Showing posts with label Mother Flotsam. Show all posts
Showing posts with label Mother Flotsam. Show all posts

Tuesday, 4 August 2026

Session 457 - Bodsley's Bane

Date: 21 July 1626

Zenith: The Lady
Moon Phase: First Quarter
Moon Face: Dragon Face (Tidelocked)


Events:

--- Bell
- Well rested after sleeping in the luxury of Baron Figwort's Folly in the town of Bell, the party decide whether they'll head into the Witch's Forest (and see if they can rescue the Baron's son Bodsley, replaced by a changeling)or explore the town of Bell itself.
- They take a look from the vantage of the folly, seeing a chapel, graveyard, and a few other landmarks.
- The chapel's got to have the namesake bell in it right? So they head that way. On the way, Hammer converts his caveman charges to his new POWERCHAD religion, which they love.

--- Saved by the Bell
- They reach the chapel of the bustling village and see that it has this huge outsized bell covered in mysterious and clearly magical markings. Inside the church itself, Jesus is on a reformer pilates platform and lifting dumbells instead of being on a crucifix. All is gold and glittering with gems.


- The stained glass windows show a mashup of POWERLAD worship and Christianity.
- The priestess, Sister Kelsanea, recognises Hammer's swole-ness and invites him to stay and talk, but tells the others to leave.
- She tells him that the bell saved the town. During the Poisoned Years the townsfolk were buried in the rich loam in a breathless slumber by the witches of the Witches (being the name of the fir forest that Bell backs onto, due to the pointy firs like a witch's hat). When the poison storms had passed, the witches rang the bell to awaken everyone.
- Also Bodsley is a horrible little boy who recently started stabbing grandmas and making a ruckus.
- Benito goes up to examine the bell itself. Touching it breaks his mental connection with his minion, ringing it cancels his mental taming completely!



- Benito goes up to Sister Kelsanea and reintroduces himself, discovering that she seems to have forgotten the setup to this scenario entirely. Full mental reset.

--- Pigman Jack
- Benito and Hammer head to the house of Pigman Jack, owner of the biggest house around, and knock on the door.
- The door is answered by... good lord! An actual pig in a butler uniform standing on his trotters! The butler-pig speaks in perfect English and calls out to his boss, the real Pigman Jack who is (somewhat confusingly) a human and brother to the Baron.


- Pigman Jack owns a big pig farm (naturally) and offers fine cuts of meat for sale. 20 rations of finest Iberico jamon for a mere 150 obols. A bargain!
- He tells them that his pig meat is so fine due to the way pigs buried in the loam turn from English Pink to Rhodesian Black, improving the quality and marbling of the meat.
- Benito tries to tame a pig... but its mind is too strong!
- Masvani uses his magic mirror that shows things as they truly are and sees many many ghostly people inhabiting the town, whom he pickpockets ghostly trinkets from.
- Pigman Jack says his wife and his daughter were witches who died in the poisoned years after the end times. His story is confused and meandering.
- They suddenly realise that this whole town has its memory reset every so often by the bell, which is why nobody can quite remember anything. 

--- The Witches
- Mother Flotsam hears her name called from the woods. On inspection she notices that the trees are evenly spaced like a plantation. From the trees emerges an older woman, quite fit and strong, with pointy ears.
- She tells Mother Flotsam that she is one of the namesake Witches of the forest. She's a Brackenfrau, a type of Elf, and they are using the children (which they replace, naturally) to mine for pigs in the deep loam.
- Masvani has an idea, given the many ghosts in town, and casts a bizarrely powerful Coffin Knock to exhume all the bodies in the loam! The ground rumbles and cracks as bodies emerge from below, people and pigs and cows and sheep, all rumbling to the surface and taking their first panicked breaths!



- Mother Flotsam casts a spell to calm the frantic newly exhumed living. She learns that they're not from this reality, having come from a standard fantasy world in some other timeline as a result of the witches' reality mining magics.

--- Changeling Children
- They ask after the original children, and the witch opens a hole in the air. Within is a cage in a cave, the original children are asleep, imagining more realities so they can be mined.
- Mother Flotsam attempts to wake the children but Hammer takes a more direct approach, bashing the lock off the cage and chucking the children bodily out into the real world.
- The children are woken, armed, and told to go fight their doppelgangers in the town! Masvani enchants a chattering skull to work as a changeling detector and starts sorting the real kids from their clones in the chaos. The changelings are revealed to be enchanted goats!

--- Bloody Gratitude
- After corralling the changelings, seven in total, they call for the Baron who runs down as quick as he can! He commands his child Bodesley to murder his own doppelganger, which Bodesley does through angry tears.
- Masvani captures the copy's last breath as it struggles free from the body which is rapidly reverting to goat-ness.
- The Baron rewards the party with 10000 obols and access to a floor-length mirror which goes into the Gardens of Ynn.
- They settle down in the luxurious manor of the Baron, having just devoured their newest meal - Old MacDonald's Feast - Cow, Pig, Sheep, Duck and Cat in a big stew! It's really very good!

Total: 7000 exp


Murders:
- Changelings, technically (300 exp)
Total: 300 exp


Treasures:
- Ghostly trinkets, possibly valuable to ghosts
- 10 000
Total: 0 exp


OOC:
- Carter the Chronicler & Paymaster (200 exp/level)
- Charles the Directionman & Illustrator (200 exp/level)
- Kitty the Vanguard (100 exp/level)
- George the Chef (100 exp/level)


Exp Totals:
- George / Hammer Hatmakerson, Level 5 Fighter: 30128 (Level up at 32000)
- Carter / Masvani-I-Manavi, Level 5 Necromancer: 29614 (Level up at 36000)
- Charles / Benito Brazil, Level 5 Halfling: 25861 (Level up at 32000)
- Kitty / Mother Flotsam, Level 5 Magic-User: 18894 (Level up at 36000)
*LEVEL UP! +1d4 HP! +1 to Saves! +1 Mana! +Free Spell! + Backstory!

Tuesday, 21 July 2026

Session 456 - In Cells Interlinked

Date: 7 July 1626

Zenith: The Dead God
Moon Phase: Third Quarter
Moon Face: Dragon Face (Tidelocked)


Events:

--- Preamble
- We arrive back in the Broligarchy (née Necropolis, née Drist) where the Necromancers have survived the apocalypse via sheer muscle (and, more importantly, sending scout skeletons out from the ossuary-catacombs during the Poisoned Years).
- Masvani buys four inanimate human skeletons to turn into some sort of Skeleton Armour construct.
- Mother Flotsam completes her spell research and gains #6468 Polymorph Being which turns the target into a small creature until a specific royal-related trigger occurs.

--- The Bone Lifters
- Gaius Fleximus Aurelius descends to the basement wherein rests the Bone, which can be lifted to improve ones' muscles and degrade ones' mind. He sees that Hammer Hatmakerson and Benito Brazil have both succeeded in power-lifting it!
- An arm wrestle with Gaius allows Hammer access to the final sanctum - The Sanctum of Celebus, the Necromaxxing King!
- They go to the uppermost floors and discover that Celebus is weak, moaning, lounging on a bed surrounded by a swathe of crunchy tissues. This is the truth of the leader of the Broligarchy.
- Hammer smiles to see Celebus' condition as Celebus recounts that he has read each and every POWERLAD novel and ascertained that he will never be loved after saying something unsavoury to POWERLAD's wife Bertha.
- He reveals the religion of the Broligarchy - the POWERCHADs - and says that he will initiate people if they wish. Their key deities are POWERLAD (the Based), Bertha (the Goth Baddie), and Clavacula (the Cucked).

--- A Flashback
- When Celebus was first granted this fiefdom, Hammer was a serf.
- Hammer worked tirelessly under Celebus' aegis, but when Hammer became stronger and more handsome, Celebus ordered him and his family killed!
- Hammer fled, leaving his family behind, swearing vengeance. A vengeance that has now come true - Celebus is too pathetic to kill.

--- A Deal, One of the Best Deals
- Hammer turns to Gaius and proposes a solution. They'll turn Celebus into a worm, take him away, and leave the running of the city to Gaius. After all, nobody sees Celebus these days. Gaius can just pretend that he's still running the show while having full benevolent dictator powers for himself!
- Gaius will give them 10k obols if Celebus is gone within a month, plus free reign of the city and a two week gym pass each (credit card required at signup).
- Mother Flotsam (does not) cast a spell, and Celebus writhes down to become a thumb-sized caterpillar. If he is kissed by a princess he will return to his normal form.
- Hammer reveals his face to Celebus ("it was me!" style) before throwing him into a jar.
- They are told of several potential adventure locales nearby. There's something happening up in the Witches, a forest to the north-east. There's a big dungeon under the despoiled cathedral. There's something going on with the storm-shell southeast in New Moondin and someone should check it out.

--- Shopping Trip
- They head to the shops and, wouldn't you know it, Julgoor the Greed Demon is there! He's languishing under thorn sickness, his occasional but endless battle with Gifflewim for economic control having taken a turn for the worse.
- At least, he says, Gifflewim is currently dealing with a big building-kaiju on the southern shore. So for now he can do his usual sheopkeeping.
- Masvani sells a statue for materials for a walking boat.
- Benito trades his glitch-rifle for a hand mirror that allows stuff that passes through it to emerge from any nearby mirror (and vice versa).
- Mother Flotsam trades stretchy flubrgooblewhatever skin for a guano grenade.
- Hammer gains a partial dungeon map for the price of a bronze seed.
- Masvani is horrified to discover that something has happened to runes!!! Yes it seems that a force of space invaders has invaded the moon and started doing something strange to the corpse of the Gravity Dragon Ereshkigal, thrown up there decades ago by POWERLAD in his dragon form during the End War.
- Masvani is miffed because he intuits that this is his fault somehow.
- He swaps a gilded scab with Gifflewim for a supply of eight Saviourbone Disks. Carved from POWERLAD's dragonbone, these things allow runes to work as intended.
- Masvani finally trades Gifflewim the Elf-Soul he's been carrying around for a while with a Dorian Grey style portrait of himself which will take magical damage for him.
- Gifflewim devours the Elf-Soul and, now tripping balls, vanishes. In his absence the others loot the store.

--- Wares
- Stolen things include:
--- Mother Flotsam - POWERCHAD religious attire: Garments of "the Goth Baddie" Bertha Ortell.
--- Benito Brazil - Taskmaster Dust: Spread on yourself and another to copy physical statistic.
--- Hammer Hatmakerson - Instructions for Potion #297 Comprehension
--- Masvani-i-Manavi - Shield of Virility - +4 AC, each just-missed attack gives enemy -1 AC and retroactively grants them a child of age equal to the roll.

--- Cells (Cells) Interlinked (Interlinked)
- They pop into the POWERCHAD church on their way to the north, having decided to check out forest called The Witches for its conical evergreens and adventure potential.
- It's a crossfit gym, and thus a cult. They are willing to indoctrinate participants into the ranks of the POWERCHADs.
- Benito and Hammer convert on the spot, granting them the POWERCHAD faith bonus of +1 to hit and +1 to damage received per fellow POWERCHAD in the area (including themselves). Celebus, despite being a caterpillar in a jar, counts for this!

--- Onwards Through the Bugs
- They leave the Broligarchy, approach the river, and launch Masnavi's new invention into the onrushing water. It's a boat with undead hands and feet swim-rowing - perfect!
- They head north through the muggy summer's day. A swarm of midges forces people to take off their armour, the better to slap and scratch the bugs that were otherwise crawling underneath.
- Benito mind-controls a midge to apologise for their lack of blood-sharing hospitality.
- Masnavi fishes up a few Mud Bream, hat against the sun.

--- Bell
- Upriver they come to a town with kids fishing off the bank. One of them has a goatee, which incites speculation.
- Hammer banters with the kids. He learns that their parents are crying because their children are misbehaving and spending way too much time in the forest.
- The party's attention is piqued! Masnavi directs the paddling boat to emerge from the water onto the bank. Its many limbs skitter up through the mud and clasp to dry land where they find it.
- The kids tell them of Bell. A lovely little village, the townsfolk live in luxury while the Dead pick the many rows of orange trees and till the rich soil around well-tended groves. There is a large and kind of out-of-place bell in the Church's belltower whose sound is resonant and tonally satisfying.

--- Townsfolk
- They walk up to the town, following the kids, and a strange necromancer runs out to greet them. He's got a timepiece running from arteries in his arm and wants to tell the intruders all about it. With this and a sextant, he says, we can calculate longitude!
- After a bit of back-and-forth, he tells them to talk to "The Last Baron", so called because his kids ran off into the Witches and as such the Baron believes the Witches actually contain child-stealing witches (of which honestly fair enough).
- They head to the Last Baron's manor and on the way Benito uses his Halfling ability to tame the goatee-bearing child. New minion! The other kids follow, uncomprehending.

--- The Last Baron
- They reach the manor and an austere butler invites them all in. He sees that there are a bunch of kids in tow and gracefully points the adults into the drawing room and the children into the parlour. Benito, child-sized, is directed with the latter.
- While the others are fed with wine and hors d'oeuvres, Benito sneaks out of the childrens' parlour and sneaks towards the retiring room of the manor lord.
- He looks near-identical to the butler, yet is a Transylvanian lord, austere and upsetting. His groundskeeper left under a cloud a few months ago, and since then his youngest two children have escaped to the Broligarchy and his beloved eldest Bodsley has been clearly replaced by a Changeling. You'll do something, won't you?

--- Cooking and Thinking
- The party reconvene outside the manor, attendant children overstimulated by the experience and variously either running round and round trees or just sitting in a heap.
- The kids, however, have gathered some ingredients! Some Zap-Crickets and some Glimmerjack.
- Benito conconcts "Feijoada (Beanless)", a dish containing Zap-Cricket, Glimmerjack, and Wheat for the tortillas.
- It's delicious! Tomorrow all devourers get +2 to First Aid!

Total: 1300 exp


Treasures:
- Religious "Goth Baddie" attire of POWERCHAD (300 exp)
- Taskmaster Dust clones best declared physical characteristic if spread on two beings
- Potion Instructions: #297 Comprehension
- Shield of Virility retroactively creates children on clutch roll


OOC:
- Carter the Chronicler, Cartographer and Paymaster (300 exp/level)
- Charles the Expedition Leader and Artotacker (200 exp/level)
- Kitty the Vanguard (100 exp/level)
- George the Chef (100 exp/level)

Exp Totals:
- George / Hammer Hatmakerson, Level 5 Fighter: 27803 (Level up at 32000)
- Carter / Masvani-I-Manavi, Level 5 Necromancer: 26789 (Level up at 36000)
- Charles / Benito Brazil, Level 5 Halfling: 23036 (Level up at 32000)
- Kitty / Mother Flotsam, Level 4 Magic-User: 16569 (Level up at 18000)


Tuesday, 7 July 2026

Session 455 - Into the Broligarchy

Date: 30 June 1626

Zenith: The Scorned
Moon Phase: Full Moon
Moon Face: Dragon Face (Tidelocked)


Revealed Backstory:
- Benito Brazil was bringing a solid brick of fine barely-cut Notcoke to Loegria on a ship with his family of dogs. Alas, a dog swallowed the drugs and went insane on the boat. He lives on it our hearts. When equipment breaks, take a free action.


Events:

--- Through the Gardens
- We rejoin our heroes in the midsts of the Gardens of Ynn. In this perpendicular reality they are tracing the sigil that will take them to the city once called Drist.
- Masvani rests on the back of his giant Necromantic crab, sleeping away the day on his throne while it walks sideways after the others.
- He awakens to find that the group have come across a charming village with a whole garden of statues! All are on sale!



- Masvani buys a bone china statue of himself. Benito buys a couple of paired statues of Celebus in a homoerotic scene.

--- Burial Loam
- The party continue on, tracing the sigil to Drist.
- They pass across bridges amongst giant trees. Below, a vast clockwork lawnmower grinds down huge grasses.



- Darkness falls as they descend the bridges down to a hilly region punctuated by greenhouses, all of which contain orchids. A huge and powerful caterpillar blobs gregariously among them.
- They look for an empty building and find one - a shed with half-full compost bags drooping open.
- Masvani keeps watch through the night.




- Or does he! Benito awakens to find a toothsome compost bag gnawing towards his legs!
- Masvani hears the commotion and runs in! The teeth are the creature, not the bag, so he manages to lure them all into a flowerpot and seals it for later use.

--- From Above
- Rested despite the commotion, the party travel forth. They have claimed penny-farthings from the previous location and ride them tremulously.
- They see a crashed ship atop a hill and exert their legs to reach the top. It's a downed Red Elf craft, skittering visually in this cognitive realm between a huge soap-bubble, a beached galleon, and a flying saucer.



- The party trade with the Elves. Masvani gains a lovely set of loose-leaf teas, each of which has interesting proper teas. Benito gains a fine perfume.



- They head off and From Above a certain player knocks a glass of water over my lovely Paths cards illustrated by Chris Riddell and we decide to cut the Gardens of Ynn gimmick short to allow them to dry. To players: Please don't make a habit of this.

--- Overcast 
- They emerge into a garden that is chaotic to the layman, but well-tended to the gardener. The sky is overcast. The garden is dotted with marble busts of luminaries vaguely recognisable.



- In the garden is - click here -  
- She has beautifully muscled legs and a floral dress. A trad wife!
- She tells them that this garden is known as the Iron Forum, and the statues are the strongest among the Broligarchy. She starts as she recognises Hammer, who hides behind a pillar and downs a Potion of Shrinking to get out of sight and climbing up onto a shoulder.

-- We Like, We Like to Party
- The Inn is called the Velvet Peg and it is pretty packed. There's not much ale on tap but they've got protein slop for days. All the meals available are variations on rice and chicken. Gym equipment lines the walls and dropped weights litter the dance floor.
- Benito is approached by an older man (no homo) and given ancient words that might allow him into the VIP room. He fails!
- Mother Flotsam tries next, despite being (-) she passes the test!
- The older man leads them forward to the back room...

--- Swole Trader
- They meet Gaius Fleximus Aurelia, an absolute adonis lying on a long couch. He runs this city for now. Celebus is the real leader, but he's losing his form so Gaius has had to step in as his Spotter.



- If the party wish to stay and become part of the town, they must beat all challengers at chandelier lifts, taking a chandelier rope each and beating the other at how many they can do.
- However in the basement they have... THE BONE! The famous BONE that can be lifted!

--- The BONE
- Benito demands to see the bone. He descends into a basement of naked muscled men all showing off to each other and approaches the bone itself.
- He snorts a line of Notcoke and... succeeds! Alas, the benefits are meagre compared to the detriments to his mind. Still, he's stronger! 


- Hammer tries the same and - lo! - he lifts the bone! All around clap for him!



- Both are cursed. Benito loses a lot of intelligence and wisdom in the pursuit of strength, and must now beat someone unconscious lest it happen next time he sleeps. Hammer gains Strength and Constitution, and must now devour food until he falls unconscious, which he gets to immediately.
- Hammer passes out full with great pride. Benito is approached by a merchant with an idea of whom can be beaten unconscious...

--- Research Items
- Since they'll be here a while, Masvani researches a couple of spells, hoping to reconfigure the fate of poor Benito.
- Mother Flotsam gets to researching (despite being NOT a witch) a spell that will turn a person into a frog.
- With all relatively safe for now, we rest for the evening.

Total: 9000 exp


Treasures:
- A variety of fine teas


OOC:
- Carter the Chronicler and Cartographer (200 exp/level)
- Kitty the Man of Directions (100 exp/level)
- Charles the Vanguard and Artificer (200 exp/level)
- George the Chef (100 exp/level)



Exp Totals:
- George / Hammer Hatmakerson, Level 5 Fighter: 26978 (Level up at 32000)
- Carter / Masvani-I-Manavi, Level 5 Necromancer: 24964 (Level up at 36000)
- Charles / Benito Brazil, Level 5 Halfling: 21711 (Level up at 32000)
- Kitty / Mother Flotsam, Level 4 Magic-User: 16144 (Level up at 18000)

Tuesday, 16 June 2026

Session 453 - Battenburgivore

Date: 9 July 1626

Zenith: Oberon
Moon Phase: Waning Crescent
Moon Face: Dragon Face (Tidelocked)  


New Characters:
- Arry Arlow, Once a desairologist (corpse beautician) and ex-Necromancer, he fell out of the game when he realised that he was better at stabbing people than raising the Dead. 


Events:

--- Return to the Worm
- Our heroes are outside the mouth of the huge multicoloured (and increasingly obviously tumourous) worm.
- They head back in and follow their previous route back in. The Nonanists briefly pray and discover that the God today is Oberon, +3 to Ranged.
- They try a new chamber (marbled indigo) and find themselves face to face with a couple of newly renamed "Virospidos", the 10-limbed spidery creatures with the whip-neck and a jagged poisoned beak.
- They are swiftly dispatched by Hammer Hatmaskerson and Arry Arlow, but not without Masnavi-y-Manavi getting stung by one of their poison beaks. He's now intoxicated and staggers behind.

--- Battenwurm
- There are several exits, but one smells of cake so of course they go that way.
- Within a hollow of iridescent puce they see a big fat honest-to-gods Battenburg cake fighting against that sort of worm-bodied wall-burrowing creature with a swiss-army knife of medical equipment for a mouth. They name the worm creature a Battenburgivore.
- The enormous battenburg is thrusting out yellow squares, punching away the Battenburgivore. Hammer and Arry run in to protect the cake, but Arry gets a slingstone to the back of his head courtesy of Mother Flotsam who forgot about the whole shooting into melee thing.
- Masvani slings his fishing rod to molest the far sphincter-door and causes it to close up over the Battenburgivore's worm body! The head squeals!
- The cake takes the opportunity to crush the worm monster with a couple of rapid punches from its pink squares. Victory!

--- Let Them Speak Cake
- The cake opens its innards and speaks warmly from within. Its name is Rudyard and he is from the Gardens of Ynn. His mind, once enveloped by the Idea of Thorns, is now converting to the Idea of Wheat. He thanks the party for their help and tells them that he is here to help reformat the worm.
- They speak with the cake. His entrance was via a tear in the worm that led from the Gardens of Ynn, and his cake-senses tell him that the worm's heart, its core, its cortex, is 6 "rooms" or blisters to the south.
- Masnavi uses a Shape Flesh spell to turn a Virospido from the previous room into an autonomous shield mounted on his walking crab throne.

--- Millions of Sleeches, Sleeches for Me
- The next room is globules upon globules of fluid. Gelatinous Sleeches slither along the walls. These are not renamed because it's a pretty good name. Treasures glimmer in the cracks.
- Mother Flotsam summons up something that is certainly not magic and is surrounded by thousands of flying blades of steely force. She strides forth and the sleeches pop around her, spraying the area with pools of quick-drying glue-blood. This bogs her down fairly swiftly.
- Hammer twists his hand as he releases his sling and spins the slingstone Wanted-style, whipping round the room and killing and/or hurting the remaining grubs.
- Mother Flotsam is covered in clear glue, but she keeps her feet.
- Hammer wades in to finish off the last of them and his victory coccoons him in quick-dry sleech guts. He's basically entombed in resin.
- Masvani has the answer - Embalm! This niche spell turns dead creatures' innards to formaldehyde. The sleech-goo is transubstantiated into pungent yellow liquid, dripping off our stunned and slowed compatriots. A true success for a supposedly useless incantation!

- Squeezing out the Treasure
- There is an abundance of stuff enfolded within the creases of the sleech room.
- Mother Flotsam discovers two wens filled with gold dust, and a highly elastic piece of skin 1' wide.
- Hammer gains Sleech nodules which are worth money, a globule of carmine humour which causes Bleed in a radius when popped, and a Bronze Seed that is forever nice and warm like a hot water bottle.
- Masvani gains a tight-knit fragment of fleebrweb which acts as a fine sieve, eight small crystals worth 20 obols each, and a chunk of scabrous gold-flecked scab worth 170 obols.

--- Heartbound
- They decide to run forth. Several chambers are in their way, but they follow the low heartbeat until the reach the heart, the cortex.
- They enter and see a transparent heart pulsing. Within the heart, dancing and drawing unknown shapes upon the atria, is an Elf with huge horizontal ears, a simple shift, and eyes that leak blood.
- She turns at the sound of our heroes entering her domain. She rejects beauty, and is from the Gardens of Ynn. Her existence, so long overtaken by the Idea of Thorns is being subverted by the Idea of Wheat. She hasn't had a name for it before.
- She is very much a potential boss fight, and so we end before it gets complicated.

Total: 7000 exp


Foes Defeated:
- A couple of Virospidos (100 exp)
- A Battenburgivore (75 exp)
- An abundance of Sleechers (300 exp)
Total: 475 exp


Treasures Claimed:
- Gold dust in two plump wens (350 exp)
- Stretchy Fleebr skin
- 4 Sleecher nodules worth 80 obols together (80 exp)
- A further 4 Sleecher nodules worth 80 obols together (80 exp)
- Glob of carmine humour creates Bleed Poison zone 20'.
- Bronze Seed is forever warm
- Fragment of fleebrweb acts as fine sieve
- 8 small crystals worth 160 obols together (160 exp)
- Gilded scab fragment (170 exp)
Total:840 exp


OOC:
- Carter the Chronicler and Paymaster (200 exp/level)
- Ratman the Caller (100 exp/level)
- Kitty the Vanguard (100 exp/level)



Exp Totals:
- George / Hammer Hatmakerson, Level 5 Fighter: 20678 (Level up at 32000)
- Carter / Masvani-I-Manavi, Level 5 Necromancer: 19164 (Level up at 36000)
- Kitty / Mother Flotsam, Level 4 Magic-User: 13494 (Level up at 18000)
- J Gregory / Arry Arlow, Level 2 Fighter: 2050 (Level up at 4000)
*LEVEL UP!* +1d8 HP! +1 to Saves! +1 to Hit! +1 to Crit/Fumble! +Backstory!


Tuesday, 2 June 2026

Session 452 - Lo! 't Is a gala night

 Date: 26 May 1626

Zenith: Deusix
Moon Phase: Waxing Gibbous
Moon Face: Dragon Face (Tidelocked)  

Revealed Backstory:
- Hammer Hatmakerson sought revenge against Celebus after being comprehensively mogged. I have no idea what these words mean. When you die, roll on the Cosmic Horror table.
- Mother Flotsam ran into the woods in her youth, following a red riding hood storyline. Alas she met he Devil himself who brought her to deeper knowledge. Witchcraft is in your bones.

--Events

--- Certain Ideals
- Our heroes are at Mt Grumblebelch after at least one night of boozing.
- They question the Dwarfs and discover that they've delved too greedily and too deep.
- They hear of two easy options - kill a big worm that has infested the layer between the stone and the flesh, or enter a strange temple unearthed recently.
- They take the worm option.

-- A Mouth Luminous
- It takes hours but they eventually end up in front of the lips of an extraordinary worm. The Dwarves basically just say "yes that's it".
- The lips of the worm sparkle with colours heretofore unseen. Saturated colour from hot pink all the way though to dull grey.
- Our heroes enter.

-- Gold Devourer
- Hammer Hatmakerson, truest hero, strides forth into the maw. Fronds in the worms' throat reach into his backpack and trousers, fritzing him for gold objects. Alas, they find nothing of value.
- Masnavi shudders as the fronds start to lick up his gold coins. With a flick of the capitalist wrist, he converts his gold into obol tattoos. Somewhere Julgoor cackles.
- Hammer tickles the fleshy fronds before him and they sigh apart.

--- Totally Tubular
- Chambers are explored despite Charles' admonitions that this worm doesn't make sense from a biological perspective. It's mutant and growing, I swear.
- They reach a (the?) fleebrweb and Benito lobs a molotov into the mess of strands. Everything burns.
- This horrifies the host worm. The floor shakes. Everyone other than the extremely powerful Hammer Hatmakerson falls to the wormy ground.

--- Worm Time
- Benito sees a worm flexing forth and (roll roll) takes it over with his mental prowess. It's a tube of gristle wrapped around a long line of technological surgical equipment. It obeys him nevertheless.
- I draw some eyes on my hand and Zoë pack-bonds immediately.
- They stroke open the next door and find themselves in a fleebrweb! There are many fleebrs. Benito chucks a molotov and the fleebrs are all but gone.

--- Stinging Being
- The next cavity contains a ten-legged thing whose legs surround a disk-shaped body. It's awful. Beneath its body is a scorpion tail.
- Benito spins food towards it. It grabs, grips, and devours.
- They chase it into another room where it is assailed by a red worm. Both beasties battle to the death.

- Fear of Assailaints
- Tremors abound. Our heroes avaunt into a side room, closing the fronds behind.
- They decide to cook a meal they call "Slimy but Satisfying" created from Sleech, cored-out red worm, and wheat. It's way better than you'd think!

Total: 8000 exp


FOEs
- A couple of red worms (200 exp)
Total: 200 exp

Exp:
- George / Hammer Hatmakerson, Level 5 Fighter: 18628 (Level up at 32000)
- Carter / Masvani-I-Manavi, Level 4 Necromancer: 17114 (Level up at 18000)
- Charles / Benito Brazil, Level 4 Halfling: 15911 (Level up at 16000)
- Kitty / Mother Flotsam, Level 4 Magic-User: 11444 (Level up at 18000)
- Zoë / Goblinda, Level 3 Goblin: 7597 (Level up at 8000)









Tuesday, 26 May 2026

Session 451 - Wrath of the Glitch King

Date: 5 May 1626

Zenith: Alaunus
Moon Phase: Waning Crescent
Moon Face: Dragon Face (Tidelocked)  


Bonus Shrub


Revealed Backstory:
- Goblinda was a devoted leader to her friends and collaborators in her textile business. Give an order once per round - if they obey they get +2 to the action.

Goblinda's Guild Crest



Events:

--- First We Mine, Then We Craft..
- We return to our heroes as they huddle behind a curtain. The room they just came from is silent, despite the many glitch-dwarves they just fought in there. They peek back and confused glitch-dwarves pop back into existence! Look away, and they're gone.
- They turn and look into the corridors deeper in. A spinning tetrahedron - a d4 - is spasming in the centre of the fork.
- Benito touches it and ZAP! It burrows into his head, and Benito's arms and armour get all square and blocky and glitchy, just like the glitch-dwarves!



--- Two Guards
- There are two directions at the fork. One sounds like people talking, the other has a rustle of cloth. They go towards the cloth sounds and find another hanging curtain, this one has two crosses woven onto it.
- They pull it aside and are confronted with two glitch-dwarf guards in front of a door! One always lies, the other always tells the truth. Benito asks "why tho?" and the dwarves grow larger!
- Masvani tries the door and gets pummelled by a glitch-fist! He manages to spit the blood onto the door though and flash-cast Coffin Knock, opening the door!
- The guards are defeated and shrink away, but not before Benito and Masvani give their shrinking forms a kicking.

--- The Glitch King
- Technically there was a clever trick to that door, but the whole point of Knockspells is overcoming arbitrary door-shaped obstacles!
- Within they find a room of pillars and weird spacial distortions. Rolling towards them is an enormous cube! Each face has a different Dwarven face in a different pixelated style.



- The party bid him halt! They have questions. The Glitch King shall answer.
- It is as Hammer suspected. This "Mountain God" was a fragment of the Old Miner which was ejected for being too buggy, a corrupted shard thrown free before it could corrupt the rest of the whole.
- Benito crouch-jumps at the side of the Glitch King until he clips through into the treasure room. He has time to grab one object (a rifle with a crying dwarf carved on the side) before the exploit is patched out.
- Masvani decides to join the Glitch Religion after hearing that it's about individualistic trendsetters who carve their own path and don't need no man. His Faith Bonus means his weapons gain Glitch until he does the same thing as someone else in a round.
- The Glitch King allows the party to go in peace. His people will let them pass so long as nobody attacks anybody else.

--- The Pointless Maze
- They head back the way they came and try going the other way towards the voices. They come across another glitchy platonic solid (this one an icosahedron - ie. a d20) and Benito grabs that too, spreading the glitchiness to all in the party!
- Each turn has a rustle of cloth or voices just in the next room. Each time they choose the voices, and each time there's some rotating platonic solid. Benito grabs them all and eventually grabs one that cancels all effects.
- Finally they reach... a cafe! Two glitch-dwarves eat scones and argue over whether jam or cream goes first. Benito and Mother Flotsam line up with plastic trays, eyeing up the last slice of red velvet cake.
- Hammer Hatmakerson smashes the cash register, sending cash flying, and the room disappears!

They see favourite returning character
THE MAN OF DIRECTIONS
Welcome back Man of Directions!

- They find themselves where they were at the start of the session, behind the curtain that leads into the room full of glitch-dwarves. This time the Dwarves, when they render in, let them through. Any scion of the Glitch King is a scion of mine!

--- Mt Grumblebelch
- They finally leave and head to Mt Grumblebelch itself. An extremely recent Dwarf Hold by anyone's standards, having been formed as a business venture only a couple of decades after the Poisoned Years.
- It's open and welcoming. The Dwarves all wear classic Dwarf gear, chainmail and axes over leather jerkins. Proper honest Dwarf stuff.
- There is, however, a protest in the cavernous entry hall. Humans from the Nightsoil Guild are complaining. Mt Grumblebelch's current main business is mining out the flesh beneath the Wheatlands (née Meatlands) and replacing it with good, honest stone. The is cutting off the Nightsoil Guilds' access to fertiliser from their bumwells. As the stone comes in, the wells stop producing. It's cutting into their profits!
- Ah well, the politics don't really affect the party. They head to the pub and.. hey! It's a Guido! Looks like he is indeed the bartender at every pub!
- They listen around the pub for rumours:
>> The town of Bell, east of the Broligarchy, is haunted by witches that returned when the forest re-emerged.
>> The denizens of New Moondin will watch any outsider very carefully. Only approach if you know someone there.
>>If your village is under attack, consider giving a tithe to Cutfester. Their grizzled warriors are hardened against Dhargaspawn and more horrors besides.
>>Goblins will listen attentively to anyone who follows the Goblin Religion like me. There's something about their expression that makes me think they're mocking me though...
>>A group of Unorthodox Cultists is roaming the lands, warning of war with the Ayatollah of a far-off empire.

--- Carousing in Mt Grumblebelch!
- Goblinda, Benito, Mother Flotsam, and Hammer decide to get hammered!
>>Goblinda Caroused! +1000 exp
>>Benito Caroused! +4500exp
>>Mother Flotsam Caroused! +4000 exp
>>Hammer Caroused! +500 exp
- Hammer has fallen in love with a "goth baddie" named... Willie Justice?? Can't read the Remembrancer's words sorry! We'll find out tonight I guess.
- Goblinda heads to the kitchen and cooks up "Pot de Peur" consisting of wine, anteater, dinosaur, crab and elk. All claimed from the mysterious Caveman Zone (recap tbc). It's... palatable! But no bonus alas.
- Our heroes settle down in Mt Grumblebelch for the night and have quite a nice sleep.





Total: 7000 exp


Loot:
- Mysterious Crying Dwarf Rifle

Foes:
- The glitch-dwarf guards, technically (150 exp)
Total: 150 exp

OOC:
-
Charles the Chronicler (100 exp/level)
- Carter the Expedition Leader (and Artist) (200 exp/level)
- Kitty the Vanguard (100 exp/level)
- Zoë the Artist (100 exp/level)
- George the Chef (100 exp/level)


Exp Totals:
- George / Hammer Hatmakerson, Level 5 Fighter: 17488 (Level up at 32000)
*LEVEL UP!* +1d8 HP! +1 to Saves! +1 to Hit! +1 to Crit/Fumble! +Backstory!
- Carter / Masvani-I-Manavi, Level 4 Necromancer: 15874 (Level up at 18000)
- Charles / Benito Brazil, Level 4 Halfling: 14871 (Level up at 16000)
- Kitty / Mother Flotsam, Level 4 Magic-User: 10204 (Level up at 18000)
*LEVEL UP! +1d4 HP! +1 to Saves! +1 Mana! +Free Spell! + Backstory!
- Zoë / Goblinda, Level 3 Goblin: 6257 (Level up at 8000)

Tuesday, 12 May 2026

Session 450 - Glitch Mob

Date: 5 May 1626

Zenith: Alaunus
Moon Phase: Waning Gibbous
Moon Face: Dragon Face (Tidelocked)  

 
Revealed Backstory:
- Mother Flotsam blames herself for her child dying too young, which is why she's such a motherly presence on the team. If someone nearby would die, you can take a crit from what killed them instead.


Events: 

--- And We're Back!
- After a Lost Episode in the Liminal Zone (Episode 459.5 coming soon?) wherein much treasure and strange cave-men were fought and befriended, we return to regular programming!
- The party are, via some contrivance, at the foot of Mount Grumblebelch. Before them is the Sepulchre wherein lies the Mountain God. Theorised to be related to the Old Miner by Hammer Hatmakerson, and reportedly served by a small army of Dwarven worshippers.
- Without further ado, they approach. A curtain blocks a cave mouth, upon which is stitched a squareish minecraft-ish looks-a-bit-like-a-dwarf symbol. They approach and from thin air two Dwarves appear, textures shimmering into existence. They have emerald green priestly robes and swords which shiver and jitter.
- They speak the tongue of Ur-Kalladh, common to the Dwarves of Mt Grumblebelch, and despite some initial digital spasms are quite intelligible for those who know the language.
- They offer entry into their holy mysteries for those who wish to partake. Their faith is one of non-conformity. Benito gives one of them a line of Notcoke and dives past, while the rest of the party follow more sedately. Nice chaps really.

--- Cyberattack
- The tunnel inside is smooth-floored but the walls jag and zigzag unnaturally, carved by some weird force. It ends at another curtain with a similar symbol of a Dwarf face. When pulled aside, the Dwarves within load in. They seem to have experienced a discontinuity of consciousness.
- Talks are attempted but denied, there are a number of similar green-robed Dwarfs, who declare that they wouldn't necessarily fight if their priest was defeated. The priest is at the back of the room in resplendent black-soaked green, on his head a helmet containing two rotating six-sided dice on gimbals.

--- Near Impact
- Masvani fishes the leader's hat straight off his head! Whatever mystical power it possessed is unmoored.
- The party rediscover the art of Opportunity Attacks via failed attempts to get past the front row and kill the priest.
- Mother Flotsam casts her new spell - Babbling Curse - on the leader and he begins yammering hypnotically, all who hear him look on in hypnotic shock unless they pass a save. The leader begins speaking of the infinite labyrinth, of conspiracy, of the truth of the world. The party cover their ears, but Hammer is too late and is stunned too!
- Goblinda attacks Hammer to break his curse and it works! Unfortunately this breaks the curse for everyone not just the individual, and the party is now fighting for their lives.
- Goblinda stands tall and Opportunity Attacks all comers, but...
- The vengeful priest strikes Goblinda across the face, leaving a scar down her cheek.
- She staggers back into the glitching sword of a Dwarven attacker, who aims high then glitches and strikes low, ripping through the celery-like tendon that Goblins have instead of a hamstring. Goblinda is down, drawing artistic flourishes in the sap oozing from her xylem.



--- Alas and Alack
- Masvani activates his backstory power and lies (vaguely plausibly) to the priest boss, who vanishes. The few surviving Dwarfs stand down.
- Masvani casts Livor Mortis, counteracting Goblinda's bleeding, while Mother Flotsam performs first aid and closes up her internal bleeding. Benito feeds her a potion of healing and she's out of the woods. The hamstring will take longer to heal.
- They pick Goblinda up and hustle her through the next curtain which is stitched with a sort of square design, coming to an unlit corridor. As the curtain swishes closed behind them, the dwarves within despawn.
- A throwaway line haunts their minds - is this the infinite labyrinth?

Total: 5000 exp

Foes Defeated:
- A fair few glitch-dwarves (450 exp)
- A glitch-priest (100 exp)
Total: 550 exp


OOC:
- Carter the Chronicler & Cartographer (200 exp/level)
- Jahms the Expedition Leader (All foes gain 1 level permanently no take backs)
- Charles the Paymaster (100 exp/level)
- Kitty the Vanguard (100 exp/level)
- Zoe the Chef (100 exp/level)

Exp Totals:
- George / Hammer Hatmakerson, Level 4 Fighter: 15558 (Level up at 16000)
- Carter / Masvani-I-Manavi, Level 4 Necromancer: 14044 (Level up at 18000)
- Charles / Benito Brazil, Level 4 Halfling: 12841 (Level up at 16000)
- Kitty / Mother Flotsam, Level 3 Magic-User: 8374 (Level up at 9000)
- Zoë / Goblinda, Level 3 Goblin: 4527 (Level up at 8000)
*LEVEL UP! +1d6 HP! +1 to Saves! +1 Goblin! +Backstory!

Tuesday, 5 May 2026

Session 449 - The Road to #DUNGEON_NOT_FOUND_ERROR#

Date: 28 April 1626

Zenith: The Dead God
Moon Phase: Waxing Gibbous
Moon Face: Dragon Face (Tidelocked)  


New Backstory:
- Benito Brazil had a baby back in Brazil, which is one of the reasons why he fled across the sea to Loegria, and left the kid to be raised by the local Caramelo dogs. Your next character can be your son, who starts at half your exp.
- Hammer Hatmakerson reached the position of "naturally handsome" in the manosphere due to hammering his face bones or whatever. He was soon betraymogged by a rival and cast down. +2 to Con stat.
- Masvani-i-Manavi deceived the entire army into walking out of the city then locked the gates behind them, a brilliant prank! Once per session, someone absolutely believes a plausible lie.


Events:

--- Admin Adventures AND a Lore Drop
- We return to our heroes in Larger Pushell, where they are walking around and hearing rumours.
-- Gifflewim is offering discounts with code #GetCrunk
-- Dwarves are slowly replacing the Meatlands with stone
-- Grumblebelch Dwarves are famed for their unbreaking weapons
-- The people of Guzzle send their children into dungeons in the hopes that they'll be ensouled by a passing hero.
- Benito immediately heads to Gifflewim's shop and gets himself 5 doses of Notcoke as a gift-with-purchase.
- The others buy stuff from the local vendor, and Masvani gets himself a nice chair to fit to his new undead Stoneshell Crab. Much more comfortable!
- Gifflewim also informs the group that Elves have breached the vault of heaven, having travelled here after Mars suddenly vanished one day (who did that?). There is a war on the moon, but the Nine High Gods are preventing the fallout from reaching Earth. Spicy!

-- Heading Off 
- As they leave towards Mt Grumblebelch and the Sepulchre of the Mountain God at its base, they pass a Dwarf merchant offering to sell them some goods!
- They purchase some potions from a random grab-bag. A Potion of Growth for Benito, a Potion of Plant Control for Hammer, and a Potion of Spell Ward for Mother Flotsam. How nice!
- The Dwarf also tells them that the Sepulchre of the Mountain God contains Dwarfs who left Mt Grumblebelch to praise the Mountain God instead. They're all mad cultists in his opinion.

--- Uh Oh
- I try to load the dungeon and discover to my absolute horror that something's gone wrong with the SD card! Is everything gone?? I take 2d20 psychic damage and am Stunned for the rest of the session.
- We do some little social interactions while I try to recover, and Benito manages to free himself from his god-curse by sniping a Skip-Rat from 200 yards.
- Alas, my morale is broken, so we end here and George takes over for the rest of the session.
- Charles later fixes it so WE GOOD

Total: 4000 exp


OOC:
- Carter the Chronicler, Paymaster and Cartographer (300 exp/level)
- Kitty the Expedition Leader and Chef (200 exp/level)
- George the Vanguard (100 exp/level)
- Charles the Illustrator (100 exp/level)



Exp Totals:
- George / Hammer Hatmakerson, Level 4 Fighter: 14448 (Level up at 16000)
- Carter / Masvani-I-Manavi, Level 4 Necromancer: 12134 (Level up at 18000)
- Charles / Benito Brazil, Level 4 Halfling: 11331 (Level up at 16000)
- Kitty / Mother Flotsam, Level 3 Magic-User: 6964 (Level up at 9000)
*LEVEL UP! +1d4 HP! +1 to Saves! +1 Mana! +Free Spell! + Backstory!


Tuesday, 7 April 2026

Session 447 - Just a Bunch of Fun Guys

Date: 31 March 1626

Zenith: Dispater
Moon Phase: Full Moon
Moon Face: Dragon Face (Tidelocked)  


Revealed Backstory:
- Hammer Hammerson curses Celebus, holding him responsible for the killing of his best friend who was subsequently harvested for parts by the Necromancer. Double damage against creatures that killed a PC.
- Mother Flotsam is enamoured with Benito as a quasi-adopted grandson, which is monetarily requited. Each gets +2 to hit foes who have hit the other.
- Masvani-I-Manavi moved from the countryside to the big city, leaving for better job opportunities and eventually finding success as a diplomat. +2 Charisma.
- Benito Brazil was raised by a pack of dogs and his "dogfather", El Rojo, was an angry drunk who loved scarfing down fermented fruits for the alcohol content. +2 Dexterity.


Events:

--- Mushroom Bound
- We return to our heroes as they lay up in the Broken Crow in the town of Larger Pushell. It's a classic fantasy tavern other than the skeleton bartender, and the children of the rescued refugees from Edge run around annoying the early patrons.
- Benito Brazil approaches a lone man called Dave sitting at the bar and tames him with Halfling mind control. Wetherspoons Dave joines the partys!
- After a bit of debate, they decide to take the bounty on solving the fungal infection out on the Bloody River. Apparently there's some sort of fungus that's gotten into the shore-meat around an old pumping station, and it's letting infected pus out into the river.
- Hammer meets the Burgermeister of the town, who works at the local Ferfect Fried Chicken branch. Asking after a reward, he is told that a whole elephant-leg of chicken doner kebab is on offer to whoever solves the problem! Sounds great! Masvani gets a kebab knife to help with the mushrooms to come.

--- Penitents
- They set off back down the road to Little Pushell, following the banks of the Bloody River which, despite the name, is only somewhat bloody. Much less bloody than it used to be anyway.
- The Nonanists give a sign to Dispater who is at zenith overhead, granting +3 to Backstab.
- On the road they encounter penitents with tonsures! The party stop to converse, and discover that these are old school Unorthodox priests. They're travelling to warn King Swan that the Pope is steering the now-mobile Vatican towards Loegria. He plans to kill and eat Gifflewim, gaining his power and destroying the obol economy.
- They part ways and the party continues on, stopping to fish and set up camp on the riverbank.
- They cook "Fiji Mermaid, Fried" from Mud Bream, Glimmerjack, Wheat and Mushroom. It's merely ok. Then they camp, sharing two-man tents. Some combination of the passable food and the small tents leaves each pair grumpy at each other in the morning.

--- Get Your Pump On
- They continue downriver until they come to a sign for a pumping station. It says "Get Your Pump On". The door is ajar, and there are mushrooms growing around the door. Must be the place!
- Benito sends Wetherspoons Dave in first, who starts ripping fungus off the walls and chucking them into the river to little effect. Inside he sees three sluice gates blocking three channels channels, locked in place by mycelium.
- The others improvise gasmasks with runes and find a trickle of infected water from one of the gates.
- Hammer tries to leap over the channel and falls in! It's only some quick work with the hooked edge of his axe that saves him from being sucked away!
- Masvani goes more cautiously and looks into an interior chamber. He can see a hand-shaped mushroom growing against the glass. This is very scary to all involved.
- Luckily Benito has a molotov prepared! They try to open a door and it SPRINGS open with fronds squealing out of it! Masvani chucks the molotov in and the others swiftly slam the door shut on the fronds. There is a screeching sound like a kettle boiling inside.

--- Join Us?!
- Meanwhile, Hammer has dragged his way out of the channel and onto the wet tile at the edge of the channel. He looks up and sees... a tonsured monk! But this one is held by a mushroom frond and preaches UNITY!
- He rejects the offer of a fun new religion , backs away, and rejoins the group since the monk can't really move due to the frond.
- The others have entered the interior room, finding an enormous but very singed red-and-white-spotted classic mushroom in the centre. The gills tinkle with music, and it has a face!
- Bandito addresses it in multiple languages, and it answers. It says it is The Murmerer, a remnant of Jonathon Toast, and it wishes to join others in beautiful unity as they were under Toast.

--- Thanks But No Thanks
- They reject the offer and chuck more molotovs! Plus a rune to keep the fire burning!
- Benito feels something squirming in his backpack and throws the whole thing into the fire!
- Mother Flotsam activates her new Razor Spiral spell and, surrounded by blades, moves in to mash the immobile monster to death!
- Benito and Hammer flee for the exit and meet an old woman asking them to join the Toasted Ones. They reject her, and she collapses into a pile of mushrooms.
- Masvani beams lightning in at the fronds.. and hears a scream in his mind! The fronds have been spying on everyone's thoughts! The Repel-Plants glyph (after some discussion on the meaning of "plant" when it comes to the fungal kingdom) works on the mind-spores, so they do some rune bullshit involving Absorb-Life.
- What remains is the corpulent form of an elderly woman, who can still speak. They speak with her at length, learning much lore about the new Toasted One religion, the Murmerer, and Mrs Mycellia who takes 20 years to develop.
- They also find some books! Largely POWERLAD books.

--- Arguments on Return
- They murder the woman, of course, and drag her corpse outside to burn it in a big bonfire which smells very umami.
- Some of the captured life-force from the Absorb-Life rune is drifting away, back towards the pumping station, deeper into the complex...
- The river, however, is much cleaner. The pus infection has stopped. Benito recommends that they absolutely do not go back in there because it's fucked and they've completed the quest. Masvani, by contrast, is all in on looting the place further.
- They can't decide... so that's a problem for next session.

Total: 7000 exp


Foes Defeated:
- The Murmer-Shroom (500 exp)
Total: 500 exp

Treasures Claimed:
- Book #399 - POWERLAD Adult Colouring Book (50 exp)
- Book #325 - POWERLAD and the Busty Barbarian (50 exp)
- Book #385 - The Sins of POWERLAD (50 exp)
- Book #258 - Fiction; A General Work (50 exp)
Total: 200 exp

OOC:
- Carter the Chronicler and Expedition Leader (200 exp/lvl)
- Charles the Paymaster (100 exp/lvl)
- Kitty the Vanguard (100 exp/lvl)
- George the Chef (100 exp/lvl)


Exp Totals:
- George / Hammer Hatmakerson, Level 3 Fighter: 7956 (Level up at 8000)
- Carter / Masvani-I-Manavi, Level 3 Necromancer: 5842 (Level up at 9000)
*LEVEL UP! +1d4 HP! +1 to Saves! +1 Mana! +Free Spell! + Backstory!
- Charles / Benito Brazil, Level 3 Halfling: 4639 (Level up at 8000)
*LEVEL UP!* +1d6 HP! +1 to Saves! +1 to Mind Control! +1 to Cooking! +Backstory!
- Kitty / Mother Flotsam, Level 2 Magic-User: 4439 (Level up at 4500)

Tuesday, 24 March 2026

Session 445 - Dawn of a New Generic Fantasy Era

 Date: 17 March 1626


Zenith: Dispater
Moon Phase: Waning Crescent
Moon Face: Dragon Face (Tidelocked) 


New Characters:
- Hammer Hatmakerson. The favoured serf of Celebus until he ran away. Fighter.
- Mother Flotsam. An old woman who is vociferously not a witch. Magic-User.
- Benito Brazil. Hungry Halfling on a foreign exchange program. Halfling.
- Aline Dessend. A well-dressed older woman with a skeleton manservant. Necromancer.


--- A New Start
- In the generic fantasy land of the Wheatlands, in the generic fantasy village of Little Pushell, in the generic fantasy tavern called Nice to Weat You, a gang of low level heroes meet up for adventure.
- Mother Flotsam ("not a witch") and the little Hobbit called Benito Brazil, are boon companions. She is helping him navigate the english-speaking world, since his first language is Portuguese.
- Aline and Mother Flotsam, by contrast, have a friendly camaraderie over their shared professional interest in things magickal.
- Guido, the bartender, plonks down frothing mugs of ale. He is a skeleton, and currently emotionally entangled with Hammer Hatmakerson. He's been hiding Hammer in the inn, despite Hammer's misgivings about the Dead.

--- A Quest, Of Course
- Their eyes fall on a mysterious figure smoking at the back of the tavern, cigarette smoke curling from under his hood. They approach and he throws back his hood to reveal... Ratfink Babylon. A hardboiled old ratman who commands pigeons.
- He tells them he's got humans in his basement. 10 000 obols to clear them out. Classic starting quest.
- Meanwhile Aline checks the noticeboard and sees two quests ready to go - "Slay the Last Piece of the Mountain God in the Sephulchre - 5000 obols" and "Clear the Undead basement to unlock Fast Travel".
- So far, so classic. Benito acquires molotov cocktails from the bartender, then mind-controls a local drunk to be his steed. Aline buys some painting supplies.

--- Humans in the Basement
- They arrive at the house of Ratfink Babylon in short order and hear a childish laugh.
- A child calls for aid from a nearby sewer grate so Hammer rips it off to free the child! Alas, it is no ordinary child - it has long limbs and leaps straight for his face!
- Benito runs up and stabs it to death with one blow of his knife. Aline is quick with a vial to catch its Last Breath, but before she can examine it for clues Benito has whipped it into his sack! He's saving it for later, you see.
- Hammer knocks on a neighbour's door for more info. He says the basements beneath the houses here are all linked up, but his reasons for why are very conspiratorial and untrustworthy.

--- Enter the Home of Ratfink
- They head into the house and see it is laid out around a central bathroom. They raid the kitchen for ingredients, but the first thing they find is a weird greeny-yellow mushroom that fuses into Mother Flotsam's hand as soon as she picks it up! She can no longer use that hand, but now has a touch attack.
- They figure out that the central toilet is in fact a lift! They send it down and see many eyes staring back at them...
- Benito chucks a molotov immediately. The long-limbed children SCREAM and die quite quickly.
- When the fire dies, pigeons flutter down from alcoves and start scavenging the cooked flesh.
- The party descend the lift and Benito harvests meat from the corpses. The basements of the houses are indeed connected. 

--- First Loot
- They look around and find loot!
- Benito finds a mushroom that will make him even shorter. Mother Flotsam finds the Quicksilver Charm that slows everyone but her until she leaves the room. Hammer finds the hefty Lachrymaxe - an axe that feeds on torture. Aline gains Blast Armour that releases a detonation when notched.
- Ratfink Babylon arrives and tells them that the kids came with the place so he's glad that they've been removed. He pays up, obols flowing over skin, but Aline wants her payment in trinkets so she gets those.

--- House of Carouse
- Now that they're flush, it's time to party! For everyone but Aline that is, because she's still hung up on this whole thing where they just killed a bunch of unknown children. She decides to research spells instead.
- Mother Flotsam was the life of the party! Carousing costs double in this town now.
- Benito gambled it all away... losing an extra 100 obols.
- Hammer woke up next to a very attractive woman! He even beat his save vs venereal disease!

--- Prep for Next Time
- Next time they'll head on off to kill the mountain god.
- But first, lunch!
- They cook "Friendship Feijoada", consisting of bread, glimmerjack, and succulent child meat. Aline does not partake, but the others find that it's some of the best food they've ever tasted! It even makes them feel lighter, -2 Encumbrance!
- Ratfink Babylon judges from a distance.

Total: 8000 exp


Loot:
- Last Breaths
- Child Meat (5 exp)
- Mushroom Spore-Hand
- Shrinking Violet Mushroom - eat to become 2' tall... permanently.
- Quicksilver Charm - Slow Time Field slows all in room until you leave it.
- Lachrymaxe - Greataxe that feeds on misery; torture someone to death over the course of 10 minutes with it to gain +1 to hit. Max +5. Resets at midday.
- Blast Armour. On Notch, detonates to blast all in 10' radius back 30' and deal d6 damage to all affected (Save vs Blast for half) including yourself; those blasted into walls take double damage.
- Quest Reward: 10 000 obols.
Total: 5 exp

Murders:
- Several long-limbed mutant children (50 exp)
Total: 50 exp

Carousing:
- Benito gains 300 exp!
- Hammer gains 500 exp!
- Mother Flotsam gains 200 exp!

OOC:
- Carter the Chronicler and Treasurer (200 exp/level)
- Kitty the Expedition Leader (100 exp/level)
- George the Vanguard (100 exp/level)


Exp Totals:
- George / Hammer Hatmakerson, Level 2 Fighter: 2614 (Level up at 4000)
*LEVEL UP!* +1d8 HP! +1 to Saves! +1 to Hit! +1 to Crit/Fumble! +Backstory!
- Charles / Benito Brazil, Level 2 Halfling: 2414 (Level up at 4000)
*LEVEL UP!* +1d6 HP! +1 to Saves! +1 to Mind Control! +1 to Cooking! +Backstory!
- Kitty / Mother Flotsam, Level 2 Magic-User: 2314 (Level up at 4500)
*LEVEL UP! +1d4 HP! +1 to Saves! +1 Mana! +Free Spell! + Backstory!
- Carter / Aline Dessend, Level 1 Necromancer: 2214 (Level up at 2250)