split the Party bonus (50 exp)
- Why Did You Eat That bonus (50 exp)
- Why Did You Touch That bonus (50 exp)
- Horrifying Realisation bonus (John Doe, Stabbington - 100 exp ea.)
- Mutatis Mutandis bonus (John Doe - 100 exp)
- Failed Saving Throw bonus (All survivors - 100 exp ea.)
- Death's Witness bonus (All survivors - 200 exp ea.)
- Died in your First Session bonus (Fraser's next character - 200 exp)
Total: 650 exp + bonuses

Active Businesses:
- Peggy Pigrider - Pie Mama's. Safe. Value: 1213sp
- John Doe the Unlucky - Anvil, Mining and Craft Company. Risky. Value: 1579sp
- Lulu Spiderbite - Clunge Honey. Safe. Value: 1190sp
- Joe Joe - Josephine's Petting Zoo. Risky. Value: 1500sp
- Stabbington Shanks - Tomb Busters. Risky. Value: 600sp

Quests and Rumours:
- None today!

Death Toll and Injuries:
- Jumurak, exploded into tongues after being invaded by a child's severed genitals
- Alice, exploded into tongues after swallowing a child's severed tongue

Exp Totals:
Kyle / John Doe the Unlucky, Level 5 Dwarf: 26400 (Level up at 35200)
*DING!* +1d10 HP! +Lorebond!
Dominic / Sir Stabbington Shanks, Level 5 Fighter: 21369 (Level up at 32000)
*DING!* +1d8 HP! +1 to hit! +1 on crit/fumble tables!
Charles / Zea, Level 3 Cleric: 4950 (Level up at 7000)
*DING!* +1d6 HP! +1 level 1 spell/day!
Sarah / Alice, Level 2 Specialist (Robber): Deceased
Sam / Lucados Orbrus, Level 2 Fighter: 3000 (Level up at 4000)
*DING!* +1d8 HP! +1 to hit! +1 on crit/fumble tables!
Fraser / Jumurak, Level 1 Muscle Wizard: Deceased
Wai / Wai's Specialist, Level 2 Specialist: 2250 (Level up at 3000)
*DING!* +1d6 HP! +2 skill points!
James / James' Elf, Level 2 Elf (Gremling): 4500 (Level up at 6000)
*DING!* +1d6 HP! +1 level 1 spell/day!

[[]]

Absent or Retired:
David / Theras, Level 3 Specialist (Assassin): 4500 (Level up at 6000)
Clay / Carthas, Level 1 Fighter: 371 (Level up at 2000)
John / West, Level 1 Cleric: 521 (Level up at 1750)
Oli / Lulu Spiderbite, Daughter of Lord Gorga, Level 4 Barbarian: 13048 (Level up at 16000)
Hayley / Bob, Level 2 Dwarf: 2999 (Level up at 4400)
Niall / Roht, Level 1 Muscle Wizard: 722 (Level up at 2250)
??? / Unnamed Cleric of the Garden God, Level 1 Cleric: 0 (Level up at 1750)
Mariana / Joe Joe, Level 3 Halfling: 4631 (Level up at 8000)
-- Bat (whose name I forgot), Level 0 Chiroptera
Florent / Sir Arthur, Level 1 Fighter: 186 (Level up at 2000)
Jamie / Alden, Level 1 Magic-User: 186 (Level up at 2250)
Ben / Thant, Level 1 Cleric: 186 (Level up at 1750)
Mike / Arran Folynn, Level 1 Specialist (Rogue): 186 (Level up at 1500)
Alex / Arhnin, Level 1 Elf (Hollowback Ylfen): 1518 (Level up at 3000)
Daniel / Davrak, Level 1 Magic User: 976 (Level up at 2250)
Nuno / Temperion, Level 1 Magic User: 742 (Level up at 2250)
Leo / Leo, Level 4 Cleric: 11102 (Level up at 14000)
Liisa / Peggy Pigrider, Level 5 Dwarf: 19420 (Level up at 35200)
-- Mr Pig, Level 1 Porcine.
Aron / Alphonse the Gentleman Barbarian, Level 1 Barbarian: 1184 (Level up at 2000)
Nimrod / U, Level 2 Specialist (Monk): 2250 (Level up at 3000)
Mariana / Aurora, Level 3 Cleric: 3553 (Level up at 7000)
Renzo / (Renzo's next character), Level 2 ???: 3462 (Level up at ???)
Clay / Svalborg, Level 2 Goblin: 2204 (Level up at 4000)
-- Tzani Spillios, Level 0 Scholar
Thomas / Tobias, Level 2 Cleric: 2204 (Level up at 3500)
Josh / Larry, Level 1 Elf (Galumfy Dotard): 383 (Level up at 3000)
Will / Calen, Level 1 Halfling: 1582 (Level up at 2000)
Davide / Golden Junk, Level 1 Elf (Misergeist): 1971 (Level up at 3000)
Pedro / Dexter, Level 1 Necromancer: 1460 (Level up at 2250)
Mark / Marley, Level 2 Specialist: 2850 (Level up at 3000)
Rita / Arwen, Level 1 Elf (Sloomit Waghorn): 643 (Level up at 3000)
Sophia / Ceres, Level 1 Elf (Hollowback Ylfen): 1487 (Level up at 3000)
Alex / Tick, Level 1 Goblin: 731 (Level up at 2000)
Oliver / Pip, Level 1 Halfling: 731 (Level up at 2000)
Ej / Matilda, Level 2 Specialist: 1839 (Level up at 3000)
Sev / Brad the Stabbinator, Level 1 Fighter: 1871 (Level up at 2000)
Harry / Reg, Level 1 Dwarf: 150 (Level up at 2200)
Mike / Lootle Halfstack, Level 1 Specialist: 715 (Level up at 1500)
Aaron / Maura, Level 1 Halfling: 1637 (Level up at 2000)
Matt / Sheik, Level 1 Barbarian: 767 (Level up at 2000)
Shaun / Nagash, Level 1 Necromancer: 817 (Level up at 2250)
rhhjdghjdshgjbleeeh / Elric, Level 1 Cleric: 817 (Level up at 1750)
Michael / Mist Urmun, Level 4 Magic User: 12881 (Level up at 18000)
Pawel / Devein, Level 1 Dwarf: 1160 (Level up at 2200)
Marco / Sauron, Level 1 Necromancer: 1530 (Level up at 2250)
Tom / NWA Chuck Langley, Level 1 Cleric: 951 (Level up at 1750)
Ros / Rhea, Level 1 Elf (Capriped): 850 (Level up at 3000)
John / Level 1 Magic-User: 1500 (Level up at 2000)
Dana / Bingo, Level 1 Muscle Wizard: 1461(Level up at 2250)
Chris / Crocell, Level 4 Halfling: 12318 (Level up at 16000)
-- Belial, Level 1 Fighter: 1047 (Level up at 2000)
Michael / Mist Urmun, Level 4 Magic User: 9129 (Level up at 18000)
Renzo / Gastani, Level 2 Barbarian: 3000 (Level up at 4000)
Chris2 / Gadling, Level 3 Specialist (Assassin): 4738 (Level up at 6000)
Joanna / Artemis, Level 2 Specialist (Healer): 2250 (Level up at 3000)
George / Magnus, Level 1 Cleric: 1342 (Level up at 1750)
Lisa / Bella, Level 1 Magic User: 1951 (Level up at 2250)
Jacob / Wizard Khalifa, Level 1 Muscle Wizard: 430 (Level up at 2250)
Marius' Totally-Not-Necromancer, Level 3 Necromancer: 5111 (Level up at 9000)
Nadav / Frog, Level 1 Fighter: 732 (Level up at 2000)
Charlie / Losh, Level 1 Elf (Habberjock): 309 (Level up at 3000)
Jack / Uldric, Level 1 Magic User: 409 (Level up at 2250)
Kate / Khaleesi, Level 1 Muscle Wizard: 37 (Level up at 2250)
Emmi / Lyrel, Level 2 Necromancer: 2891 (Level up at 4500)
--- Schmidt, Level 0 Human

Wednesday, 16 September 2015

Session 62 - I'm gonna swing from the chandelier

So it turns out robbing rich people's houses makes you some pretty decent scratch!
And exp, basically everyone leveled up except for John Doe at the tippy-top.

Bear in mind that you only get exp for goods taken from adventure locations, and this horrible house definitely counts as an adventure location. You can totally try to rob non-adventure-locale houses, but most likely won't get exp for anything you loot unless there's some sort of risk to life, limb and/or soul involved.
Also on that front - there's a limit of one level-up per session, just so's you know, but you can get around that limit with Downtime Activities like Carousing.

This Bloodworth Estate place is legitimately the most gruesome adventure I own, so I'm stoked that it ended on such a cliffhanger. What happened here?!
Also - big thank you to David for running an overflow game! And thanks for heading out to grab your stuff from your house! It's good to have a fallback in case of overwhelming demand.
I don't know whether you want to keep it as an overflow game or make it more permanent over time or something, but I'll leave that decision in your capable hands.

And to the newbies who played in said overflow game - I've added you to this D&D mailing list thing in case we don't need an overflow game next time. I'll have your sheets with me anyway!


Session 62 - I'm gonna swing from the chandelier

Campaign Date:
Sunday, 14 October, 1549
Moon Phase: Waning Crescent
Zodiac: Virgo
God: Dispater

Enemies Defeated:- A large number of vagrants in the Undercity, persuaded to let party pass (100 exp)
Total: 100 exp

Treasure and Equipment:
- A variety of stuff bought inside and out of Fate, including some sort of brutal and poorly trained monster dog.
- One large, high quality painting of a man and his wife (6000 exp)
- 4 portraits of family members in increasing level of quality over the years (4000 exp)
Total: 10000 exp

Exploration:
- Explored 4 heretofore unknown dungeon areas (80 exp)
- 1 secret door found (50 exp)
- 1 group of randoms encountered (20 exp)
- First party to visit that one unnamed village, now called Fledge in my notes (100 exp)
- First party to enter the Bloodworth Manor (100 exp)
- Explored 2 rooms within the Bloodworth Manor (40 exp)
Total: 390 exp

Events:
- Realised John Doe is basically the slowest Dwarf alive. Put him in an empty robot shell and pushed him along (50 exp)
- On the way out, encountered a bunch of vagrants who blocked the way, distracted them with money (50 exp)
- Discovered anticipated way out was no longer there, found convenient secret door nearby (50 exp)
- Next room contained another bunch of vagrants around a burning bin, talked way past them and got directions, Alice left skin suit and pig mask behind because she's fucked up (50 exp)
- Followed directions until found exit, went up to the city (50 exp)
- Spent some time shopping, travelling around to shop more cheaply outside the city, going back into city to buy cooler stuff, visiting the Bank, etc etc (50 exp)
- Alice asks sketchy keycutter/former cat burglar at Lamister's Roost if she knows of any prime robbable houses, hears of the possibly-abandoned Bloodworth Estate and buys copies of the keys (50 exp)
- Bloodworth Estate is approached, shifty individuals scoping out front of estate hurry off as party approaches in cart with keys (50 exp)
- Manor is scoped out, windows downstairs are weirdly smoked over. Otherwise seems safe (50 exp)
- Side door opened, party enter blood-soaked parlour. Sobbing from ceiling reveals a young girl hooked above wreckage of chandelier, limbs broken and stomach opened and burning candles placed on her broken hands and feet. (50 exp)
- Girl is cut down and helped to the ground, Zea's healing succeeds only in stemming the bleeding and briefly relieving the pain. She is still broken (50 exp)
- Paintings are looted and thrown on the cart while the girl is questioned (50 exp)
- Alice stays with the girl while rest of party looks around the house. Audible - footsteps from above, one or more sobbing children, an occasional snip-snipping sound (50 exp)
- Group enter the study, naked man sits at desk writing rubbish and calling for his manservant, some sort of giant insect is attached to his back (50 exp)
- Brief questioning results in the man standing, revealing the insect has pierced its tail through his back and out of his genitals. Man groans as black web bursts out from his groin, Zea and John Doe manage to dive out of the way but Stabbington, distracted, finds his hands webbed to the closed door. We end on this cliffhanger! (50 exp)
Total: 750 exp

Misc:
- Absolutely Disgusting bonus (50 exp)
- Best of Intentions bonus (50 exp)
- Diplomacy bonus (50 exp)
- Long Deliberation bonus (50 exp)
- What the Fuck Guys bonus (50 exp)
- Shopping Spree bonus (100 exp)
- Selfless Charity bonus (John Doe - 100 exp)
- Sick Ryhmez bonus (John Doe: "Spider dick, spider dick, shoots a web from his prick" - 100 exp)
- Failed Saving Throw bonus (Stabbington - 100 exp)
Total: 350 exp + bonuses

Active Businesses:
- Peggy Pigrider - Pie Mama's. Safe. Value: 1213sp
- John Doe the Unlucky - Anvil, Mining and Craft Company. Risky. Value: 1579sp
- Lulu Spiderbite - Clunge Honey. Safe. Value: 1190sp
- Joe Joe - Josephine's Petting Zoo. Risky. Value: 1500sp
- Stabbington Shanks - Tomb Busters. Risky. Value: 600sp

Quests and Rumours:
- The Bloodworth Estate seems to be abandoned.

Death Toll and Injuries:
- None... yet...

Exp Totals:
Kyle / John Doe the Unlucky, Level 4 Dwarf: 12043 (Level up at 17600)
Dominic / Sir Stabbington Shanks, Level 4 Fighter: 10820 (Level up at 16000)
*DING!* +1d8 HP! +1 to hit! +1 to crit/fumble table!
Charles / Zea, Level 2 Cleric: 2625 (Level up at 3500)
*DING!* +1d6 HP! +1 lvl 1 spell/day! +talisman creation!
Sarah / Alice, Level 2 Specialist (Robber): 2250 (Level up at 3000)
*DING!* +1d6 HP! +2 skill points!

Bonus share for running the overflow game:
[David / Theras, Level 3 Specialist (Assassin): 4500 (Level up at 6000)]
*DING!* +1d6 HP! +2 skill points!

[[]]

Absent or Retired:
Clay / Carthas, Level 1 Fighter: 371 (Level up at 2000)
John / West, Level 1 Cleric: 521 (Level up at 1750)
Oli / Lulu Spiderbite, Daughter of Lord Gorga, Level 4 Barbarian: 13048 (Level up at 16000)
Sam / Lucados Orbrus, Level 1 Fighter: 720 (Level up at 2000)
Hayley / Bob, Level 2 Dwarf: 2999 (Level up at 4400)
Niall / Roht, Level 1 Muscle Wizard: 722 (Level up at 2250)
??? / Unnamed Cleric of the Garden God, Level 1 Cleric: 0 (Level up at 1750)
Mariana / Joe Joe, Level 3 Halfling: 4631 (Level up at 8000)
-- Bat (whose name I forgot), Level 0 Chiroptera
Florent / Sir Arthur, Level 1 Fighter: 186 (Level up at 2000)
Jamie / Alden, Level 1 Magic-User: 186 (Level up at 2250)
Ben / Thant, Level 1 Cleric: 186 (Level up at 1750)
Mike / Arran Folynn, Level 1 Specialist (Rogue): 186 (Level up at 1500)
Alex / Arhnin, Level 1 Elf (Hollowback Ylfen): 1518 (Level up at 3000)
Daniel / Davrak, Level 1 Magic User: 976 (Level up at 2250)
Nuno / Temperion, Level 1 Magic User: 742 (Level up at 2250)
Leo / Leo, Level 4 Cleric: 11102 (Level up at 14000)
Liisa / Peggy Pigrider, Level 5 Dwarf: 19420 (Level up at 35200)
-- Mr Pig, Level 1 Porcine.
Aron / Alphonse the Gentleman Barbarian, Level 1 Barbarian: 1184 (Level up at 2000)
Nimrod / U, Level 2 Specialist (Monk): 2250 (Level up at 3000)
Mariana / Aurora, Level 3 Cleric: 3553 (Level up at 7000)
Renzo / (Renzo's next character), Level 2 ???: 3462 (Level up at ???)
Clay / Svalborg, Level 2 Goblin: 2204 (Level up at 4000)
-- Tzani Spillios, Level 0 Scholar
Thomas / Tobias, Level 2 Cleric: 2204 (Level up at 3500)
Josh / Larry, Level 1 Elf (Galumfy Dotard): 383 (Level up at 3000)
Will / Calen, Level 1 Halfling: 1582 (Level up at 2000)
Davide / Golden Junk, Level 1 Elf (Misergeist): 1971 (Level up at 3000)
Pedro / Dexter, Level 1 Necromancer: 1460 (Level up at 2250)
Mark / Marley, Level 2 Specialist: 2850 (Level up at 3000)
Rita / Arwen, Level 1 Elf (Sloomit Waghorn): 643 (Level up at 3000)
Sophia / Ceres, Level 1 Elf (Hollowback Ylfen): 1487 (Level up at 3000)
Alex / Tick, Level 1 Goblin: 731 (Level up at 2000)
Oliver / Pip, Level 1 Halfling: 731 (Level up at 2000)
Ej / Matilda, Level 2 Specialist: 1839 (Level up at 3000)
Sev / Brad the Stabbinator, Level 1 Fighter: 1871 (Level up at 2000)
Harry / Reg, Level 1 Dwarf: 150 (Level up at 2200)
Mike / Lootle Halfstack, Level 1 Specialist: 715 (Level up at 1500)
Aaron / Maura, Level 1 Halfling: 1637 (Level up at 2000)
Matt / Sheik, Level 1 Barbarian: 767 (Level up at 2000)
Shaun / Nagash, Level 1 Necromancer: 817 (Level up at 2250)
rhhjdghjdshgjbleeeh / Elric, Level 1 Cleric: 817 (Level up at 1750)
Michael / Mist Urmun, Level 4 Magic User: 12881 (Level up at 18000)
Pawel / Devein, Level 1 Dwarf: 1160 (Level up at 2200)
Marco / Sauron, Level 1 Necromancer: 1530 (Level up at 2250)
Tom / NWA Chuck Langley, Level 1 Cleric: 951 (Level up at 1750)
Ros / Rhea, Level 1 Elf (Capriped): 850 (Level up at 3000)
John / Level 1 Magic-User: 1500 (Level up at 2000)
Dana / Bingo, Level 1 Muscle Wizard: 1461(Level up at 2250)
Chris / Crocell, Level 4 Halfling: 12318 (Level up at 16000)
-- Belial, Level 1 Fighter: 1047 (Level up at 2000)
Michael / Mist Urmun, Level 4 Magic User: 9129 (Level up at 18000)
Renzo / Gastani, Level 2 Barbarian: 3000 (Level up at 4000)
Chris2 / Gadling, Level 3 Specialist (Assassin): 4738 (Level up at 6000)
Joanna / Artemis, Level 2 Specialist (Healer): 2250 (Level up at 3000)
George / Magnus, Level 1 Cleric: 1342 (Level up at 1750)
Lisa / Bella, Level 1 Magic User: 1951 (Level up at 2250)
Jacob / Wizard Khalifa, Level 1 Muscle Wizard: 430 (Level up at 2250)
Marius' Totally-Not-Necromancer, Level 3 Necromancer: 5111 (Level up at 9000)
Nadav / Frog, Level 1 Fighter: 732 (Level up at 2000)
Charlie / Losh, Level 1 Elf (Habberjock): 309 (Level up at 3000)
Jack / Uldric, Level 1 Magic User: 409 (Level up at 2250)
Kate / Khaleesi, Level 1 Muscle Wizard: 37 (Level up at 2250)
Emmi / Lyrel, Level 2 Necromancer: 2891 (Level up at 4500)
--- Schmidt, Level 0 Human

Wednesday, 9 September 2015

Session 61 - Attack of the Killer Brain-Bots

An uncharacteristically combat-heavy session! And yet I didn't manage to murder anybody with the murderbots... maybe next time.

Oli / Lulu - I read it right the first time! The rapier does indeed heal you for 1d8 HP when you get a critical hit, even above maximum health (!). Excess health above maximum disappears if your sword resets, but otherwise I suppose you can become some sort of blood-drenched Barbarian horror with a million health.

And for all -
If you're coming to my sickkk birthday party, it's at the following address:
address
Arrive at some sort of party-amenable hour, so any time past 7, really.
Bring booze or, alternatively, whatever it is teetotalers drink. I'll work on having some sort of snacks and oven-based comestibles on hand. Should be good!

Alrighty, that's it from me, see you next week and/or on Saturday!


Session 61 - Attack of the Killer Brain-Bots


Campaign date:
Friday, 12 October, 1549
Moon phase: Waning Crescent
Zodiac: Virgo
God of the Week: Dispater

New Characters:
- West, a Cleric and former hayward, deft with a fishing rod.
- Alice, a thieving backstabber and anal-footing enthusiast.
- Zea, a flagellant granted Clerical powers by his new lizard statue god
- Carthus, a gravedigger, Fighter, and reckless spear-wielder

Enemies defeated:
- 8 pig-masked psychos who attacked after Alice pulled off one of their "faces" (200 exp)
- 5 tank-treaded brass robots with brains in jars, killed by fire and brain-busting (250 exp)
- A bunch of dog-masked weirdoes who were impressed enough by the slaughter to just walk away (100 exp)
Total: 450 exp

Treasure and Equipment:
- A small pig-faced statuette (50 exp)
- A small lizard-faced statuette (50 exp)
- Total of 10gp, 587sp, 200cp (1107 exp)
- 8 fairly well-made pig masks (80 exp)
- At least one brain
Total: 1287 exp

Exploration:
- Explored 4 heretofore unknown dungeon areas (80 exp)
- 2 groups of wandering monsters encountered (40 exp)
- Delved to the second level of the megadungeon (200 exp)
Total: 320 exp

Events:
- Collected group together, including a gaggle of new faces (50 exp)
- Quickly ran back down to the Asylum level of the Undercity (50 exp)
- Passed a corpse, encountered a bunch of friendly pig-masked weirdos. (50 exp)
- Pig-masks allow party to follow them along, Alice very obviously pulls one of their masks off and makes him shriek about his torn-off face (50 exp)
-Pig-masks horrified, rally and attack (50 exp)
- During fight in close corridor, Stabbington opens a door. An alarm sounds, and big tracked robots containing a brain in a jar come pouring out (50 exp)
- Pig-masks are defeated, Alice discovers a fondness for putting her foot up people's arses (50 exp)
- John Doe, swinging about on the ceiling by his grappling hook leg, sets fire to burning oil then promptly drops his flaming sword into a robot's brain jar. (50 exp)
- Theras deals ungodly amounts of damage through daring sneak attacks, West is knocked out when he's thrown against a wall, Zea is flipped across the room but lands ok (50 exp)
- Carthus pokes away at robots with a spear from a safe distance while Zea manages to wake West back up. They both spend a bit of time touching themselves. (50 exp)
- Dog-masked men turn up, attracted by the noise, as Alice removes the last robot's brain. They leave after Lulu and her dog talk to them (50 exp)
- The room is looted and spare robot parts are found before the party absconds via stairwell (50 exp)
Total: 600 exp

Misc:
- Anal Violation bonus (50 exp)
Balls to the Wall bonus (50 exp)
- Brutal Kill bonus (50 exp)
- Dramatic Battle bonus (50 exp)
- Kill It With Fire bonus (50 exp)
- What the Fuck Guys bonus (50 exp)
- Rad Dream Sequence bonus (West - 50 exp)
- Belated Gave-DM-irl-San-loss bonus (Theras - 50 exp)
- Godmaker bonus (Zea - 100 exp)
- I Know This Place bonus (Theras - 100 exp)
- Near Death Experience bonus (West, Zea - 100 exp ea.)
Total: 300 exp + bonuses

Active Businesses:
- Peggy Pigrider - Pie Mama's. Safe. Value: 1213sp
- John Doe the Unlucky - Anvil, Mining and Craft Company. Risky. Value: 1579sp
- Lulu Spiderbite - Clunge Honey. Safe. Value: 1190sp
- Joe Joe - Josephine's Petting Zoo. Risky. Value: 1500sp
- Stabbington Shanks - Tomb Busters. Risky. Value: 600sp

Quests and Rumours:
None down here.

Death Toll and Injuries:
- Zea and West got battered and bruised, but survived

Exp Totals:
Oli / Lulu Spiderbite, Daughter of Lord Gorga, Level 4 Barbarian: 13048 (Level up at 16000)
Kyle / John Doe the Unlucky, Level 4 Dwarf: 8945 (Level up at 17600)
*DING!* +1d10 HP! +2 to Saves!
Dominic / Sir Stabbington Shanks, Level 3 Fighter: 7822 (Level up at 8000)
David / Theras, Level 2 Specialist (Assassin): 2627 (Level up at 3000)
Charles / Zea, Level 1 Cleric: 571 (Level up at 1750)
John / West, Level 1 Cleric: 521 (Level up at 1750)
Sarah / Alice, Level 1 Specialist (Robber): 371 (Level up at 1500)
Clay / Carthas, Level 1 Fighter: 371 (Level up at 2000)

[[]]

Absent or Retired:

Sam / Lucados Orbrus, Level 1 Fighter: 720 (Level up at 2000)
Hayley / Bob, Level 2 Dwarf: 2999 (Level up at 4400)
Niall / Roht, Level 1 Muscle Wizard: 722 (Level up at 2250)
??? / Unnamed Cleric of the Garden God, Level 1 Cleric: 0 (Level up at 1750)
Mariana / Joe Joe, Level 3 Halfling: 4631 (Level up at 8000)
-- Bat (whose name I forgot), Level 0 Chiroptera
Florent / Sir Arthur, Level 1 Fighter: 186 (Level up at 2000)
Jamie / Alden, Level 1 Magic-User: 186 (Level up at 2250)
Ben / Thant, Level 1 Cleric: 186 (Level up at 1750)
Mike / Arran Folynn, Level 1 Specialist (Rogue): 186 (Level up at 1500)
Alex / Arhnin, Level 1 Elf (Hollowback Ylfen): 1518 (Level up at 3000)
Daniel / Davrak, Level 1 Magic User: 976 (Level up at 2250)
Nuno / Temperion, Level 1 Magic User: 742 (Level up at 2250)
Leo / Leo, Level 4 Cleric: 11102 (Level up at 14000)
Liisa / Peggy Pigrider, Level 5 Dwarf: 19420 (Level up at 35200)
-- Mr Pig, Level 1 Porcine.
Aron / Alphonse the Gentleman Barbarian, Level 1 Barbarian: 1184 (Level up at 2000)
Nimrod / U, Level 2 Specialist (Monk): 2250 (Level up at 3000)
Mariana / Aurora, Level 3 Cleric: 3553 (Level up at 7000)
Renzo / (Renzo's next character), Level 2 ???: 3462 (Level up at ???)
Clay / Svalborg, Level 2 Goblin: 2204 (Level up at 4000)
-- Tzani Spillios, Level 0 Scholar
Thomas / Tobias, Level 2 Cleric: 2204 (Level up at 3500)
Josh / Larry, Level 1 Elf (Galumfy Dotard): 383 (Level up at 3000)
Will / Calen, Level 1 Halfling: 1582 (Level up at 2000)
Davide / Golden Junk, Level 1 Elf (Misergeist): 1971 (Level up at 3000)
Pedro / Dexter, Level 1 Necromancer: 1460 (Level up at 2250)
Mark / Marley, Level 2 Specialist: 2850 (Level up at 3000)
Rita / Arwen, Level 1 Elf (Sloomit Waghorn): 643 (Level up at 3000)
Sophia / Ceres, Level 1 Elf (Hollowback Ylfen): 1487 (Level up at 3000)
Alex / Tick, Level 1 Goblin: 731 (Level up at 2000)
Oliver / Pip, Level 1 Halfling: 731 (Level up at 2000)
Ej / Matilda, Level 2 Specialist: 1839 (Level up at 3000)
Sev / Brad the Stabbinator, Level 1 Fighter: 1871 (Level up at 2000)
Harry / Reg, Level 1 Dwarf: 150 (Level up at 2200)
Mike / Lootle Halfstack, Level 1 Specialist: 715 (Level up at 1500)
Aaron / Maura, Level 1 Halfling: 1637 (Level up at 2000)
Matt / Sheik, Level 1 Barbarian: 767 (Level up at 2000)
Shaun / Nagash, Level 1 Necromancer: 817 (Level up at 2250)
rhhjdghjdshgjbleeeh / Elric, Level 1 Cleric: 817 (Level up at 1750)
Michael / Mist Urmun, Level 4 Magic User: 12881 (Level up at 18000)
Pawel / Devein, Level 1 Dwarf: 1160 (Level up at 2200)
Marco / Sauron, Level 1 Necromancer: 1530 (Level up at 2250)
Tom / NWA Chuck Langley, Level 1 Cleric: 951 (Level up at 1750)
Ros / Rhea, Level 1 Elf (Capriped): 850 (Level up at 3000)
John / Level 1 Magic-User: 1500 (Level up at 2000)
Dana / Bingo, Level 1 Muscle Wizard: 1461(Level up at 2250)
Chris / Crocell, Level 4 Halfling: 12318 (Level up at 16000)
-- Belial, Level 1 Fighter: 1047 (Level up at 2000)
Michael / Mist Urmun, Level 4 Magic User: 9129 (Level up at 18000)
Renzo / Gastani, Level 2 Barbarian: 3000 (Level up at 4000)
Chris2 / Gadling, Level 3 Specialist (Assassin): 4738 (Level up at 6000)
Joanna / Artemis, Level 2 Specialist (Healer): 2250 (Level up at 3000)
George / Magnus, Level 1 Cleric: 1342 (Level up at 1750)
Lisa / Bella, Level 1 Magic User: 1951 (Level up at 2250)
Jacob / Wizard Khalifa, Level 1 Muscle Wizard: 430 (Level up at 2250)
Marius' Totally-Not-Necromancer, Level 3 Necromancer: 5111 (Level up at 9000)
Nadav / Frog, Level 1 Fighter: 732 (Level up at 2000)
Charlie / Losh, Level 1 Elf (Habberjock): 309 (Level up at 3000)
Jack / Uldric, Level 1 Magic User: 409 (Level up at 2250)
Kate / Khaleesi, Level 1 Muscle Wizard: 37 (Level up at 2250)
Emmi / Lyrel, Level 2 Necromancer: 2891 (Level up at 4500)
--- Schmidt, Level 0 Human