Tuesday, 31 January 2023

Session 334 - The Unravelled

Date: 17 January, 23 p.p.
Moon: Waxing Crescent - Dragonwane
Zenith: The Dead God


New Backstory:
- Celebus was destitute and turned to petty crime - stealing chicken sandwiches from the nastiest chicken shop in New Moondin. Luckily when he was caught they punished him by making him a taste tester, and the rest is history! +1 Dexterity
- Tyler Lockheart has a secret crush on Celebus! If your crush would be damaged in combat, you can jump in the way and take double the damage instead,


Events:

--- War Preparation
- With the door out of the room locked, the party does a bit of prep to hopefully deal with the dangerous Unravelled on the other side. Dorian gets to slurping down one of the dead monks and stealing its stretchy powers, Celebus raises the remainder as zombies, and Tyler resets the big swinging trap that they set up last week.
- Outside the door, the Unravelled monks are not well pleased by the murder of their friends. There is a bit of back and forth through the door, until Iskander gets bored and crossbows the guy on the outside!
- They are even more not well pleased and start setting up barricades on the outside. The party is sad because now they're trapped in here with nothing to eat but skeletons and like 10000 old sausages that Tyler presumably has in a big wet bag. 

--- Take the Fight to Them!
- Iskander jumps on the swinging spike trap and launches himself out the door! He discovers that they're setting up barricades, but too slow! An unfortunate monk is in the way and gets spike trapped!
- The monks have stretchy arms and attack over their barricades, but to be fair Dorian now does too! He uses the arm like a spring, smashing his sword into the enemies' faces!
- The really tall guy who's compressed himself into a long snakey fellow tries to slip past Tyler into the room, but Tyler's surfcraft is too powerful! They wrestle nobly, Tyler getting his surfboard stuck right into the guy's craw.
- The party retreats back into the room, hoping to bait them in. The skeletons quickly close the door and Celebus quickly casts his new Bone Claws spell which does exactly what you'd expect!
- Tyler keeps nailing dudes with thrown rocks, just ludicrous accuracy. You love to see it.
- Iskander kills the big giant snakey guy with his insane Fish Blades which are made of actual fish.
- A chanting sound comes from outside in the corridor. What could it be???

--- The Unravelled Cleric
- The source of the sound is soon discovered - some sort of Unravelled priest. He calls a ceasefire and asks why the ceaseless bloodshed??
- Celebus engages him in a battle of wits... achieved irl by having a glass of water with salty lemon and another one with just lemon. Who will win the battle of wits!?
- It's Celebus, but he doesn't believe it when he actually wins, declaring that there's salt in his drink even though he doesn't.
- In any case, the deed is complete, and the priest grants the party amnesty (for now) and offers to take them to the stairs down to the final level where his god waits in the darkness.
- It seems all these people have different ideas of who the Unraveller is, and everyone has an inconsistent story about what they want from their worshippers. Very strange.
- They also see one of the monks starting to knit the big snaky guy back together, starting with the face.
- After being allowed to rest in the room, heal up, and have a sleep (very kind), the priest shows them to the big grand spiral staircase that leads down to the lair of the Unraveller. He warns that there are cancerous beasts down there, and weird things out of time.
- At the bottom of the stairs, the priest points out the big cancer monster that's roving around, and says it's too powerful for him.
- Iskander drinks a Potion of Clairvoyance and detects in all the adjacent rooms... even finding some gold! Once they've killed the beast, perhaps they can get the treasure....

Total: 5000 exp

Foes Defeated:
- Several unravelled Dwarf guys (500 exp)
- Big giant snakey guy (1000 exp)
Total: 1500 exp


Exp Totals:
- Kitty / Dorian "Ditto" DeMone, Level 7 Inheritor: 80036 (Level up at 144000)
- Charles / Celebus Uppytus, Level 7 Necromancer: 74134 (Level up at 144000)
- Ollie / Iskander Fullbeard, Level 6 Fighter: 59086 (Level up at 64000)
- James G / Tyler Lockheart, Level 6 Specialist: 24859 (Level up at 48000)
Level Up! +1d6 HP +2 Skill Points! +1 to Saves! +Backstory!














Tuesday, 24 January 2023

Session 333 - Vampire Feast

Date: 10 January, 23 p.p.

Moon: Waxing Gibbous - Dragon Face
Zenith: Vorn


New Backstory:
- Dorian fought with his "father", the Dharga, after first being budded off the great flesh-tree and discovering that he had a mind and will of his own. +1 Strength
- Grumblebelch was forcefully exiled from the Dwarven arcology of Ur-Kalladh for experimenting with forbidden rock art.
- Sydney was adored by a group of cultish street urchins who he did magic tricks for. Henchmen are immune to morale checks.


Events:

--- Carbonite Woman
- Another day, another waking up under the tender ministrations of the clanking, boiling, steaming robot mother.
-The Christmas events are over, and the robo-mum is willing to look after the various treasures from the Christmas adventure. How lovely!
- Looking over the Christmas loot, they remember that they also looted something the session before that! A big slab of stone with an eight-eyed lady frozen in it. Her ears are long and elaborate. There's a keypad on the side, but nobody knows how to use it. The robot TM-RLY is pretty useless.
- But wait! With an unfurled paperclip and a little reset port, the code can be reset! The carbonite fades away, dropping the tall Red Elf lady out of the frame... and into Dorian's claggy hands and charming Ditto-face.
- Jojo, it seems, speaks Red Elf! It's an archaic version of a variety of modern Elvish that Jojo learned in history class in the distant future... or something.
- The Elf, whose name is Kinny, gives Jojo the rundown on how she came to be here. Her planet was about to die, cracked like an egg from within by the birth/death spasms of the creature in the core as it spewed its fragments out across the cosmos. Ark-Ship Fate left without her and the others who lost the lottery, so she stowed away on another ship that was hoping to catch up and rendezvous with an ark. The captain found her and locked her away in carbonite. Also she has multiple vision modes and a penchant for knives.
- Jojo nods sagely.
- With that, and the Red Elf in tow, the party head off to the Church of the Unraveller where they can hopefully find a way down even deeper! Greasy tube, anyone?

--- Wampyre
- They head out of the fire robot zone, past the water robot zone, and into the next area. The floor is sticky with black strands which creep partway up the walls, gumming up the machinery. Kinny says it's too greasy for her grease-vision to see through.
- The corridor opens out into a big hall ahead, and there's a skinny side passage. Above, a vampire hangs from the ceiling and watches. He sees them looking and laughs, "bleh!".
- Celebus huffs a Last Breath and tries to enslave the vampire... but it's too powerful! The feedback gives Celebus the willies! The vampire just chuckles again.
- While the party questions the vampire on why he's here (they're all thralls of an ancient vampire) and what he knows about this part of the dungeon (Unravelled people aren't good eating), Grumblebelch wanders off to kick down some doors.
- He sees a room with an access hatch of some sort, and another with rolling balls with bugs in them like insects in amber.
- He tries the vent, squeezing down a thin crawlspace until he reaches a grille. Through it he sees a room, a bunch of robed cultist looking guys who must be the Unravelled... and a bunch of magic items and treasure!

--- A Feast Then Dessert
- Sydney has negotiated help from the vampire in exchange for creating a feast of blood for them with a spell! Very lovely!
- The vampire flits off and returns with a few of his friends, but soon more are showing up and supping from the various blood bags and blood canapes on offer. They mention that there are demon boars hiding in the hall next door, so watch out for them eh?
- They seem happy at first... but it soon becomes apparent that this feels like real blood but doesn't satisfy at all... their baleful gazes turn upon the party.
- Celebus runs into the next room and sees the demon boars begin to charge! He chucks a vial of blood at the lead one and casts Feast. All the vampires are driven to fury and CHARGE straight in! There are tides of viscera.
- Grumblebelch runs in, sees everything, and tells the party to follow him! Quick!
- Celebus and Dorian go knock on the big temple doors at the end of the hall, hopefully distracting the guards inside, and run back before the vampires stop feeding! The doors have a big inverted G symbol on them.

--- Webby Webby Good
- Grumblebelch is in the vent again, watching the priests mill about grabbing arms and armour. He sees their skin is kind of springy like a slinky. Unravelled, one assumes. Sadly, an obviously magic spear and an obviously magic suit of chain armour are donned by the foe.
- There is a huge giant guy squatting at the end of the guard room, and before Grumblebelly's eyes the guy thins out into a long thin snake and slithers out of the room. The other guards follow...
- Grumblebelch pops out of the vent with a loud *foonk* and lands on the floor, already jogging towards the treasure chest! But he is distracted on the way as he snags some arms and armour.
- While the others grab armour of their own, and Kinny puts away a surprising number of knives, Dorian reaches the chest and opens it up.
- There is a sound like a plunger going SHLOP and a black goop splats out! It grabs at Dorian with multiple hand-like appendages!
- Grumblebelch smashes the pipes leading into the chest from behind, cutting off the glop supply and shucking the gloop from its treasure chest shell! It's clearly got a bunch of treasure embedded in it, so this isn't all bad!
- Dorian pours on some acid and Jojo casts Web on the door, then Sydney follows up by scraping the clinging glorp off of Dorian and chucking it at the webs so it sticks there and can be easily killed!

The Trappees Become the Trappers
- They decide to ambush the baddies, so Jojo and Sydney get a swinging log trap set up with various stuff from around the room.
- A monk returns, suspicious of all the banging around, and is ragdolled back by the swinging log trap! Nice!
- The monks who run in next are stabbed from the side by Celebus and Dorian!
- Jojo casts Web again, limiting the ingress from unravelled monks!
- Basically monks get webbed then stabbed to fuck by whoever's nearby.
- Kinny the Red Elf keeps being weird about knives and pretending she'll betray you then not doing it. Odd vibes.
- One of the monks has the magic spear they saw before, all fancy inlay and a strange dual spear side-by-side design. The unravelled dwarf-monk wielding it gains an extra spear and extra hands with every attack!
- It is well and truly late at this point so it's a classic Combat Cliffhanger!

Total: 6000 exp

Enemies Overcome:
- At least a few demon boars (500 exp)
- Some Unravelled dwarf guys (500 exp)
Total: 1000 exp

Loot:
- A gold blender (5000 exp)
- 2 sparkling gems (2000 exp)
- 2000 coins with the inverted G (2000 exp)
Total: 9000 exp


Exp Totals:
- George / Swan the Swift, Level 7 Barbarian: 102302 (Level up at 128000)
- Kitty / Dorian "Ditto" DeMone, Level 7 Inheritor: 78411 (Level up at 144000)
- Charles / Celebus Uppytus, Level 7 Necromancer: 72509 (Level up at 144000)
Level Up! +1d4 HP! +1 Mana! +Free Spell! +Backstory!
- Carter / Sydney, Level 5 Magic-User: 23724 (Level up at 36000)
- Ollie / Jojo Fullbeard, Level 4 Muscle Wizard: 14422 (Level up at 18000)
- Tom / Grumblebelch, Level 4 Dwarf: 8273 (Level up at 16000)
Level Up! +1d10 HP! +2 to Saves! +Lorebond! +Backstory!











Tuesday, 17 January 2023

Session 332 - Descent into the Winter Wonderland

Date: 10 January, 23 p.p.

Moon: Waxing Crescent - Dragon Face
Zenith: Minerva


New Backstory:
- Sydney sold bad drugs to the gullible when he lived on the streets, scraping together enough obols to learn some dodgy magic from a similarly dodgy wizard. (+1 when you repeat a successful action)


Events:

--- Christmas!
- It's a rather belated Christmas special! Swan the Swift, Celebus, Sydney, and Dorian "Ditto" DeMone are joined surprisingly by a certain skinless entity known as Voidshaft who tends to show up for Christmas specials.
- In the warm red gloom of the robo-mother's nursery, everything freezes and fades to black, then spins back together to reveal Gifflewim himself! Swan grimaces with concern.
- But no he's not here to infect everyone with the Idea of Thorns, he's here for a Christmas Special! He gives them a quest - to find presents for him! He does apologise though, he set this up in time for Christmas and it's a few weeks later so the attractions aren't quite so fresh.
- Something he wants, something he needs, something to wear, and something to read. Then he gives out maps and lets our heroes loose on... Hyde Park's famous and famously ok Winter Wonderland!

--- Gold Gate
- They choose to enter via the gold gate, and Gifflewim grants them ten ride tickets each! That's sure to be good for like one ride at least probably right?
- Their first sight is the very instagrammable Lumieres - big lit-up arches. Tree people are taking pictures on cameras that are basically a bird on a perch painting a very small canvas.
- Also milling about are crowds of half-invisible frost people, going about their business seeing the sights and going on the rides.
- Voidshaft is stoked to go on the Snow Jet and runs over, trying to get the attendant to give him a free ride despite his tickets. The attendant says he'll do it for some food from the street food village, because he's hungry.
- They head straight there! On the way they peek into the Travellers Rest which has stale mince pies, lukewarm mulled wine, and is generally a safe zone if they need to rest.

--- The Ice Bar
- They are distracted by the Ice Bar that's on the way to the market. Peeking in, they get a waft of eye-stinging pollen from a crowd of tree people covered in buds. They're all being rowdy, wearing padded jackets, and standing around the bar made of real ice drinking real Jägermeister out of real ice glasses.
- Sydney, who has recently acquired a spell that kills plant life, is tempted to kill every last tree person in this entire zone. This is because the tree people are being annoying to a waitress.
- The threat of mass herbicide makes the waitress very scared, and she persuades the party to leave by giving them branded Jagermeister jackets.

--- Guards! Guards!
- They finally get to the street food market and, wouldn't you know it, Jager seems to be a sponsor. Swan barges into the Jagermeister stall, throws the attendant out, and the party begin looting! Notably Celebus grabs a novelty enormous Jagermeister bottle that he reckons Gifflewim is gonna love.
- Security show up and are comically disabled by the party with flammable jaegermeister, Sydney's slippery slime, a crossbow bolt that makes one of them have their trousers fall down, and another crossbow bolt to the back of the shirt to the other guy who keeps getting comically trottered by the suckling pig at the next food stall over.
- The guards give up, they're basically forced to be here so they're really not committed to keeping the peace.
- With the tickets from the Jager stall's cash register, they buy some baps from a nearby stall. Food bonuses happen!

--- Santa's Grotto
- They really need to think about gifts, so they have the bright idea to go to Santa's Grotto to see if they can find a list of presents for Gifflewim.
- Inside, Santa's been murdered! The Elves in attendance (real Elves, even) say that he was murdered by a huge Christmas tree! Also apparently throwing the Christmas tree out would be a good present for Gifflewim, who hasn't done it yet even though it's quite a bit past Christmas.
- They check the naughty list and Gifflewim is on both sides. Interesting. Present ideas for things he wants are books, plants, flowers, maybe a megaphone so he can project the Idea of Thorns far and wide.
- There are also presents behind Santa! Hooray!
- Suddenly there is a stamping outside. The Christmas Tree is here! Oh no! Voidshaft investigates and is pulled to safety just in time as a huge tree limb smashes down on him!
- Swan activates his giant flaming dagger and slices off a limb, and battle is joined!
 - The tree backs up, is followed by Voidshaft, Swan and Celebus, and body-slams them! The fires burn, the thorns tear, and baubles shatter.
- Voidshaft attempts a last brave attack. He slams his morningstar onto the creature's chest, stoving it in, then falls onto the spiky remnants of the tree. His blood runs down the thorns, dripping across novelty ornaments and hanging nutcrackers... and dies,
- The Elves, grateful for the party's sacrifice, grants them the Shield of International Day Of, which protects against whatever this irl day is allegedly the international day of.

--- More Presents!
- They dart off towards the haunted house as Tom rolls up a new character. The Necromancers running the place are outside, a bit bored, designing new skeletons.
- The party head in, finding a spooky Dracula animatronic! Swan kills it, and the team loot the old books that were being used as set dressing. Gifflewim presents! Perfect!
- They hoof it to the Christmas Market, passing by Gifflewim who is observing this huge orrery thing which is binding game timescales to real world timescales.
- But then they notice Jimmy's Popup on the map. Gifflewim mentions that some guy called James Young is there, and they've just got to go.

--- How Meta is Too Meta?
- It's me! But actual me from this world, talking to the player's characters in their world, pretending to be in their world while the players pretend to be their characters in their world talking to me in their world while I'm in my world and they're not but their characters are and I'm there and here but really there until I duck under the table, pop back up, and declare I'm in the real world now while my players pretend to be shocked that I've somehow returned.
- It was great!

--- Even More Presents!
- They head to the Christmas Market and find it devastated by vines. A garden gate looms open, an entry into the Gardens of Ynn. There's still some stuff though, which they loot! 
- New character Grumblebelch the Dwarf shows up and is immediately trusted by all. He finds a horned helmet!
- Celebus finds a nice Poinsettia. Beautiful!
- Swan grabs some skis from a festive display. Nice!
- Dorian finds a big novelty Bulbasaur from a duck hooking stand. Bulba-zaaaur!
- Sydney finds a cursed snowglobe that contains another reality. OooOOoOOo!
- They briefly consider checking out the Magical Ice Kingdom which is melting and contains a big sapphire guarded by melting snow golems, but it's near the end of the session so maybe not.

--- Does Gifflewim Like His Presents though!?
- It's time to see if Gifflewim likes his presents!
- Celebus tries gifting the big Jagermeister bottle, but Gifflewim doesn't really like it because he's had too much of the stuff due to recent sponsorship.
- Swan offers a shrieking mushroom in a soundproof jar. He loves it! It's just what he wanted!
- Dorian hands over a piece of the dead christmas tree and a leafblower gun they found on Voidshaft's body. It's just what he needed!
- After initial concern re: Jagermeister, a group gift of a Jager-branded puffer jacket makes him feel like one of the gang. He's gonna to wear it!
- After some deliberation he's gifted a book about Halfling Mind Control. He can't wait to read it!
- He gives the party a golden statue worth a cracking 10k obols, thanks them profusely, and lets them finally leave the Winter Wonderland! What an adventure!

Total: 10000 exp


Enemies Overcome:
- A couple of guards (20 exp)
- An angry Christmas Tree (500 exp)
Total: 520 exp


Valuables Liberated:
- 100 obols in ride tickets (100 exp)
- 5 Jägermeister-branded padded jackets
- Handle to a sick ice sword that melted (100 exp)
- Cash register ticket contents (1700 exp)
- Self-writing biography of Sydney
- Morningstar of Ridiculous Wounding
- Goblin Key which locks any door
- Waxy lip cosmetic that creates a mouth wherever you kiss
- Generic Christmas tat (10 exp)
- The Shield of International Day Of
- Book #114: Origins of Nonanism (100 exp)
- Book #117: Education in the Pre-Apocalypse (100 exp)
- Book # 226: Lost Technology of the Halflings (100 exp)
- Book #135: Poisons (100 exp)
- Book #213: On Werewolves (100 exp)
- Golden statuette of James Young (5000 exp)
- Antler Helmet
- Giant Bulbasaur Plushie
- Cursed Snowglobe
- Thorny Poinsettia and some loose bulbs
- Skis
- Anatomically correct statuette of Gifflewim (10 000 exp)
Total: 17 510 exp


Exp Totals:
- George / Swan the Swift, Level 7 Barbarian: 99635 (Level up at 128000)
- Kitty / Dorian "Ditto" DeMone, Level 7 Inheritor: 75744 (Level up at 144000)
Level Up! +1d6 HP! +1 Mutation Limit! +1 Meat Point! +Backstory!
- Charles / Celebus Uppytus, Level 6 Necromancer: 69842 (Level up at 72000)
- Carter / Sydney, Level 5 Magic-User: 21057 (Level up at 36000)
Level Up! +1d4 HP! +1 free spell! +1 Mana! +Backstory!
- Tom / Grumblebelch, Level 3 Dwarf: 5606 (Level up at 8000)
Level Up! +1d10 HP! +Lorebond! +2 to Saves! +Backstory!
Level Up! +1d10 HP! +Lorebond! +Backstory!











Tuesday, 10 January 2023

Session 331 - Leech Life

Date: 22 August, 22 p.p.

Moon: Waxing Crescent
Zenith: Minerva



Events:

--- Leaving Mummy
- The party are in the bowels of Fortress-City Fate amid the clanking red-lit brass and hissing steam, being fed and watered by a huge metal mum. They are in the zone where the big fire robots live, beings who say their original role was to make sure the recycling of molten metal into new parts kept running. They would also be the ones to 
oversee the burning of the world if it was unfit for habitation by those who first sent Fate away from their doomed planet, but that's by the by.
- Now they're all about the dinner parties though, and looking after the giant robot babies they've made for whatever reason. They've been here a very very long time.
- Since the mother has a very troubling voice, they ask the robo-father questions instead. Questions about the remnants of Shub-Niggurath down on the lowest levels, about the dangerous repair droids that could fix the huge hole blown in Fate's innards, and whether turning Fate mainframe off and on again would do anything bad to the charming robo-family.
- The answer: off across the bridge over the molten river to the west, turning the repair drones on would probably mean them fixing everything back to factory settings which would be bad for the people who've started living in Fate in the mean time, and no idea what resetting the mainframe would do. Also did you know that there are some terraforming robot lizards to the south that haven't become self-aware like the robo-family?

--- Flaming Armoury
- The party likes the idea of terrifying fire lizards, so they follow the robo-dad south in case he needs to intercede with his more dangerous cousins. They go through a room with huge flaming weapons! Dorian and Swan grab "daggers" as big as greatswords, and Sydney takes a shortspear as long as a halberd. Neat!
- They peek through the door to the next area and see three huge mechanical fire dogs which immediately turn and charge! The robo-dad says they won't listen to reason because they have animal intelligence, and the party shut the door in a hurry. It seems the flame dogs burn the world and the lizards terraform it back to liveable conditions. In any case, it's all dangerous!
- With a general "fuck that for a game of soldiers" attitude the party about-face and decide to go towards the Unraveller temple that leads, with any luck, towards the fabled Shub-Wizardwrath.

--- The Quenched
- There is a waterfall pouring down the entrance into the next area, and the robo-dad tells the party that this was originally to make sure that he and the other world-burning robots can't escape. These days it protects his kids from the Unravelled or the Vampires that might otherwise invade his home.
- Beyond the waterfall are other robots called The Quenched, but if the party tells them that they're friends of the fire robots they'll probably grant passage.
- There is some shenanigans trying to get the fire weapons past the waterfall, but it works!
- The Quenched are tall thin robots with water wheels spinning in their chests. They're friendly enough when told that the party is friendly, and have a sort of monk-like demeanour as they sit under the waterfalls to recharge their water wheel batteries. There is a flooded corridor with swift-flowing water, and they say there is treasure down that way...

--- Treasure You Say?i
- Treasure! Why not! Considering the water is rapid and speeds towards the molten metal river beyond, more shenanigans are afoot! Dorian shlorps into the meta-meat necklace, storing himself within, and is tied to a rope and bucket so he can survey they depths from his tiny submersible and help with trawling.
- Down there no obvious treasure... but in the clear and swift-running water he spots an arm-length leech shlooping along the bottom! Water breathing here we come!
- He glorps out of the necklace, lets the water pull him towards the leech, bites down hard... and is horrifies when it unfolds into a grim parody of a man-shape, all writhing leech-limbs topped with sucking leech-mouths! He's bitten off more than he can chew!
- Swan, seeing the splashing water, loops his belt to the rope and dives in to help!
- Dorian wrist-spurs the leech, but is forced to grab for the rope so he doesn't get dragged further down the corridor pipe!
- The leech-being has multiple mouths and thus multiple slurping attacks!! Swan and Dorian are being drained by an increasingly fat leech-man!
- Sydney enlists the help of the Quenched, who all begin hauling on the rope to bring them onto the relative safety of the slick wet metal grating in the main room. Swan flails, detaching the mouths from himself and Dorian!
- Dorian whacks it with his morningstar and they both scramble onto dryish land...
- A beat.
- One of the sucking tendril-mouths bursts from the water and drags Dorian in again! Oh no!
- There is much splashing and flailing and even the Quenched have their mechanical hands to their mechanical mouths in mechanical horror.
- The water goes quiet.
- And surging from the depths, leech-mouths growing on his palms like the most horrible stigmata, Dorian emerges victorious! He belches and licks the last bits of slimy leech-meat from his fingers. Water-breathing here we come!

--- The Mummy Returns
- Victorious but in great pain, the party return to the robo-mummy to get their booboos kissed better.
- Swan reads his book on vampires while they're resting - apparently the local vampire around here is an ancient one named Mot who once commanded a Eurasian horde of vampires in some antediluvian age, and is more of your classic feral monster vampire compared to the comparatively refined ones up at Castle Death Frost.
- Sydney reads about demon masks and finds that you can combine them with certain reagents, which he finds very intriguing.

--- Back in the Pipe
- Restored by the maternal ministrations, it's time to try again on this whole treasure thing!
- Dorian attaches the metameat necklace to the rope, holds it in his teeth in case he needs to emergency swallow the thing, and goes for a swim. The others follow, and there are no leech-men this time thank goodness. Using various rails and handholds, they reach the end of their 50' rope, reattach it further down, and walk their way down the swift stream... a little bit like the way a leech walks now I think about it.
- There's a room up some stairs, so out of the water! Lovely. Swan and Sydney investigate, finding a room set with tea lights and with scratches on the floor near a wall like there's a secret door!
- They're so excited that they don't notice the pressure plate. The tea lights WHOOSH up with a great burst of flame, and Sydney is sent flying back into the rushing water!
- Luckily Dorian is there to catch him, so he doesn't die! Swan tanks the damage and, very singed, investigates the room itself. There's a very damp sofa and a coffee table, upon which is a metal-spined book! It's a pristine copy of POWERLAD: Enticed by the East!
- Dorian swims into a submerged chamber and finds a hell of a trove! Softly glowing axlotl-ish filter feeders sway in the current, an eight-eyed pointy-eared woman locked in legally distinct carbonite... and a big pile of gems!
- Dorian scrapes the gems into a bucket, ties the lady-statue to the rope, and they haul the lot out of there! Worthwhile excursion!

Total: 7000 exp


Enemies Overcome:
- A horrible leech-man (250 exp)
Total: 250 exp


Valuables Liberated:
- 2 furnace daggers (greatswords)
- 1 furnace spear (halberd)
- Metal book copy of #355 POWERLAD: Enticed by the East (100 exp)
- Big pile of mixed gems (33 000 exp)
- Carbonite-frozen lady
Total: 33100 exp


Exp Totals:
- George / Swan the Swift, Level 7 Barbarian: 94029 (Level up at 128000)
- Kitty / Dorian "Ditto" DeMone, Level 6 Inheritor: 70138 (Level up at 72000)
- Carter / Sydney, Level 4 Magic-User: 15451 (Level up at 18000)
Level Up! +1d4 HP! +1 Mana! +2 to Saves! +Free Spell! +Backstory!
Level Up! +1d4 HP! +1 Mana! +Free Spell! +Backstory!
Level Up! +1d4 HP! +1 Mana! +2 to Saves! +Free Spell! +Backstory!