Date: 7 November
Moon: Waning Crescent
Zenith: Minerva
Zenith: Minerva
New Backstory:
- Deletion Snels remembers back to his former incarnation. He was meant to be watching over his wife when she was murdered, and he took the blame. He left Chavsby in chains. If a henchman dies, +2 to Saves.
- Odo Grumblebelch is a member of a secret society in Mt Grumblebelch - the Followers of the Yawning Eye. Once per session, find a trustworthy society contact in any city.
- Odo Grumblebelch is a member of a secret society in Mt Grumblebelch - the Followers of the Yawning Eye. Once per session, find a trustworthy society contact in any city.
Events:
--- Globoblin Mind Jelly
- We open outside the Globoblin room in the depths of Dwimmermount. The walls are smooth, the doors have submarine-hatch wheels. There is a smell of ozone and, from within the Globoblin room, fresh vegetation.
- The Globoblin itself is a big mass of green goblin bodies, jammed together and overgrown. Floating jellyfish-like mushrooms float about on vines, feeding from the leaking pipes.
- Deletion Snels deploys his own goblin from his digital flesh and sends it into the room, where its head is immediately glommed onto by a mushroom. From its goblin throat, a voice speaks...
- The Globoblins' name is Few. It is guarding this place from the deep sea, which has filled the chambers and corridors beyond. Beyond are the frogmen and they hate Globoblin blood.
- After some conversation about getting rid of the frogmen, it allows them to continue on! Odo grooms her beard into a Stowing Beard that keeps in oxygen, like a hairy helmet, and she opens the door...
- The Globoblin itself is a big mass of green goblin bodies, jammed together and overgrown. Floating jellyfish-like mushrooms float about on vines, feeding from the leaking pipes.
- Deletion Snels deploys his own goblin from his digital flesh and sends it into the room, where its head is immediately glommed onto by a mushroom. From its goblin throat, a voice speaks...
- The Globoblins' name is Few. It is guarding this place from the deep sea, which has filled the chambers and corridors beyond. Beyond are the frogmen and they hate Globoblin blood.
- After some conversation about getting rid of the frogmen, it allows them to continue on! Odo grooms her beard into a Stowing Beard that keeps in oxygen, like a hairy helmet, and she opens the door...
--- Frogman!
- Cold ocean water blasts into the room, throwing Odo back! She struggles through the deluge and pulls the door shut, twisting the wheel closed. Beyond... in the flooded corridor... she sees a frogman swimming towards her...
- Odo thrusts her sword forward, warning it, then tosses it an apple. The apple spins through the water and a long tongue flicks out. It went for her instead!
- It sticks to the wall and starts to reel her in, so she charges instead with reckless Barbarian strength! It's an instant kill, sword scything through the water and cutting the frog in twain!
- Before the blood can reach her beard, a sphere shooms up around her head! The silver suit provides air!
- Odo thrusts her sword forward, warning it, then tosses it an apple. The apple spins through the water and a long tongue flicks out. It went for her instead!
- It sticks to the wall and starts to reel her in, so she charges instead with reckless Barbarian strength! It's an instant kill, sword scything through the water and cutting the frog in twain!
- Before the blood can reach her beard, a sphere shooms up around her head! The silver suit provides air!
- She swims back, dragging the frogman corpse behind. Weird white globules have attached to her suit.
--- Mindspeaker
--- Mindspeaker
- Before Deletion Snels can devour the corpse, the Globoblin gets there first! The mushroom-jellyfish descend, flensing and dissecting its flesh, feelers groping into its brain...
- One of the mushrooms keeps floating around the partys' various heads, poking a feeler towards the backs of the necks. After some arguing, Sydney takes the hit. A mushroom plops onto their head, and their mouth talks on its own...
- The Globoblin tells them what it gleaned from the frog man. It considered this dungeon to be an old forgotten outpost, it missed its family, and the portal to the deep sea cannot be sealed.
- One of the mushrooms keeps floating around the partys' various heads, poking a feeler towards the backs of the necks. After some arguing, Sydney takes the hit. A mushroom plops onto their head, and their mouth talks on its own...
- The Globoblin tells them what it gleaned from the frog man. It considered this dungeon to be an old forgotten outpost, it missed its family, and the portal to the deep sea cannot be sealed.
- Forward!
- They open the door once more and as the water is about to reach their necks the bubble-helm slides back over! There's an oxygen bar and mysterious text is superimposed against the walls. Sydney's slime familiar bobs along beside them, reading the ripples in the water. The water itself is cold and clear.
- They head left, having no map, and come to a larger chamber. The door to the left is inscribed with strange green symbols. Through the porthole window in the door, goes through to a huge cavern full of black liquid like a starry sky. Azoth! However, not their goal.
- Elsewhere in the room are lockers. They open one and a silvery shape swoops out!!!
- Oh, it's just more of these silver suits. Good to have though. Deletion Snels grabs a drowned goblin corpse he finds. There's also a cool locket which looks bland in real life, but projects an image of a lady in AR.
- They head left, having no map, and come to a larger chamber. The door to the left is inscribed with strange green symbols. Through the porthole window in the door, goes through to a huge cavern full of black liquid like a starry sky. Azoth! However, not their goal.
- Elsewhere in the room are lockers. They open one and a silvery shape swoops out!!!
- Oh, it's just more of these silver suits. Good to have though. Deletion Snels grabs a drowned goblin corpse he finds. There's also a cool locket which looks bland in real life, but projects an image of a lady in AR.
--- Mysterious Generator
- After experimenting with the doors to see if they can drain the rooms (they can't), Odo scouts ahead. She finds a map mosaic on the wall! Very nice. They fill up some more map.
- In another drowned room is a big cylindrical machine, whirring despite being underwater. Deletion and Sydney swim in. They throw the goblin into the grinding gears and... splat! It's torn to pieces!
- In another room, Odo dives through some sort of office. Papers float in the water, ink long smeared. Under a pile of these waterlogged books, she finds a mysterious rod with a knob on the end and an I/O button. Mysterious code streams across her vision, then minimises.
- She finds some more bits in here - a Holy Symbol of Eris and a vial of holy water. Not bad!
- In another drowned room is a big cylindrical machine, whirring despite being underwater. Deletion and Sydney swim in. They throw the goblin into the grinding gears and... splat! It's torn to pieces!
- In another room, Odo dives through some sort of office. Papers float in the water, ink long smeared. Under a pile of these waterlogged books, she finds a mysterious rod with a knob on the end and an I/O button. Mysterious code streams across her vision, then minimises.
- She finds some more bits in here - a Holy Symbol of Eris and a vial of holy water. Not bad!
--- Thralls of the Frogmen
- Sydney's slime familiar whispers in their mind... something is coming through the water.
- They scatter about the generator room ready to ambush. They are all confused to see several people in silver suits swimming in! Odo pops out and fires a crossbow bolt, missing! A Dwarf at the front mimes something while one of the people at the rear starts casting a spell!
- There are a frantic few moments before our heroes decide to stand down and let the spell finish. A shockwave goes through the water. The bubble-helms slide open. They're still underwater... but they can breathe!
- They scatter about the generator room ready to ambush. They are all confused to see several people in silver suits swimming in! Odo pops out and fires a crossbow bolt, missing! A Dwarf at the front mimes something while one of the people at the rear starts casting a spell!
- There are a frantic few moments before our heroes decide to stand down and let the spell finish. A shockwave goes through the water. The bubble-helms slide open. They're still underwater... but they can breathe!
- The Dwarf is called Gromli and he's from Ur-Barakh. He tells the party that his arcology was doomed by the blood tide at the end of the world, until they were saved by the Deep Ones. Now he is thralled to S-3 Neurocentre X and does their bidding in exchange for life.
- They chat for a while. Gromli tells them that the silver suits only have enough air for an hour - they were built for emergencies only - before needing to be refilled. That's why he keeps this witch around to cast the breathing spell.
- Leaving in peace, for now, the party head back to the Globoblin room. Their air is running low.
- When they get back and close the door, the water starts draining down the pipes. It's a little airlock! Sydney carves Make-Air runes on coins for next time, and Odo checks them very thoroughly. She's heard the famous tale of Bohemund the Barbarian who carved a Make Magma rune instead of a Make Air rune and ended up melting his own head off.
- They chat for a while. Gromli tells them that the silver suits only have enough air for an hour - they were built for emergencies only - before needing to be refilled. That's why he keeps this witch around to cast the breathing spell.
- Leaving in peace, for now, the party head back to the Globoblin room. Their air is running low.
- When they get back and close the door, the water starts draining down the pipes. It's a little airlock! Sydney carves Make-Air runes on coins for next time, and Odo checks them very thoroughly. She's heard the famous tale of Bohemund the Barbarian who carved a Make Magma rune instead of a Make Air rune and ended up melting his own head off.
- We leave it here for now, ready for the next excursion into the watery depths...
Total: 7000 exp
Enemies Defeated:
- A frogman (50 exp)
Total: 50 exp
Treasures Attained:
- Holy Symbol of Eris (704 ob)
- AR Locket (500 ob)
- Vial of holy water
- Mysterious I/O Rod
- AR Locket (500 ob)
- Vial of holy water
- Mysterious I/O Rod
Total: 1204 exp
OOC:
- Carter the Chronicler and Paymaster (200 exp)
- Tom the Expedition Leader and Chef (200 exp)
- George the Cartographer and Vanguard (200 exp)
- Carter the Chronicler and Paymaster (200 exp)
- Tom the Expedition Leader and Chef (200 exp)
- George the Cartographer and Vanguard (200 exp)
Exp Totals:
- Carter / Sydney, Level 7 Magic-User: 94764 (Level up at 144000)
- Tom / Grumblebelch, Level 6 Dwarf: 35024 (Level up at 64000)
- George / Deletion Snels, Level 4 Cyber-Inheritor: 9755 (Level up at 18000)
Level Up! +1d6 HP! +1 to Saves! +1 MP! +1 Mutation Cap! +Backstory!
Level Up! +1d6 HP! +1 to Saves! +1 MP! +1 Mutation Cap! +Backstory!
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