Tuesday 25 October 2022

Session 329 - Right to Repair

Date: 21 August, 23 p.p.

Moon: New - Dragonwane
Zenith: Minerva


New Characters:
Sydney, a Magic-User and former (?) vagrant with an ooze familiar.


New Backstory:
Ian Brown lost an argument with Swan the Swift about the finer points of Barbarism.


Events:

--- Slime!
- We open where we closed - the party stuck inside the ooze room with a big ol' gelatinous cube gumming away at an unharmed huge mutant dwarf. He's enjoying it!
- The Dwarf escapes, his lavender skin condition healed up by contact with the goo. Fair enough!
- The gang debate what floor they're on. Ian insists ten, citing no evidence. Swan thinks it's more like 6, and furthermore that the server room is on level 5 so they need to go up the slime tube. And they do!

--- More Slime!
- Up the tube they do a bit of classic dungeon exploration. There's an ominous glopping noise, which they follow to a bridge that goes over a pit of ominously glopping black ooze. Thankfully they realise the bridge is an illusion (or at least a projection) before walking on it!
- Ian traverses the gap by the use of one of them necklaces that you swallow and get turned inside out then sucked into the necklace. It's still a surprisingly safe means of travel!
- A bit of handy ropework later and the crew have crossed the ooze unglopped, then come out into another room with MORE goop just glopping there. This time a tempting piece of cheese is in the middle of pivoting bridge that will dump anyone walking to get it into the slime!
- Ian simply ties a rope to his narwhal tusk and spear-fishes the cheese over. It's... cheese! Ham is also found. If they find some crackers we're in Lunchable territory.

--- Roboda Roboda
- They hear whimpering sounds and investigate, finding a wheely robot that's been trapped by waist-high walls! It wants to go fix the data stacks. Data stacks?! Where?! To the south!
- They release the robot from its confinement and are careful to tie a rope to him in case he slips on the slime with his wobbly wheels.
- He starts to lead the party towards the stacks! On the way they pass a room containing a person the robot calls the Mucus Mage. Unfortunately that draws the Mage's attention!
- They're polite to him, so he's fine albeit snotty. He's down here hunting the beautiful ruby that teleports around the place and eludes his capture, and he's become obsessed.
- Dorian sees the ruby floating in the Mucus Mage's room and goes to catch it with a lunchbox! Sadly it teleports away... but Dorian still tries to convince the Mage that he caught it in the lunchbox. It does not work for long, and makes the Mage sad.
- It reappears and Sydney whips a Magic Missile at it! The missile blips back and forth as the gem vanishes and reappears split-seconds before being hit by the unerring missile. Alas.

--- Server Issues
- Maybe they'll come back for the gem some day. For now, the servers! These must be fairly easy to fix, right?
- It is, in fact, worse than they'd hoped. A massive hole has been blown in the central mass of Fate, the walls lined with glowing blue computer lights and the tiny red pods with imps inside that are used to backup the citizens minds.
- The robot says that it'll take a lot of robots to fix. Or they could just turn the system off and on again, but that would mean erasing the saved mindstates of Fate's citizens and tantamount to genocide, which we can all agree is generally bad.
- More robots are down on the lower levels of Fate, and this convenient giant gaping hole will make getting down a few levels fairly easy!
- Swan breaks a demon pod open and extracts a eggshell beige imp of the 8th Sin - landlordism. It dies when it's unplugged and splurts into thick, hastily applied beige paint and drips all over a plug socket.

--- The Debate of Our Times
- It's a few levels down - they reckon down to level 8 - and come to a sort of blown up valley floor that's been colonised by big huge verdant mushrooms.
- Sydney tries to plug an imp pod into himself but only succeeds in waking up the little guy, who frets because he was LARPing as one of the maintenance crew on the first level of the dungeon and wants to go back in.
- Ian lobs him across the room and a tentacled robo-angel swarms down to catch it! The light fades, and another tentacle-pod-angel reconnects a fresh pod to the empty socket.
- They ask the little robot what Fate even is. What is this technology? It lore-dumps with relish!
- Fortress-City Fate was originally an ark that escaped from a Shub-Niggurath infested planet before it cracked like an egg. The Red Elves were those original inhabitants, though obviously they live on Mars now. Many questions are raised by this new info!
- Arguments once more erupt over turning Fate off and on again vs fixing the place, and continue until the pub closes...

Total: 6000 exp


Loot:
- Cheese (1 exp)
- Ham (1 exp)
- A robot friend! (2000 exp)
Total: 2002 exp


Kills:
- Some imps
Total: 0 exp



Exp totals:
- George / Swan the Swift, Level 7 Barbarian: 77911 (Level up at 128000)
- Kitty / Dorian "Ditto" DeMone, Level 6 Inheritor: 54020 (Level up at 72000)
- Tom / Ian Brown, Level 3 Mancunian Barbarian: 4501 (Level up at 8000)
Level Up! +1d8 HP! +2 Barbarian Rolls! +Backstory!
- Carter / Sydney, Level 1 Magic-User: 2001 (Level up at 2250)












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