Saturday, 19 August 2017

Session 149 - Bugs and Brain-Eaters

Some classic dungeon crawling! How lovely!
I'm actually pretty stoked about having a bit of proper megadungeon play, especially since we've got one or two newbies, so I've gone all in with some extra gimmicks!

This is all a prelude to everyone just running off elsewhere next session, I'm sure.


In the interests of not incentivising actions that will get us kicked out of the venue, after this recap goes out I am officially limiting the Snackbringer bonus to home games only. Ironically this happens just when Kyle starts coming back. It's not targeted I swear!
Now we will have the Jugbringer bonus (buying a jug) and the Chipbringer bonus (graciously sharing hot food).
The Mug House is pretty legit so I don't want to risk it, especially after we strongarmed them into getting the good table back!


Charles is on a roll with the art attacks this week, check it!

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- Charles draws the highlights of the session

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- And Charles also presents a flashback to Mr Zombiemaster getting his skull caved in by POWERLAD's POWERPUNCH.

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- And finally (!) Charles doodles various happenings



Session 149 - Bugs and Brain-Eaters

Campaign Date:
Wednesday, 25 August, 1600
Moon Phase: Waxing Gibbous
Zodiac: Leo

New Characters:- Amar's Cleric, a former thatcher who fell off a roof, landed on his head, and Found God.
Enemies Defeated:
- A whole lot of swarming bugs (100 exp)
- 14 groaning zombies (350 exp)
- A poisonous spider (75 exp)
- 4 Hiroshima-scar shadows (200 exp)
Total: 725 exp

Treasure and Equipment:
- 257sp (257 exp)
- Silver bracelet (300 sp)
- A runic tablet of apparently very anti-Russian sentiment
- "Death Leather" - banged up leather armour, quality 5
- "Shield of Avarice" - shield with coin slots
Total: 1296 exp

Exploration:- Explored 9 dungeon rooms (180 exp)
- 1 secret door found (50 exp)
- 3 Wandering Monsters encountered (150 exp)
Total: 380 exp

Events:
- We begin in the village of Helix, which some of the party have been to before. It hosts such base-town marvels as shops, a blacksmith, an inn, and a decrepit wizard's tower. Also here, a new Cleric! (50 exp)
- We learn that every morning, a few hours after sunrise, a guy called Grim Charlie sets off in a wagon to the Barrows. Wannabe tomb robbers take it in together for mutual protection. (50 exp)
- Some delicious admin is had, stocking up on food and torches for the dungeon crawl ahead. It's been a while since people have been able to prepare for a delve so effectively! (50 exp)
- They set off, paying Charlie a silver each, and the wagon jostles its way towards the dungeon. Most of the people in the wagon are already in their own teams, but there's a young guy called Hargrim who's on his own. (50 exp)
- Zena offers to let him tag along with her group for a share of anything they dig up, and he gratefully agrees. (50 exp)
- After an hour or so, the wagon parks up near a black obelisk and everyone gets out. Several groups head directly for the Barrowmaze, while others shoulder shovels and head off amongst the surface Barrows. (50 exp)
- The party head off to main circle of standing stones looming crookedly over the gaping maw into the underworld below. Time to go! (50 exp)
- They slither down the rope into the antechamber of the Barrowmaze. Nix wants to get her map filled out, so they head to the room she got locked in previously. (50 exp)
- It's full of bone dust from all the smashed skeletons, which gets kicked up as they enter! Nix bursts into a coughing fit, which disturbs a bunch of dog-sized glowing scarab-looking beetles in the next room! (50 exp)
- They scuttle angrily, so Zena tries to scare them off with a Beam-Light-Heat glyph. It hits one... and makes them real angry! (50 exp)
- They scuttle across walls and ceiling, chomping at legs and arms to little effect. Nix rips them apart with her bare hands, everyone else stuck back in the corridor just sort of leaves them to it. (50 exp)
- Zena kicks one into the fire and their morale breaks, sending them scuttling back into their little room. (50 exp)
- There's a hive of the things in there, but it's a dead end so Nix decides to just mark it on the map and let them live in peace. (50 exp)
- Another corridor is taken, with several doors and a portcullis visible. The end of the hallway is bricked up. Zena pushes open a heavy door and sees a just-regular-dead skeleton holding a bag (50 exp)
- She checks the walls and ceiling as she walks over to inspect the skeleton... but she didn't check the back of the door!! Turns out it was heavy because there was a spider on it! (50 exp)
- It jumps at Zena and gets its fangs in her! She falls to the ground, frothing from the mouth, poison flowing through her veins! (50 exp)
- Nix runs in and manages to drag the spider off into some sort of arachnid full nelson, shanking it with her knife as she does so! (50 exp)
- It soon dies, and POWERLAD and the Cleric rush in to drag Zena out. She tries to lie still to prevent the poison from spreading too far into her body. (50 exp)
- They get her out of the dungeon and haul her back to the wagon. After an hour or so (and some d30 usage), the poison finally subsides from her veins. (50 exp)
- There's still a little while until the wagon heads back to town, so they head back in for some light exploration before the end of the day. (50 exp)
- Travelling back to the previously abandoned hall, it's time to check out what's in the empty room behind the portcullis! Nix hefts it easily, and the Cleric jams it open with an iron spike. (50 exp)
- Suspecting secret doors, Nix goes around tapping all the walls with a hammer. Lo and behold, one place actually sounds more hollow! (50 exp)
- One smashed-open secret door later and... it's a room with burial alcoves in it! Burial alcoves and zombies. They don't attack, instead grunting and moaning in a circle. (50 exp)
- The Cleric tosses an oil flask and Zena fire beams it midair, showering the zombies with flame! Nix and POWERLAD dash in to finish off the rest. (50 exp)
- Hargrim has been standing back the whole time and simply guards the portcullis. What a great help. (50 exp)
- Soon the zombies are dead, mostly from punches, and the party begins looting the alcoves. They're only at it for a few minutes when some moaning and groaning sounds can be heard getting closer! (50 exp)
- It's more zombies, on their way to the AA meeting that the party so rudely interrupted! Nix removes the iron spike keeping the gate open and it comes crashing down. (50 exp)
- It's easy to electro-polearm them down when they're all mindlessly stuck behind a gate. The rest of the alcoves are searched while the zombie horde is methodically destroyed. (50 exp)
- Nix re-lifts the portcullis and the group continue exploring. Mysteriously, the next door they were going to be searching blasts off its hinges into the corridor! (50 exp)
- Zena investigates, pokes her head into the room and sees HORROR! It's her family getting murdered by demons over and over! Her nightmares are REAL! (50 exp)
- As Zena breaks down in terror, Hargrim nopes the fuck out. (50 exp)
- Nix walks over Zena and just ignores the fire and cackling Rasputin-esque man who destroyed her own family, grabbing the runic tablet from the table in the room and leaving muttering about gypsy magic. (50 exp)
- POWERLAD wants to read the tablet. He does so and the magic floods into his mind.. giving him a terrible phobia of... RUSSIANS! Yes, POWERLAD is scared of the Russians now. (50 exp)
- Using tools and runes, the bricked up wall at the end of the corridor is broken down. It's the last place in this corridor to explore! Inside are burial alcoves (nice), some cool half-skull and frescoes, and some troubling Hiroshima shadows on the walls. (50 exp)
- Seeing that the shadows waver as people move through the room, Zena investigates. With her electric halberd. The shadow gets electrocuted! It is indeed a baddie! (50 exp)
- They slide over surfaces, tearing at the party's shadows! Zena and POWERLAD are hit and their strength is begins to be drained away! (50 exp)
- Turns out both Nix and POWERLAD have magic fists and they lay into the shadows, POWERLAD finding the surface of the shadow to be oddly spongy and Nix miming strangling motions so that her own shadow strangles the creature. (50 exp)
- The Cleric gets thrown a carved antler dagger, magical enough to stab ghosts it seems, and shanks the one on the floor in front of him. It's effective! (50 exp)
- Soon the shadow creatures are defeated, and a weakened Zena whose own shadow is clearly limping eyes up the alcoves in the room. (50 exp)
- There's no time to search everything before the wagon goes, but there are some obvious choice pieces of loot in here. A shield and a suit of leather armour are grabbed and the team moves on out! (50 exp)
- The leather armour looks like it's barely hanging together from all the battle damage, and the shield has a lustful face and a coin push-in thing like when you're putting money into a pool table (50 exp)
- Luckily enough, Hargrim is waiting at the top of the entry pit and helps the party out. Zena berates him for cowardice, and "rewards" him with a couple of grimy silver pieces and some bone dust. He is nevertheless grateful. (50 exp)
- With only a few turns to spare, the group get back to the wagon and head back to town. An eventful trip! (50 exp)
Total: 2150 exp

Misc:
- Absolutely Disgusting bonus (50 exp)
- Balls to the Wall 
bonus (50 exp)
- Brutal Kill bonus (50 exp)
- Classic Charles bonus (50 exp)
- Dramatic Battle bonus (50 exp)
- Kill It With Fire bonus (50 exp)
- Ludicrous Gore bonus (50 exp)
- PETA bonus (50 exp)
- Poison is OP bonus (50 exp)
- Pundemonium bonus (50 exp)
- Spooky bonus (50 exp)
- Tactical Fighting bonus (50 exp)
- Tomb Raider bonus (50 exp)
- WWE bonus (50 exp)
Total: 700 exp

Party Roles and Individual Exp:
- Remembrancer 
(Charles / Zena - 100 exp)
- Mapper (Fraser / Nix - 100 exp)
- Guard (Kitty / POWERLAD - 100 exp)
- Art Attack bonus (Charles / Zena - 100 exp)
- Attacco d'Arte bonus (Charles / Zena - 100 exp)
- Artapalooza bonus (Charles / Zena - 100 exp)
- Chipbringer bonus (Amar, Charles - 100 exp ea.)
- Snackbringer bonus (Fraser - 100 exp)

Active Businesses:
- Bone Alone. Wild. 300sp. (Zena's Stake: 200sp, Carrie's Stake: 100sp)

Death Toll and Injuries:
- None! But Zena's going to need to sleep off all that stat damage.
Exp Totals:
- Fraser / Nix Neckbiter, Level 6 Barbarian: 35749 (Level up at 64000)
- Kitty / POWERLAD!, Level 5 Muscle Wizard: 33584 (Level up at 36000)
- Charles / Zena, Level 5 Fighter: 28819 (Level up at 32000)
--- Hargrim, Level 0 Hireling
- Amar / Amar's Cleric, Level 1 Cleric: 1413 (Level up at 1750)

Absent or Retired:- James / Chiffon, Level 1 Elf (Canny Childe): 1184 (Level up at 3000)
- Eleanor / Mugg, Level 1 Fighter: 1084 (Level up at 2000)
- Kyle / Gimlass the Brave, Level 1 Dwarf: 884 (Level up at 2200)
- Tom / Tom's Next Character: +1684 exp
- Henry / Henry's Next Character: +2084 exp
- Ollie / Tremendo Picante, Level 2 Ratman: 2654 (Level up at 3000)

- Andy / Carrie Meleste, 
Level 5 Cleric: 14651 (Level up at 28000)
- James / Raaf van Held, Level 4 Fighter: 14838 (Level up at 16000)

- Eglė / Bob, Level 1 Dwarf: 434 (Level up at 2200)

- Ollie / Andromeda Spiderbite, 
Level 5 Muscle Wizard: 19872 (Level up at 36000)
Will / Cecil Fulbright, Level 5 Cleric (Termaxian): 15063 (Level up at 28000)
- Tom / Insanity Mammoth, Level 3 Barbarian: 5192 (Level up at 8000)
- James / William Fox-Shitt, Level 3 Cleric (Zeanist): 4571 (Level up at 7000)

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