Date: Christmas 1625
Zenith Deity: The Allfather
Moon Phase: Waning Gibbous
Moon Face: Bright Face
Revealed Backstory:
- Hidra was constantly beaten during his training, but one day he escaped! When fleeing, disregard Pain.
Events:
--- Christmas Cometh
- We open in a never-before-seen venue, following a surprise "D&D Wrapped" put on by someone who has earned the title of Most Valuable Player. It was AMAZING.
- In-game, the box canyon that contained the Necromancers is now covered in snow and enormous candy canes. Up the slope is a Christmassy portal that spews stardust and snow. It is the Christmas Special, and several people remember this setup from exactly a decade ago.
- In-game, the box canyon that contained the Necromancers is now covered in snow and enormous candy canes. Up the slope is a Christmassy portal that spews stardust and snow. It is the Christmas Special, and several people remember this setup from exactly a decade ago.
- Also up the slope are a bunch of tiny little rat-children throwing snowballs amongst snowmen, giggling and happy.
- The candy canes have robed cultists hanging from them by the neck. All are dead and swinging in the wind. This gives our heroes pause.
- Sulphur uses his necromantic abilities to sense death. The snowmen contain corpses. He turns one into a zombie under his control with Halloween abilities.
- Hidra approaches the rat-children, introduces himself, and eats a whole lot of snowballs dealing 13 embarrassment damage.
--- Bad Miracle
- The rest of the party attempt to sneak around. It doesn't work.
- Hidra begins the slaughter. Each tiny rat-kid has a single point of HP and is unarmoured. Hidra spins, slashes, spins, blocks, and spins again. All 15 children are murdered. Their blood freezes to the snow.
- Hidra looks around like this is a normal thing to do.
--- Ibex Defence Forces
- Sulphur enters the dungeon proper and finds a crossroad. Dead ahead, a workshop. To the left, twelve ibexes are chained up in front of a sleigh. To the right, a sky-portal positioned such that these ibexes (ibeces?) can run through into the sky.
- Sulphur strides forth towards the workshop. Rat kids dive behind their worktops. One of them rings a big bell in warning.
- Sulphur strides forth towards the workshop. Rat kids dive behind their worktops. One of them rings a big bell in warning.
- The rat kids start flinging lumps of coal, supported by the next shift who sling their own coal into the fray with unerring accuracy. Nieval and Sulphur take emotional damage.
- Ghost Snels chucks a piece of coal back, nails a child in the head, and forces a retreat.
--- Feast Incoming
- Nieval unhooks an ibex from the sleigh and rides it into battle, destroying a rat-child despite the fact that the rat-children have already openly surrendered.
- Nostradama proclaims that the Nine are always there and willing to protect their subjects. The survivors flee, sobbing. They feel faith within themselves.
- Nostradama proclaims that the Nine are always there and willing to protect their subjects. The survivors flee, sobbing. They feel faith within themselves.
- The party loot the room, finding a variety of foods.
--- The Play Room
- Our heroes continue into the next room. It's a play room. Huge toys survey. A nutcracker, a toy soldier, and a big pink bear loom. A huge chest of pamphlets seems out of place. The huge toy soldier reloads the barrel of his huge early modern gun.
- Oh wait what. The big pink bear winks.
- The gun rises but Ghost Snels is THERE! He saw the great pink cuddly bear rising and directs the toy soldier's gun straight at it!
- BKOOM! He misses the toy soldier because he was aiming at the nutcracker! Wood spatters the wall. The nutcracker grinds its teeth and stares upwards at Nieval's groin.
- BKOOM! He misses the toy soldier because he was aiming at the nutcracker! Wood spatters the wall. The nutcracker grinds its teeth and stares upwards at Nieval's groin.
- Its teeth STRIKE.
- As its teeth come down, Hidra stabs it from behind. It dies, teeth merely scraping the balls.
- Nieval's sigh of relief is palpable.
--- One of my best friends is Nigerian
- "Ho ho ho!" says a voice in a west African timbre.
- Oh shit, it's Zulu Spiderbite. But Santa.
- Oh shit, it's Zulu Spiderbite. But Santa.
- She rides a red nosed ibex. It all comes together.
- One side of the room has a portal to a really lame and overpriced Wonderland.
- The ice-ghost of Lulu is her backup. It's a proper boss battle!
- One side of the room has a portal to a really lame and overpriced Wonderland.
- The ice-ghost of Lulu is her backup. It's a proper boss battle!
- They FIGHT!
--- Knocked Away
- The battle is strange and desperate.
- Zulu Claus smashes with her big bag of presents, then her voice, then her summoned hat-rat-elves.
- She teleports behind Nostradama, grabs Hidra by the throat, and throws him through the portal into the winter wonderland beyond.
- Sulphur tooth-bombs the ghost of Lulu.
- Hidra tries to OHKO Santa but... half-succeeds.
- Santa blocks, parries, seize the magic, and throws EVERYONE into the snow beyond the portal.
- Santa blocks, parries, seize the magic, and throws EVERYONE into the snow beyond the portal.
- Santa is ripped apart. A distant ferris wheel turns. To what end?
Total:8000 exp
Foes:
- A multitude of children (20 exp)
- Zulu Claus (400 exp)
Total: 420 exp
Exp Totals:
- Carter / Hidra, Level 5 Fighter: 20237 (Level up at 32000)
- George / Ghost Snels, Level 5 Denialist Cleric: 18737 (Level up at 36000)
- Kitty / Sulphur, Level 6 Boo-gilist: 46436 (Level up at 72000)
- Charles / Nieval the Good, Level 5 Specialist: 25196 (Level up at 28000)
*LEVEL UP!* +1d6 HP! +1 to Saves! +2 Skill Points! +Backstory!