Tuesday, 28 September 2021

Session 300 - Attack on Meatvangelion

Date: July 9th, 14 p.p.
Moon: Waxing Crescent
Zenith: Alaunus


New Characters:
- Tez the Barbarian - an extremely dilligent Elf Inspector with cold iron weapons and a lust for elf-slaying.
- Noobit the mighty Dwarf - a Doomsayer completely vindicated by the end of the world.


Events:

--- Planning a Heist
- A dim light hangs above a table in a dark and meaty room. On the table is a map. It shows the above-ground buildings of the Meat Mech Hangar complex, the place our team must infiltrate in order to steal a Meat Mech for the next stage of the heist. Standing in the darkness is Medium Baz, once and future bent copper and current heist planner.
- Why is he here? Well, he just so heard through the grapevine that a certain team of a certain number of adventurers was planning an assault on the Meat Mech Hangar, and it just so happens that his needs align with our heroes. His brother, Small Baz, is in the lockup on site and needs to be broken out.
- Also here, two new members of the team. Tez and Noobit, chosen for their particular sets of skills... and also because they happened to be on the street at the time.
- There are three possible points of entry. Thin tunnels used by the Skull-Spiders, a complex used to create the Meat Mechs inhabited by the Meat Magi, and a small facility used by the local Guards to keep order.
- They decide on their way in. They'll get arrested, taken to the Guards' lockup, steal some keys, and break Small Baz out. From there they'll use the keys to go down the grate and get into the Meat Mech Hangar itself. From there it should be easy to steal a Meat Mech... right?
- He also tells them what he knows of Meat Mechs. Three people need to get into a Meat Popsicle, this Meat Popsicle is inserted into the back of the neck of the Meat Mech, and the three people work in concert to control the Mech itself.
- They exit the room and come out into the pub outside. Turns out it's easy to start a brawl in a room full of mutants! Tez punches out a tough looking customer and his mates come to his aid... and soon the Guards arrive to take the belligerents away. So far so good...

--- The Heist Begins!
- The team is thrown into a dank jail that drips with greasy fat. Once the guards have left they look around, Noobit's eyes immediately adjusting to the dark. In other cells they can see a small man - presumably Small Baz - and a clown. Amanta uses a claw to unlock the cell door and... fails. It's a tough lock it turns out.
- Luckily, as previously planned, Celebus has a bottle of tequila secreted in his fundament. He uses this to bait over the guard, and will he gives the guy a shot Amanta reaches through for the keys. Success!
- They knock out the guard and unlock Small Baz's cell. He sounds similar to Medium Baz. They're about to leave, when they decide to see if the clown wants to cause a distraction. The clown agrees... and unsheathes some long knives before running out of the jail and into the police station. Screams come from within.
- Distraction in place, the team (including Small Baz) infiltrate the rear of the station. They hear yelling and dark laughter from front of house, but the rest is clear. They sneak through a bedroom, past a sleeping guard, and into the armoury where all their stuff is! They also see some literal arms up on the wall next to an enormous buzzsaw.
- Tez decides to take the Strong Arm and runs at the buzzsaw, chopping her right arm off in a meaty manner. He nearly dies, but eventually after several attempts Noobit manages to jam the new arm on in a way that works. Tez now wields the Strong Arm of the law!

--- The Dragon and the Meat Mech
- They've already got the keys, so they go for the grate that will let them down into the Meat Mech Hangar beneath the ground. It's a long ladder down.
- At the bottom is a huge room with a large glowing purple pool in the centre. They peer down and see a huge dragon, pulsing with purple light. Huge leeches suckle from its smoky flesh, and pipes run from below into its chest. It has a Mass rune on its forehead so Amanta and Celebus start trying to work out what kind of dragon it could be, to Noobit's general confusion.
- They leave it well alone and examine the exits. Two larger double doors flank a smaller door with an intricate opening mechanism. The middle one's no good, so they enter one of the larger doors and are confronted by a Meat Mech! A gantry crosses a deep vat of blood, the mech's big dopey face is asleep, and on the other side of the gantry an enormous chest cannon rises. Dimly beneath the blood, a broadly centaur-like four legged form can be seen.
- The Meat Popsicle can be seen across the room, ready to be loaded into the Meat Mech once it contains the full contingent of pilots.

--- Leeches!
- They walk back out into the dragon pool room and across to see what's in the other bay... and a massive leech leaps out of the water and latches onto Celebus! Noobit despatches it with ease.




- Celebus decides to eat something to heal... and is almost immediately attacked by more leeches. Maybe should have moved away from the leech pool before having a snack.
- Small Baz attempts to help, but slips and falls into the water where he is swarmed by massive leeches. Tez reaches out with his elf-testing cold iron rod... and sees Small Baz's skin ripple and his ears grow pointy as he touches it. Tez shakes off Small Baz's hand and lets him sink from sight. No mercy for Elves.
- The other leeches are swiftly killed, but the purple glow from the pool begins to pulse. Looks like those leeches were keeping the dragon pacified...

--- A Second Mech
- They hustle into the other hangar and see an incredibly meaty mech. Its head is practically buried under thick bulges of pure muscle.
- Out in the dragon room, Amanta sees a spider-skull crawling along towards the other Meat Mech. She blowdarts it and runs back to the first Meat Mech in time to see that two more spider-skulls have already taken up slots in the Meat Popsicle! The pulsing of the dragon pool grows. It's now or never!
- She runs over and jumps into the top slot of the popsicle. Her spider-skull companions are a red-haired skull with a fiery attitude, and a blue-haired skull with a passive demeanour. Amanta, of course, forms the head. Automatic strands of tendon pull the popsicle up into entry position, and it slams down through the back of the mech's neck! Amanta is now looking out through the eyes like a screen, and feeling the emotions of her fellow pilots.
- Not wanting to be left out, Tez, Noobit and Celebus run to the muscle mech's meat popsicle and jump in! Tez forms the torso, Noobit forms the legs, and Celebus forms the head! They slam into the back of the mech's neck too, and a loud alarm saying "EMERGENCY LAUNCH" blasts out!
- The emergency locks disengage, and the mechs shoot up out of the hangars and onto ground level above!

--- Dragon vs Mechs
- The ground before them erupts as the massive space-time dragon emerges from the ground!
- Umbilicals disconnect from the mechs, and little screens saying "05:00:00" pop up and immediately begin counting down the seconds. Not much time to kill a dragon!
- Amanta hears the voices of her spider-skull copilots scream out for orders, and unleashes the chest cannon! It hammers into the dragon's flank, and the rest of the team in the Assault Mech follow up with a haymaker to the dragons' jaw! The dragon counters by breathing out a stream of shattered space-time, piercing the Assault Mech and sending splinters of meat melting outwards.
- The Assault Mech recovers with a powerful knee attack by Noobit, forcing the dragon to fumble and leave itself open to attacks from both its enemies!
- Amanta triggers her centauroid Siege Mech's huge cannon and crits! It blows a massive chunk from the dragons' side, and it roars in distress! Tez follows up with a headlock, and Noobit hits up with the knee to crush its skull!
- The dragon's form dissolves into black smoke, sucking in towards a glowing purple centre. Amanta and Celebus know to run - a dragon's death throes can be worse than fighting it in the first place.
- The Assault Mech leaps astride the centauroid Siege Mech and they charge away, leaping across the meaty walls of Salivasburger in a single bound and escaping into the meatlands.

--- Safe... for now.
- The mechs make it as far as they can before the power runs out, one hiding in a cavernous anus and another in a nearby giant nostril. Next time it's time to bag a Chaos Worm... if they can work out how to get power to these Meat Mechs at least.

Total: 8000 exp


Treasure:
- Two functional Meat Mechs!


Exp Totals:
- Charles / Celebus Uppytus, Level 5 Necromancer: 19848 (Level up at 36000)
Level up! +1d4 HP! +Free Spell! +Backstory!
- Kitty / Amanta, Level 5 Mantis Specialist: 17106 (Level up at 28000)
- Alistair / Noobit, Level 2 Dwarf: 2000 (Level up at 2000)
Level up! +1d10 HP! +Lorebond! +Backstory!
- Ailsa / Tez, Level 2 Barbarian: 2000 (Level up at 2000)
Level up! +1d8 HP! +Barbarian Powers! +Backstory!


Session 299 - A Hell of Pure Imagination

Date: July 9th, 14 p.p.
Moon: Waxing Crescent
Zenith: Alaunus


New Backstory
Iskander had his first water-based battle and was washed away, thankfully he washed up in a big pile of treasure and now loves the waves! +1 Piloting




Events:

--- Hellworld
- After Iskander put a ring on a corpse's finger and opened a portal to hell, our heroes gaze into the screaming portal and wonder wtf they should do.
- Celebus ties a skeleton to a string and sends it in there. Most ominously the skeleton is somehow walking towards the party, but away. The landscape within is pitted and scarred with craters, ending at a cliff edge with a metal gazebo built onto and over it. 
- When Celebus pulls the skeleton back it's cold, but unharmed.
- Swan is first to walk through the portal and is similarly backwards-turned despite intending to move forward. In the background behind the portal is a vast crumbling yellow city. 
- Battleflies - twitching curling gossamer butterfly creatures - appear in the air and approach chattering. These are real somehow, not the papier mache constructs fought in the house they've just left.
- The rest of the party follow on, talking to the battleflies who will show them the master of this place.

--- The Dread Gazebo
- They backwards-forwards walk towards the gazebo on the cliff edge, warned in advance by the battleflies that the craters are full of slugs. Iskander offers Swan the Swift a swig of his chaos-resistance tequila and Swanny chugs the lot. Swannyyy!
- Inside the gazebo is a man whose skin is stretched across a metal machine and whose brain is being drilled into, sucked out, and recirculated. He's in pain... but it's worth it because this machine allows him to make his thoughts into reality! At least in this reality. This is indeed Bashir the painter who abandoned his home for this one, using his wife as a grim catalyst.
- He asks about whether the party has met the Bone Lord, and when asked what the Bone Lord looks like he conjures a giant skeleton from Celebus' skeleton. Bits of brain-stuff clearly evaporate as he does so.
- Swan requests a magic sword, using his sword as a vessel, and gains a legendary sword! It looks rad as hell.
- The party notice that the portal is clearly flickering as Bashir's brain evaporates from their requests. Time to go!
- They reverse-walk back to the portal, and in one last act Celebus reanimates the corpse of Bashir's wife and sends it into the portal to be with Bashir one last time. The portal flickers shut... but they hear Bashir's imagined version of his wife yelling at him shrilly.




--- I'm Seeing Double Here!
- They leave and the creepy skull spider guy marking their tests reveals that they passed it! They're clearly heroes! Or at the very least pretty well versed in weird shit. His name is Terrence Skull, and he leads them through the black market to meet the Bone Lord...
- Also the black market looks pretty awesome as they pass through. They'll come back for admin for sure.
- They are led through to a spooky cathedral filled with bones! It's like the Paris catacombs in there. And amongst the bones, sitting on a bone throne, is none other than Guido! Yes, fan favourite giant skeleton friend has returned as the Bone Lord! The exact opposite of the Meat Lord!
- Also here is... another giant skeleton? It's easy to ascertain his name of GORATH because he yells it at every opportunity! And finally, the Flayed King! Once protected by GORATH, now taken to the Meatlands to help fix his flayed condition. He still looks like his skin is kind of droopy and buttoned on, but it's better with Meatland Magic to help stick him back together.
- It was useful for GORATH to turn up, because it means that Guido in his guise as the Bone Lord can do seditious anti-Meat Lord activities in one area while having a perfect alibi in another area. After all, there wouldn't be two giant skeletons right? The Flayed King is more on the admin side.
- Guido reveals that he's feuding with the Meat Lord, who hoards clean meat for his most favoured subjects and lets everyone else mutate on random meaty morsels they find in the greater meatlands. It's not right! The Meat Lord must be stopped!






--- Heist Planning
- Going by the Bone Lord's plan, there are several places that can be struck by a small committed team in order to destabilise the Meat Lord and make an eventual assault on the Meat Lord's massive T-bone steak palace more likely to succeed.
- The plan currently seems to be a three part process. Infiltrate and steal a Meat Mech from the Meat Mech Hangar. Use the Meat Mech to catch a Chaos Worm out in the meatlands. Use the Chaos Worm to dig under the Bank (which is a huge pig) and do a heist from the inside, stealing the Meat Lord's clean meat stash and making the populace turn against him.
- Since this is a lot of DM prep, they decide to head out into the black market and see what they can get there.

--- Black Market
- The stalls of the black market are many, but several stick out. The soul seller - great for Necromancers. The seed bank, which piques Swan the Swift's interest. Clean Meat sellers, ever important and extortionate. And an Illmonger, who sells sicknesses. The party loads up on various bits and pieces, Swan the Swift especially getting some wheat seeds so he can begin his Meatlands-to-Wheatlands plan.

--- The Mad Scientist
- Finally they head over to the Mad Scientist who they briefly met last session, who has a variety of increasingly bizarre guns. They ask him to create a bag gun that can capture a Chaos Worm and, intrigued by the challenge, he gets to work!

Total: 7000 exp


Treasure:
- A vial of purified Azoth (100 exp)
- Various bits and bobs from the black market
Total: 100 exp


Exp Totals:
- George / Swan the Swift, Level 5 Barbarian: 30323 (Level up at 32000)
- Ollie / Iskander Fullbeard, Level 5 Fighter: 20127 (Level up at 32000)
- Charles / Celebus Uppytus, Level 4 Necromancer: 17848 (Level up at 18000)
- Kitty / Amanta, Level 5 Mantis Specialist: 15106 (Level up at 28000)
Level up! +1d6 HP! +2 Skill Points! +Improved Saves! +Backstory!








Tuesday, 14 September 2021

Session 298 - Tested by the Bone Lord

Date: July 7th, 14 p.p.
Moon: Waning Crescent
Zenith: The Dead God


New Backstory:
- Astro Moon ensured that her anime enemies suffered... through her long and clearly reused transformation sequences. Once per session, threaten someone to make them tell you the truth.





Events:

--- Breakfast in Salivasburger
- Down a cobbled alley flowing with sweat, nestled between half-timbered Tudor style houses fixed up with chunks of flesh and pasted-on skin, our heroes wake up in the Steak and Ale inn that they paid good meat-money for and head down to breakfast.
- Iskander checks out the buffet with an expert eye and identifies the Beefy Haunch as a better and less mutagenic option than the Chubby Beak. He's also got a ring of sausages around his neck - clean meat! - so he's living large.
- And lo, Swanny is here! Walking down the street into Salivasburger! Iskander runs to meet him jubilantly, throwing his arms around his rival and sticking a "kick me" sign to his back. It transpires that in the night, a head on spiderlegs with skull facepaint tapped on the window and left a note saying to follow it in the morning because they "must be tested".





- An old lady sees Iskander's sausages and begs for one. Some guards see this and wander over. The talker is Medium Baz, different to Big Baz, Boss Baz, Big Boss Baz, Small Baz, and several other Bazzes who live in the town and work as guards. He won't take bribes, but he will of course take gifts for his family.
- They chat for a while, and Astro Moon spots the white skull on a nearby awning. They decide to follow, though on the way they briefly meet some mad scientist type who's going out of the city to test out his cool new arm-mounted gun.







--- By the Black Pudding Market
- They follow the white skull to an abandoned painters' studio. They also see the entrance to the black (pudding) market, with furtive people heading into a nearby door that leads down somewhere sinister.
- Iskander trades some sausages for a gold necklace a lady wanted to pawn off in the market below, so he's saved her a trip!
- The white skull-spider whispers that this was not a heroic act, and their current hero test grade is F. Iskander tries to argue the contrary to no avail.
- Swan tries to tell her that she can grow plants in poop, but she isn't buying it.

--- Into the Painter's House
- Astro Moon has now arrived, so the three go into the house where they will be tested. Inside it is smoky and barbeque-y. Unfinished paintings are in the hall.
- The paintings come alive! Luckily Swan was due to destroy someone with his bare hands and the paintings will do. The northern barbarian themed paintings go down fighting, Swan smashing two over a convenient banister while another shlurps into Astro Moon and damages her brain.
- There is a fizzing electric sound as the paintings are smashed, which soon shuts off. The white skull-spider observing tells them that they're currently rated D.




--- Dining Orb
- They head into the next area - a kitchen diner. Placemats with various names (including Bashir, the mysterious painter) are set around the place. An orb is suspended over the table, glass and gold. Iskander looks under the cloche in front of Bashir's seat and finds a smaller version of the same - it's some kind of electro landmine.
- Through some doors is a small lounge. There's a persian rug which Astro Moon immediately sits on in the hopes that it's a magic carpet. Alas, but probably worth a few sausages. Also in here is a silver engagement ring dedicated to "Mina".

--- Battleflies
- They go up the stairs and into the painters' studio. The smoke is thicker here, and colours weave in the mist. The colours resolve into big gauzy insects! The battleflies engage with claws and stingers!





- They are defeated with some effort.
- As they fall to the floor, puppet strings cut and papier-mache stingers destroyed, there is a roar! A huge skeleton with a big rusty sword emerges from a stairway and announces that HE IS GUIDO!
- It's another fake. Iskander rolls the electro landmine towards it and pulls the trigger on his control orb. False Guido the Bone Lord falls over in a raggedy heap.
- They check out the bathroom and find an arcane bath bomb that allows a spellcaster to recover their Mana with a good soak. Neat!

--- Welcome to Hell
- It's getting late, so they decide to rest in a cupboard. But what a cupboard! Inside there are two dessicated heads in the middle of some sort of ritual pentacle with wax candles and everything.
- Iskar puts the engagement ring on a corpse... and a portal opens above the pentacle! Within is a vision of HELL!!!
- Dun dun duuuuunnnnnnnnn!

Total: 7000 exp


Treasure:
- An unmagical carpet (50 exp)
- An engagement ring (100 exp)
- An arcane bath bomb
Total: 150 exp


Foes Defeated:
- Living Paintings (300 exp)
- Battleflies (500 exp)
- False Guido (250 exp)
Total: 1050 exp


OOC:
- Chronicler / Chef - Izzy
- Expedition Leader / Vanguard - George
- Paymaster / Quartermaster - Ollie



Exp Totals:
- George / Swan the Swift, Level 5 Barbarian: 26498 (Level up at 32000)
- Ollie / Iskander Fullbeard, Level 5 Fighter: 16302 (Level up at 32000)
DING! +1d8 HP! +1 to hit! +1 to crits and fumbles! +backstory!
- Izzy / Astro Moon, Level 4 Muscle Wizard: 12262 (Level up at 18000)