Date: 19 March
Moon: Waxing Gibbous
Zenith: Eris
New Backstory:
- Whenever people disregard Sydney's advice it always leads to trouble... according to Sydney at least. Get a reroll against the consequences of someone disregarding your advice.
- Divinity's grandfather told her the secret that shattered her world on his deathbed... he never truly believed. A death bed un-confession. +1 Wisdom.
- Hagan the Heretic was being mocked by others for his worship of the Old Miner, and to prove his faith he walked into a furnace and emerged unscathed! +1 Strength.
- Hagan the Heretic was being mocked by others for his worship of the Old Miner, and to prove his faith he walked into a furnace and emerged unscathed! +1 Strength.
Events:
--- Chased by a Table
- Sprinting down the stairs, followed by a rolling round table that is on fire and only gaining speed, our heroes are in a bit of trouble!
- They aren't fast enough, and the table's alchemical reagents smash everywhere! Hagan is stunned, Divinity gains Clairaudience, Sydney suddenly gains the ability to empathise! Sydney also realises something odd... their slime familiar is missing.
- The remains of the table shatter against the far wall. The wall itself is strangely smooth cavern stone. More importantly... a blob filled with bones!
--- Familiar Face
- The remains of the table shatter against the far wall. The wall itself is strangely smooth cavern stone. More importantly... a blob filled with bones!
--- Familiar Face
- The ooze begins spitting out skeletons... and there's worse. Mysterious ominous laughter, following them down from above!
- As they fight back against the skeletons the source of the laughter appears - it's Sydney's familiar in demon-form! A faceless mouth of slime wreathed in smoke, creating water from the air! It mutated when Sydney died and came back! It screams "you die yet you live! You die yet you live!".
- Hagan, still paralyzed, is tossed into the cart and Divinity is off and running. Sydney hangs off the back, trying to negotiate with the demon-familiar! Good thing they got that book of all demon names, since having a demon's true name lets you make binding deals!
- After much negotiation, the demon agrees to return to being Sydney's familiar... but when Sydney's soul returns to chaos they will switch roles and Sydney must obey the demon! To Sydney's immense disappointment, the demon returns back into being a blob.
- With that out of the way they make fairly short work of the undead ooze.
--- Sigil Time
- As they fight back against the skeletons the source of the laughter appears - it's Sydney's familiar in demon-form! A faceless mouth of slime wreathed in smoke, creating water from the air! It mutated when Sydney died and came back! It screams "you die yet you live! You die yet you live!".
- Hagan, still paralyzed, is tossed into the cart and Divinity is off and running. Sydney hangs off the back, trying to negotiate with the demon-familiar! Good thing they got that book of all demon names, since having a demon's true name lets you make binding deals!
- After much negotiation, the demon agrees to return to being Sydney's familiar... but when Sydney's soul returns to chaos they will switch roles and Sydney must obey the demon! To Sydney's immense disappointment, the demon returns back into being a blob.
- With that out of the way they make fairly short work of the undead ooze.
--- Sigil Time
- They explore now that there's less excitement. Hagan finds a cool brooch under a pile of bones, which makes him go partially invisible near walls! Nice one.
- Further they discover the stairs down! Amazing! There is however some sort of floating sigil in front of it. Sydney ascertains that this is a "Blood Seal" which is impermeable to blood. It looks like someone tried to get through it on the other side and got exploded.
- Sydney's ooze is sent to investigate and returns declaring "vast treasure" is below. The team don't particularly trust the ooze.
- Further they discover the stairs down! Amazing! There is however some sort of floating sigil in front of it. Sydney ascertains that this is a "Blood Seal" which is impermeable to blood. It looks like someone tried to get through it on the other side and got exploded.
- Sydney's ooze is sent to investigate and returns declaring "vast treasure" is below. The team don't particularly trust the ooze.
- Divinity calls forth the miracle of Augury, allowing her to talk to the God who is overhead today. But wait... it's Eris this week! Will anybody pick up?
- Something does... it has a scratchy voice and says that Blood Seals are tied to blood drinkers. A vampire must let you through.
- Divinity has another question - who are you? Eris claims to be called many names. Eris, the Source... the Old Miner!
- Hagan is taken aback. Could this be??? His God and Eris are one and the same?
- Divinity has another question - who are you? Eris claims to be called many names. Eris, the Source... the Old Miner!
- Hagan is taken aback. Could this be??? His God and Eris are one and the same?
--- Ye Olde Vampire
- The party consider nibbling their way round the blood seal, since Hagan can eat rocks and all. Sydney starts drawing a Change-Air rune.
- Green gas starts slipping through the cracks in the door. A vampire is here!
- Unfortunately for the vampire it gets ganged up on and destroyed in short order. Divinity wipes Null Paint on its face to remove its fangs and head, Sydney is resistant to teeth and claws, and Hagan is just tenacious.
Divinity smites it and it explodes back into gas and flees.
- Double unfortunately for the vampire, Hagan knows how to find things he's lost. They follow his lostness-sense towards the vampire so they can kill it for good! Guess he's a good vampire hunter after all!
--- Crystal Eyes
- On the way to the vampire they poke their heads into a cave and see... a black ooze! Not this again!
- Sydney steals the room, transporting it to their sanctum. The only downside is that the room extends out into a prehistoric jungle, bringing up the possibility that their flat is now dino-infested. Ah well!
- Green gas starts slipping through the cracks in the door. A vampire is here!
- Unfortunately for the vampire it gets ganged up on and destroyed in short order. Divinity wipes Null Paint on its face to remove its fangs and head, Sydney is resistant to teeth and claws, and Hagan is just tenacious.
Divinity smites it and it explodes back into gas and flees.
- Double unfortunately for the vampire, Hagan knows how to find things he's lost. They follow his lostness-sense towards the vampire so they can kill it for good! Guess he's a good vampire hunter after all!
--- Crystal Eyes
- On the way to the vampire they poke their heads into a cave and see... a black ooze! Not this again!
- Sydney steals the room, transporting it to their sanctum. The only downside is that the room extends out into a prehistoric jungle, bringing up the possibility that their flat is now dino-infested. Ah well!
- Continuing on, they find their way to a hall with crystal-eyed statues. They're fine with Hagan and Divinity... but Sydney has to dive behind the cart to avoid their laser eyes! The cart explodes!
- They seem to seek Chaotic beings, so how did that vampire even get through? Sydney feels very victimised.
- They turn a corner and... more crystal eye statues. Ah well, better take the door.
- Inside is a large hall. The centre of the room is a descending helix of spiral stairs. At the bottom is a big version of the statues, calling itself an Imperial God - a psychopomp who guides the Dead to the afterlife. It destroys the Undead who enter here.
- Divinity and Hagan descend to receive a blessing against the Undead. The Imperial God is ultra-impressed that Divinity is canonically from Rome, since it is of the Romans.
- They seem to seek Chaotic beings, so how did that vampire even get through? Sydney feels very victimised.
- They turn a corner and... more crystal eye statues. Ah well, better take the door.
- Inside is a large hall. The centre of the room is a descending helix of spiral stairs. At the bottom is a big version of the statues, calling itself an Imperial God - a psychopomp who guides the Dead to the afterlife. It destroys the Undead who enter here.
- Divinity and Hagan descend to receive a blessing against the Undead. The Imperial God is ultra-impressed that Divinity is canonically from Rome, since it is of the Romans.
--- Perfunctory Vampire Battle
- They wander on, and Hagan's dwarven stone-sense tells them that there's a secret door!
- They break through, and find themselves in a grand chamber lined with silk curtains. In a pool there are two vampire ladies making out! They attack!
- Despite my protestations they force me to run a fight. I am however quite tired so it is a boring battle. It was cool when a spell went wrong and made them start vomiting out silver coins, because it meant their regen stopped working for long enough to kill them. The party win after a while though they are nearly dead by the end of it.
- We swiftly leave the pub. It is assumed that the vampires were killed in their coffins and everyone went to Sydney's dinosaur-infested flat.
- They break through, and find themselves in a grand chamber lined with silk curtains. In a pool there are two vampire ladies making out! They attack!
- Despite my protestations they force me to run a fight. I am however quite tired so it is a boring battle. It was cool when a spell went wrong and made them start vomiting out silver coins, because it meant their regen stopped working for long enough to kill them. The party win after a while though they are nearly dead by the end of it.
- We swiftly leave the pub. It is assumed that the vampires were killed in their coffins and everyone went to Sydney's dinosaur-infested flat.
Total: 7000 exp
Treasure Found:
- 48 obols in trinkets (48 exp)
Total: 48 exp
Enemies defeated:
- A rogue familiar, re-bound (100 exp)
- Blob with skeletons in it (500 exp)
- A vampire (1000 exp)
- Two lady vampires (1500 exp)
- Blob with skeletons in it (500 exp)
- A vampire (1000 exp)
- Two lady vampires (1500 exp)
Total: 3100 exp
Exp Calc:
- Carter / Sydney, Level 8 Magic-User: 147724 (Level up at 288000)
- George / Hagen the Heretic, Level 6 Dwarf: 42755 (Level up at 64000)
- Ollie / Divinity, Level 5 Battle-Cleric: 35568 (Level up at 36000)
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