Wednesday, 9 August 2017

Session 147 - Lakes and Loose Ends

A terrorist is denied, Castigate Pox is rescued, and a lone Necromancer goes off on a solo adventure.
Somehow the game has formed a sort of natural denouement to the Moondin plot arc. With things more or less tied up and Castigate rescued, what does the future hold for our arguably brave adventurers?!

Onto the MAD COOL art we have this week:


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Tom finishes off his kickass TPK painting!


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Charles shows Zena's reaction to Castigate's return, Rake's bloated corpse still within


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- Ollie earns the first ever Cosplay Bonus!
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- I doodle Baba Jon's final form

“They all said I wouldn’ get to Varna. But dammit, I’ll show them!” The man flailed his arm dramatically. He was slurring badly. The girl watched intently, patiently. She knew it would not be long. “Who’s they, might I ask?” “The demon hunter… her political friends. Hacker’s cabinet.” The girl’s eyes snapped from the man’s numerous valuables to his face. “You knew Rake Hacker?” “Didn’ know the guy. But his cabinet I did… lousy turds. His cousin was tryin’ to gather up the ropes after Rake died. Never stood a chance…” “How did he die? Rake Hacker?” “Wow, you really have been abroad a long time, huh. Drowned in a lake. Shame, because he’d pledged his sword to the Fated Queen… he was goin’ up in the world.” Now the girl hung on the man’s every word. He would keep his possessions for just a little longer. The man leaned in, his breath stinking of Old Wallop. “But here’s why I left. See, there’s not actually ever been such thing as a Steward in Loegria. The term’s a Dutch import.” She was familiar with the title’s history – she’d been serving the Stadtholder in Amsterdam until only weeks before. “Makes sense to create the title during a crisis, but once Rake died, shit started stirrin’ fast. I jumped ship as soon as other parties started vyin’ for control. There’ll be knives a-flyin’, I tell you.” “I … don’t follow?” “Trust me, I’m a nobleman. I know my titles. See, the Stewards in Holland are hereditary. When the Stadtholder dies, the guy’s child takes over. And Rake Hacker had a daughter…” The girl’s eyes opened wide. The drunken man tossed his head back and laughed. “So there’s some poor kid somewhere who’s just become the rightful Steward of Moondin!”
- Tom writes some rad backstory fiction to cross over his new character

Session 147 - Lakes and Loose Ends

Campaign Date:
Friday, 5 August, 1660
Moon Phase: Third Quarter
Zodiac: Cancer

New Backstory:
- Ignatius was told to break the law.... and did! Following the instructions of a black grimoire, he killed his own father in bloody ritual. (+1 to hit guards, soldiers, and other forces of law and order)

Enemies Defeated:- Numerous kelpies (250 exp)
Total: 250 exp

Treasure and Equipment:
- Castigate Pox returned!
- 1cp with Gifflewim's face on it (1 exp)
Total: 1 exp

Exploration:- First person/party to visit Hoop (100 exp)- First person/party to visit Fiskit (500 exp)
- First person/party to visit Rote (500 exp)
- Many miles of travel (900 exp)
Total: 2000 exp

Events:
- Ignatius Dark reads his book on vampires, and finds out there's a whole country of vampires called Voivodja which is pretty much where Transylvania is. (50 exp)
- Oh also the way to become a vampire is to be drained by one. If you want to be a free-willed vampire, the vampire who turned you must die. (50 exp)
- Ignatius decides to go off on his own, travel to the nearest port, and sail off on a solo adventure. (50 exp)
--- Ignatius
- Heading off on Pippi's Saudi's Mighty Lady, he leaves Moondin and heads east towards Fate. On the way, he greets a rider coming the other way who warns him about a warband holding the bridge ahead. (50 exp)
- Ignatius takes a detour, heading south to the coast so he'll eventually end up at port city Rote. (50 exp)
- The weather takes a turn as he goes, eventually pissing it down as night falls. Luckily he comes across a tavern, the Lemon & Lime, and goes in. (50 exp)
- Most notably there is an old guy in a wheelchair. A Knight of Science! Possibly the Knight of Science. It's unclear. Ignatius gets him a beer and learns a bit about the local area. (50 exp)
- The next morning, he continues on. Just before the seaside town of Fiskit he meets an army patrol group and has a chat. (50 exp)
- In the town he meets a man names Salty Jewels who is willing to sell him some "sea salties", jellyfish-esque blobs that allow one to breathe underwater! (50 exp)
- Salty Jewels gets a couple out of his personal watertight saltie-pouch and gives them to Ignatius, who has nowhere to put them. They soon dry out and pop, to Ignatius' consternation. (50 exp)
- He goes to the local church and prays to The Lady. It's obvious that the church was once devoted to a local sea deity, later retrofitted to the Nine when worshipping Low Gods was outlawed. (50 exp)
- He eventually leaves, riding along the coastal road until he reaches the port town of Rote, hoping to find a ship that will take him overseas. A mysterious woman watches from the shadows... (50 exp)
--- The Party
- Everyone else is in a tavern and see Ignatius run out the door. As he leaves, a strange old man enters the pub and approaches the party. (50 exp)
- He bears a message from Andromeda. Meet her in the forest in the place of her choosing, she has a proposition for them. (50 exp)
- After some debate, the offer is accepted. They'll go fresh and heavily armed though, since it's obviously a trap. (50 exp)
- Carrie Meleste reveals her horrific new business idea - undead sex toys made from aborted fetuses. Surprisingly, Zena says she's interested in backing the business. (50 exp)
- When the group arrives in the forest clearing, Andromeda is there with her hands open and empty. Beside her, Vanilla Honeybuns, one of her most trusted soldier-prostitutes. (50 exp)
- Andromeda proposes that she fund a trip to find El Dorado. What's in it for her? A 10% cut of treasures earned. (50 exp)
- The party deliberate for about 5 seconds before declining her kind offer. They leave on cordial terms and no blood is shed. (50 exp)
- POWERLAD wants to go dredge the nixie lake for Castigate. But first... to gain control of the Cult of the Ghost Dragon. (50 exp)
- He enters the dingy HQ of the cult and soon meets their leader, Dragonpriest Quimly. She agrees that there was a conspiracy - Rake didn't kill the Ghost Dragon. It was summoned to protect the city from Andromeda Spiderbite, the true enemy of the Ghost Dragon. (50 exp)
- The cult leader runs to his his red string conspiracy wall... moves a few pins and... the strings form the face of POWERLAD! The true saviour! The Ghost Dragon himself! (50 exp)
- Tremendo briefly shows up to ask some questions and freaks out Quimly who calls for someone to exterminate the rat! Tremendo eventually leaves, upset at his treatment. He briefly considers revenge but is stopped by POWERLAD's return. (50 exp)
- Zena heads to Necromancer HQ to meet up with Nexus Praxus, the big winner in all the political upheaval. He offers her a job, which she refuses. (50 exp)
- What he does do is agree to help with the Castigate Pox retrieval process, sending two of his most trusted Necromancers and 10 skeletons apiece to help dredge the lake. Hurrah! (50 exp)
- While waiting for this all to shake out, Zena meets up with Carrie. Together they invest 300sp in the admittedly Wild undead sex toy business. The name... Bone Alone. (50 exp)
- The party head out with their undead contingent. Virax and Mordus are their names, and they're the classic tall-guy-short-guy villainous henchmen team. (50 exp)
- The trees are alive with wooden-masked Elves. They fire some leaf-arrow warning shots at the party's feet, but the offer of weed mollifies them and they let the party pass. (50 exp)
- Reaching the lake, weed is passed around to the Necromancers to make them immune to nixie-charm. They send their skeletons into the water to look for Castigate. (50 exp)
- Tremendo grabs a fishing rod and heads around the lake a ways. He is approached by a beautiful white horse that he totally ignores until it goes away. (50 exp)
- Soon a sexy ratmaness emerges from the misty water. Tremendo chucks a rat at her and she leaves. (50 exp)
- How exactly to deal with the nixies is discussed at length. Eventually Nix comes up with her perfect team solution - a massive combo Beam glyph dubbed Dante's Inferno. (50 exp)
- They fire it up and it's a real beast! The electricity, heat, fire, and everything else pours into the lake! The skeletons are toast, naturally, and a phew wet explosive pops mark where nixies in the wrong place and time got exploded. (50 exp)
- Options are discussed at length. Diving bell? More runes? I roll to see what Castigate's fate actually was and... oh it turns out he's walking now. (50 exp)
- Castigate Pox stumbles out of the water, dragging his axe behind him, clearly the worse for wear. Someone opens his helmet only to be confronted with Rake's bloated and waterlogged face staring at them! (50 exp)
- Yes, Castigate animated Rake as a zombie and used him to animate the armour. He saw the light show on the surface and assumed it was a rescue party! (50 exp)
- Tremendo, still on the other side of the lake, decides to dive in... but when he sees the shadow of a fish he bugs out and returns to the party. (50 exp)
- Castigate tells the party he'll "walk it off" and follows them back to Moondin while they update him on the political situation. (50 exp)
- Back at Moondin, we end with Rake's closed casket funeral. Tears are shed, his coffin effigy is carved pantsless, and wizards fly Red Arrows-style overhead. Goodbye Rake, you will be remembered. (50 exp)
Total: 1950 exp

Misc:
- Absolutely Disgusting bonus (50 exp)
- Aggressive Negotiations 
bonus (50 exp)
- Best of Intentions bonus (50 exp)
- Bookworm bonus (50 exp)
- Brutal Kill bonus (50 exp)
- Diplomancy bonus (50 exp)
- Dramatic Rescue bonus (50 exp)- Internecine Strife bonus (50 exp)
- Leave a Man Behind bonus (50 exp)
- Long Deliberation bonus (50 exp)
- Noblebright bonus (50 exp)
- Mad Inventor bonus (50 exp)
- Michael Bay bonus (50 exp)
- Politico bonus (50 exp)
- Pundemonium bonus (50 exp)
- Split the Party bonus (50 exp)
- Spoopy bonus (50 exp)
- What Could Possibly Go Wrong bonus (50 exp)
Total: 900 exp

Party Roles and Individual Exp:
- Remembrancer 
(Tom / Ignatius - 100 exp)
- Caller (Kitty / POWERLAD - 100 exp)
- Mapper (Fraser / Nix - 100 exp)
- Treasurer (Charles / Zena - 100 exp)
- Guard (Ollie / Tremendo - 100 exp)

- Art Attack bonus (Tom, Charles - 100 exp ea.)
- Attacco d'Arte bonus (Tom, Charles - 100 exp ea.)
- Cosplay bonus (Ollie - 100 exp)
- Fiction Fanatic bonus (Tom - 100 exp)
- Snackbringer bonus (Fraser, Tom, Charles - 100 exp)
--- Rake's Funeral
- POWERLAD: 2000 exp
- Nix: 600 exp
- Tremendo: 600 exp
- Zena: 600 exp
- Andromeda: 2500 exp

Active Businesses:
- Bone Alone. Wild. 300sp. (Zena's Stake: 200sp, Carrie's Stake: 100sp)

Death Toll and Injuries:
- None!
Exp Totals:
- Fraser / Nix Neckbiter, Level 6 Barbarian: 33052 (Level up at 64000)*DING!* +1d8 HP! +2 rolls on Barbarian Levelup Table! 6 rounds Rage!- Kitty / POWERLAD!, Level 5 Muscle Wizard: 30987 (Level up at 36000)
- Charles / Zena, Level 5 Fighter: 26722 (Level up at 32000)
- Andy / Carrie Meleste, Level 5 Cleric: 14651 (Level up at 28000)*DING!* +1d6 HP! +Saves! +1 level 3 spell/day! +1 level 2 spell/day!- Tom / Ignatius Darke, Level 3 Necromancer: 4552 (Level up at 9000)
*DING!* +1d4 HP! +1 level 2 spell/day! +free spell!
- Ollie / Tremendo Picante, Level 2 Ratman: 2654 (Level up at 3000)
*DING!* +1d6 HP! Max Rats: 4!
Absent or Retired:- James / Raaf van Held, Level 4 Fighter: 14838 (Level up at 16000)
- Henry / Henry's Next Character: +2303 exp

- Tom / Rake's Daughter: +14907 exp
- Eglė / Bob, Level 1 Dwarf: 434 (Level up at 2200)

- Ollie / Andromeda Spiderbite, 
Level 5 Muscle Wizard: 19872 (Level up at 36000)*DING!* +1d4 HP! +Saves +1 level 3 spell/day! +1 level 1 spell/day! +free spell!
Will / Cecil Fulbright, Level 5 Cleric (Termaxian): 15063 (Level up at 28000)
- Tom / Insanity Mammoth, Level 3 Barbarian: 5192 (Level up at 8000)
- James / William Fox-Shitt, Level 3 Cleric (Zeanist): 4571 (Level up at 7000)

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