One last delve into the doomed depths of the first floor of Dwimmermount... and they find the Azoth spring! Hurrah!
Also the party is now helping the spiders against the angels in a big plot twist. I guess we'll see how that works out!
Charles has also made a miniature for Galaxy Johnson which is pretty rad but, as we know, marks him for DEATH.
Good luck Galaxy.
Session 167 - The Azoth Spring is Sprung
Campaign Date:
Wednesday, 25 January, 1601
Moon Phase: Waxing Gibbous
Zodiac: Capricorn
New Backstory:
- POWERLAD went on a trip to the beach when he was young. While he was distracted building his Sandcastle of Solitude a big wave came and washed him out to sea! Luckily the experience made him enjoy the water. (+1 Sailing)
- Mori was in a gang of street urchins... but he was betrayed by a fellow urchin he loved enough to call brother. Mori was pushed into a hole so his "brother" could escape with riches. (If you fall, you can make a Climb check to grab onto the edge or convenient handhold part way down instead)
- Synthia awoke in the fast-flowing river Lethe and felt it washing her barely-formed body through the smooth black stones at the bottom of the river. She reveled in it. (+1 Sailing)
- Mori was in a gang of street urchins... but he was betrayed by a fellow urchin he loved enough to call brother. Mori was pushed into a hole so his "brother" could escape with riches. (If you fall, you can make a Climb check to grab onto the edge or convenient handhold part way down instead)
- Synthia awoke in the fast-flowing river Lethe and felt it washing her barely-formed body through the smooth black stones at the bottom of the river. She reveled in it. (+1 Sailing)
Enemies Defeated:
- 3 demon spiders (150 exp)
- 2 glowing beetles (20 exp)
- 2 glowing beetles (20 exp)
Total: 170 exp
Treasure and Equipment:
- A gallon of azoth (22730 exp)
- A holy fingerbone relic (500 exp)
- A holy fingerbone relic (500 exp)
Total: 23230 exp
Exploration:
- Explored 8 dungeons areas (160 exp)
- Encountered 1 group of wandering monsters (50 exp)
- Encountered 1 group of wandering monsters (50 exp)
Total: 210 exp
Events:
- Mori opens his retroreflective eyes, seeing POWERLAD looking down the mountain at the fall of Muntberg. The boss angel still spins and sings at the entrance to the dungeon beneath, but it's lost track of the pair. (50 exp)
- On the other side of the mountain, Sir Robyn, Synthia, Randy and Gav lick their wounds and decide what to do next while building a makeshift shelter on the mountainside. (50 exp)
- Quietly and carefully, Mori and POWERLAD make their way back around the mountainside and meet up with the rest of the party. POWERLAD is pretty good at the ol' Bushcraft so helps fix the shelter to keep a bit more of the rain out. (50 exp)
- During the night, Mori disappears off to gallivant and yammer in the moonlight. Synthia catches glimpses of him on the mountainside... and also notices some mysterious malformed footprints nearby the camp. (50 exp)
- No matter, the night passes without incident. Sir Robyn, Mori, and POWERLAD compare spellbooks over breakfast so that they can borrow those good good spells. (50 exp)
- With trepidation, it is decided to have one last push into Dwimmermount to hopefully find the azoth spring his time. (50 exp)
- They head back to the Dwarf door, which duly shimmers into existence as Randy approaches. No spiders greet their descent down the short stairs into Dwimmermount. (50 exp)
- Lights are shuttered as they pass the screaming mushroom room and they reach the moon pool. There are the crumbling corpses of Inclusions in here, mostly surrounding a smashed Angel. (50 exp)
- Sir Robyn does some back-of-the-envelope calculations that predict the Angels and Inclusions should have wiped each other out by now, given the number of angels that entered and the assumed regeneration rate of the Inclusion population. That'd be nice! (50 exp)
- The gang fill up on moon water. Mori feels the moon's light filling him and he mutates further, gaining the ability to shut off light sources around him. Neat! (50 exp)
- The next room is where the barricade was previously... but the barricades have collapsed. Clearly god beams did this. Also in this room - Many dead Inclusions, a few dead spiders, and two destroyed angels. (50 exp)
- Synthia likes the look of the Angels central eyes and gets POWERLAD to help her jimmy one off. It's a bit like a camera shutter that irises open and closed. Synthia reckons it'll make an ok shield. (50 exp)
- They continue, faintly hearing angelic singing from somewhere deeper in. The next room has stacks of barrels, steel ingots, and a strange forge. (50 exp)
- Gav says this is where they were making Azoth coins, and Sir Robyn realises that the fact a forge exists means that the air in here isn't quite as flammable as he'd thought. Looks like guns are back on the menu, boys! (50 exp)
- He also says that the market for Azoth coins must have collapsed with the fall of Muntberg. Gav falls to his knees with a cry of despair, and as the echoes fade Sir Robyn can identify the angelic choir as singing combat protocols. (50 exp)
- Synthia recommends stacking the barrels full of oil around the entrance to the next area in case the party needs to cover their exit when they inevitably have to run away from something. (50 exp)
- Hissing spider noises can be heard, panicking to each other and fearful of the angels. Sir Robyn calls out to them saying that he is an emissary of the BEES! (50 exp)
- To my dismay the spiders definitely believe him, and tell him the angels are attacking the lair of their queen! Sir Robyn promises them aid, and leads them to the exit above the moon pool. (50 exp)
- As they crawl out onto the mountainside, Sir Robyn sings out in Angelic Binary that there are enemies to be destroyed here! Thankfully there is no response. (50 exp)
- He cheeses it back to the main party and they continue on past the flammable barrel trap. The next room contains shoddily made Dwarf statues, which both Gav and Randy recognise as unborn Dwarfs. Randy is horrified. (50 exp)
- The singing can be heard from a further passage, which Gav says is the direction of the azoth spring. Mori volunteers to go ahead, so Sir Robyn cantrips Invisibility and Mirror Image into a minor Zone of Inattention to make Mori less noticeable. (50 exp)
- Mori investigates with his heat vision, seeing a cool pool of some liquid, some Inclusion corpses, and racks of glass vials. (50 exp)
- Mori tells everyone its safe, and they bring in lights to show a wide but shallow pool of Azoth trickling from a breach in the wall! (50 exp)
- Synthia dips her finger in and eats some... it's AMAZING! Her mind throbs at the edges, her eyes wide as the delicious nectar sizzles on her tongue. She fills several vials for later. (50 exp)
- Mori also sips his finger in... but quickly pulls it out as it sizzles against his skin! The finger he withdraws is an unfurred human finger, but fuzzy fur quickly covers it back up as it turns back into his moon-boosted Elf form. (50 exp)
- Sir Robyn flat-out refuses to chuck a raccoon in, despite wheedling from the rest of the party. (50 exp)
- POWERLAD dips in a crossbow bolt and the substance goops around the head of the arrow like this. He dips a few of them and wraps them carefully. (50 exp)
- It turns out that the pump nearby pumps Azoth out of the pool, up through a hose, and into a small water-cooler-style bulb. Pumping ensues, and when the whole pool has been sucked up the party just twist the bulb off and stack it near the oil barrels. (50 exp)
- The angelic battle protocols and hissing of spiders are fairly close, along with the yelling of small Inclusion voices. Maybe later. Some glowing down a passage attracts the party's attention instead. (50 exp)
- At the end of the passage, some glowing beetles. Less scarab-like than the Barrowmaze ones, but on a similar glowing theme. Synthia and Mori kill them without much trouble. (50 exp)
- The rest of the party stand around a little squicked out as Synthia devours one and assimilates its glowing internal light organs. She glows faintly, and paired with the passive Inclusion vision she's got permanent darksight! (50 exp)
- Sir Robyn's raccoons start eating up the beetle's eggs in their alcove, and behind the eggs they find a fingerbone surrounded with fine gold mesh. (50 exp)
- On the other side of the mountain, Sir Robyn, Synthia, Randy and Gav lick their wounds and decide what to do next while building a makeshift shelter on the mountainside. (50 exp)
- Quietly and carefully, Mori and POWERLAD make their way back around the mountainside and meet up with the rest of the party. POWERLAD is pretty good at the ol' Bushcraft so helps fix the shelter to keep a bit more of the rain out. (50 exp)
- During the night, Mori disappears off to gallivant and yammer in the moonlight. Synthia catches glimpses of him on the mountainside... and also notices some mysterious malformed footprints nearby the camp. (50 exp)
- No matter, the night passes without incident. Sir Robyn, Mori, and POWERLAD compare spellbooks over breakfast so that they can borrow those good good spells. (50 exp)
- With trepidation, it is decided to have one last push into Dwimmermount to hopefully find the azoth spring his time. (50 exp)
- They head back to the Dwarf door, which duly shimmers into existence as Randy approaches. No spiders greet their descent down the short stairs into Dwimmermount. (50 exp)
- Lights are shuttered as they pass the screaming mushroom room and they reach the moon pool. There are the crumbling corpses of Inclusions in here, mostly surrounding a smashed Angel. (50 exp)
- Sir Robyn does some back-of-the-envelope calculations that predict the Angels and Inclusions should have wiped each other out by now, given the number of angels that entered and the assumed regeneration rate of the Inclusion population. That'd be nice! (50 exp)
- The gang fill up on moon water. Mori feels the moon's light filling him and he mutates further, gaining the ability to shut off light sources around him. Neat! (50 exp)
- The next room is where the barricade was previously... but the barricades have collapsed. Clearly god beams did this. Also in this room - Many dead Inclusions, a few dead spiders, and two destroyed angels. (50 exp)
- Synthia likes the look of the Angels central eyes and gets POWERLAD to help her jimmy one off. It's a bit like a camera shutter that irises open and closed. Synthia reckons it'll make an ok shield. (50 exp)
- They continue, faintly hearing angelic singing from somewhere deeper in. The next room has stacks of barrels, steel ingots, and a strange forge. (50 exp)
- Gav says this is where they were making Azoth coins, and Sir Robyn realises that the fact a forge exists means that the air in here isn't quite as flammable as he'd thought. Looks like guns are back on the menu, boys! (50 exp)
- He also says that the market for Azoth coins must have collapsed with the fall of Muntberg. Gav falls to his knees with a cry of despair, and as the echoes fade Sir Robyn can identify the angelic choir as singing combat protocols. (50 exp)
- Synthia recommends stacking the barrels full of oil around the entrance to the next area in case the party needs to cover their exit when they inevitably have to run away from something. (50 exp)
- Hissing spider noises can be heard, panicking to each other and fearful of the angels. Sir Robyn calls out to them saying that he is an emissary of the BEES! (50 exp)
- To my dismay the spiders definitely believe him, and tell him the angels are attacking the lair of their queen! Sir Robyn promises them aid, and leads them to the exit above the moon pool. (50 exp)
- As they crawl out onto the mountainside, Sir Robyn sings out in Angelic Binary that there are enemies to be destroyed here! Thankfully there is no response. (50 exp)
- He cheeses it back to the main party and they continue on past the flammable barrel trap. The next room contains shoddily made Dwarf statues, which both Gav and Randy recognise as unborn Dwarfs. Randy is horrified. (50 exp)
- The singing can be heard from a further passage, which Gav says is the direction of the azoth spring. Mori volunteers to go ahead, so Sir Robyn cantrips Invisibility and Mirror Image into a minor Zone of Inattention to make Mori less noticeable. (50 exp)
- Mori investigates with his heat vision, seeing a cool pool of some liquid, some Inclusion corpses, and racks of glass vials. (50 exp)
- Mori tells everyone its safe, and they bring in lights to show a wide but shallow pool of Azoth trickling from a breach in the wall! (50 exp)
- Synthia dips her finger in and eats some... it's AMAZING! Her mind throbs at the edges, her eyes wide as the delicious nectar sizzles on her tongue. She fills several vials for later. (50 exp)
- Mori also sips his finger in... but quickly pulls it out as it sizzles against his skin! The finger he withdraws is an unfurred human finger, but fuzzy fur quickly covers it back up as it turns back into his moon-boosted Elf form. (50 exp)
- Sir Robyn flat-out refuses to chuck a raccoon in, despite wheedling from the rest of the party. (50 exp)
- POWERLAD dips in a crossbow bolt and the substance goops around the head of the arrow like this. He dips a few of them and wraps them carefully. (50 exp)
- It turns out that the pump nearby pumps Azoth out of the pool, up through a hose, and into a small water-cooler-style bulb. Pumping ensues, and when the whole pool has been sucked up the party just twist the bulb off and stack it near the oil barrels. (50 exp)
- The angelic battle protocols and hissing of spiders are fairly close, along with the yelling of small Inclusion voices. Maybe later. Some glowing down a passage attracts the party's attention instead. (50 exp)
- At the end of the passage, some glowing beetles. Less scarab-like than the Barrowmaze ones, but on a similar glowing theme. Synthia and Mori kill them without much trouble. (50 exp)
- The rest of the party stand around a little squicked out as Synthia devours one and assimilates its glowing internal light organs. She glows faintly, and paired with the passive Inclusion vision she's got permanent darksight! (50 exp)
- Sir Robyn's raccoons start eating up the beetle's eggs in their alcove, and behind the eggs they find a fingerbone surrounded with fine gold mesh. (50 exp)
- The other non-angel-singing room is checked out. Inside is a shrine to a nonanist goddess - the Lady. Her hands are full of gold coins. (50 exp)
- POWERLAD flips in a gold coin and gains the blessing of the Lady - +2 to saves for the next 24 hours. Sir Robyn prays and receives a similar but more short-lived blessing. (50 exp)
- Past the azoth pool and towards the sounds of battle seems to be the only way forward. Flame flickers ahead. Mori scouts it out. (50 exp)
- He sees some caretaker robot things heading out through a nearby door, so motions the others to follow. (50 exp)
- Beyond the door is a room with murals depicting humanoid figures worshipping a big orb and killing dwarfs or possibly Inclusions. (50 exp)
- A historical debate about the average height of a human being over the centuries takes so long that the sound of angel-on-spider combat has faded away. (50 exp)
- Might as well check it out then. In the wake of the battle, two dead angels and a few dead spiders lie amongst many dead inclusions. It was a bloodbath. (50 exp)
- Familiar sounds of battle are ahead, but there's a new voice mixed in amongst the rest! A woman's voice yelling for help! (50 exp)
- Cautiously the party looks into the room. It's down to two of the higher-tier angels with the wing beams vs a ragtag group of clearly hurt inclusions wielding slings. (50 exp)
- The woman's voice is coming from a disturbingly feminine spider creature, cherry-red lips glistening behind furry mandibles, each legs like a human leg ending in a graceful hand, all covered in shiny black carapace. (50 exp)
- POWERLAD flips in a gold coin and gains the blessing of the Lady - +2 to saves for the next 24 hours. Sir Robyn prays and receives a similar but more short-lived blessing. (50 exp)
- Past the azoth pool and towards the sounds of battle seems to be the only way forward. Flame flickers ahead. Mori scouts it out. (50 exp)
- He sees some caretaker robot things heading out through a nearby door, so motions the others to follow. (50 exp)
- Beyond the door is a room with murals depicting humanoid figures worshipping a big orb and killing dwarfs or possibly Inclusions. (50 exp)
- A historical debate about the average height of a human being over the centuries takes so long that the sound of angel-on-spider combat has faded away. (50 exp)
- Might as well check it out then. In the wake of the battle, two dead angels and a few dead spiders lie amongst many dead inclusions. It was a bloodbath. (50 exp)
- Familiar sounds of battle are ahead, but there's a new voice mixed in amongst the rest! A woman's voice yelling for help! (50 exp)
- Cautiously the party looks into the room. It's down to two of the higher-tier angels with the wing beams vs a ragtag group of clearly hurt inclusions wielding slings. (50 exp)
- The woman's voice is coming from a disturbingly feminine spider creature, cherry-red lips glistening behind furry mandibles, each legs like a human leg ending in a graceful hand, all covered in shiny black carapace. (50 exp)
- She begs for help, promising untold riches and (gasp!) immunity to poison! POWERLAD is sold, and punches in with a Web spell... but it unravels as it hits the angels. (50 exp)
- Unperturbed, he slides in with his hammers, denting the shell of one of the angels. Mori is close behind, jamming a knife into its leg joints (50 exp)
- Sir Robyn lobs a vial of azoth intending to shoot it mid-air and shower the angels with fire, but he misses dramatically! It shatters over Mori and sets him on fire! (50 exp)
- Luckily the angel he's shanking is burnt by the close proximity of the flame. Mori screams as he keeps shanking it! (50 exp)
- The unengaged angel turns from sniping down Inclusions and takes aim at Synthia, the stasis beam grazes her as she dodges out of the way! (50 exp)
- It is late. TO BE CONTINUED. (50 exp)
- Unperturbed, he slides in with his hammers, denting the shell of one of the angels. Mori is close behind, jamming a knife into its leg joints (50 exp)
- Sir Robyn lobs a vial of azoth intending to shoot it mid-air and shower the angels with fire, but he misses dramatically! It shatters over Mori and sets him on fire! (50 exp)
- Luckily the angel he's shanking is burnt by the close proximity of the flame. Mori screams as he keeps shanking it! (50 exp)
- The unengaged angel turns from sniping down Inclusions and takes aim at Synthia, the stasis beam grazes her as she dodges out of the way! (50 exp)
- It is late. TO BE CONTINUED. (50 exp)
Total: 2500 exp
Misc:
- Best of Intentions bonus (50 exp)
- Diplomancy bonus (50 exp)
- Diplomancy bonus (50 exp)
- Doolittle bonus (50 exp)
- Long Deliberation bonus (50 exp)
- Noblebright bonus (50 exp)
- Monster Infighting bonus (50 exp)
- Mountaineer bonus (50 exp)
- Operator as Fuck bonus (50 exp)
- Pundemonium bonus (50 exp)
- WWE bonus bonus (50 exp)
Total: 500 exp
Party Roles and Individual Exp:
- Remembrancer (Kitty / POWERLAD - 100 exp)
- Caller (Timothy / Sir Robyn - 100 exp)
- Mapper (Fraser / Mori - 100 exp)
- Treasurer (Fraser / Mori - 100 exp)
- Quartermaster (Ollie / Synthia - 100 exp)
- Treasurer (Fraser / Mori - 100 exp)
- Quartermaster (Ollie / Synthia - 100 exp)
- Guard (Kitty / POWERLAD - 100 exp)
- Tracker (Timothy / Sir Robyn - 100 exp)
- Tracker (Timothy / Sir Robyn - 100 exp)
- Art Attack bonus (Kitty - 100 exp)
- Chippo Elf bonus (Fraser - 200 exp)
- JÜGBRINGYR bonus (Kitty, Timothy, Fraser, Ollie - 500 exp ea.)
- Chippo Elf bonus (Fraser - 200 exp)
- JÜGBRINGYR bonus (Kitty, Timothy, Fraser, Ollie - 500 exp ea.)
Active Businesses:
- Honey Healing. Safe. 1095sp. (Bertha)
- Knickers Gloves Bodices. Risky. 1030sp. (Ratimir)
- Blood Honey 4 U. Safe. 505sp. (Sir Robyn)
- Blood Honey 4 U. Safe. 505sp. (Sir Robyn)
Rumours:
- -
Death Toll and Injuries:
- None... yet.
Exp Totals:
- Kitty / POWERLAD!, Level 7 Muscle Wizard: 78526 (Level up at 144000)-- Devotee of Ninhursag, Bond 3 (-15% exp)
- Timothy / Sir Robyn, Level 4 Magic-User: 13736 (Level up at 18000)*DING!* +1d4 HP! +1 level 2 spell/day! +free spell! +backstory!
--- Randy, Level 3 Hench-Dwarf: 7766 (Level up at 8800)--- Gav, Level 0 Inclusion
- Ollie / Synthia, Level 4 Inheritor: 13874 (Level up at 18000)*DING!* +1d6 HP! +1 Mutation Capacity! +2 Meat! +backstory!
- Fraser / Mori, Level 4 Elf (Worriganger): 13604 (Level up at 24000)
*DING!* +1d6 HP! +1 level 2 spell/day! +free spell! +saves! +backstory!
- Ollie / Synthia, Level 4 Inheritor: 13874 (Level up at 18000)*DING!* +1d6 HP! +1 Mutation Capacity! +2 Meat! +backstory!
- Fraser / Mori, Level 4 Elf (Worriganger): 13604 (Level up at 24000)
*DING!* +1d6 HP! +1 level 2 spell/day! +free spell! +saves! +backstory!
Absent or Retired:
- James / Ratimir, Level 5 Ratman: 20944 (Level up at 24000)
- Tom / Clarence Eclair, Level 3 Specialist: 3040 (Level up at 6000)
- Tom / Aces Fontaine, Level 1 Specialist: 869 (Level up at 1500)
- Kitty / Bertha, Level 4 Necromancer: 9931 (Level up at 18000)- Imran / Friar, Level 1 Magic User: 1040 (Level up at 2250)
- Andy / Carrie Meleste, Level 5 Cleric: 25557 (Level up at 28000)
- Charles / Galaxy Johnson, Level 5 Elf (Alpdrucke): 28680 (Level up at 48000)
-- Devotee of Ereshkigal, Bond 2 (-10% exp)- James / Ratimir, Level 5 Ratman: 20944 (Level up at 24000)
- Tom / Clarence Eclair, Level 3 Specialist: 3040 (Level up at 6000)
- Kitty / Bertha, Level 4 Necromancer: 9931 (Level up at 18000)- Imran / Friar, Level 1 Magic User: 1040 (Level up at 2250)
- Andy / Carrie Meleste, Level 5 Cleric: 25557 (Level up at 28000)
- Yuri / Bjorn Gunnerson, Level 2 Barbarian: 2278 (Level up at 4000)
- Sunni / Larry's Legends, Level 1 Extras: 758 (Level up at 1500)
- Fraser / Tippin, Level 1 Ratman: 1458 (Level up at 1500)
- Charles / Zena, Level 6 Fighter: 41566 (Level up at 64000)
- Tom / Meteor Power Shower, Level 2 Barbarian: 3061 (Level up at 4000)
- Nix's Retainer
--- Huz, Level 0 Hireling
- Tom / Spicy Mac, Level 2 Halfling: 3457 (Level up at 4000)
- Eleanor / Mugg, Level 2 Fighter: 2357 (Level up at 4000)
- Kyle / Gimlass the Brave, Level 2 Dwarf: 2257 (Level up at 4400)
- Amar / Amar's Cleric, Level 1 Cleric: 1413 (Level up at 1750)
- Henry / Henry's Next Character: +2084 exp
- Ollie / Tremendo Picante, Level 2 Ratman: 2654 (Level up at 3000)
- James / Raaf van Held, Level 4 Fighter: 14838 (Level up at 16000)
- Eglė / Bob, Level 1 Dwarf: 434 (Level up at 2200)
- Will / Cecil Fulbright, Level 5 Cleric (Termaxian): 15063 (Level up at 28000)
- James / William Fox-Shitt, Level 3 Cleric (Zeanist): 4571 (Level up at 7000)
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