Session 238 - Angel Assault Aborted
Date:
15 years after the End.
15 years after the End.
May
New Characters:
- Lady Maven Vanille, a vanilla Magic-User and former pit fighter with a fondness for Familiars.
- Lady Maven Vanille, a vanilla Magic-User and former pit fighter with a fondness for Familiars.
New Backstory:
- Lady Maven fell in love with her counterpart in a passionate heel/face romance and married them. Unfortunately this plotline was incredibly poorly received on the pit fighting circuit, and she was punished with exile. (+1 Wisdom)
- Lady Maven fell in love with her counterpart in a passionate heel/face romance and married them. Unfortunately this plotline was incredibly poorly received on the pit fighting circuit, and she was punished with exile. (+1 Wisdom)
Character List:
Murders:
- 5 base-tier angels (250 exp)
- 2 second-tier turret angels (200 exp)
Total: 450 exp
- 5 base-tier angels (250 exp)
- 2 second-tier turret angels (200 exp)
Total: 450 exp
Salvage:
- 5 angels, salvaged whole (2500 exp)
Total: 2500 exp
- 5 angels, salvaged whole (2500 exp)
Total: 2500 exp
Events:
--- Third of May, Expedition Day 2: To the Angel
- The party awaken in their tents beside the Saviourbone Mine at first light and set off downhill towards the crashed Seraphim. The Warning that threatened during the night has given way to yet more of the lung-tickling Haze. They sniffle in their breather helms as they break camp - it’s not a long walk down to the edge of the Shell.
- Andromeda makes sure to give a topless sermon beneath the Power-Dragon’s skeleton to boost her Faith, and Luna the Necromancer buys a hammer off of one of the Arnold Nonimuses on duty to make use of her Laddite bonus. Dargo shows off the carapace he absorbed from a crab the previous day.
- All this is witnessed by a new face - Lady Maven Vanille - a leather-harnessed woman who has struggled into the Storm Shell from the wastes beyond! She intercepts the party as they travel, immediately accepted into the group unquestioned as is the way of things in these situations. Her Familiars yowl and flutter around her, signs of her witchhood.
- The party sets up camp in the same place as usual, on the flat terrain on the inside edge of the Storm Shell with a clear line of sight to the huge brass hemisphere of the crashed Seraphim beyond. Plenty of time to spare for a recce!
--- First Contact
- Andromeda goes first to scout, leaving her skeleton McCoy leashed at the camp. Her Lawfulness makes her less of a target for the angels. Her thermal vision shows nothing untoward, and this time there are no angels out patrolling the outside of the dropship.
- The party awaken in their tents beside the Saviourbone Mine at first light and set off downhill towards the crashed Seraphim. The Warning that threatened during the night has given way to yet more of the lung-tickling Haze. They sniffle in their breather helms as they break camp - it’s not a long walk down to the edge of the Shell.
- Andromeda makes sure to give a topless sermon beneath the Power-Dragon’s skeleton to boost her Faith, and Luna the Necromancer buys a hammer off of one of the Arnold Nonimuses on duty to make use of her Laddite bonus. Dargo shows off the carapace he absorbed from a crab the previous day.
- All this is witnessed by a new face - Lady Maven Vanille - a leather-harnessed woman who has struggled into the Storm Shell from the wastes beyond! She intercepts the party as they travel, immediately accepted into the group unquestioned as is the way of things in these situations. Her Familiars yowl and flutter around her, signs of her witchhood.
- The party sets up camp in the same place as usual, on the flat terrain on the inside edge of the Storm Shell with a clear line of sight to the huge brass hemisphere of the crashed Seraphim beyond. Plenty of time to spare for a recce!
--- First Contact
- Andromeda goes first to scout, leaving her skeleton McCoy leashed at the camp. Her Lawfulness makes her less of a target for the angels. Her thermal vision shows nothing untoward, and this time there are no angels out patrolling the outside of the dropship.
- The entire wing-petal that once shadowed the loading bay entrance door is, of course, gone. Thrown far away by DJ that one time he was big and strong. There’s no movement as she gets closer. Realising that her void pet is weird as hell, she tries to get it to turn inert, and it turns into something that is both a single point and a hyperbolic plane at once. That’s… fine? The angels sing something when they see it, clearly confused, but don’t attack.
- The others approach into firearms range cautiously. Red aims her musket towards the entrance, flanked by Maven with her arquebus. Andromeda peeks around the door and sees a clutch of 5 angels - 4 base-tier and one upgraded walker - watching the entrance. They scan her, but she can’t understand their song.
- Red, on her belly in sniper position, mimes the translation to Andromeda as a deeper baritone sings out a warning for intruders throughout the base. Grumpy gets into position on the other side of the door from Andromeda, ready in case something comes through.
- Maven sends her raven familiar to investigate inside… and it splats against an invisible wall over the entrance! Stasis beams scythe out to destroy it, and the poor thing flops back towards Maven until its bones regrow enough to let it fly.
- A spherical base-tier angel peeks out of the door and scans for life signs… and Andromeda and Grumpy attack! Andromeda’s hammer clangs off, making a sound like a bell, and Maven follows up with a perfect hit into its central eye! The angel collapses and Grumpy quickly drags it to the side, ready for the next one.
- The others approach into firearms range cautiously. Red aims her musket towards the entrance, flanked by Maven with her arquebus. Andromeda peeks around the door and sees a clutch of 5 angels - 4 base-tier and one upgraded walker - watching the entrance. They scan her, but she can’t understand their song.
- Red, on her belly in sniper position, mimes the translation to Andromeda as a deeper baritone sings out a warning for intruders throughout the base. Grumpy gets into position on the other side of the door from Andromeda, ready in case something comes through.
- Maven sends her raven familiar to investigate inside… and it splats against an invisible wall over the entrance! Stasis beams scythe out to destroy it, and the poor thing flops back towards Maven until its bones regrow enough to let it fly.
- A spherical base-tier angel peeks out of the door and scans for life signs… and Andromeda and Grumpy attack! Andromeda’s hammer clangs off, making a sound like a bell, and Maven follows up with a perfect hit into its central eye! The angel collapses and Grumpy quickly drags it to the side, ready for the next one.
- Alas, there is no next one. Tense minutes pass and the lighting inside the Seraphim flickers out, it’s clear that no more angels are going to emerge from within.
--- Enter the Seraphim
- Andromeda ducks through first, scanning around with her thermal vision. The angels just showed up as cold metal before and they’re nowhere to be seen. Maven follows, lighting up her lightning sword to give some crackling red light. Her Familiars are constantly in a state of dying and reforming in here. This place is inimical to them.
- This is the deployment chamber. The racks on the back wall once contained rows of angels ready to be deployed onto the wings via rails on the ceiling, but no longer. Now the chamber is vast and empty. The party suspects an ambush.
- Andromeda ducks through first, scanning around with her thermal vision. The angels just showed up as cold metal before and they’re nowhere to be seen. Maven follows, lighting up her lightning sword to give some crackling red light. Her Familiars are constantly in a state of dying and reforming in here. This place is inimical to them.
- This is the deployment chamber. The racks on the back wall once contained rows of angels ready to be deployed onto the wings via rails on the ceiling, but no longer. Now the chamber is vast and empty. The party suspects an ambush.
- Low bass notes sing a warning to prepare for intruders - the angels seem to be being careful this time around. Grumpy looks around with his dwarven eyes while Andromeda searches through her pack for the map and examines it under Maven’s sword-light.
- They choose to head right through the wide doors, dwarfed by the sheer size of this place. Ahead there are the glowing lights of repair stations. There’s nothing moving in here… until Andromeda looks up and sees a full 21 angels on the ceiling!
- They choose to head right through the wide doors, dwarfed by the sheer size of this place. Ahead there are the glowing lights of repair stations. There’s nothing moving in here… until Andromeda looks up and sees a full 21 angels on the ceiling!
--- Overwhelmed
- Andromeda throws up a Storm Shell, the Lawful magic masking the Chaotic signatures of the mages and demon in the back ranks. The angels drop from the ceiling, clanging to the floor and opening up into a full host - 16 spherical base angels, 4 upgraded gun turrets, and a third-tier Ophanim. The choir sings, and Red hears the command to target the weak!
- Andromeda throws up a Storm Shell, the Lawful magic masking the Chaotic signatures of the mages and demon in the back ranks. The angels drop from the ceiling, clanging to the floor and opening up into a full host - 16 spherical base angels, 4 upgraded gun turrets, and a third-tier Ophanim. The choir sings, and Red hears the command to target the weak!
- Grumpy tries out a Repel Lightning glyph on the lightning shield, and it works! A gout of electricity blasts out, but this hall is too large for it to go particularly far. He saves it for when the angels approach… they will approach won’t they?
- It’s too dark to fire still, so Vanille grabs a bag of gunpowder from Red’s belt and slings it into the room. The powder ignites as it crosses the sparking Storm Shell, and the room beyond is lit up for a brief moment!
- Red takes her shot, ricocheting a single bullet around the room! It bounces off each angel in turn, denting brass plates and whanging off walls, either in the style of Wanted or Rube Goldberg. Possibly both.
- The return fire is close to deadly. Red gets pounded by beam-fire and narrowly avoids true injury, Andromeda swiftly heals her back up with a Predator handshake and plans are hurriedly made to retreat through the Storm Shell and back out to the entrance!
- Luna uses her Delay Last Breath spell so summon a ghostly witch-light from a vial of Last Breath, and Maven cantrips her Summon spell to form a screen of extremely tiny demons to draw some fire. They flee back the way they came, getting zapped by the Storm Shell for their trouble.
- As they emerge from the corridor back into the deployment chamber, they are shot at by another threat! It’s the angels from the entrance, lying in wait! Red is targeted yet again, but one of the angel’s wing cannons misfires!
- It’s too dark to fire still, so Vanille grabs a bag of gunpowder from Red’s belt and slings it into the room. The powder ignites as it crosses the sparking Storm Shell, and the room beyond is lit up for a brief moment!
- Red takes her shot, ricocheting a single bullet around the room! It bounces off each angel in turn, denting brass plates and whanging off walls, either in the style of Wanted or Rube Goldberg. Possibly both.
- The return fire is close to deadly. Red gets pounded by beam-fire and narrowly avoids true injury, Andromeda swiftly heals her back up with a Predator handshake and plans are hurriedly made to retreat through the Storm Shell and back out to the entrance!
- Luna uses her Delay Last Breath spell so summon a ghostly witch-light from a vial of Last Breath, and Maven cantrips her Summon spell to form a screen of extremely tiny demons to draw some fire. They flee back the way they came, getting zapped by the Storm Shell for their trouble.
- As they emerge from the corridor back into the deployment chamber, they are shot at by another threat! It’s the angels from the entrance, lying in wait! Red is targeted yet again, but one of the angel’s wing cannons misfires!
--- “Wrong Name of the Wind” aka “Gambled on a Fart and Lost” aka “Maven vs her Inner Demons”
- The weaker wizards slip out the front door before the angels can retarget, and Grumpy charges in with his glaive on scorch mode! He carves through the second-tier gunner angel and emerges out the other side, melted brass spattering the ground around him!
- Maven casts Summon, and draws forth from her bowels… an Excrement Demon! Yes it is a shit demon. It looks like the poop emoji with waving neon stink lines. Most importantly it’s angry. Maven exits, pursued by bowel movement. Much mirth ensues.
- The remaining angels have a poor time of it versus Red’s rifle and Andromeda’s massive hammer. They are soon dispatched and rolled out of the Seraphim, captured and valuable.
- The singing from deeper inside suggests that the Storm Shell is keeping the other angels from pursuing, so the party heads back to camp with their angelic loot. 5 more down!
Total: 1300 exp
- The weaker wizards slip out the front door before the angels can retarget, and Grumpy charges in with his glaive on scorch mode! He carves through the second-tier gunner angel and emerges out the other side, melted brass spattering the ground around him!
- Maven casts Summon, and draws forth from her bowels… an Excrement Demon! Yes it is a shit demon. It looks like the poop emoji with waving neon stink lines. Most importantly it’s angry. Maven exits, pursued by bowel movement. Much mirth ensues.
- The remaining angels have a poor time of it versus Red’s rifle and Andromeda’s massive hammer. They are soon dispatched and rolled out of the Seraphim, captured and valuable.
- The singing from deeper inside suggests that the Storm Shell is keeping the other angels from pursuing, so the party heads back to camp with their angelic loot. 5 more down!
Total: 1300 exp
Team Bonus:
- Balls to the Wall bonus
- Better Part of Valour bonus
- Brutal Kill bonus
- Classic Charles bonus
- Enmity Inciter bonus
- Heresy bonus
- Holy bonus
- Long Deliberation bonus
- Michael Bay bonus
- Pundemonium bonus
- Split the Party bonus
- Tactical Fighting bonus
Total: 600 exp
- Balls to the Wall bonus
- Better Part of Valour bonus
- Brutal Kill bonus
- Classic Charles bonus
- Enmity Inciter bonus
- Heresy bonus
- Holy bonus
- Long Deliberation bonus
- Michael Bay bonus
- Pundemonium bonus
- Split the Party bonus
- Tactical Fighting bonus
Total: 600 exp
Individual Bonus:
- Chronicler (Carter / Grumpy - 100 exp)
- Expedition Leader (Kitty / Andromeda - 100 exp)
- Cartographer (Carter / Grumpy - 100 exp)
- Paymaster (Johnathon / Luna - 100 exp)
- Quartermaster (Timothy / Red - 100 exp)
- Vanguard (Tom / Maven - 100 exp)
- Triage (Timothy / Red - 100 exp)
- Chef (Russell / Dargo - 100 exp)
- JÜGBRINGYR bonus (Kitty, Timothy - 500 exp ea.)
- Chippo Champion bonus (Tom*2 - 100 exp ea.)
- Kernel Colonel bonus (Timothy - 100 exp)
- Fiction Fanatic bonus (Timothy - 100 exp)
- Art Attack bonus (Tom, Carter - 100 exp ea.)
- Chronicler (Carter / Grumpy - 100 exp)
- Expedition Leader (Kitty / Andromeda - 100 exp)
- Cartographer (Carter / Grumpy - 100 exp)
- Paymaster (Johnathon / Luna - 100 exp)
- Quartermaster (Timothy / Red - 100 exp)
- Vanguard (Tom / Maven - 100 exp)
- Triage (Timothy / Red - 100 exp)
- Chef (Russell / Dargo - 100 exp)
- JÜGBRINGYR bonus (Kitty, Timothy - 500 exp ea.)
- Chippo Champion bonus (Tom*2 - 100 exp ea.)
- Kernel Colonel bonus (Timothy - 100 exp)
- Fiction Fanatic bonus (Timothy - 100 exp)
- Art Attack bonus (Tom, Carter - 100 exp ea.)
Exp Totals:
- Kitty / Andromeda, Level 6 Laddite Cleric: 48279 (Level up at 56000)
- Kitty / Andromeda, Level 6 Laddite Cleric: 48279 (Level up at 56000)
- Tim / Red, Level 6 Fighter: 32922 (Level up at 64000)
Level Up: +1d8 HP! +1 to hit! +1 to crit/fumble results! +backstory!
Level Up: +1d8 HP! +1 to hit! +1 to crit/fumble results! +backstory!
- Carter / Granite "Grumpy" Ironjaw, Level 5 Warden Dwarf: 28836 (Level up at 35200)
- Tom / Lady Maven Vanille, Level 3 Magic-User: 5934 (Level up at 9000)
- Johnathon / Luna, Level 2 Necromancer: 3744 (Level up at 4500)
- Russell / Dargo, Level 2 Inheritor: 3544 (Level up at 4500)
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