Tuesday, 30 June 2026

Session 454 - Ynntegration

Date: 23 July 1626

Zenith: The Scorned
Moon Phase: Waxing Gibbous
Moon Face: Dragon Face (Tidelocked)  


Revealed Backstory:  
- Masvani-i-Manavi is always stylishly dressed. +2 to reaction rolls when wearing clean and stylish clothes.


Events:

--- Calendula
- In the room at the heart of the great big horrible multi-coloured worm, our heroes have come across an Elvish woman named Calendula in the core, strumming great chords that connect to the heart and/or brain of the creature. She has great big horizontal ears and holds herself with disdainful majesty.
- She observes the party, makes a decision, and reaches into the translucent throbbing wall. She pulls out two "viro-spidos" and places them in defence position.
- Conversation ensues. She was once a bearer of the original Idea of Thorns (civilisational destruction, return to monke) and is now being mentally reformatted by the replacement Idea of Wheat (farming and Kings) upon contact with the baseline reality in which it reigns.
 - Her task was/is to make the Worm destroy value. Previously, this was to tear down the basis of civilisation. Hence the original attempt to make it consume gold and (after the apocalypse) valuable non-mutagenic meat. Now she is making it consume obols. The drive to consume value continues, because the merchant class is the greatest long-term threat to Kings.
- Hammer attempts to explain that currency is useful to Kings. Benito Brazil offers perfume as a thing of value that shouldn't be destroyed. It's all very philosophically interesting.
- She offers to teach them the secrets of fast-travel via the Gardens of Ynn in exchange for avoiding ghastly and unedifying combat, and this is gleefully accepted by the party!

--- Into Ynn
- She tells them the secrets of Ynn. Travel must be from garden gate to garden gate, and follow a path dependent on the place you are approaching. The garden must be at least a little overgrown and lush with life. In these recovering days of the post-apocalypse this network of gardens is blooming back to life.
- They travel through the gate torn in the hide of the worm and look around at a manicured garden, large chessboard in the centre, surrounded by thick hedge. Bones are scattered around and the chess pieces are giant, twice the height of a man.
- They declare that they wish to travel to the Broligarchy located in the city once known as Drist and subsequently Necropolis. The path is formed - a symbol that represents a barbell.
- Benito attempts to tame the elf with his Halfling abilities and is roundly rejected! The feedback stuns him for over a minute. By the time his mind returns she is gone.

--- Bitchers Get Pitchers
- Directions in Ynn are Near, Far, Charmwise and Widdershins. They head Near. Enormous pitcher plants grow in a greenhouse in earthy terrain. Within, under a net, trinkets glisten.
- Masnavi takes a closer look and is immediately unthralled by a pitcher plant! He wonders close and climbs in up ladder-like striations on the pitcher leaf and plunges in.
- Benito sends in his minion and, alas! The same thing happens!
- Benito, in his grief, runs into to save his minion friend but is also enthralled, saved only by Hammer hauling him out at the last second! Hammer's cavemen shoot arrows into the pitchers to little effect.
- Hammer sighs and skulls a Potion of Plant Control, ordering the recalcitrant pitcher to spit out Masvani. It works! Also spat out - a bottle of fine wine worth a full 10 gold.

--- Fine China
- Masnavi eats to heal and the group continue Near.
- The terrain is cliffs with steep drops. A tower is tucked against the rock surrounded by tumbled scree.
- Ceramic bones litter the ground, scattered with blue patterns. Skeletons of the Ynn-Elves. Benito lobs a stone at a ceramic skull and is amazed to see it grow blonde fur to cushion the impact before the fur itself retreats.
- Masvani notices a ghost hanging around that particular skeleton, casts Ectoplasmic Hand, and grabs the ghost round the throat! He stuffs it into a bottle before it can properly react!
- The skeletons are worth 600ob each. Masvani raises one to carry the other skeletons!

--- Resting Place
- They leave and travel Near once more, three steps in total. Hammer questions how fast this fast-travel truly is, but others counter that it would take longer in the prime reality. 
- They come across a well-maintained mausoleum and we rest for the day. They've gone thrice Near. Now it's just once Far, thrice Charmwise, and finishing off the other weight of the barbell.
- The Broligarchy awaits!

Total: 6000 exp


Treasures Claimed:
- Fine Wine (500 exp)
- Three complete Ynn Elf skeletons (1800 exp)
Total: 2300 exp

Enemies Defeated:
- Pitcher plants, kinda (400 exp)
Total: 400 exp

OOC: 
- Carter the Chronicler, Cartographer and Chef (300 exp/lvl)
- Charles the Cartographer (100 exp/lvl)
- George the Vanguard (100 exp/lvl)


Exp Totals:
- George / Hammer Hatmakerson, Level 5 Fighter: 24228 (Level up at 32000)
- Carter / Masvani-I-Manavi, Level 5 Necromancer: 21714 (Level up at 36000)
- Charles / Benito Brazil, Level 5 Halfling: 18461 (Level up at 32000)
*LEVEL UP!* +1d6 HP! +1 to Saves! +1 to Mind Control! +1 to Cooking! +Backstory!
- Zoë / Goblinda, Level 4 Goblin: 9647 (Level up at 16000)
*LEVEL UP! +1d6 HP! +1 to Saves! +1 Goblin! +Backstory!

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