Date: 21 November
Moon: Waxing Gibbous
Zenith: The Dead God
Zenith: The Dead God
New Backstory:
- Deletion Snels met with the gods via secret uplink, they gave him their blessing to kill the false god Terms Termax. When you make a deal with an adversary, gain +1 on reaction rolls for the rest of the session.
- Deletion Snels met with the gods via secret uplink, they gave him their blessing to kill the false god Terms Termax. When you make a deal with an adversary, gain +1 on reaction rolls for the rest of the session.
Events:
--- Punching Drywall
- We begin in a familiar place - the waterlogged bowels of Dwimmermount. Deletion Snels is busy digesting a giant frog monster and gaining its ability to breathe underwater.
- Conveniently for all involved, Jojo is here with her Passwall spell! She heads past the globoblin and punches a hole straight through the wall, granting everyone access to the big lake of Azoth beyond!
- It's black and sparkly like the night sky, a wide lake of glugging black mercury. Of course they grab a bucketful!
- Conveniently for all involved, Jojo is here with her Passwall spell! She heads past the globoblin and punches a hole straight through the wall, granting everyone access to the big lake of Azoth beyond!
- It's black and sparkly like the night sky, a wide lake of glugging black mercury. Of course they grab a bucketful!
- A strange greenish rainbow light starts building up deeper in the lake. They flee before the big lamprey-mouthed monster can get to them.
--- Experimental Machine
- They take this pure Azoth to the mysterious machine in a room of the dungeon. Sydney discovers that the pure stuff is almost actively neutral. Magic just slides right off.
- Various straws and bits unfurl from the machine and slurp from the bucket of Azoth, filling up the bowl! There is a big dial on the front with six settings, but it keeps reverting to the top option.
- Various straws and bits unfurl from the machine and slurp from the bucket of Azoth, filling up the bowl! There is a big dial on the front with six settings, but it keeps reverting to the top option.
- It's taking ages. Sydney decides to animate the machine with their Animate Furnishings spell, and brings forth the gregarious soul of the machine! It explains that it's a bit broken, it can only consistently do Refined Azoth. Anything else is a bit of a pot luck.
- Since it's going to take a few more hours, Sydney summons their Safe Space and everyone troops into the flat to wait out the remainder. Spooky shadow stuff occurs out the front door.
- Since it's going to take a few more hours, Sydney summons their Safe Space and everyone troops into the flat to wait out the remainder. Spooky shadow stuff occurs out the front door.
--- Book Learnin'
- There's plenty of time to kill, so they hit the books! Sydney grabs out some wine and breadsticks, and everyone settles down to read through some stuff from the small library.
- Jojo discovers that there's an Azoth refinery in the Ninefold Cathedral (more or less the Vatican).
- Deletion reads that the Forest of Moondin is, indeed, still a forest.
- Sydney finds out that Panchrest, currently being generated by the machine, is a cure-all panacea! Very useful! Alkahest, by contrast, dissolves everything.
- Deletion reads that the Forest of Moondin is, indeed, still a forest.
- Sydney finds out that Panchrest, currently being generated by the machine, is a cure-all panacea! Very useful! Alkahest, by contrast, dissolves everything.
- Jojo is obsessed with the Ninefold Cathedral now. She reads that the Ennean Pope is protected by Cardinals, and buried in the Pope's balcony is a book of all demon names. Even better, there are demons imprisoned in the catacombs. Sounds like a Christmas Heist Special!
- Sydney is interested too, and finds out all about Nonanism. Those demons in the catacombs were worshipped as gods by foolish foreigners. When Nonanism came to town, it stole the "gods" away and replaced them with the real deal. The demons (and other such beings) were worshipped as Aspects of the Nine.
--- Panchrest Packed
- Christmas Special plan concocted, they head back out and see if the machine is done yet. It is! Sydney duly stores away the Panchrest in the fridge.
- They chuck another bit of Azoth into the machine and decide to explore the water level, long drowned by the mysterious frog men. Luckily they've all got silver suits that let them breathe!
- They open the hatch from the Globoblin room, flooding the place and causing the bubble-helms to slide over their heads. Sydney crafts a Beam-Ice rune to form icicle spears and they swim into the murk beyond...
--- Tick Tick Tick
- They swim under drowned ratmen, one of whom is clasping a mysterious idol in their cold dead hands. Snels wants it and grabs it... only to have something spike down through the ratman's body and into his hand!
- After a struggle, Snels manages to overturn the rat and drag whatever the spiky thing is into the cold water. It's a huge tick! It quickly freezes to death. Safe!
- Snels grabs the statue (he's earned it) and finds that it's a mysterious squamous statue of a horrible deep sea monstrosity. Dagon!
- Thankfully Snels has that Apostate Brooch that protects him from un-Saveable nonsense. He's fine!
- Snels grabs the statue (he's earned it) and finds that it's a mysterious squamous statue of a horrible deep sea monstrosity. Dagon!
- Thankfully Snels has that Apostate Brooch that protects him from un-Saveable nonsense. He's fine!
--- Fear of Depths
- They explore further, heading through a temple to Dispater and onward to the room where the frogmen live! Conveniently enough, all magic shuts off for a few minutes as they arrive. The big pitted iron ring on the floor is deactivated!
- They see that across the room are a row of nude Dwarves, heads encased in big metal orbs, clearly being used to breed more of the frog people.
- Sydney tries out a Turn-Magma rune on the ring as it reactivates, revealing the infinite depths of the ocean below! Far far down it's like a city of frogspawn, and black tongues emerge from the portal...
- The Magma rune boils the water and the tentacles, but more emerge! It's a froggy doom portal! One of the tendrils catches Sydney, but luckily they escape by the skin of their Meta-Manipulation magic!
- They explore further, heading through a temple to Dispater and onward to the room where the frogmen live! Conveniently enough, all magic shuts off for a few minutes as they arrive. The big pitted iron ring on the floor is deactivated!
- They see that across the room are a row of nude Dwarves, heads encased in big metal orbs, clearly being used to breed more of the frog people.
- Sydney tries out a Turn-Magma rune on the ring as it reactivates, revealing the infinite depths of the ocean below! Far far down it's like a city of frogspawn, and black tongues emerge from the portal...
- The Magma rune boils the water and the tentacles, but more emerge! It's a froggy doom portal! One of the tendrils catches Sydney, but luckily they escape by the skin of their Meta-Manipulation magic!
- An enormous froggy eye peers through the portal and our heroes flee back to the safety of the globoblin room! No eldritch horrors today thank you!
- The refined Azoth is ready when they return, and Deletion takes a little sip. It feels good and he slops into a little puddle of happy jelly!
Total: 7000 exp
Treasure:
- Horrible deep sea idol (8000 exp)
- Horrible deep sea idol (8000 exp)
Total: 8000 exp
Enemies:
- A big tick (20 exp)
- Several black tentacles (100 exp)
Total: 120 exp
Total: 120 exp
Exp Totals:
- Carter / Sydney, Level 7 Magic-User: 99804 (Level up at 144000)
- Ollie / Jojo Fullbeard, Level 6 Muscle Wizard: 68724 (Level up at 72000)
- George / Deletion Snels, Level 4 Cyber-Inheritor: 14795 (Level up at 18000)
No comments:
Post a Comment