Session 288 - After the Lockdown
New Characters:
- Police, a Halfling cop who stares at goats.
- Swan the Swift, an ex-torturer Barbarian with a very Norse aesthetic
- Astro Moon, a Muscle WIzard surface farmer with a very Magical Girl aesthetic.
- Iskander Fullbeard, a Fighter, trader and Forebearer who long survived the Wastes.
Events:
--- Groundhog Day
It's been Groundhog Day for a long time. In the morning the Powershell overhead bursts into fuzzing static, and everyone wakes up into the same day. At first few remembered the previous loops, doing proper Bill Murray Groundhog Day shit, but over time more and more people began to wake into the loop.
Extremely awkward for those early people though, when they suddenly discovered that their actions have consequences.
But today something is different. Something cracked through the dome overhead and crashed on the High Hill near town. Surprised and curious, a gang of new characters heads out to investigate...
--- The Gad and the Goat
- A motley band of adventurers sets out from New Moondin. It's not far to the High Hill, and this far into the loops they've all gone there countless times. Iskander is riding a bone horse and is followed by a skeleton porter. Everyone else has to walk.
- First they travel up past the Pod Farms. Little self-contained domes full of crops. Nobody works on them any more. It's pointless when the crops reset. They talk to a farmer who tells them as much, and Police takes some corn as evidence.
- There's not much of a trail up past the Gad Cliffs, but of course they know the way. There aren't many Elves in the cliffs any more, since they don't have to sleep it's easy for them to go live in the future. Tomorrow People of other species can get a few weeks away at best, but eventually even the biggest insomniacs run out of cocaine.
- To everyone's surprise, a Gad is here! Thin and long-limbed, with wrap-around eyes and shimmering gossamer sugar-glider wings. She calls out to Swan the Swift, who she remembers from a previous loop. She's called Silf and he's not quite sure when they met, since despite waking early on Day Zero he was one of the last people become conscious of the loop itself.
- She offers to guide them up to the High Hill, and on the way they see a goat! Police runs to mind-control it with his Halfling powers... and it conks him right in the head! They manage to subdue it despite its goatiness, and Police ties it to his back. After several attempts, he finally makes it his pet.
--- Back From the Old Days
- Atop the hill they find, still glowing, your previous characters! They crashed through the dome after a fight with Gifflewim to somehow undo the Lockdown. Unfortunately Gifflewim did something to their memories, because they were getting too good at getting to him between the loops.
- They all head back to New Moondin, the old heroes heading to various places to become Mentors. Ratman goes to live under the old collapsed bridge, Plodd and Poison Phil head to the Goblin Integration Zone to see if they can do anything to help the Goblins who live behind the walls, and Candy Crush plans to go see the mirror witch she remembers meeting in an adventure long ago.
--- Going Outside
- With the time loop apparently ended, they decide to head out to see what the world beyond looks like.
- They walk through the static mist and... Holy shit it's so GREEN.
- Outside the world has recovered. Grass rustles, insects buzz, birds flit through the air. It's amazing.
- They also hear a scream coming from down a well. Since I have prepped nothing extra it looks like a classic dungeon placed in this hex long ago is the new hotness.
--- Well Enough Alone
- Down the well there is, of course, a dungeon. Luminous fresh water and a corridor that leads to a door. They enter into a room with floor tiles with a plant and vine aesthetic. It's also, clearly, hollow.
- Iskander smashes the floor with his hammer, and it falls in! Down there is a single big sarcophagus, and some sort of tiresome water puzzle.
- Iskander and Astro Moon jump down to investigate. They solve the water puzzle, the sarcophagus lid pulls back... and a bunch of dead people jump out! They look exactly like Skyrim Draugr! Both investigators are rapidly hauled back up to the floor above.
- The draugr yell "hey leave us alone ok?" but after much deliberation, the discovery that they've got a cool magic necklace, and many comments to the effect of "we can take them easy", the party attack!
--- Against the Draugr
-Silf the Gad flutters away, scared, and the battle is joined!
- Three of the draugr are flung by the others up onto the main level, and Astro Moon tries a gambit to kick one back down. Unfortunately she falls down herself and is mobbed by the three that stayed down there. One of them chews off her hand!
- Police bravely takes on two of the draugr on the top level, and gets absolutely mauled. He takes a couple down, but with his collarbone shattered and bleeding in twenty different places he is yes - fucking dead. With his last moments he uses meme magic to transfer his soul into the goat. Police is now a Police Goat.
- Swan and Iskander, better at fighting, are set upon by the other draugr after they take down Astro Moon and leave her to her fate. They cut down several, and the draugr start to complain that they might lose!
- But wait! It's the GOAT! It charges into battle and headbutts the final one with its horns! The draugr's corpse tumbles down, shattering its head on the stone floor.
- A short funeral is held for Police's corpse, attended of course by Police Goat. They shove it into the sarcophagus and close the lid.
- Iskander grabs the magic thingy this was all in aid of getting. It's a Corpse Chat Necklace, and allows the spirit animating an undead creature to speak! Clearly this needs to go on his skeleton porter.
Total: 7000 exp
Valuables:
- Corpse Chat Necklace - allows the spirit animating an undead creature to speak.
Murders:
- 6 draugr, slain at great cost (150 exp)
Total: 150 exp
OOC:
- Remembrancer: Charles (100 exp)
- Art Attack: Charles (100 exp)
- First party to enter this dungeon (200 exp)
- Amputation Bonus (Astro Moon - 100 exp)
- Near Death Experience (Astro Moon - 100 exp)
- Death's Witness (all - 100 exp ea.)
- Died In Your First Session (Charles - 500 exp)
Exp Totals:
- Izzy / Astro Moon, Level 2 Muscle Wizard: 2884 (Level up at 4500)
DING! +1d4 HP! +1 Mana! +free spell!
- Ollie / Iskander Fullbeard, Level 2 Fighter: 2684 (Level up at 4000)
DING! +1d8 HP! +2 Barbarian rolls!
- George / Swan the Swift, Level 2 Barbarian: 2684 (Level up at 4000)
DING! +1d8 HP! +1 to BAB! +1 to Crits/Fumbles!
- Charles / Police, Level ? Goat: ? exp (Never level up)
- Charles Next Character: +1000 exp.
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