So the current party is pretty much the Electrical Hulk, space alien Nightcrawler, the Absorbing Woman, spooky teen Sam Fisher... and their lawyer.
I love it.
--
I'm hopefully done fucking around with rules now, so to summarise the big main change for those who haven't been keeping up with the thousand thousand chat messages:
- Overhauled Sneak Attack into Backstab. Triggers against enemies who are Flanked or Surprised. When you hit, roll Backstab to turn the hit into a crit.
- Stealth is also more useful in combat. Roll Stealth when you're in melee range of an enemy to make them unable to target you on their next turn, plus you get +4 to hit them next round.
- Overhauled Sneak Attack into Backstab. Triggers against enemies who are Flanked or Surprised. When you hit, roll Backstab to turn the hit into a crit.
- Stealth is also more useful in combat. Roll Stealth when you're in melee range of an enemy to make them unable to target you on their next turn, plus you get +4 to hit them next round.
A Flanked enemy is just one who's in melee range of an ally and not attacking you, so it's now mostly a skill for ganging up on enemies. Much more useful!
Having good Stealth means it's easier to set up a Backstab (+to hit, won't attack you so you guarantee Flanking), but it's not crucial any more.
There's a bunch of other little tweaks like First Aid being more lenient and Sleight of Hand having a rapid reload function, but the Stealth/Backstab stuff was the biggest overhaul.
I'll do a proper game dev change log soon.
Also new ruling on books that came up this session - spend a day reading a book to bank a book question. You can use it later at any time.This will always be the maximum result you could have rolled for that number of books.
Having good Stealth means it's easier to set up a Backstab (+to hit, won't attack you so you guarantee Flanking), but it's not crucial any more.
There's a bunch of other little tweaks like First Aid being more lenient and Sleight of Hand having a rapid reload function, but the Stealth/Backstab stuff was the biggest overhaul.
I'll do a proper game dev change log soon.
Also new ruling on books that came up this session - spend a day reading a book to bank a book question. You can use it later at any time.This will always be the maximum result you could have rolled for that number of books.
--
Oh yea and Ollie drew the SICKEST demon spider queen check this out! Intense!
Session 169 - We Could Be Heroes
Campaign Date:
Monday, 8 February, 1601
Moon Phase: Third Quarter
Zodiac: Capricorn
New Backstory:
- Randy was abandoned in the Barrowmaze by his first love. That poor poor Dwarf, no wonder he has trust issues. (Whenever you carouse you may gain a local contact of your sexual preference until you leave town)
- Synthia's recklessness and bravery in getting spiders to bite her has been very impressive to the rest of the party. (+1 Strength)
- Mori moved away from the city after he was betrayed by his "brothers" in his gang. He travelled for weeks, if not months, until he eventually fell in with the party on that fateful day. (+1 Constitution)
- Synthia's recklessness and bravery in getting spiders to bite her has been very impressive to the rest of the party. (+1 Strength)
- Mori moved away from the city after he was betrayed by his "brothers" in his gang. He travelled for weeks, if not months, until he eventually fell in with the party on that fateful day. (+1 Constitution)
Enemies Defeated:
- 5 Caretakers and several Angels, drawn into conflict (400 exp)
- 3 demon spiders (225 exp)
Total: 625 exp
Treasure and Equipment:
- 67sp (67 exp)
- Potion #121
- Potion #226
- 10' chain
- Animated hand obeys commands
- Hand of Glory
- Potion #121
- Potion #226
- 10' chain
- Animated hand obeys commands
- Hand of Glory
Total: 67 exp
Exploration:
- Travelled 90 miles the other way (300 exp)
- Explored 5 dungeon rooms (100 exp)
- 1 random encounter (50 exp)
- Explored 5 dungeon rooms (100 exp)
- 1 random encounter (50 exp)
Total: 450 exp
Events:
--- Moondin
- POWERLAD wanders away from the lava and crystal trees in the centre of Moondin, soon learning that Bertha has been hanging around the library in recent weeks. (50 exp)
- He heads there and calls out to her, and she comes running! Though blind, she can recognise his shape and circulatory system with the Eyes of Ninhursag!
- POWERLAD wanders away from the lava and crystal trees in the centre of Moondin, soon learning that Bertha has been hanging around the library in recent weeks. (50 exp)
- He heads there and calls out to her, and she comes running! Though blind, she can recognise his shape and circulatory system with the Eyes of Ninhursag!
- The brutal poison can be seen glowing black throughout his body, and she believes him to be dying before he reassures her. They spend a sweet night together It is a happy reunion. (50 exp)
- She tells him a troubling secret even though Ninhursag frowns on secret-giving. She believes the Drakencult has given up on finding a poison that will kill only Shub-Niggurath. They're running out of time, so they're searching for a poison that will very very definitely kill the great creature at the core of the earth and damn the consequences. (50 exp)
- She shows POWERLAD her work - she's been casing the main hub of Drakencult HQ and has a map with guard posts marked and everything... and an all-seeing Hobbit?! (50 exp)
- She tells him a troubling secret even though Ninhursag frowns on secret-giving. She believes the Drakencult has given up on finding a poison that will kill only Shub-Niggurath. They're running out of time, so they're searching for a poison that will very very definitely kill the great creature at the core of the earth and damn the consequences. (50 exp)
- She shows POWERLAD her work - she's been casing the main hub of Drakencult HQ and has a map with guard posts marked and everything... and an all-seeing Hobbit?! (50 exp)
- Just then there is a rush of wings and sweet-smelling air. Sylvia Flora, lands in front of the library on her verdant wings (50 exp)
- Bertha quickly rolls up the map as POWERLAD goes out to talk to Sylvia. (50 exp)
- Sylvia tells POWERLAD that this poison he brought back is amazingly powerful! Come quick! (50 exp)
- He quickly goes in to say goodbye to Bertha. She gives him the map, and tells him to be careful. Also if he's going to see the poison, see if he can case the poison lab, people usually aren't in. (50 exp)
- POWERLAD follows Sylvia back across the vine bridges over the magma and through the trunks of the crystal trees, eventually reaching the poison laboratory of Isen Heisenberg the poison researcher. (50 exp)
- They're amazed at this poison POWERLAD brought back in his blood. It's amazing! It blows all their previous research out of the water! It's like it wants to kill! (50 exp)
- They show POWERLAD how they've already managed to combine it with their most promising poison. They have a small dish filled with flowers. When applied to a flower, the flower grows cancerously then shrivels up. But then it spreads one by one to each other flower! (50 exp)
- Isen is extremely pleased, this should mean that it will spread through the whole of Shub-Niggurath! (50 exp)
- They put a mouse into the poisoned garden and it survives! Although it does kill it when it's injected. (50 exp)
- POWERLAD promises to bring them a sample of tentacle and the source of the poison and takes his leave. But first, to pray to Ninhursag again! (50 exp)
- He prostrates herself before the great dragon and feels its favour washing over him... he gains the power of the Heart of Ninhursag and feels that he is presented with a choice. Which aspect of Ninhursag will he worship? (50 exp)
- Bertha quickly rolls up the map as POWERLAD goes out to talk to Sylvia. (50 exp)
- Sylvia tells POWERLAD that this poison he brought back is amazingly powerful! Come quick! (50 exp)
- He quickly goes in to say goodbye to Bertha. She gives him the map, and tells him to be careful. Also if he's going to see the poison, see if he can case the poison lab, people usually aren't in. (50 exp)
- POWERLAD follows Sylvia back across the vine bridges over the magma and through the trunks of the crystal trees, eventually reaching the poison laboratory of Isen Heisenberg the poison researcher. (50 exp)
- They're amazed at this poison POWERLAD brought back in his blood. It's amazing! It blows all their previous research out of the water! It's like it wants to kill! (50 exp)
- They show POWERLAD how they've already managed to combine it with their most promising poison. They have a small dish filled with flowers. When applied to a flower, the flower grows cancerously then shrivels up. But then it spreads one by one to each other flower! (50 exp)
- Isen is extremely pleased, this should mean that it will spread through the whole of Shub-Niggurath! (50 exp)
- They put a mouse into the poisoned garden and it survives! Although it does kill it when it's injected. (50 exp)
- POWERLAD promises to bring them a sample of tentacle and the source of the poison and takes his leave. But first, to pray to Ninhursag again! (50 exp)
- He prostrates herself before the great dragon and feels its favour washing over him... he gains the power of the Heart of Ninhursag and feels that he is presented with a choice. Which aspect of Ninhursag will he worship? (50 exp)
- Plants, Magma, Crystal, Size, or Ninhursag Undivided. POWERLAD considers, the great Earth rune floating in his mind, and decides... Size! (50 exp)
- He gains the power to become BIG at will! Growing a foot taller, shredding tight clothing, and gaining a +4 Strength modifier! Basically he can hulk out! (50 exp)
- He goes and buys a massive hammer. STRONG. Then he leaps into the air back towards Dwimmermount to rejoin the others. (50 exp)
- He lands down in Pembrooktonshire and stays the night in the same burnt out shack he stayed in last time, then flies off again the next morning. (50 exp)
- Soaring through the air, POWERLAD approaches Dwimmermount. He sees the angel leader in front of the red door entrance, all spinning rings and rotating sphere-fragments, and decides NOW IS THE TIME! (50 exp)
- He grabs his new great hammer, unleashes the Aspect of Size, and falls at terminal velocity towards the angel! (50 exp)
- It's a critical hit and the angel's low singing becomes suddenly discordant! It floats back, swirling rings off-kilter, before configuring its wings into beam cannon mode and firing straight at POWERLAD! (50 exp)
- He gains the power to become BIG at will! Growing a foot taller, shredding tight clothing, and gaining a +4 Strength modifier! Basically he can hulk out! (50 exp)
- He goes and buys a massive hammer. STRONG. Then he leaps into the air back towards Dwimmermount to rejoin the others. (50 exp)
- He lands down in Pembrooktonshire and stays the night in the same burnt out shack he stayed in last time, then flies off again the next morning. (50 exp)
- Soaring through the air, POWERLAD approaches Dwimmermount. He sees the angel leader in front of the red door entrance, all spinning rings and rotating sphere-fragments, and decides NOW IS THE TIME! (50 exp)
- He grabs his new great hammer, unleashes the Aspect of Size, and falls at terminal velocity towards the angel! (50 exp)
- It's a critical hit and the angel's low singing becomes suddenly discordant! It floats back, swirling rings off-kilter, before configuring its wings into beam cannon mode and firing straight at POWERLAD! (50 exp)
- POWERLAD rolls under the scathing beams and strikes in with his hammer... but he fumbles and fall! The beams pummel the earth around him and he barely evades, reaching exactly 0HP. (50 exp)
- Defeated, POWERLAD disengages and jumps back into the sky and out of sight of the angel, heading towards the encampment on the rear side of the mountain. (50 exp)
--- Several days earlier
- In the encampment on the rear side of Dwimmermount, the party is reading some books. They discover Sarpedon the Shaper is a vivimancer, and Atrahasis the Deluvial Dragon is not located to the north. (50 exp)
- Defeated, POWERLAD disengages and jumps back into the sky and out of sight of the angel, heading towards the encampment on the rear side of the mountain. (50 exp)
--- Several days earlier
- In the encampment on the rear side of Dwimmermount, the party is reading some books. They discover Sarpedon the Shaper is a vivimancer, and Atrahasis the Deluvial Dragon is not located to the north. (50 exp)
- After resting up overnight, they head back down into Dwimmermount and head towards the stairs Gav knows about. (50 exp)
- On the way they come across several skinned bodies floating in the centre of a cave. Maybe they got trapped in god beam stasis? (50 exp)
- Synthia carefully approaches the area with a pole outstretched, meeting a rubbery forcefield surface that slowly lets the pole in. (50 exp)
- Intrigued, she touches it with her hand... and gets slapped by a slimy psuedopod extruded from the central mass! It's some sort of mucilaginous platonic solid! (50 exp)
- On the way they come across several skinned bodies floating in the centre of a cave. Maybe they got trapped in god beam stasis? (50 exp)
- Synthia carefully approaches the area with a pole outstretched, meeting a rubbery forcefield surface that slowly lets the pole in. (50 exp)
- Intrigued, she touches it with her hand... and gets slapped by a slimy psuedopod extruded from the central mass! It's some sort of mucilaginous platonic solid! (50 exp)
- Luckily for her, the jelly's stunning venom doesn't affect her due to the spider queen's blessing! It tries to envelop her, but as the psuedopods envelop her hands she activates Spider Venom! Fangs emerge from her wrists and inject thick black poison into its cuboid insides! (50 exp)
- Sir Robyn deploys a very comic booky Aim cantrip while Synthia withdraws away from the ooze, and Galaxy Johnson tries out his POWERLAD brand beam-focusing crystal to blast an instant-cast Explosion beam. (50 exp)
- It works! A great chunk is blown from the blob and it's blasted backwards! Mori follows up with an attempted surprise attack to no avail before Sir Robyn and Galaxy kill it with a combo gun/explosion attack! (50 exp)
- Sir Robyn deploys a very comic booky Aim cantrip while Synthia withdraws away from the ooze, and Galaxy Johnson tries out his POWERLAD brand beam-focusing crystal to blast an instant-cast Explosion beam. (50 exp)
- It works! A great chunk is blown from the blob and it's blasted backwards! Mori follows up with an attempted surprise attack to no avail before Sir Robyn and Galaxy kill it with a combo gun/explosion attack! (50 exp)
- Synthia immediately pulls out a straw and greedily starts sucking up the jellified remains. Somehow the others manage to stomach eating rations as they watch the grisly sight.(50 exp)
- The corpses inside the thing are looted. Turns out they had a couple of potions and a length of chain on them. Sir Robyn checks out the potions and reckons one is a potion of demon control and the other is potion of mind reading. (50 exp)
- Synthia assimilates the cube's near-invisible transparency and the party continue on. In the machine room, angels can be heard singing beyond the door to the central corridor. They are avoided. (50 exp)
- The party continues on towards the library... and run into some of the robo-skeletal caretakers! (50 exp)
- Everyone runs, Sir Robyn baiting them to follow. Galaxy Johnson reaches the machine room first and casts Spiderclimb on himself, Sir Robyn and the caretakers close behind (50 exp)
- Sir Robyn flings the door to the angels open and sings "Danger Sir Robynson! Attack detected request backup!". As the angels rush to assist, Galaxy Johnson grabs him from behind and they fall into shadow. (50 exp)
- A battle between angels and caretakers ensues. Galaxy Johnson drops Sir Robyn off with the main party then takes Randy through another shadow, ending up in front of the big iris door beyond the fighting. (50 exp)
- The holy finger bone is held up to the device beside the door but nothing happens. Oh well. They bamf past the battle again and the party move on. (50 exp)
- They head down an unexplored side passage and find an area covered in silky webs... dun dun duuuun. Sir Robyn calls out in spiderese and gets a reply! (50 exp)
- Apparently this is a spider who has defected from the queen! It wants to be left alone, and when Sir Robyn flings a false faerie fire cantrip at it the spider scurries away! (50 exp)
- Mori's infrared vision shows him three spiders within! Time to murder these traitors. Synthia and Mori stealth in to shank a spider and Galaxy Johnson dives through a shadow to attack it... but they all miss! (50 exp)
- Randy deploys his massive shield forward to act as portable cover, protecting Sir Robyn as he aims into battle with his Magic Missile targeting array. (50 exp)
- Two spiders gang up on Galaxy Johnson, biting at him with their huge fangs, but he is immune to poison due to the power of the queen! (50 exp)
- He disengages and throws himself back as Sir Robyn's pistol discharges, blowing one of the spiders into smithereens! (50 exp)
- The others beg for mercy, but Synthia uncloaks behind one and murders it. (50 exp)
- The other recoils, but before it can be similarly killed Sir Robyn offers it life in exchange for showing them the way down further into the mountain. (50 exp)
- They chain its legs and pick it up as a mobile guide, then loot the room! There's some silver here, and two very strange hand-themed items. One is a crawling hand which obeys the first person to pick it up, the other is a Hand of Glory.
- The spider looks back at his former friends longingly as they heft it towards the base camp at the back of the mountain. Might as well take it with them! (50 exp)
- Back at the camp, Sir Robyn persuades it to give the party a map of the area it knows, which it does under threat of death. (50 exp)
- Days of quietly reading books and healing up pass... until... (50 exp)
--- Several days later
- The campers are startled to hear deep angel singing and the screams of angel cannons on the other side of the mountain. What's going on?! (50 exp)
- They rush out of their scratch-built camp in time to see POWERLAD falling out of the sky! He hits the ground hard and staggers to his knees. The rest of the party run out to help him! (50 exp)
- Two spiders gang up on Galaxy Johnson, biting at him with their huge fangs, but he is immune to poison due to the power of the queen! (50 exp)
- He disengages and throws himself back as Sir Robyn's pistol discharges, blowing one of the spiders into smithereens! (50 exp)
- The others beg for mercy, but Synthia uncloaks behind one and murders it. (50 exp)
- The other recoils, but before it can be similarly killed Sir Robyn offers it life in exchange for showing them the way down further into the mountain. (50 exp)
- They chain its legs and pick it up as a mobile guide, then loot the room! There's some silver here, and two very strange hand-themed items. One is a crawling hand which obeys the first person to pick it up, the other is a Hand of Glory.
- The spider looks back at his former friends longingly as they heft it towards the base camp at the back of the mountain. Might as well take it with them! (50 exp)
- Back at the camp, Sir Robyn persuades it to give the party a map of the area it knows, which it does under threat of death. (50 exp)
- Days of quietly reading books and healing up pass... until... (50 exp)
--- Several days later
- The campers are startled to hear deep angel singing and the screams of angel cannons on the other side of the mountain. What's going on?! (50 exp)
- They rush out of their scratch-built camp in time to see POWERLAD falling out of the sky! He hits the ground hard and staggers to his knees. The rest of the party run out to help him! (50 exp)
- He's helped into a makeshift tent. Importantly, POWERLAD's connection to Ninhursag enables him to heal up real quick, even in the wilderness. They tell each other their stories. The timelines are realigned! (50 exp)
Total: 2800 exp
Misc:
- Absolutely Disgusting bonus (50 exp)
- Aggressive Negotiations bonus (50 exp)
- Aggressive Negotiations bonus (50 exp)
- Balls to the Wall bonus (50 exp)
- Best of Intentions bonus (50 exp)
- Better Part of Valour bonus (50 exp)
- Better Part of Valour bonus (50 exp)
- Bookworm bonus (50 exp)
- Breach and Clear bonus (50 exp)
- Brutal Kill bonus (50 exp)
- Coitus boners (50 exp)
- Classic Charles bonus (50 exp)
- Classic Charles bonus (50 exp)
- Diplomancy bonus (50 exp)
- Doolittle bonus (50 exp)
- Dramatic Chase bonus (50 exp)
- Dramatic Escape bonus (50 exp)
- Enmity Inciter bonus (50 exp)
- Hard Bargain bonus (50 exp)
- I Immediately Regret This Decision bonus (50 exp)
- Long Deliberation bonus (50 exp)
- Mad Inventor bonus (50 exp)
- Michael Bay bonus (50 exp)
- Monster Infighting bonus (50 exp)
- Mountaineer bonus (50 exp)
- Operator as Fuck bonus (50 exp)
- PETA bonus (50 exp)
- Poison is OP bonus (50 exp)
- Pundemonium bonus (50 exp)
- Ridiculously Bad Rolling bonus (50 exp)
- Split the Party bonus (50 exp)
- Tactical Fighting bonus (50 exp)
- Vore bonus (50 exp)
- What the Fuck Guys bonus (50 exp)
- WWE bonus (50 exp)
Total: 1600 exp
Party Roles and Individual Exp:
- Remembrancer (Charles / Galaxy Johnson - 100 exp)
- Caller (Timothy / Sir Robyn - 100 exp)
- Mapper (Fraser / Mori - 100 exp)
- Treasurer (Fraser / Mori - 100 exp)
- Quartermaster (Ollie / Synthia - 100 exp)
- Treasurer (Fraser / Mori - 100 exp)
- Quartermaster (Ollie / Synthia - 100 exp)
- Guard (Kitty / POWERLAD - 100 exp)
- Tracker (Timothy / Sir Robyn - 100 exp)
- Tracker (Timothy / Sir Robyn - 100 exp)
- Art Attack bonus (Charles, Ollie - 100 exp ea.)
- Artapalooza bonus (Charles - 100 exp)
- Attacco d'Arte bonus (Ollie - 100 exp)
- Chippo Man bonus (Ollie - 200 exp)
- JÜGBRINGYR bonus (Charles, Ollie, Kitty - 500 exp ea.)
- Artapalooza bonus (Charles - 100 exp)
- Attacco d'Arte bonus (Ollie - 100 exp)
- Chippo Man bonus (Ollie - 200 exp)
- JÜGBRINGYR bonus (Charles, Ollie, Kitty - 500 exp ea.)
Active Businesses:
- Honey Healing. Safe. 1095sp. (Bertha)
- Knickers Gloves Bodices. Risky. 1030sp. (Ratimir)
- Blood Honey 4 U. Safe. 505sp. (Sir Robyn)
- Blood Honey 4 U. Safe. 505sp. (Sir Robyn)
Rumours:
- -
Death Toll and Injuries:
- Not even one!
Exp Totals:
- Kitty / POWERLAD!, Level 7 Muscle Wizard: 80754 (Level up at 144000)-- Devotee of Ninhursag, Bond 5 (-25% exp)
- Charles / Galaxy Johnson, Level 5 Elf (Alpdrucke): 31745 (Level up at 48000)-- Devotee of Ereshkigal, Bond 2 (-10% exp)
- Charles / Galaxy Johnson, Level 5 Elf (Alpdrucke): 31745 (Level up at 48000)-- Devotee of Ereshkigal, Bond 2 (-10% exp)
- Timothy / Sir Robyn, Level 4 Magic-User: 16597 (Level up at 18000)
--- Randy, Level 4 Hench-Dwarf: 8747 (Level up at 17600)--- Gav, Level 0 Inclusion
- Ollie / Synthia, Level 4 Inheritor: 16935 (Level up at 18000) - Fraser / Mori, Level 4 Elf (Worriganger): 16465 (Level up at 24000)
- Ollie / Synthia, Level 4 Inheritor: 16935 (Level up at 18000) - Fraser / Mori, Level 4 Elf (Worriganger): 16465 (Level up at 24000)
Absent or Retired:
- Tom / Aces Fontaine, Level 1 Specialist: 869 (Level up at 1500)
- Kitty / Bertha, Level 4 Necromancer: 9931 (Level up at 18000)- Imran / Friar, Level 1 Magic User: 1040 (Level up at 2250)
- Andy / Carrie Meleste, Level 5 Cleric: 25557 (Level up at 28000)
- James / Ratimir, Level 5 Ratman: 20944 (Level up at 24000)
- Tom / Clarence Eclair, Level 3 Specialist: 3040 (Level up at 6000)- Kitty / Bertha, Level 4 Necromancer: 9931 (Level up at 18000)- Imran / Friar, Level 1 Magic User: 1040 (Level up at 2250)
- Andy / Carrie Meleste, Level 5 Cleric: 25557 (Level up at 28000)
- Yuri / Bjorn Gunnerson, Level 2 Barbarian: 2278 (Level up at 4000)
- Sunni / Larry's Legends, Level 1 Extras: 758 (Level up at 1500)
- Fraser / Tippin, Level 1 Ratman: 1458 (Level up at 1500)
- Charles / Zena, Level 6 Fighter: 41566 (Level up at 64000)
- Tom / Meteor Power Shower, Level 2 Barbarian: 3061 (Level up at 4000)
- Nix's Retainer
--- Huz, Level 0 Hireling
- Tom / Spicy Mac, Level 2 Halfling: 3457 (Level up at 4000)
- Eleanor / Mugg, Level 2 Fighter: 2357 (Level up at 4000)
- Kyle / Gimlass the Brave, Level 2 Dwarf: 2257 (Level up at 4400)
- Amar / Amar's Cleric, Level 1 Cleric: 1413 (Level up at 1750)
- Henry / Henry's Next Character: +2084 exp
- Ollie / Tremendo Picante, Level 2 Ratman: 2654 (Level up at 3000)
- James / Raaf van Held, Level 4 Fighter: 14838 (Level up at 16000)
- Eglė / Bob, Level 1 Dwarf: 434 (Level up at 2200)
- Will / Cecil Fulbright, Level 5 Cleric (Termaxian): 15063 (Level up at 28000)
- James / William Fox-Shitt, Level 3 Cleric (Zeanist): 4571 (Level up at 7000)