Session 151 - Two's Company
Campaign Date:
Monday, 8 September, 1600
Moon Phase: Third Quarter
Zodiac: Leo
Monday, 8 September, 1600
Moon Phase: Third Quarter
Zodiac: Leo
New Backstory:- Chiffon fell out with a friend forever because she dissed his scarf. (Once ever, it turns out that someone you don't know here is your estranged buddy. "Wait, JOHN?!" Up to you whether you've forgiven each other by now.)
Enemies Defeated:
- Just a ton of rats (100 exp)
- 4 yellow-clawed ghouls (200 exp)
- 4 yellow-clawed ghouls (200 exp)
Total: 300 exp
Treasure and Equipment:
Exploration:- 6 dungeon rooms explored (120 exp)- 1 random encounter (50 exp)
Total: 170 exp
Treasure and Equipment:
- Silver Locket (300 exp)
- 1gp, 700sp (750 exp)
Total: 1050 exp- 1gp, 700sp (750 exp)
Exploration:- 6 dungeon rooms explored (120 exp)- 1 random encounter (50 exp)
Total: 170 exp
Events:
- It is a sad day. Only Fraser and I have shown up to D&D. Lots of people sent their apologies, and yet I never considered we'd be cut down to a mere two. (50 exp)
- We wait an hour or two before calling it as a washout. (50 exp)
- But soft! What light through yonder bar counter breaks? It is the session, and James Ratman is the second player! Arise, fair Ratman1 We'll have a D&D session yet! (50 exp)
- We wait an hour or two before calling it as a washout. (50 exp)
- But soft! What light through yonder bar counter breaks? It is the session, and James Ratman is the second player! Arise, fair Ratman1 We'll have a D&D session yet! (50 exp)
- With two players and a scarce few hours left, we jump straight in. Nix and Chiffon. Chiffon and Nix! They're in Helix so they head to the town square and get the crier to drum up some meatshields! (50 exp)
- Answering the call - a Torchbearer unceremoniously renamed Pleb, and Huz the Man-at-Arms affectionately named Huzzy Bear. (50 exp)
- They pay some cash at the inn for the presidential suite to bump up their HP and set off! Grim Charlie's wagon has never clattered to the Barrowmoor so fast! (50 exp)
- They sprint towards the entrance to the Barrowmaze and power-slide down the grimy rope into the depths. Nix wants to map, so directs their next cautious steps. (50 exp)
- But first she needs to take a piss, and Chiffon takes the opportunity to bust down a random other door! Or rather, he commands pleb to do so. (50 exp)
- Behind, there are a fuckload of rats. Chiffon, appalled, boots Pleb into the room and shuts the door until the hammering stops. (50 exp)
- Nix comes back from the toilet and wonders where Pleb went. Awkward silence. (50 exp)
- The group continue in Nix's original direction, they reach the room that they saw a whole bunch of rats behind last session. (50 exp)
- Chiffon creates a Make-Heat-Light glyph and Nix readies a Repel-Heat-Light glyph. It's flamethrower time! Huz pulls the door back and "Team Chix" bathes the inside of the room in flame. (50 exp)
- Picking their way through the fried rat corpses, they go through the now-burnt grave goods and burning tapestries to find a silver locket that resisted the fire purge. Score! (50 exp)
- Answering the call - a Torchbearer unceremoniously renamed Pleb, and Huz the Man-at-Arms affectionately named Huzzy Bear. (50 exp)
- They pay some cash at the inn for the presidential suite to bump up their HP and set off! Grim Charlie's wagon has never clattered to the Barrowmoor so fast! (50 exp)
- They sprint towards the entrance to the Barrowmaze and power-slide down the grimy rope into the depths. Nix wants to map, so directs their next cautious steps. (50 exp)
- But first she needs to take a piss, and Chiffon takes the opportunity to bust down a random other door! Or rather, he commands pleb to do so. (50 exp)
- Behind, there are a fuckload of rats. Chiffon, appalled, boots Pleb into the room and shuts the door until the hammering stops. (50 exp)
- Nix comes back from the toilet and wonders where Pleb went. Awkward silence. (50 exp)
- The group continue in Nix's original direction, they reach the room that they saw a whole bunch of rats behind last session. (50 exp)
- Chiffon creates a Make-Heat-Light glyph and Nix readies a Repel-Heat-Light glyph. It's flamethrower time! Huz pulls the door back and "Team Chix" bathes the inside of the room in flame. (50 exp)
- Picking their way through the fried rat corpses, they go through the now-burnt grave goods and burning tapestries to find a silver locket that resisted the fire purge. Score! (50 exp)
- They explore more mappable terrain and in a classic case of not-entirely-satisfying classic dungeon trap, Nix misses the disguised lid of a pit in front of an arch. She falls 20', bumping her HP badly when she hits the bottom. (50 exp)
- It's a fairly simple matter of rope and holding back the pit trap lid to get her out. Great trap AAA++++ would fall again. (50 exp)
- The sacred phrase "we tap the floor ahead of us with a pole" is uttered. Now That's What I Call Old School Roleplaying 2017. Immune to pit traps for 24 hours. (50 exp)
- They enter a room with a room with a squat demonic statue in it. It's missing an arm. Clear Zelda-style find-the-arm sidequest, says Nix. They also hear whispering behind a door. (50 exp)
- Nix and Chiffon question the whisperers through the closed door. They identify themselves as Mongroids made up of many animal bits. They don't want to be seen. Chiffon asks if they have any valuable fur parts and they react with fear and disgust. (50 exp)
- The mongroids are left alone, however, and continue down some stairs... (50 exp)
- Except these stairs meet in a little four-way nexus of stairs before going back up. It's a meta-trap, meant to discourage those who don't want to head down into a second level of a dungeon. (50 exp)
- They go straight on and find themselves facing, what else, doors. They sledgehammer down one and see four pale emaciated men with long yellow-dripping claws. (50 exp)
- Nix pays her magic shield for AC and blocks the door with her shield. Two of them run at her while the other two disappear into shadow... (50 exp)
- Chiffon worries that the other two are going to head around and flank the party, so Nix chucks in a torch and reveals that they're simply crawling across the ceiling. (50 exp)
- The torch light also reveals that one has a lovely ghoul pelt. Avarice crosses Chiffon's features. (50 exp)
- Nix is getting pummelled over there and she's had enough. She gets MAXIMUM ANGERY and charges into the room to rip shit up! (50 exp)
- I discover something unanticipated - since Pain poison decreases dice rolls and AC, and Barbarians reverse penalties from Pain while raging... Nix just gets more and more powerful! (50 exp)
- 7 poison tokens in and Nix is an impregnable superfortress of barbarian muscle. She tears the ghouls to bits, incidentally ruining the perfect ghoul pelt as she does so. (50 exp)
- Chiffon flees and the hulked out Nix bursts out of the room, sees another door, kicks it down, and as the rage wears off she finally passes out from the poison. Maybe the bas relief of a setting sun on the opposite wall had a calming effect. (50 exp)
- Chiffon searches the ghoul room now that Nix has passed out. He finds some bowls full of cash and a runic tablet! He reads the tablet and... gains a phobia! What's with these things? (50 exp)
- The phobia is of hospitals. Well then. Out of all the actually-bad-for-dnd- characters phobias on this table, it looks like the players keep lucking out! (50 exp)
- Chiffon and Huz lug Nix's body back to the entrance and out. Success! (50 exp)
- The sacred phrase "we tap the floor ahead of us with a pole" is uttered. Now That's What I Call Old School Roleplaying 2017. Immune to pit traps for 24 hours. (50 exp)
- They enter a room with a room with a squat demonic statue in it. It's missing an arm. Clear Zelda-style find-the-arm sidequest, says Nix. They also hear whispering behind a door. (50 exp)
- Nix and Chiffon question the whisperers through the closed door. They identify themselves as Mongroids made up of many animal bits. They don't want to be seen. Chiffon asks if they have any valuable fur parts and they react with fear and disgust. (50 exp)
- The mongroids are left alone, however, and continue down some stairs... (50 exp)
- Except these stairs meet in a little four-way nexus of stairs before going back up. It's a meta-trap, meant to discourage those who don't want to head down into a second level of a dungeon. (50 exp)
- They go straight on and find themselves facing, what else, doors. They sledgehammer down one and see four pale emaciated men with long yellow-dripping claws. (50 exp)
- Nix pays her magic shield for AC and blocks the door with her shield. Two of them run at her while the other two disappear into shadow... (50 exp)
- Chiffon worries that the other two are going to head around and flank the party, so Nix chucks in a torch and reveals that they're simply crawling across the ceiling. (50 exp)
- The torch light also reveals that one has a lovely ghoul pelt. Avarice crosses Chiffon's features. (50 exp)
- Nix is getting pummelled over there and she's had enough. She gets MAXIMUM ANGERY and charges into the room to rip shit up! (50 exp)
- I discover something unanticipated - since Pain poison decreases dice rolls and AC, and Barbarians reverse penalties from Pain while raging... Nix just gets more and more powerful! (50 exp)
- 7 poison tokens in and Nix is an impregnable superfortress of barbarian muscle. She tears the ghouls to bits, incidentally ruining the perfect ghoul pelt as she does so. (50 exp)
- Chiffon flees and the hulked out Nix bursts out of the room, sees another door, kicks it down, and as the rage wears off she finally passes out from the poison. Maybe the bas relief of a setting sun on the opposite wall had a calming effect. (50 exp)
- Chiffon searches the ghoul room now that Nix has passed out. He finds some bowls full of cash and a runic tablet! He reads the tablet and... gains a phobia! What's with these things? (50 exp)
- The phobia is of hospitals. Well then. Out of all the actually-bad-for-dnd-
- Chiffon and Huz lug Nix's body back to the entrance and out. Success! (50 exp)
Total: 1550 exp
Misc:
- Balls to the Wall bonus (50 exp)
- Best of Intentions bonus (50 exp)
- Brutal Kill bonus (50 exp)
- Diplomancy bonus (50 exp)- Henchman Abuse bonus (50 exp)
- Leave a Man Behind bonus (50 exp)
- Michael Bay bonus (50 exp)
- PETA bonus (50 exp)- Poison is OP bonus (50 exp)
- Pundemonium bonus (50 exp)
- Split the Party bonus (50 exp)
- Spooky bonus (50 exp)
- Tactical Fighting bonus (50 exp)
- Tomb Raider bonus (50 exp)
Total: 700 exp
Party Roles and Individual Exp:
- Remembrancer (James / Chiffon - 100 exp)
- Caller (James / Chiffon - 100 exp)
Party Roles and Individual Exp:
- Remembrancer (James / Chiffon - 100 exp)
- Caller (James / Chiffon - 100 exp)
- Mapper (Fraser / Nix - 100 exp)
- Treasurer (James / Chiffon - 100 exp)
- Quartermaster (James / Chiffon - 100 exp)
- Treasurer (James / Chiffon - 100 exp)
- Quartermaster (James / Chiffon - 100 exp)
- Guard (James / Chiffon - 100 exp)- Tracker (James / Chiffon - 100 exp)
- JÜGBRINGYR bonus (Fraser - 500 exp)
- JÜGBRINGYR bonus (Fraser - 500 exp)
Rumours:
- Had to go too fast for rumours!
Active Businesses:
- Bone Alone. Wild. 348sp. (Zena's Stake: 232sp, Carrie's Stake: 116sp)
- Spicy Mac's Spices. Risky. 4000sp.
- Bone Alone. Wild. 348sp. (Zena's Stake: 232sp, Carrie's Stake: 116sp)
- Spicy Mac's Spices. Risky. 4000sp.
Out of Action:
- Gimlass. Broken Collarbone. Healed by: 2nd November 1660.
- Gimlass. Broken Collarbone. Healed by: 2nd November 1660.
- Pleb, kicked into a roomful of rats by Chiffon when nobody else was looking.
Exp Totals:
- Fraser / Nix Neckbiter, Level 6 Barbarian: 39697 (Level up at 64000)
--- Huz, Level 0 Hireling
- James / Chiffon, Level 2 Elf (Canny Childe): 5732 (Level up at 6000)
--- Pleb, Level 0 Torchbearer
*DECEASED*
- Fraser / Nix Neckbiter, Level 6 Barbarian: 39697 (Level up at 64000)
--- Huz, Level 0 Hireling
- James / Chiffon, Level 2 Elf (Canny Childe): 5732 (Level up at 6000)
--- Pleb, Level 0 Torchbearer
*DECEASED*
Absent or Retired:- Kitty / POWERLAD!, Level 5 Muscle Wizard: 35457 (Level up at 36000)
- Charles / Zena, Level 5 Fighter: 30292 (Level up at 32000)
- Andy / Carrie Meleste, Level 5 Cleric: 16124 (Level up at 28000)
- Tom / Spicy Mac, Level 2 Halfling: 3457 (Level up at 4000)
- Eleanor / Mugg, Level 2 Fighter: 2357 (Level up at 4000)
- Kyle / Gimlass the Brave, Level 2 Dwarf: 2257 (Level up at 4400)
- Amar / Amar's Cleric, Level 1 Cleric: 1413 (Level up at 1750)
- Henry / Henry's Next Character: +2084 exp
- Ollie / Tremendo Picante, Level 2 Ratman: 2654 (Level up at 3000)
- James / Raaf van Held, Level 4 Fighter: 14838 (Level up at 16000)
- Eglė / Bob, Level 1 Dwarf: 434 (Level up at 2200)
- Ollie / Andromeda Spiderbite, Level 5 Muscle Wizard: 19872 (Level up at 36000)
- Will / Cecil Fulbright, Level 5 Cleric (Termaxian): 15063 (Level up at 28000)
- Tom / Insanity Mammoth, Level 3 Barbarian: 5192 (Level up at 8000)
- James / William Fox-Shitt, Level 3 Cleric (Zeanist): 4571 (Level up at 7000)
- Charles / Zena, Level 5 Fighter: 30292 (Level up at 32000)
- Andy / Carrie Meleste, Level 5 Cleric: 16124 (Level up at 28000)
- Tom / Spicy Mac, Level 2 Halfling: 3457 (Level up at 4000)
- Eleanor / Mugg, Level 2 Fighter: 2357 (Level up at 4000)
- Kyle / Gimlass the Brave, Level 2 Dwarf: 2257 (Level up at 4400)
- Amar / Amar's Cleric, Level 1 Cleric: 1413 (Level up at 1750)
- Henry / Henry's Next Character: +2084 exp
- Ollie / Tremendo Picante, Level 2 Ratman: 2654 (Level up at 3000)
- James / Raaf van Held, Level 4 Fighter: 14838 (Level up at 16000)
- Eglė / Bob, Level 1 Dwarf: 434 (Level up at 2200)
- Ollie / Andromeda Spiderbite, Level 5 Muscle Wizard: 19872 (Level up at 36000)
- Will / Cecil Fulbright, Level 5 Cleric (Termaxian): 15063 (Level up at 28000)
- Tom / Insanity Mammoth, Level 3 Barbarian: 5192 (Level up at 8000)
- James / William Fox-Shitt, Level 3 Cleric (Zeanist): 4571 (Level up at 7000)
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