The most horrifying fate - being erased from history by a psychic scream.
I remind you all with the greatest seriousness that speaking that particular name will cause your character to similarly vanish from spacetime with no save.
Wait what am I even talking about? Everyone survived!
Session 265 - Memory Eraser
Loot:
- Holo-crystal (4000 exp)
Total: 4000 exp
I remind you all with the greatest seriousness that speaking that particular name will cause your character to similarly vanish from spacetime with no save.
Wait what am I even talking about? Everyone survived!
Session 265 - Memory Eraser
Loot:
- Holo-crystal (4000 exp)
Total: 4000 exp
Foes:
- A leech-dog (250 exp)
- 2 space ghosts (1000 exp)
Total: 1250 exp
- A leech-dog (250 exp)
- 2 space ghosts (1000 exp)
Total: 1250 exp
Events:
--- Potions and Panel-Beaters
- Back at Shrub Nigeria’s gaff, the party rests up, buys some potions, and gets Shrub’s mate Steve to fix up some badly damaged armour.
- Back at Shrub Nigeria’s gaff, the party rests up, buys some potions, and gets Shrub’s mate Steve to fix up some badly damaged armour.
- Shrub is complaining about how some Iounians nicked his favourite hookah and took it back to their cave. If you go get it for him he’ll grant access to his dank weed stash!
- Red’s well up for this, having always fantasised about punching one of the big white mantis-looking bug people in the face, and the whole gang head off to the cave!
--- Dungeons and Dankness
- They arrive at the cave, which is actually more like an abandoned vault, led there by the great gout of dank-smelling smoke pouring out of it.
- Red heads in first, immediately falling down through a trapdoor! The bottom has Dwarf bones and some sort of hotwired access panel that must have opened the vault door.
- The others hear a slavering barking sound from round the corner and one of those split-faced dog monsters comes bounding into forwards! It uses a bullshit sticky tongue jump to attack, but soon falls down the pit and gets stabbed by Red on her way out.
- An actual Iounian shows up next smoking a massive blunt. Ratman drinks a polymorph potion and morphs into one, to the amazement of the Iounian. They leave him be and move on in, past some high Iounians making out on a couch in the chillout room.
- They arrive at the cave, which is actually more like an abandoned vault, led there by the great gout of dank-smelling smoke pouring out of it.
- Red heads in first, immediately falling down through a trapdoor! The bottom has Dwarf bones and some sort of hotwired access panel that must have opened the vault door.
- The others hear a slavering barking sound from round the corner and one of those split-faced dog monsters comes bounding into forwards! It uses a bullshit sticky tongue jump to attack, but soon falls down the pit and gets stabbed by Red on her way out.
- An actual Iounian shows up next smoking a massive blunt. Ratman drinks a polymorph potion and morphs into one, to the amazement of the Iounian. They leave him be and move on in, past some high Iounians making out on a couch in the chillout room.
--- Hookahs and Headtrips
- They soon find the room with Shrub Nigeria’s big banana-shaped hookah, surrounded by a few more Iounians including one on a sitar. Some initial plans for trickery are averted after the party is compelled to share the hookah by some sort of magic weed effect.
- After some hours chilling, they’ve all got some insight into each other. Red checks the next room and meets Vishnerak the Vibe-Killer who got sent out of the hookah room because he keeps ranting on about conspiracy theories, though it seems in all his madness there are some grains of truth…
- There’s one last corridor out of the hookah room, and the Iounians haven’t explored further in because they’re too high to work out how to do so.
- The party work it out though, some puzzle involving a lever, a magnetic ceiling, and a metal pyramid that conceals a hidden stairway down into a secret control room.
--- Psychic Screams and Vanished Victims
- They head downstairs and find a hologram pad, ancient computer consoles, and a couple of Dwarf-sized spacesuits slumped over said controls.
- Red presses some buttons and the holo-pad shimmers to life. There’s a recording of a Dwarf giving an order to “return home” due to a Goblin rebellion, and informing that lunar lockdown measures may engage for anyone left behind on the moon.
- Someone nudges a Dwarf spacesuit and it suddenly jerks to life! Both spacesuits stand up and start screaming and punching people with their heavy mitts!
- Worse, when Ratman shoots one with his plasma rifle it shreds its spacesuit and reveals its screaming ghostly face, upgrading its attack from a soft punch to a mind-melting psychic scream!
- All is going horribly, and soon gets worse when Red parries the other’s blow and shreds its suit too with a counterattack! Now both of these deadly space ghosts are screaming a hectic AoE scream!
- Red puts in her metal teeth and bites the fuck out of one of the ghosts while Ratman sends all his rats to cover her in rat armour.
- The ghosts are finally defeated when Red eats one and Jeremy Wizard finally blows away the other with a Magic Missile.
- The victorious survivors look around and have a sudden sense that there are fewer people in this room than there were before, despite nobody being missing. Very strange.
--- George Finally Shows Up to the Session
- The battered party return to the hookah room, seizing the valuable hologram crystal on the way out. They meet a mysterious Muscle Wizard chilling at the hookah! His name is Scarlet Eclipse and hails from the future.
- They still need to work out how they can get the hookah back to Shrub Nigeria and don’t really want to be dicks to these cool Iounian guys, so they decide to chill here for now.
Total: 6000 exp
Exp Totals:
- Tim / Red, Level 7 Duellist Fighter: 95246 (Level up at 128000)
- Izzy / Ratman, Level 7 Ratman: 81863 (Level up at 96000)
- Charles / Jeremy Wizard, Level 6 Magic-User: 45595 (Level up at 72000)
- George / Scarlet Eclipse, Level 2 Muscle Wizard: 2813 (Level up at 4500)
Level Up: +1d4 HP! +1 Mana! +free spell! +backstory!
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