Tuesday, 21 April 2020

Session 263 - Abotination

Session 263 - Abotination

New Backstory:
- Wormwood, as an Inheritor, gave of his body to those in need during a terrible famine. Everyone gets +1 HP from eating to heal when you're around.

Loot:
- Spools of gold wire (300 exp)
- 2 emergency healing kits
- Book #280 - On Wine (100 exp)
- Scroll #345 - Ward Against Magic (100 exp)
- Jugs of hydraulic spinal fluid
- Dwarf necklace (750 exp)
- More spools of gold wire (200 exp)
- A string of blue quartz set in copper (300 exp)
- 500 Dwarf credit chits (500 exp)
- Shard of crystal dragon-core (100 exp)
- Head of a morningstar that smells meaty
Total: 2350 exp


Foes:
- 15 robots (1125 exp)
- Giant robo-abomination (1000 exp)
Total: 2125 exp

Events:

--- Shrub Nigeria’s Nan’s Flat
- Back at Shrub Nigeria’s shack, the party ask him if there’s better accommodation than just lying on the floor. There is! His Nan’s granny flat is upstairs! It’s all tacky old person decor and carpeted bathroom chic, but it’s comfy.
- They buy some bits and pieces and rest up for the delve ahead.

--- Beep Boop
- They return to the dungeon and head back to the goop room where the flying “bread” creatures were last time. Unfortunately they’re back! Ratman tosses a rat in and sees it explode on the goop. Bad news.
- They back up and go elsewhere, finding a room where a full 15 robots, almost all with parts replaced with bone, root through various long-dead Dwarf skeletons for spare parts.
- Wormwood looks a bit robotesque due to absorbing the electric ghost last time, so he walks through the room no problem even after greeting them with a “beep boop” or two.
- Red, looking a bit robotesque in space armour, does the same. All good!
- Jeremy and Ratman the Ratman look very much not robotesque and are attacked! The party rush through the room and bottleneck the robots at the door. After a stretch of combat the robots decide it’s all a bit much and flee.

--- Subsurface Training Area
- Hearing a voice from one of the directions they can go, the party heads towards it to find a hologram of a Dwarf muttering something gutturally. After a bit of AI translation nonsense, the Dwarf has transformed into a much more audience-appropriate man-like being who speaks English. Nice!
- He is a virtual guide who does a bit of a presentation about the facility then directs the party to follow some arrows to the training centre.
- They do so, ending up in a mock-up of a dungeon complete with chest and a simple puzzle. They complete the puzzle and open the chest to find a false gold black labelled “congratulations!”. Training complete I guess.

--- Wormwood’s Shite Lockpicking
- Rather than follow the arrows as requested, the party decides to complete their exploration of this dungeon and noses around the rest of the facility.
- One room has a rather obvious secret door, so Wormwood steps in to try and fiddle it open. He succeeds only in knocking the power and getting electric shocked, then tries again and gets zapped again. Some locksmith!
- Eventually he realises that he can just use his electric ghost powers to possess the door and open it! He does so, and the loot within is claimed!
- Jeremy uses some magic nonsense in the next room to get the power back on… but sees that the shenanigans have attracted a horrifying monster! A great robot made of twisted metal and Dwarf bone and loot! Flee!

--- Battle Against the Monster
- Wormwood uses his last meat point to possess the robot with electric ghost bullshit, run it into the goop room, and zap out again. The robot starts fighting the flying bread monsters while the party doubles back the other way.
- The next room they look in is evidently the abomination’s nest! They loot all the things… but then the robot monster comes home! Red murders it, weakened as it is by the fight against the breads, and they loot its body.

--- Friendly Robots
- Moving swiftly on, they go through a couple of rooms including a locker room with old classic adventuring gear like rope and daggers in the lockers.
- They come to a room with robots, and of course without Beepbox to translate they can’t talk to them! Red’s suit can translate into English, if not back, so she can hear that they’re worried about the robot abomination she just killed.
Jeremy offers them a big metal bar they looted from said creature, and the happy robots reveal that it’s from a nearby secret doorway! Hurrah!
- The jubilant robots escort them from the facility, they are saved!

--- Books and Such
- The now-traditional reading of books at the end of the session begins.
- Red discovers that the Iounians of the Moon live in caverns.
- Wormwood discovers that Moses freed Humans from Halfling-dominated Egypt in the Bible.
- Jeremy discovers Shrub Nigeria’s nan knows how to make Iounian Wine from the creatures.
- Ratman discovers that there are wine bars on the Moon, but they’re not popular because there’s no atmosphere (much booing ensues)

Total: 8000 exp

Exp Totals:
- Tim / Red, Level 7 Duellist Fighter: 85806 (Level up at 128000)
- Izzy / Ratman, Level 7 Ratman: 76105 (Level up at 96000)
- Charles / Jeremy Wizard, Level 5 Magic-User: 35655 (Level up at 36000)
- George / Wormwood, Level 3 Inheritor: 6726 (Level up at 9000)
Level Up! +1d6 HP! +1 Mutation Capacity! +1 Meat Point!

No comments:

Post a Comment