Tuesday, 10 November 2026

Session 467 - Halloween Ghost Ship Special! OoOOoOOooOoo!! Part One

Date: 27 October 1626

Zenith: Oberon
Moon Phase: Waning Crescent
Moon Face: Dragon Face (Tidelocked)


New Characters:
- Tiny Tim & the Merry Few, a Goblin cobbler who has never successfully cobbled a shoe. Wielder of awls or possibly oars.

Revealed Backstory:
- Zucchini Galore went to a party she didn't really want to go to... and she was shunned and mocked. Double exp from Carousing, but always fail the save.
- Mother Swan was a great singer in a choir, and the crowd went wild. +1 to Music skill.


Events:

--- Mausoleum Ship
- After a rest our (very large) party emerges from belowdecks to discover that the Witch-Pirate has vanished and a thick fog has surrounded the ship!
- Another ship looms through the fog... but also a smaller rowboat (or perhaps a giant shoe?) emerges containing the instantly trusted Tiny Tim! A Goblin with his minion, also called Tim, he quickly strikes up a rapport with Masvani after he pulls them up onto their ship.
- The other ship looms closer. The quarter deck is a big mausoleum, several unmanned cannons are on the deck, and there are no windows that peer within. The name on the side is The Urge Nocturne.
- Benito is already away, he's seen that the figurehead is the sort of skeleton with boobs that cartoonists draw so you can be sure that this is a straightt skeleton couple. Benito is already in the cleavage, being completely normal in front of the new player.
- The others climb up to the deck and look around uneasily - it's a graveyard. Masvani is consternated - how does it float when it's full of dirt?! The gravestones all indicate these are the graves of sailors who died at sea, all with very poorly-invented-on-the-fly sailor names.
- At the door to the mausoleum are several (inanimate) skeletons who crawled from within. They scrawled a message in bloooood! "The poison is better than what she did to us. She must be stopped before she turns the whole world to ghosts."

--- Please Kill Me
- They descend the stairs in the mausoleum and they bring them down into a room with a mysterious and ominously ajar laboratory door. Spectral screams cry out for mercy. The corridor is cut through packed dirt. Clearly grave dirt to a Necromancer's discerning eye! OooOOoOOooo
- There are doors either side, pained screaming from one and moaning from the other. They go for the moaning side and find a laboratory full of Necromancer reagents - blood, sputum, salt, etc - all in poorly arranged glass vials.
- There is also, more importantly, a ghost! She pleads for them to open her coffin and kill her body so she can finally be released from this torment. She tells them that they tried to escape the apocalypse by hiding in coffins and turning their ghosts solid, it didn't work.
- Mother Swan uses her new Tidy spell to tidy up the lab! Great new spell I'm telling you!
- They loot the place, finding such wonders as some pieces of eight (gold, though!), a net, some "meat" rations, and mysteriously some eggs.

--- Please Kill Me Also
- They try the wailing room next and discover a hospital room, a solidified ghost shimmering in and out of transparency staked to an operating table.
- Benito finds some vials of "ghost morphine" and administers it to the ghost. He stops screaming!
- The ghost tells them that Primilla Theratryx, a boss Necromancer from the End War, enacted this plan. The intention was to survive the apocalypse by locking people into coffins, splitting out their ghosts, and turning the ghosts solid so they could run the ship without omnipoison exposure.
- Masvani stichs the ghost back together with Necromantic skill and a first aid kit, and so the ghost shows them to the engine room while spouting extra lore.
- A ghostly apparition appears as they leave and starts lobbing scalpels and such at Tiny Tim! Mother Swan, motherly as always, stands in front in case of further attacks. They discuss strategies... then just shut the door.

--- Clothed in Carrion
- They reach the engine room and, through a glass bottom, see that the boat is being powered by a whole swarm of skeleton piranhas! Turns out there is an engine room on this sailing ship!
- The ghost tells them that the Coffin Room is accessed by going through here, then the Cargo Hold, Crew Quarters, and finally the Coffin Room. He then pops like a bubble.
- Maybe in a second. First things first though, let's hit the Bridge!
- They follow the signs and discover the bridge is walled in magical glass screens which give an all-around view of the outside of the ship, as though sighting from the top of the crow's nest.
- In the middle of the bridge is the ship's wheel.
- It seems empty... but suddenly horrible bone-and-flesh constructs start firing bone darts from above!
- Masvani attempts to flash-cast a Subjugate Dead spell and take them over... but the magic twists and goes awry!
- The Chaos Burst swirls around Masvani and, when it stops, he discovers that he's clothed in rotting flesh. Every single item in his inventory, including his skeleton-mech armour, has been turned to flesh.
- Benito is aghast. This can't be fair! Surely! Alas, it isn't fair. It is the reality though.
- The others ignore Masvani's horrified fate and go to work destroying the bone constructs. They really are horrible, a sort of ceiling-gripping spider made of bone attached to a swaying oesophagus that rapid-fires bone splinters.
- Soon, via various shenanigans, gunshots, and fumbles from Goblinda's goblins, they are destroyed.
- Notable highlights: Mother Swan throwing a lab coat over Masvani to preserve his dignity, Tiny Tim yeeting Tim at one on the ceiling, and Goblinda's goblin army constantly fumbling to amusing results.

--- Flashbulb Moment
- Zucchini goes around smashing all the screens, hoping to find a secret door.
- Masvani casts Detect Bones and gets a flashbulb of the bones nearby (in living beings or otherwise). There is a cluster of possible enemies fairly close by beyond the walls, and in the suspected direction of the coffins there are indeed a bunch of lying-down skeletons.
- He heads down the corridor towards where the secret door might be and GOOD LORD IT'S TRUE! The boss room IS here! The wall opens up to reveal a lady in dashing pirate gear, great body but her head is just a big globe of water that constantly pours down over her. She's flanked by four ghoulish digitigrade pirates, yellow goop drips from their claws.
- Masvani realises that he is, in fact, here alone. Everyone else is back at the bridge watching Zucchini smash up monitors!

--- Poorly Timed Boss Battle
- The boss battle begins despite it being near wrap-up time. Can they do it?!
- Benito uses a backstory bonus to make the necro-pirate find him very intriguing and focus on him! At least that keeps her of Masvani.
- Masvani, for his part, flash-casts his Zombie Titan spell to merge all the ghouls into one mega-ghoul! It doesn't put them under his control, but at least it ensures that they'll all become inert once the spell wears off. Alas it releases another Chaos Burst! A Death Zone spreads out across a 100' area, dealing an initial burst of 1d6 damage to all living in range.
- Goblinda watches, aghast, as almost every last one of her beloved gang of goblin fashionistas drops dead!
- Masvani tries to run and eats an opportunity attack, having forgotten that this also stops him from moving. Benito has his manservant pull Masvani away and throws a molotov into the midst of the enemies.
- Mother Flotsam swings her cat into the fire where it turns into a Razor Spiral of aggrieved burning cat!
- Tiny Tim and Tim (who survived the death zone) fling awls into the fray.
- Finally Mother Swan does the unthinkable and casts Summon, localised on her shield-biting chess berzerker familiar which has run just a little past the locus. A spherical demon made of smoke pulls its way from the ether with humming suckers. It's major power - turning air to water around itself!
- This puts out the molotov fire, but blinds the water-headed pirate necromancer and forces her to retreat just in time for us to pack up for the night. Phew!

--- A Little Rest Perhaps
- They retreat themselves, back to the lab, and barricade themselves in. Masvani grabs a few sharp medical objects and a spare bandolier of vials so he can start rebuilding his inventory.
- Mother Flotsam cooks "Monkey Eat Goblin" from whatever random scraps they've got to eat. Ants, Bark, Goblin, Ale, Ectoplasm. It sounds awful, but somehow with Benito's Halfling help it comes out delicious!

Total: 8000 exp


Loot Gained:
- Two gold Pieces of Eight (100 exp)
- A net
- Two rations of misc "meat" (2 exp)
- Various gems and trinkets (60 exp)
- Three rations of eggs (3 exp)
- 4 shots of Ghost Morphine
Total: 165 exp


Enemies Defeated:
- 4 spider-constructs, defeated handily (40 exp)
- Primilla Theratryx, Necromancer Pirate, barely escaped (60 exp)
- 4 ghoul-pirates, barely escaped (160 exp)
Total: 260 exp

OOC:
- Carter the Ship's Log (100 exp/level)
- Zoë the Captain (100 exp/level)
- Charles the Quartermaster (100 exp/level)
- Kitty the Marina (100 exp/level)
- George the Ship's Cook (100 exp/level)

Exp Totals:
- Carter / Masvani-I-Manavi, Level 6 Necromancer: 67004 (Level up at 72000)
- Kitty / Mother Flotsam, Level 6 Not a Witch: 53084 (Level up at 72000)
- Charles / Benito Brazil, Level 6 Halfling: 50450 (Level up at 64000)
- George / Mother Swan, Level 5 Magic-User: 22225 (Level up at 36000)
- Zoë / Goblinda, Level 5 Goblin: 20222 (Level up at 32000)
- Ollie / Zucchini Galore, Level 3 Fighter: 4568 (Level up at 8000)
*LEVEL UP!* +1d8 HP! +1 to Saves! +1 to Hit! +1 to Crit/Fumble! +Backstory!
- Emma / Tiny Tim, Level 1 Goblin: 1204 (Level up at 2000)