Tuesday, 17 February 2026

Session 442 - Return to the Valley of the Necromancer Kings

Date: 10 February 1626

Zenith Deity: The Lady
Moon Phase: Third Quarter
Moon Face: Dragon Face (Tidelocked)


Revealed Backstory:
- Ghost Snels was given a curse for a a Denialist name as a prank. His full name is Live-Peacefully-And-Without-Hatred-Lest-Ye-Be-Cursed-To-The-Form-Of-A-Terrible-Ghost Snels. Once per session, someone totally believes a plausible lie.


Events:

--- A Perfectly Lovely Repast
- Sulphur sits at the dining table with the lovely Klausson family, while Hidra's head leans through the window. The family is grumbling about Winter Wonderland and the strange people who appear around here via various means.
- Sulphur notices something strange about the mother's face, and snorts a quick line of bone dust to activate bone vision. While most of the Klausson family have normal bones... the mother is all cartilage.
- Also, upstairs, he sees the X-rayed figure of Ghost Snels where he stands considering a locked door. In the attic above said door, a humanoid skitters and scurries.

--- Various Shenanigans
- Assuming that Sulphur's little bump of the white stuff was a different kind of white stuff, the father gives a not-that-surreptitious wink and invites her out to the barn for a quick wink-wink-nose-tap.
- The elder daughter attempts to capture Hidra, fails, but soon seduces him. He has no good reason not to accept.
- Through the locked door, Ghost Snels talks to an evil twin of the mother Klaussen, and leaves well enough alone.
- In the barn, the father offers Sulphur a line of Notcoke. The dad partakes, Sulphur merely pretends to and sweeps it into a handy vial while taking another line of bone dust... he looks down... the whole house is built on bones!!!

--- Exactly What They Seemed
- Ghost Snels has, by now, descended to the family dinner. He enquires as to whether there are any nearby dungeons, tombs, or similar locales of a treasurous nature.
- The mother withdraws from the table, stumbles backwards, and disappears down the sink!
- In the barn, the father admits that this is the same wife that has always been here. The same Mother Klaussen for 2000 years! He smiles sadly... now he's going to have to kill them all.
- There is a rumbling as outside, fingerbones start emerging from the fields.
- From wherever they are, our heroes FLEE towards the portal whence they came!
- Ghost Snels puts his fingers to his secret earbud, hidden by his skull smoke. He calls into Pope Obamus' private channel and says there's a wedding on his position.
- "Reaper drone 60 seconds out" is the reply.
- The last to know is Hidra who is currently mid-coitus. His lover begins to freeze over, hoping to preserve him in ice. Thankfully Hidra has Santa nature and its commensurate resistance to cold, plus Santa's ability to disappear from tight spaces! He whooshes down through the cracks in the floorboards, into Castigate Pox, and away!
- The MOAB hits and the pressure wave blasts everyone through the final portal, back Whence they came!

--- Border Skirmish
- In transit they find the creatures that Hidra had banished across the nearest border with the Black Blade of the Dardanelles!
- They are persuaded not to fight... for now. It's only a couple of ghosts and an urchin-bellied zombie guy after all. The foes make insinuations that they'll be back and better prepared next time...

--- Back to the Necromancer Zone
- Whoosh! They're back to the Necromancer Caves they were in before Christmas!
- Mancy is here (feeding off vermin) and they set off into a room of statues featuring Mancy, Dargle, Balagos and the Apocalypse Dragon Ereshkigal.
- After some lore questions vis-a-vis the statues, and a cold and bitter wind that freezes Sulphur in place for a while, they continue.
- They come to a ritual chamber door and squeak it open to reveal 14 cultists on chairs watching a shadow puppet play of POWERLAD's adventures.
- They leave well enough alone.. but take note of theatre times so they can see the next showing.

--- The Prison
- They head the other way and come to a big "interview room". Mancy gets a massage. The party head to the side entrance - a prison. For the mere price of fixing his arm, the skeletal guard gives over a cool shield.
- They check the various doors to see what's imprisoned within. There's an evil bed, rat people, a troll reading a book, a prisoner breathing heavily. Fine.

--- The Coolest Guy
- They head beyond the interview room and discover a Frankenstein project in progress. Ghost Snels flips levers and discovers that the last one was to insert EVIL!
- Sulphur leaps forth, and as the beast writhes with evil energies, absorbs as much evil as possible! Sulphur now has horns, a dark halo, and three shadows that orbit. Obviously evil to all who see him.
- The awakened monster rises from the table. His jawline, impeccable. His muscles, well-sculpted. He puts on a suit of armour with the big space marine shoulder pauldrons.
- Castigate Pox wants to be him so bad!
- He addresses Mancy, his creator, and reveals that he plans to single-handedly destroy the Mother of Goblins.

--- Mancy's Chamber
- They leave the Frankenstein (mysteriously that's just his name, not his creator's name) and enter Mancy's bedroom.
- Within is most of his stuff, including a chest of his things and a cursed staff that Balagos cursed when they fell out.
- Hidra speaks the secret words and lo! The bedroom chamber opens!
- Beyond is a grand chamber. Stairs lead up to a dark figure, black robes billowing, staff glowing in his crooked hands. It is Un'Goth! The leader of the Necromantic Triumverate!
- He descends. Un'Goth is here!

Total: 9000 exp


Treasures:
- 3 sets of Necromancer Robes.
- Glyph of Warding
- Periapt of Holy Water
- Book #403 - "Ur-Gallukh, City of Tiles" (50 exp)
Total: 50 exp


OOC:
- Carter the Chronicler & Expedition Leader (200 exp/level)
- George the Cartographer & Chef (200 exp/level)
- Kitty the Paymaster & Vanguard (200 exp/level)



Exp Totals:
- Kitty / Sulphur, Level 6 Boo-gilist: 70880 (Level up at 72000)
- Carter / Hidra, Level 6 Fighter: 43681 (Level up at 64000)
- George / Ghost Snels, Level 6 Denialist Cleric: 41681 (Level up at 72000)

Tuesday, 10 February 2026

Session 441 - Perfectly Lovely People

Date: 03 February 1626

Zenith Deity: Alaunus
Moon Phase: Waning Gibbous
Moon Face: Dragon Face


Revealed Backstory:
- Hidra had a bout of road rage back when he was a road warrior and tore towards a battered war rig. He noticed the ambush just in time and veered off before the hidden rigs could fang it from the woods. +1 to Awareness.
- Havarti was used as a honeypot-ant by the denizens of the Veins, feeding her up to slaughter in case of lean times. +2 to heal when eating.

Events:

--- Dungeon Clear?
- Awakening in the mouth of the Christmas Cave, our heroes discuss their next steps.
- They've attained great treasures... but there was definitely another way further in and, even worse, hints at a deeper Santa Claus meaning. Do they return?
- They decide to return.
- They enter through the tiny door and head towards the floor puzzle they've already solved twice. Levers are pulled, stone grinds against stone. The door forward grinds open.
- Laughing faces glow in the dark. Tall christmas elves step forth, icicle swords in their hands. Small elves with snowballs take the rear.
- Surprisingly they are willing to talk to Hidra, who holds the "Hope Shard" of Santa Claus. They state that he should never go close to the Doom Shard of Santa Claus that is bound in the lowest depths.

--- Forth 
- After much persuasion, the elves let our heroes through, but say that they will be waiting to destroy the party if they awaken the Doom Shard. They openly take up defensive positions.
- The way beyond has ancient warriors upon plinths. Downing invisibility potions allows the party to investigate side doors. In one, skeletons wielding wreaths. In another, undead whiling away the time playing cards and reading books.
- They move on into a room which is clearly a boss room. An enormous throne squats before steps that lead up to a fountain of blood. Upon the throne is a great and monstrous creature,

---The Doom Shard
- Sulphur, invisible, sneaks into the dark and salty throne room. He heads for the blood fountain, dips a finger, and touches it to his tongue. His organs wiggle ominously. The figure on the throne stirs and asks "who sups?"
- Sulphur sneaks around to the opposite side of the throne, avoiding the sluggy eyestalks that glance around behind the throne.
- Ghost Snels stalks forward proudly and in the light of his fiery head sees the shape of the throne creature, more sea-life than man. His beard is grasping suckered tentacles, his feet are a great and terrible urchin. One hand is a huge crushing crab claw, the other is a lithe and living eel. In his chest is an enormous clam.
- Our heroes are used to appraising treasure. The pearl in his chest is worth tens of thousands of obols. Scraggly pines either side of the throne are hung with gems that glimmer like fairy lights.
- Snels talks to the being, who is the First Santa. The apocalyptic gifts of the deep were his, bestowed from the depths by a dread subnautical God. He remains here to contain the worst evils of the deeps, and gave the good gift-giving parts of it to his son who combined with the dark gifts of Mrs Claus and became the first Father Christmas.
- He contains the Doom Shard of Santa, and is scared that he will die and allow it to recombine with the Hope Shard of Santa Claus. If this happens, the frog monsters will rise up and drown the world entirely!

--- Slurp
- Ghost Snels considers this and walks past the awful figure, supping deep of the mulled blood fountain and gaining laser eyes that light fires with a glance.
- Havarti approaches the fountain, takes up a drinking horn, and sups deep of the wine from the Mulled Dimension. Her hand warps into a biomechanical gun!
- Sulphur takes this all as a good sign, drinks deep, and becomes... THE SUN!
- Every time he is in sunlight he shall absorb solar energy until he detonates in a fission reaction that will devastate everything above ground level in several miles. Until then, his bone glow brightly through his skin.

--- Perfectly Acceptable Conclusion
- Recognising that killing the sea-man for his giant pearl is a clear apocalypse enabler, they decide to leave.
- On the way out, the tall elves are very relieved that they didn't kill the Doom Shard of Santa. That would have been bad!
- They leave the cave complex and decide where to go. They could go to "Whence", aka the previous location before the Christmas Special, or check out the mysteriously/ominously/enticingly named "Daddy's Farm".
- Daddy's Farm it is!

--- An Ominously Lovely Time
- The route to Daddy's farm takes them along a frozen stream towards an area covered with a mild winter. Laughter trickles from a ruined tower. They call out, and a young girl runs down, fascinated by visitors. She tells them of her dad who owns Klausson's Farm just down the way, then runs off towards it followed by her enormous yet playful wolf.
- Suspicion sets in, yet the party follow.
- Havarti takes a detour on the way to the farmhouse, sneaking into the barn. She sees a large son, pet pigs, a horse, and not much else. 

--- An Ominously Lovely Dinner
- It's a no shoes indoors kind of place, so Hidra isn't allowed in.
- The family inside seem perfectly lovely, and say that they often have visitors around this time due to a preponderance of Christmas Specials amongst various groups of heroes.
- Everything is just a little bit off. The teenager keeps his knives sharp (for cooking). The girl child is great at setting traps (for the enormous penguins around here). The mother shuffles strangely when she's away from the sink. The dad is happy and friendly (ominous).
- Upstairs, Ghost Snels have been shown the guest room and the enormous locks that keep the doors shut. Can't be too careful, says the girl child. Sometimes we have guests from settings where werewolves and such are common.

--- An Ominously Locked Door
- Havarti decides that she'll sleep with her hyena next to the huge wolf in the stables. 
- Sulphur, inspecting the guest rooms with Ghost Snels, finds a full-sized penguin suit in a wardrobe and seizes it immediately.
- The bell rings, and all must go downstairs for tea. In the end it's just Sulphur seated at the table because everyone else is sleeping in the barn or Ghost Snels "meditating religiously" upstairs.
- Hidra has his head through a window as the food is served. It's a delicious Penguin Stew, no human meat in there at all. 
- The large son walks in, late for dinner. Just before he left he told Havarti that guests are forbidden to open the locked doors in the farmhouse, and please do not mention the name Mrs Claus in front of his mother.
- We smash cut to Ghost Snels. He's picking an unknown lock that leads to the attic. He hears a low growl...

Total: 9000 exp


OOC:
- Carter the Chronicler and Paymaster (200 exp/level)
- George the Expedition Leader (100 exp/level)
- Kitty the Vanguard (100 exp/level)
- Ollie the Chef (100 exp/level)


Exp Totals: 
- Kitty / Sulphur, Level 6 Boo-gilist: 66663 (Level up at 72000)
- Carter / Hidra, Level 6 Fighter: 39464 (Level up at 64000)
- George / Ghost Snels, Level 6 Denialist Cleric: 37464 (Level up at 72000)
*LEVEL UP!* +1d6 HP! +1 to Saves! +Faith! +Healing Pool! +Backstory!
- Ollie / Havarti Honeybun, Level 5 Halfling: 22698 (Level up at 32000)

Tuesday, 3 February 2026

Session 440 - Frogs with Freakin' Octopuses in Their Mouths

Date: 20 January 1626

Zenith Deity: The Scorned
Moon Phase: New Moon
Moon Face: Dragon Face


New Backstory:
- Nieval the Good had perfectly planned the conversion of an entire village to the Quizlist faith, getting them each to touch a Marlingspike as it surged with rainbow energies. They were all taken, body and soul, into wherever one goes when they touch a spike. Task failed successfully. +2 AC and Saves for 10 minutes when a plan goes awry.
- Havarti Honeybun was horribly lost in the Veins of the Earth when... lo! A party of friendly strangers took her in! Once per session, cause a helpful stranger to somehow appear.

Events:

--- Into the Hidden Passage
- Well-rested and well-fed, our heroes enter the cave once more. They head swiftly for the pentagram puzzle room and discover that it's reset in their absence! It's quick work with the levers to reopen the way.
- Ghost Snels tears the golden statuette of Santa-if-he-had-tentacles-for-a-beard into 6 pieces, his fingers digging into its strangely fleshy surface. The revealed inner surfaces drip with salt water. Everyone gets a piece, how lovely!



- They ensure that the way out is accessible even if the door closes (smart) and head down the stairs beyond. The bas reliefs go from old timey pre-Christian winter motifs to an undersea theme. Seaweed, deep sea fish, things that squirm and writhe.
- Ahead, an archway to the next room. To the side, a big round metal door is rimed with ice. If it wasn't iced over you'd be able to sort of roll it aside into the wall cavity. Sulphur gets to work with the fire rune on his weapon, melting it away.

--- Spike-Bellied Revenants
- Hidra investigates the dark way forward. Eyes glow blue-white and a voice groans out something in Old Norse. Luckily almost everyone speaks Old Norse for some reason - maybe it's just standard schooling here? - and they understand its meaning - "Merry Solstice!"
- The beings come forward into the light. They are zombies of some sort, tight skin stretched over old bone, and spikes protrude from their bellies like they swallowed a ball of spines. A sixth one follows and walks over to Hidra, it's his weekly free zombie!


- Hidra strikes one with the Black Blade of the Dardanelles to see if the belly thing is a separate entity to the revenant, and VWOMP! The whole guy disappears! Clearly one entity by the sword's reckoning.
- This angers the revenants! Hidra tries to kick the spikes out of one's belly, fails, and after a series of 1s and 20s it works! The body explodes into ice and leaves the spiky thing - a sea urchin - on the floor. Hidra punts the urchin into another revenant to give it competition!
- The others run in, Havarti dropping from her ghost-eater hyena on the ceiling, the others swarming in behind.



- Nostradama smites a zombie with holy power. Ghost Snels cracks his great whip. Sulphur abandons the door-unfreezing quest to attack them too.



- Several urchins hit the floor, crackle... and EXPLODE! The party is blown back by the sea mine sea urchin explosion.



- Havarti invokes her backstory and wishes for a helpful stranger to emerge.
- A dark figure with a black dagger appears in the shadows of the archway. It gestures, and the remaining revenants follow it into the gloom.



--- I Don't Like Em Putting Chemicals in the Water
- Sulphur melts away the last of the ice and sees that there are handprints sunk into the metal to help you roll it. The only weird thing? The hands are webbed...
- War stories and legends of old are told to those who know not of the accursed Frog Monsters.
- They go through and find a collapsed tunnel forward which will take time to clear. Everything is moist.
- In clearing the rubble, they find the corpse of a small person dressed as a christmas elf. Hidra takes its bells.
- The route, now clear, slopes downwards. They follow and come to a side tunnel that leads to a big pool of algae-covered water. Ghost Snels dips his hands in to gather some delicious algae and... SSSSSSS! It's actually acid!



- Ghost Snels and Nieval poke around in the acid with a pole and recover a couple of books from the bottom of the pool, written on thin leaves of stone. They are Book #180 "Other Histories" and Book #182 "The Brass Hell". Nieval is excited about the latter until Ghost Snels informs him that it's just the name for the megadungeon under/inside Fortress-City Fate.
- Havarti draws a Repel Water rune and repels the acid away, allowing them to collect some of the acidophilic algae for testing purposes.

--- Can't Take You Anywhere
- They go back into the sloping tunnel and find the end. A pitch black pool. A huge gnarled and rusty iron circle on the back wall, thankfully unpowered. In the centre of the pool, a plinth upon which a golden statue squats hideously.
- Havarti rides her ghost-eating hyena up the walls until they dangle over the statue. She uncoils a rope, ties it to the harness, and starts to lower herself down.
- Sulphur reaches down to test the black liquid and discovers that it is oil.
- GRAAAERGGGHH!
- Sulphur sees the frog monster leap from the water just in time! He steps back, grabs a handful of teeth from the pouch at his waist, and punches it straight down the frog monster's throat!



- It detonates, tearing the frog to shreds! An octopus floats out of its ruined corpse.
- Simultaneously, Havarti has grabbed the idol. There is a clunk. Everyone goes "ah..."
- Holes in the ceiling drop fiery debris, igniting the oil in a great WHOOOOSH of heat! Havarti is on fire! Sulphur staggers back from the burning pool! The hyena HOWLS in dismay!
- Havarti swiftly disrobes as the hyena flees back towards the way out, her burning clothes falling into the flaming oil below. Sulphur stops, drops and rolls. Those further up the tunnel are harmed by smoke inhalation as the acrid fumes wash upwards!

- Amphibious Assault Vehicle: Fr0G
- Lightly crisped frog monsters leap from the burning oil as Nostradama heals Havarti's wounds with holy light. Nostradama watches in horror as one leaps at Sulphur and swallows him whole before diving back under the flames!
- Battle is joined as everyone attempts not to get swallowed. It quickly becomes evident that these frogs are long dead, merely amphibious exo-suits for the octopuses controlling them from within!
- Hidra whips an octopus out of a frog's mouth and into his hand, where he crushes it.
- Inside the frog, Sulphur is in deadly battle with the octopilot which is trying to strangle him. He has an idea and purses his lips, smooching the octopus right on its beak. As the prophecies foretold, the octopus dies, leaving Sulphur in alleged control of the frog. Alas, without eight limbs it's only partially controllable.
- Sulphur hears more of them coming from inside the frog-suit, so surfaces, jumps out of the mouth, and tells everyone to run! He tooth-bombs the first wave of reinforcements, and everyone flees with the idol!

- Dungeon-Doku
- They escape, grabbing christmas elf clothes from the corpse as they go. Havarti is grateful to have any clothes at all really!
- Havarti inspects the statue. This is a proper 100% A-Grade Cthulhu Statue. It's mad valuable, and after a brief scuffle Ghost Snels divides it up like the other one.
- They exfiltrate all the way out to the entrance and cook a meal of the strange acid-resistant algae, leftover jollof rice, and nice fresh octopus. They call it "Dungeon-Doku" and it's quite nice!

Total: 7000 exp


Foes Vanquished:
- A few Urchin-Bellied Revenants (225 exp)
- Several Octopus-Controlled Frog Monsters (100 exp)
Total: 325 exp


Treasures Gained:
- Book #180: Other Histories (50 exp)
- Book #182: The Brass Hell (50 exp)
- Golden Cthulhu Statue (20 000 exp)
Total: 20 100 exp



OOC: 
- Carter the Chronicler
- George the Expedition Leader
- Charles the Paymaster
- Kitty the Vanguard
- Zoë the Chef
100 exp/level/job


Exp Totals:
- Kitty / Sulphur, Level 6 Boo-gilist: 63813 (Level up at 72000)
- Zoë / Nostradama, Level 6 Cleric of Nonanism: 54869 (Level up at 72000)
- Carter / Hidra, Level 6 Fighter: 36014 (Level up at 64000)
*LEVEL UP!* +1d8 HP! +1 to Saves! +1 to Hit! +1 to Crit/Fumble! +Backstory!
- Charles / Nieval the Good, Level 6 Specialist: 36056 (Level up at 56000)
- George / Ghost Snels, Level 5 Denialist Cleric: 34614 (Level up at 36000)
- Ollie / Havarti Honeybun, Level 5 Halfling: 19948 (Level up at 32000)
*LEVEL UP!* +1d6 HP! +1 to Saves! +1 to Mind Control! +1 to Cooking! +Backstory!