Date: 21 August, 22 p.p.
Moon: New - DragonwaneZenith: Minerva
New Backstory:
- Peter Parabolus had a surprising turn of good luck, having a pleasing and low-stakes adventure... until karma took its toll and a vampire waylaid him and dropped him at the top of the Dharga. After you fail a roll, +1 to your next roll.
- Peter Parabolus had a surprising turn of good luck, having a pleasing and low-stakes adventure... until karma took its toll and a vampire waylaid him and dropped him at the top of the Dharga. After you fail a roll, +1 to your next roll.
- Peter Parabolus had a baby with someone! In some horrifying way, the kid is within the ventriloquist's dummy he holds so tightly...
Events:
--- Not player do not kill
- After eating a fried snake to heal up, Dorian and Parabolus walk around the kobold market LARP to see if they can find a moderator. They find an old gaunt goblin in a moderator sash who offers them some of the ketamine beer... which they turn down.
- After they tell him that they're planning to head down into the dungeon to physically fix the data stacks, he gives them some bright orange sashes that say "non player - do not kill!" on them.
- He also introduces them to Jim who is a woman, secretly a member of the Sabateur faction of the Maintenance Crew game. She makes it clear that she doesn't actually sabotage anything, it's more about hiding sabotage tokens in designated machinery and the good guys have to find them in time before it "blows up" and the Sabateurs get points. All that aside, if the party can actually fix the problems on the lower levels (and maybe restore her save state which is getting corrupted) she'll hook them up with some loot boxes.
- After eating a fried snake to heal up, Dorian and Parabolus walk around the kobold market LARP to see if they can find a moderator. They find an old gaunt goblin in a moderator sash who offers them some of the ketamine beer... which they turn down.
- After they tell him that they're planning to head down into the dungeon to physically fix the data stacks, he gives them some bright orange sashes that say "non player - do not kill!" on them.
- He also introduces them to Jim who is a woman, secretly a member of the Sabateur faction of the Maintenance Crew game. She makes it clear that she doesn't actually sabotage anything, it's more about hiding sabotage tokens in designated machinery and the good guys have to find them in time before it "blows up" and the Sabateurs get points. All that aside, if the party can actually fix the problems on the lower levels (and maybe restore her save state which is getting corrupted) she'll hook them up with some loot boxes.
- Using the power of the sashes they easily avoid encounters, bypass the level boss, get directions from a guard post (who also mention that this dungeon has ten levels), and find the stairs going down.
--- Goblin Nonsense
- The next floor down has a couple of (real!) hobgoblins and their goblin buddies. Some of the goblins are having a bunny eating contest, the others are interrogating a rat.
- Peter throws his voice to a doorway, saying he knows the location of the rat's cheese! Three of the goblins run off after it!
- They enter the room and the hobgoblins take note of their sashes. These guys are guarding the way down to the lower levels, because it's actually dangerous down there. All the LARPing is on these upper floors, and even this level can be a bit hardcore because the goblin buddies don't really understand that the game is for pretend.
- The next floor down has a couple of (real!) hobgoblins and their goblin buddies. Some of the goblins are having a bunny eating contest, the others are interrogating a rat.
- Peter throws his voice to a doorway, saying he knows the location of the rat's cheese! Three of the goblins run off after it!
- They enter the room and the hobgoblins take note of their sashes. These guys are guarding the way down to the lower levels, because it's actually dangerous down there. All the LARPing is on these upper floors, and even this level can be a bit hardcore because the goblin buddies don't really understand that the game is for pretend.
- While the cheese-searching goblins somehow return with a wheel of brie, Dorian and Parabolus explain that they're here to actually fix things here. The hobgoblins let them through!
--- THE TUBE
- Downstairs there's a pool of dirty water with a squeaky brass cube. They find a silver holy symbol in the water - it's of Dispater so it's in the form of a brittle bone. There's also the sound of rushing wind, like breath blown over a bottletop, coming from somewhere nearby.
- They follow the noise and find a tube. A brass tube covered in many fist-sized holes, from which fresh-ish air is blowing.
- Dorian decides he must enter THE TUBE. He turns into glorp and schlorps into the holes... finding himself shlooping down to a lower level with a grate. He reforms into a person and calls up his findings to Parabolus.
- Using rope and the discovery that the top of the tube is simply open and easy enough for Parabolus to climb up and into, they both arrive on the grate level... then jump up and down on the grate until it breaks and they fall through!
- Another level down but they've reached the limit, the air is pumped in here by tubes so small that even Dorian in gloop form wouldn't be able to get into without becoming a long sausage.
- Dorian exits the tube via the normal holes and begins working on freeing Parabolus... but there is a sound from behind! Purple-masked and pot-bellied demons! And is that... Tyler Lockheart?
- They follow the noise and find a tube. A brass tube covered in many fist-sized holes, from which fresh-ish air is blowing.
- Dorian decides he must enter THE TUBE. He turns into glorp and schlorps into the holes... finding himself shlooping down to a lower level with a grate. He reforms into a person and calls up his findings to Parabolus.
- Using rope and the discovery that the top of the tube is simply open and easy enough for Parabolus to climb up and into, they both arrive on the grate level... then jump up and down on the grate until it breaks and they fall through!
- Another level down but they've reached the limit, the air is pumped in here by tubes so small that even Dorian in gloop form wouldn't be able to get into without becoming a long sausage.
- Dorian exits the tube via the normal holes and begins working on freeing Parabolus... but there is a sound from behind! Purple-masked and pot-bellied demons! And is that... Tyler Lockheart?
--- Gluttonous Shenanigans
- Guessing that these are Gluttony demons, Peter Parabolus tempts them over by saying he's been stuck in the tube for daaays and he's sooooo hungry. All in the room start getting hunger pangs... they need to eat.
- Luckily Tyler Lockheart still has loads of sausages from the Meatlands and hands them around, satisfying the demons who are soon filled by the gluttonous sausage-lust on display. As they feast on the feasting, Dorian manages to unscrew the bolts holding the tube in place and lifts it up enough for Parabolus to squeeze out from under. Success!
- The demons, big round bellies full of tasty gluttony, wander off waving their thanks.
- Guessing that these are Gluttony demons, Peter Parabolus tempts them over by saying he's been stuck in the tube for daaays and he's sooooo hungry. All in the room start getting hunger pangs... they need to eat.
- Luckily Tyler Lockheart still has loads of sausages from the Meatlands and hands them around, satisfying the demons who are soon filled by the gluttonous sausage-lust on display. As they feast on the feasting, Dorian manages to unscrew the bolts holding the tube in place and lifts it up enough for Parabolus to squeeze out from under. Success!
- The demons, big round bellies full of tasty gluttony, wander off waving their thanks.
--- Waking the Werewolf
- There are roars coming from one direction and nothing from the other... so they go away from the roars.
- They come to an area with four hotel-style doors. One has a Do Not Disturb sign hooked on a door handle.
- They try one of the other doors and find small premier inn-style rooms. They search all the others and find various shampoos, little soaps, slippers that have seen better days, etc. In one there's a fancy poofy ballgown though! Dorian puts that on.
- They knock on the Do Not Disturb room and a werewolf opens it. He's angry at being disturbed!
- He attacks, Dorian responds with a flamethrower mutation then Parabolus follows up with a doll/knife attack! Dorian brandishes the holy symbol he found earlier and the werewolf retreats into the room to lick his wounds. They shut the door.
- The werewolf puts the door on the chain and opens it a crack for an awkward post-fight convo. He's a bit sorry.
--- Wrathful Trickery
- They follow the corridor round and note a magical-looking eye painted on the ceiling.
- A gang of five red-masked demons approach. They clearly want to make the party angry, so Dorian explains that they'd be REALLY ANGRY if they were shown the way down to the next level.
- With lots of annoying "huh, that make mad? Huh??" the demons lead them to the stairs.
- The source of the roars! A huge hydra with three heads! It's in a pit in the middle of wide circular hall with wide stairs at the western end and portcullises and a blue-masked Sloth demon looks down from a balcony above!
- The Wrath demons are chuckling... the stairs go up not down! Irl the players are frustrated! It worked!
- They barge the party into the room, saying "haha you mad? Attack us! haha you so mad!" and trying to bait the party into fighting them. The Sloth demon above gets lively and starts exuding a Sloth field of some sort.
- Better get out of here! They sling sausages at the hydra heads, distracting two! The third head snaps at Peter Parabolus as he runs past!
- The Wrath demons give chase, and we're off to the chase mechanics! Dorian drops caltrops, slowing the demons, and they escape! The portcullis clangs down behind them.
- There are roars coming from one direction and nothing from the other... so they go away from the roars.
- They come to an area with four hotel-style doors. One has a Do Not Disturb sign hooked on a door handle.
- They try one of the other doors and find small premier inn-style rooms. They search all the others and find various shampoos, little soaps, slippers that have seen better days, etc. In one there's a fancy poofy ballgown though! Dorian puts that on.
- They knock on the Do Not Disturb room and a werewolf opens it. He's angry at being disturbed!
- He attacks, Dorian responds with a flamethrower mutation then Parabolus follows up with a doll/knife attack! Dorian brandishes the holy symbol he found earlier and the werewolf retreats into the room to lick his wounds. They shut the door.
- The werewolf puts the door on the chain and opens it a crack for an awkward post-fight convo. He's a bit sorry.
--- Wrathful Trickery
- They follow the corridor round and note a magical-looking eye painted on the ceiling.
- A gang of five red-masked demons approach. They clearly want to make the party angry, so Dorian explains that they'd be REALLY ANGRY if they were shown the way down to the next level.
- With lots of annoying "huh, that make mad? Huh??" the demons lead them to the stairs.
- The source of the roars! A huge hydra with three heads! It's in a pit in the middle of wide circular hall with wide stairs at the western end and portcullises and a blue-masked Sloth demon looks down from a balcony above!
- The Wrath demons are chuckling... the stairs go up not down! Irl the players are frustrated! It worked!
- They barge the party into the room, saying "haha you mad? Attack us! haha you so mad!" and trying to bait the party into fighting them. The Sloth demon above gets lively and starts exuding a Sloth field of some sort.
- Better get out of here! They sling sausages at the hydra heads, distracting two! The third head snaps at Peter Parabolus as he runs past!
- The Wrath demons give chase, and we're off to the chase mechanics! Dorian drops caltrops, slowing the demons, and they escape! The portcullis clangs down behind them.
--- Greed and Tigers
- After catching their breath they try another door and it's... even more demons! These wear gold masks with jewelled foreheads, and they're arguing over a map with half-tiger half-men!
- The tiger-men, seeing the party enter, yell that they've been betrayed!
- Parabolus and Dorian distract both negotiating parties while Tyler sneaks around to another door, shimmying past sightlines. He finds a room with a mancub-skin rug, beds, and a chest.
- On his return he's spotted! He tries to surf over the table to safety, but fails and lands on his back! He gets clawed by one tiger, but the other's crit fail has it biting a gold-masked demon. It's chaos!
- The table tips over towards Parabolus and Dorian, and Tyler rolls to safety as the tiger-men and demons start fighting and yelling. Dorian hits the tiger-man chasing him with a stun dart and they shut the door behind them, then bolt down another corridor...
- Session over, but at least it's not mid-battle!
- The tiger-men, seeing the party enter, yell that they've been betrayed!
- Parabolus and Dorian distract both negotiating parties while Tyler sneaks around to another door, shimmying past sightlines. He finds a room with a mancub-skin rug, beds, and a chest.
- On his return he's spotted! He tries to surf over the table to safety, but fails and lands on his back! He gets clawed by one tiger, but the other's crit fail has it biting a gold-masked demon. It's chaos!
- The table tips over towards Parabolus and Dorian, and Tyler rolls to safety as the tiger-men and demons start fighting and yelling. Dorian hits the tiger-man chasing him with a stun dart and they shut the door behind them, then bolt down another corridor...
- Session over, but at least it's not mid-battle!
Total: 8000 exp
Loot:
- Floofy ballgown (400 exp)
- Various little soaps and little bottles of shampoo+conditioner+bodywash (10 exp)
Total: 410 exp
- Floofy ballgown (400 exp)
- Various little soaps and little bottles of shampoo+conditioner+bodywash (10 exp)
Total: 410 exp
Enemies Defeated:
- Gluttony demons, ate their fill. (300 exp)
- Gluttony demons, ate their fill. (300 exp)
- Werewolf, apologised (100 exp)
- Tigerman,
Total: 400 exp
- Tigerman,
Total: 400 exp
OOC:
- Chronicler & Paymaster: Kitty
- Expedition Leader & Vanguard: George
Exp Totals:
- Kitty / Dorian "Ditto" DeMone, Level 5 Inheritor: 35181 (Level up at 36000)
- George / Parabolus, Level 4 Specialist Ventriloquist: 8672 (Level up at 14000)
Level Up! +1d6 HP! +2 Skill Points! +2 to Saves! +Backstory!