Finally! The anomalous subsurface environment itself!... and a hair bear
Session 263 - Dwarven Screams
New Backstory:
- Wormwood joined with a tyrant - Satan Himself - and became a fallen angel on Earth. Douchebags will trust you.
- Jeremy Wizard ganked and booted a noob from his guild in the styxtrix. It had to be done for the holy purpose of guild rankings! +1 Backstab
Loot:
- 6400 space-bucks in loose credit cards (6400 exp)
- Bloodstone set into a silver ring (200 exp)
- An antique bronze helmet (200 exp)
- Ancient smoke bomb
- 2 vials of rare Dwarven spice
Total: 6850 exp
- Wormwood joined with a tyrant - Satan Himself - and became a fallen angel on Earth. Douchebags will trust you.
- Jeremy Wizard ganked and booted a noob from his guild in the styxtrix. It had to be done for the holy purpose of guild rankings! +1 Backstab
Loot:
- 6400 space-bucks in loose credit cards (6400 exp)
- Bloodstone set into a silver ring (200 exp)
- An antique bronze helmet (200 exp)
- Ancient smoke bomb
- 2 vials of rare Dwarven spice
Total: 6850 exp
Foes:
- A robo-sergeant (250 exp)
- 2 robo-guards (100 exp)
- 7 eyeless post-Dwarven beasts (525 exp)
Total: 875 exp
- A robo-sergeant (250 exp)
- 2 robo-guards (100 exp)
- 7 eyeless post-Dwarven beasts (525 exp)
Total: 875 exp
Events:
--- Moon Bear
- Tooled up and ready to re-enter the dungeon, the party heads back in.
- But first there is a surprise! In the cave before the true entrance they see something truly unexpected - a big black bear in a bubble helmet!
- Even more unexpected, he talks! Red speaks to it in Old Dwarven and they become friends, even sharing a bear hug. Looking around they realise that many of the rocky nodes and nodules in the cave are actually a kitchenette, a murphy bed, and other bachelor pad necessities!
- They leave him on good terms, even finding out that he knows the mythical card-delivering Moon Pig personally!
--- Finishing Off
- After a quick whip-round of the upper dungeon to really make sure they’ve explored the whole place, they go back to the room with the robot friends they’d met before. They’re scared of the boss robot beyond the door who’s been stealing parts from them for decades!
- They pile in through the door, finding a sergeant-bot and two guard-bots! Combat ensues, including some clutch robo-possession techniques from Wormwood and Red’s characteristic combat prowess.
- The guard-bots are quickly dispatched and the sergeant-bot gives up. He doesn’t want to die!
- Searching through the various footlockers in the guardroom, the party finds a bunch of treasure!
- Tooled up and ready to re-enter the dungeon, the party heads back in.
- But first there is a surprise! In the cave before the true entrance they see something truly unexpected - a big black bear in a bubble helmet!
- Even more unexpected, he talks! Red speaks to it in Old Dwarven and they become friends, even sharing a bear hug. Looking around they realise that many of the rocky nodes and nodules in the cave are actually a kitchenette, a murphy bed, and other bachelor pad necessities!
- They leave him on good terms, even finding out that he knows the mythical card-delivering Moon Pig personally!
--- Finishing Off
- After a quick whip-round of the upper dungeon to really make sure they’ve explored the whole place, they go back to the room with the robot friends they’d met before. They’re scared of the boss robot beyond the door who’s been stealing parts from them for decades!
- They pile in through the door, finding a sergeant-bot and two guard-bots! Combat ensues, including some clutch robo-possession techniques from Wormwood and Red’s characteristic combat prowess.
- The guard-bots are quickly dispatched and the sergeant-bot gives up. He doesn’t want to die!
- Searching through the various footlockers in the guardroom, the party finds a bunch of treasure!
--- Entering the Subsurface
- They continue into the last place in the whole complex… a big door with warning symbols and “SUBSURFACE RESEARCH FACILITY” in big letters! There is a lever nearby showing a green light.
- They pull the lever and the lights go red, the ground shudders, something crashes distantly… and the metal doors open up to classic dungeon dressed stone and a long staircase going into dark depths…
- The robot friends say they’ll guard the door, but are forbidden from descending by ancient protocol.
- The party descends the stairs, hearing dripping water and the occasional whoop of some subterranean beastie.
- They continue into the last place in the whole complex… a big door with warning symbols and “SUBSURFACE RESEARCH FACILITY” in big letters! There is a lever nearby showing a green light.
- They pull the lever and the lights go red, the ground shudders, something crashes distantly… and the metal doors open up to classic dungeon dressed stone and a long staircase going into dark depths…
- The robot friends say they’ll guard the door, but are forbidden from descending by ancient protocol.
- The party descends the stairs, hearing dripping water and the occasional whoop of some subterranean beastie.
--- Dwarf Evolution
- At the bottom of the stairs is a way left, a way straight, and a door of compressed moon dust on the right. They pick the door!
- Beepbox takes a picture with his polaroid camera to make a bright flash, and Red darts in!
- There is a wild scream and a horrible post-dwarven creature attacks!
- The party piles in to help and the wrestle the poor thing while Jeremy shanks it over and over again in the ribs. It dies!
- They take stock of the room - seeing a message written in blood in Old Dwarven saying “they have locked us in…”
- They also find a strange ancient smoke bomb and some rich spices! Nice!
--- Skull City
- They head out along the left-hand path, Red taking the lead, and find a room filled with many many bones. There is a clacking and rattling sound - evidently some sort of bullshit skeleton trap. Red uses some sort of suit vision mode to zoom in on some sort of skull-mounted box at the other end of the room, so boosts over towards it. Beepbox follows in his own space armour.
- The clacking sound stops, and as she lands they realise the truth - the clicking was coming from the ceiling! It’s the Dwarf things! They swarm down from the ceiling screeching to echo-locate the party!
- Beepbox wastes one with a shotgun blast but runs out of his last shell! The other Dwarf-things descend, some on Red and Beepbox, the others on Jeremy and Wormwood.
- Wormwood is nearly killed by one of their cripplingly loud screams, so Jeremy sends his bee off down the hall and casts Draw Aggro to get them away! Red slices into several on their end as those, too, head to kill a bee.
- The bee is soon destroyed, flying out of Jeremy’s nostril as it reforms. Thankfully it has drawn the remaining enemies towards Red, who summarily executes them with an anime super-move.
--- A Mysterious Box
- With the enemies defeated, attention turns to the mystery box. Some minor experimentation sees it destroying any bones placed in the box when another bone is placed on the pedestal.
- Beepbox uses his “talk to anything” miracle to talk to one of the skulls on the floor. Clever! It helpfully says that the box requires a green skull of some sort to power, and if said green skull is placed on the pedestal anything in the box will be irradiated with magical power.
- Beepbox thanks the skull and punts it into the hall. Cold gratitude right there.
- With Wormwood in a sorry state and the first attempt at getting deeper into the dungeon in hand, the party returns to the surface and Shrub Nigeria’s nan’s granny flat. Next week, to glory!
- At the bottom of the stairs is a way left, a way straight, and a door of compressed moon dust on the right. They pick the door!
- Beepbox takes a picture with his polaroid camera to make a bright flash, and Red darts in!
- There is a wild scream and a horrible post-dwarven creature attacks!
- The party piles in to help and the wrestle the poor thing while Jeremy shanks it over and over again in the ribs. It dies!
- They take stock of the room - seeing a message written in blood in Old Dwarven saying “they have locked us in…”
- They also find a strange ancient smoke bomb and some rich spices! Nice!
--- Skull City
- They head out along the left-hand path, Red taking the lead, and find a room filled with many many bones. There is a clacking and rattling sound - evidently some sort of bullshit skeleton trap. Red uses some sort of suit vision mode to zoom in on some sort of skull-mounted box at the other end of the room, so boosts over towards it. Beepbox follows in his own space armour.
- The clacking sound stops, and as she lands they realise the truth - the clicking was coming from the ceiling! It’s the Dwarf things! They swarm down from the ceiling screeching to echo-locate the party!
- Beepbox wastes one with a shotgun blast but runs out of his last shell! The other Dwarf-things descend, some on Red and Beepbox, the others on Jeremy and Wormwood.
- Wormwood is nearly killed by one of their cripplingly loud screams, so Jeremy sends his bee off down the hall and casts Draw Aggro to get them away! Red slices into several on their end as those, too, head to kill a bee.
- The bee is soon destroyed, flying out of Jeremy’s nostril as it reforms. Thankfully it has drawn the remaining enemies towards Red, who summarily executes them with an anime super-move.
--- A Mysterious Box
- With the enemies defeated, attention turns to the mystery box. Some minor experimentation sees it destroying any bones placed in the box when another bone is placed on the pedestal.
- Beepbox uses his “talk to anything” miracle to talk to one of the skulls on the floor. Clever! It helpfully says that the box requires a green skull of some sort to power, and if said green skull is placed on the pedestal anything in the box will be irradiated with magical power.
- Beepbox thanks the skull and punts it into the hall. Cold gratitude right there.
- With Wormwood in a sorry state and the first attempt at getting deeper into the dungeon in hand, the party returns to the surface and Shrub Nigeria’s nan’s granny flat. Next week, to glory!
Total: 7000 exp
Exp Totals:
- Tim / Red, Level 7 Duellist Fighter: 89488 (Level up at 128000)
- Charles / Jeremy Wizard, Level 6 Magic-User: 39837 (Level up at 72000)
Level Up! +1d4 HP! +1 Mana! +1 Free Spell! +Saves Improve! +Backstory!
Level Up! +1d4 HP! +1 Mana! +1 Free Spell! +Saves Improve! +Backstory!
- Ollie / Beepbox Strawberry Stars de Moor, Level 6 Cleric of the New Eden: 29268 (Level up at 56000)
Level Up! +1d6 HP! +1d6 Healing Pool! +1 Faith! +Backstory!
Level Up! +1d6 HP! +1d6 Healing Pool! +1 Faith! +Backstory!
- George / Wormwood, Level 4 Inheritor: 10408 (Level up at 18000)
Level Up! +1d6 HP! +1 Mutation Capacity! +1 Meat Point!