Wednesday, 4 April 2018

Session 174 - Dungeons and Druggies

Descent into the underground drug den!
Lots of things happened, and after the Easter weekend I'm surprised I managed to finish this recap at all!

POWERLAD rips an eel in two.
Hacker's Halberdiers briefly have an extra named character.
Galaxy Johnson follows drug addicts into a dark alley.
Marjorie sells many hats.
Sir Robyn deals with a noise complaint.
Synthia poisons a frog.

- Timothy draws a memorial to Matt the Extra

- Ollie models Synthia!


Now some can conquer foes or sin, But 'gainst God's will, one cannot win. Bechanced our lads, when delving more, Upon a wood - oh, wait, stone door. Now'n D&D, "do what you will" Then leave it to your rolling-skill, But here the DM had been astride For too many a merry aside, And the bagpiper's piping folly Had ceased to make our DM jolly. "Fuck it," said the door's occupant, Throwing a stone - not an unoft cant In this tale of dice, but without even a pass At rolling 'gainst the unit's armour class. "Yeah Matthew's dead." By sheer will of God, Poor Matthew dropped dead like men in C.O.D. Understandably, the Hackers jumped 'cross about 5 feet, But 'gain, with ne'er a roll, and unreal speed The doorman closed the door (oh now of stone) And this should have ended this certain tome, "But nay," thought Fred. "I should get a chance To wreak my rightful, just vengeance Upon this superhuman murder-advocate Who just killed my good friend Matt." But the others were already in the other room And the DM had decided That or Doom. So whilst the extras (having the strength of five by two, On menial tasks - it's in the rules) And the man having just opened the door Gainst the bagpipes mentioned abefore Did not even give his door admission To them now, nor his friend from some other mission; That for was simply not allowed To open ever, certainly not now. This is choice in a campaign choice lacks, And I won't even get onto Rake Hacker's child Jack, Though her death was argued down to fate, Really, the DM didn't want to wait - Or Hacker himself, whose hand is said to have stuck Somehow, loctite, against the butt Of a beautiful horse of water Without even a roll to ask fer. Rather than following the story's mistive, Our lads had given "God" some mischief, And now when going across the bridge ahead Which others had crossed with minimal dread Suddenly in the water came alive A four-tongued toad of CR 5, And cos God did not have a shit to give, We didn't roll initiative, And - four fails notwithstandin' (Failing utterly to land a blow in), Somehow, now grappled were the halberdiers Deep in water up to their ears. But Young Fred's a goodly sort, And with him a zweihander brought, Upon the head of this overgrown tadpole Finally getting a chance to roll, And got the fucker locked around the head For Synthia, a newfound friend, to kill it dead. Perhaps the DM had decided karma Appeased enough to restore their armour, Or settled for a hasty sating, To prevent this now mini-Satan And his bagpiper, with a kilt on Reenacting the works of John Milton. Natheless they're freed. And now Frederegar, Who'd fought against foes near and far, The frogs' and maggots' not-quite aperitif, Left these folk to their pre-ordained narrative, And as a monk might re-illuminate A page that he doth ruminate Has faulty gilding (or indeed a bard might happen To change tune at the next-on tavern), So we leave this precise real'ty For one of more appealing fealty Where, instead of tentacles and mould, Which, let's face it, got quickly old, To El Dorado, by way of Rote, Would sail young Fred upon a boat, And see the frost-bitten metal North And eve to Grimheim sally forth There to slay the Vampire's thralls Beyond Loegria's prison walls. Oh and also that Pirate Witch. These all promised adventures which, Being left upon the rumour table, Should be achieved within the fable. That will be the final frain Of Frederegar in this certain campaign. So once you forgive my (rage quit) drama Please join me in slaught'ring mutant lllama And rediscover discov'ry's thrill In the warp stone forests of south Brazil. 
- The continued adventures of the not-at-all-irritated Halberdiers



Session 174 - Dungeons and Druggies

Campaign Date:
Saturday, 28 February, 1601
Moon Phase: Waxing Gibbous
Zodiac: Aquarius

New Characters:
- Marjorie, a Halfling Milliner who has been chasing rumours of a hat-loving lawyer and a crowd of well-accoutred gentlemen.

Enemies Defeated:
- A massive eel (75 exp)
- A many-headed toad hydra (250 exp)
- Several druggies (40 exp)
Total: 365 exp

Treasure and Equipment:
- Nothing??
Total: 0 exp

Exploration:
- Explored further Biohazard Zone (100 exp)
- First party to enter the Pearl Mine (200 exp)
- Explored 5 dungeon areas (100 exp)
Total: 400 exp

Events:
- In a town overtaken by dragon cultists and tentacles, down a hole, in a fake mine, the party wake up surrounded by guards. (50 exp)
- Waking up surrounded by armed guards is fine when they're on your side! Above, the gibbering of strange cultists floats down. (50 exp)
- Hacker's Halberdiers return with armfuls of nicely cooked surprisingly sausage-tasting grubs, previously cooked by flaming web. Also, Synthia arrives! (50 exp)
- The party heads downwards into the unknown depths, descending down the strange stairs found earlier. There is a clear point where the fake mine transitions into angular-walled tunnel. (50 exp)
- An underground river is reached, pouring from a four-eyed frog head. Fish occasionally slip through its batrachian lips. (50 exp)


- Indistinct voices can be heard over the rushing water, occasionally shouting with glee. Someone's down here at least. (50 exp)
- POWERLAD shutters his lantern to be sneakier. The thin beam picks out a weird guy shivering and shaking and being weird. He gibbers, clearly some sort of junkie. (50 exp)
- Beyond him is an underground lake. People on one-man floating rafts hold Make-Light glyphs to attract fish and catch them. (50 exp)
- Synthia uses her spyglass to look across the lake - there's a blocky dam with bars to let the water through. The water flows deeper in. (50 exp)
- The weird junkie guy doesn't have a floating mat to float on and asks for a mat. Matthew, a heretofore unnamed Extra, steps forward! (50 exp)
- Sir Robyn trades a magically created fish to the junkie in exchange for information, some of it self-contradictory. (50 exp)
- Suddenly there is a yell of fear, on one side of the lake floating on a mat over a sunken roof a guy is shrieking that he felt an eel touch his leg! (50 exp)
- POWERLAD doesn't hesitate! He dives into the water, hulking out as he does so, and grabs the massive eel! (50 exp)
- The rest of the group hear a sound and turn to see a Halfling approach the group. Apparently she is a milliner. Hacker's Halberdiers and Sir Robyn are suddenly very interested! (50 exp)
- In the background, unheeded, electricity crackles from POWERLAD's titanic struggle with the great slippery eel. (50 exp)


- Marjorie the Halfling Milliner has followed the tales of particularly extravagant hat-loving spendthrifts into this dark dungeon. She stoked to have found them! (50 exp)
- Perhaps some warm, reversible hats might be in order for the Halberdiers? Good for keeping your ears warm when you're out of frame... (50 exp)
- POWERLAD tries to tie the eel in a knot but gets bitten by the eel's snaggly teeth. Synthia leaves the foreground and lines up a shot with her magic bow. (50 exp)
- Several arrows fly free, one barely misses POWERLAD while another hits an innocent man in the middle of the lake. He screams! (50 exp)
- Hacker's Halberdiers seem somewhat convinced about the hats, but Fredregar doesn't want to commit. At least, at first. Marjorie reaches out a hand and suddenly Fredregar's mind is under HER control! (50 exp)
- He agrees to buy many hats. Marjorie collects the cash. (50 exp)
- Sir Robyn finally notices the ruckus occurring behind him and fires upon the eel! It's no problem though, POWERLAD has this well in hand. He tears the eel's jaws apart, ripping the great beast apart at the seams. (50 exp)
- The ribbons of half-eel bleed into the lake, the man he saved is absolutely starstruck. (50 exp)
- The first weird junkie agrees to buy a hat, especially now that Marjorie has a crowd of extras to enforce her hat racket. He loves it! (50 exp)


- The man POWERLAD saved tells him all. Yes, there was a dragon guy who came through here and yes, he went through that portcullis over there. It should be open. (50 exp)
- Marjorie commands the Halberdiers to carry her across the water like a living raft. They do so gladly. Sir Robyn barters a License to Trade for permission to use the Halberdiers too. Business! (50 exp)


- POWERLAD swims across the lake, see as he already single-handedly killed the lake's biggest menace. (50 exp)
- Synthia beckons a man on a raft-mat over and murders him quietly, steals his mat, and drifts across. Very sneaky. (50 exp)
- Beyond the grate, lights! They are the steady pale white light of rune-lights, bobbing around behind a further portcullis gate. Nobody's investigating, but the guy POWERLAD saved is hurt and needs help! (50 exp)
- Galaxy Johnson is suddenly here, crawling out of whatever dark dimension he resides in when he's not around. Just in time to pay a toll to get into the dungeon proper. (50 exp)
- Yep, there's a toll for entry to this wonderful underground drug den. The guards, also clearly on drugs, say they'll accept money or drugs. They're easy. Hackers Halberdiers negotiate a bulk discount. (50 exp)
- Blood Honey and a business card for Blood Honey 4 U are proffered. While everyone's distracted, Synthia sends her remote control zombie hand to try and turn the wheel that opens the gate to no avail (50 exp)
-  Hackers Halberdiers go to shoot - but they've been swimming through water and drenched their powder. Drat! Instead, the Piper plays his pipes. Everyone hates the Piper, especially these guards. (50 exp)
- Marjorie tries to mind control a guard but is distracted by the screeching echoes of the pipes. The psychic whiplash knocks her out. Fredregar is no longer under her control, but he's chill. (50 exp)
- Synthia fires a bow through the portcullis, wounding both the guards. They flee! (50 exp)
- Sir Robyn's raccoons wiggle through the bars and turn the crank. They're in! (50 exp)
- POWERLAD asks their wounded hostage where the doctors are. He's not sure, but Moldus Vane their elderly leader might be able to help! He's onwards. (50 exp)
- The hated Bagpiper is still going. I guess if he stops he'll be unavailable for the rest of the scene? Extras are weird. (50 exp)
- A door is found and an angry man with a terrible headache leans out to tell everyone to keep the noise down! (50 exp)



- When they don't, he says he's locking the door. Matt the Extra tries to speak but is killed by a thrown rock, a parting gift from the angry sleeper. He doesn't even roll for it. Soz Tom. (50 exp)
- Incensed by this roll-free injustice, the Extras attack! Unfortunately the cranky guy has already locked the door, and even the might of a piece of jerky will not allow entry. Alas. (50 exp)
- Everyone else leaves the Extras behind as they attempt to ram down the door with the guy who got hurt by the eel. Sir Robyn leaves a surreptitious advertisement for his noise complaint-related services. (50 exp)
--- Sensible People
- Ahead, the stream ends in another lake. This slightly larger with a bridge. A man with a bucket of fish guts and maggots sits on a chair near the bridge. (50 exp)
- Apparently fish guts are needed to cross the bridge. There is a great big many-headed toad monster under the bridge, and if you don't feed it it will feed on YOU! (50 exp)
- He does know the way to Isen Heisenberg's guest room though, and points the way. Apparently the guy's living down here? (50 exp)
- Marjorie arrives in the nick of time and offers to stiffen the man's hat in exchange for fish guts and passage. A good deal! (50 exp)
- Throwing the fish guts off the bridge as they go, the water below boils with multiple long-necked frog heads which devour the chum. (50 exp)
- They cross, finding that there's some sort of stilt-hut butcher with pig guts all underneath it in the tall-roofed cavern. Lights bobbing ahead come closer. (50 exp)
- POWERLAD uses his heartbeat vision and sees Isen Heisenberg's winged form beyond yonder wall. The dragon provides! (50 exp)
- The bobbing lights heading towards the party are a bunch of stoners. They're surprised to see travellers passing through, but not that surprised. (50 exp)
- They say it's probably nearly time to bang the gong, if anyone would like them to show them to the guest rooms? Policy is guests have got to stay there overnight. (50 exp)
- Suddenly, from behind, screams! (50 exp)
--- The Angry Mob
- The Halberdiers attempt to get the door open by repeatedly knocking and getting told to fuck off. Then the Piper starts up again. (50 exp)
- The racket finally jolts Marjorie from her failed mind control reverie and she approaches to help. She offers a haircut, but the guy behind the door has had enough. Marjorie wanders off to join the main group. (50 exp)
- This is a matter of pride! They keep knocking. Eventually the guy inside goes silent presumably holding a pillow over his ears to block out the noise. (50 exp)
- They try to ram down the door with the wounded fisherman, who dies when his head is pounded in. Nice. (50 exp)
- Annoyed by their lack of progress, the Halberdiers leave the guy to it. They head out across the toad bridge to rejoin the main party and - oh no! The frog heads attack! (50 exp)
- One of them manages to get its tongue wrapped around Fredregar's arm, while another sweeps the legs and sends the rest of the troupe tumbling into the water! (50 exp)



- Synthia takes the opportunity to run across, "saving" Fredregar's fancy hat as she does so! (50 exp)
- Many Extras die this day... yet there are somehow always more. Synthia jabs the one on Feedregar's wrist with her Poison Fang Attack! It works, the frog heads all slipping down into the water to hopefully die. (50 exp)



- The Halberdiers climb out of the water, they are saved! Synthia dusts off Fredregar's fancy hat and gives it back. (50 exp)
--- 
Galaxy Johnson's Side Quest
- Sir Robyn and Galaxy Johnson are chatting to the stoners with the rune-lights who are telling them about the big brass gong and the guest rooms. (50 exp)
- Galaxy Johnson asks to see the guest rooms and they lead him off. The party is split once more! (50 exp)
- He's led to the "guest rooms" with their outer portcullis, seeing a large cavern with a bunch of drugged up fishermen and stuff. All very strange, but rather peaceful. (50 exp)
- He convinces the stoners to go ring the bed time gong while he settles in for the night. As they leave, he nips into the nearby doorway that leads towards Isen Heisenberg's room. (50 exp)
- He comes face to face with a guard, drinks some moon water to go full Elf... and there's a dramatic crash and blast of dust from Isen's room! (50 exp)
--- The Rest of the Party
- POWERLAD can see Isen's blood vessels beating through the wall, and draws himself a Take-Rock rune in order to bust his way in! (50 exp)
- He powers it on, and with the unnatural blessing of Ninhursag granting him extra power over the rune, pulls out a whole chunk of wall! (50 exp)
- Looking up from his desk, looking incredibly surprised, is Isen Heisenberg! Cliffhanger ending!! (50 exp)

Total: 3450 exp

Misc:
- AAAAAaaaaaaaaaaa bonus (50 exp)
- Absolutely Disgusting bonus (50 exp)
- Ace Attorney bonus (50 exp)
- Aggressive Negotiations 
bonus (50 exp)
- Balls to the Wall bonus (50 exp)
- Best of Intentions bonus (50 exp)
- Brutal Kill bonus (50 exp)
- Classic Charles bonus (50 exp)
- Diplomancy bonus (50 exp)
- Dramatic Battle bonus (50 exp)
- Enmity Inciter bonus (50 exp)
- Hard Bargain bonus (50 exp)
- Henchman Abuse bonus (50 exp)
- I Immediately Regret This Decision bonus (50 exp)
- Infamy bonus (50 exp)
- Internecine Strife bonus (50 exp)
- Leave a Man Behind bonus (50 exp)
- Ludicrous Gore bonus (50 exp)
- Mind Control to Major Tom bonus (50 exp)
- Poison is OP bonus (50 exp)
- Pundemonium bonus (50 exp)
- Split the Party bonus (50 exp)
- Vore bonus (50 exp)
- What Could Possibly Go Wrong bonus (50 exp)
- WWE bonus (50 exp)
Total: 1250 exp

Party Roles and Individual Exp:
- MVP Bonus! (POWERLAD - 100 exp)
- Remembrancer (Timothy / Sir Robyn - 100 exp)
- Caller (Kitty / POWERLAD  - 100 exp)
- Treasurer (Tom / Hacker's Halberdiers - 100 exp)
- Quartermaster (Kitty / POWERLAD - 100 exp)
- Guard (Ollie / Synthia - 100 exp)
- Tracker (Timothy / Sir Robyn - 100 exp)
- Art Attack bonus (Timothy - 100 exp ea.)
- Artapalooza bonus (Timothy - 100 exp)
- Fiction Fanatic bonus (Tom - 100 exp)
- Chippo Man bonus (Timothy*2, Andrea - 100 exp/chippo)
- Hummus Hero bonus (Andrea - 100 exp)
- JÜGBRINGYR bonus (Timothy, Ollie - 500 exp ea.)

Active Businesses:
- Honey Healing. Safe. 1106sp. (Bertha)
- Knickers Gloves Bodices. Risky. 1030sp. (Ratimir)
- Blood Honey 4 U. Safe. 515sp. (Sir Robyn) 

Rumours:
-

Death Toll and Injuries:
- Matt the Extra is kill

Exp Totals:
- Kitty / POWERLAD!, Level 7 Muscle Wizard: 87761 (Level up at 144000)-- Devotee of Ninhursag, Bond 7 (-35% exp)
- Charles / Galaxy Johnson, Level 5 Elf (Alpdrucke): 40209 (Level up at 48000)-- Devotee of Ereshkigal, Bond 1 (-5% exp) --- Old Man Henderson, Level 0 Octogenarian

- Timothy / Sir Robyn, Level 5 Magic-User: 28168 (Level up at 36000)
- Ollie / Synthia, Level 5 Inheritor: 18646 (Level up at 36000)*DING!* +1d6 HP! +1 Mutation Capacity! +2 Meat Points! +backstory!
- Tom / Hacker's Halberdiers, Level 3 Extras: 5598 (Level up at 6000)
- Andrea / Marjorie, Level 1 Halfling: 1111 (Level up at 2000)
Absent or Retired:
- Tom / Clarence Eclair, Level 3 Specialist: 3040 (Level up at 6000)
- Tom / Aces Fontaine, Level 1 Specialist: 869 (Level up at 1500)
- Kitty / Bertha, Level 4 Necromancer: 9931 (Level up at 18000)
- Imran / Friar, Level 1 Magic User: 1040 (Level up at 2250)
- Andy / Carrie Meleste, Level 5 Cleric: 25557 (Level up at 28000)
- Yuri / Bjorn Gunnerson, Level 2 Barbarian: 2278 (Level up at 4000)
- Sunni / Larry's Legends, Level 1 Extras: 758 (Level up at 1500)
- Fraser / Tippin, Level 1 Ratman: 1458 (Level up at 1500)
- Charles / Zena, Level 6 Fighter: 41566 (Level up at 64000)
- Tom / Meteor Power Shower, Level 2 Barbarian: 3061 (Level up at 4000)
- Nix's Retainer
--- Huz, Level 0 Hireling
- Tom / Spicy Mac, Level 2 Halfling: 3457 (Level up at 4000)
- Eleanor / Mugg, Level 2 Fighter: 2357 (Level up at 4000)
- Kyle / Gimlass the Brave, Level 2 Dwarf: 2257 (Level up at 4400)
- Amar / Amar's Cleric, Level 1 Cleric: 1413 (Level up at 1750)
- Henry / Henry's Next Character: +2084 exp
- Ollie / Tremendo Picante, Level 2 Ratman: 2654 (Level up at 3000)
- James / Raaf van Held, Level 4 Fighter: 14838 (Level up at 16000)
- Eglė / Bob, Level 1 Dwarf: 434 (Level up at 2200)
- Will / Cecil Fulbright, Level 5 Cleric (Termaxian): 15063 (Level up at 28000)
- James / William Fox-Shitt, Level 3 Cleric (Zeanist): 4571 (Level up at 7000)

Friday, 23 March 2018

Session 173 - In Which Bagpipes Nearly Ruin Everything

The party descend into the earth! The only thing stopping a good, reliable, risk-minimising delve... the horrific BAGPIPER who continually attracts attention and hatred from one and all!

Sir Robyn raises his children.
Hacker's Halberdiers seize fancy clothes.
Ratimir returns.
POWERLAD blows down a tentacle.
Mori is missed by crossbows.
Galaxy Johnson finds a use for Coalminer Dan.


- 
Tim draws the SPOOOOKY bagpiper who brings DOOM


-
 Tom's mid-game doodle

"Betimes to wars, troops bring a minstrel
To stop the soldiers feeling menstrual. Some armies' choir boys praise the Lord, Some bring charioted harpsichord, Some duellists follow duelling banjos, Some, tuneful shouts to guide where their man goes, Some regiments march to toots of trumpets, Some calm the lads with dancing strumpets, Most play the drums; few bring a fiddle, But to play the Hacker lads a diddle, Did one blow shrillish bagpipes gayly, Filling ears with dinful ceilidh, To Powerlad's next daring quest assist Enheartened by their melodist. Now Powerlad had employed one botanist In service to his cause assist. His task (corrupted): find a bane To the tentacles, end this campaign. This slithy refugant knave Instead to a dungeon sought enclave, Armed with vials of deadly taint, Seizing the whole quest in destraint, So the crew ventured b'neath the soil To this loathsome lout embroil. Now dungeons are the realm of Gygax. Enter not without thine broadaxe. First bring ye lumber, steel and flint, So thou hast light by which to squint. In darkness, tempt thou not to eat thy rations, Aband'ning hope for hunger's passions, For when starved of both food and light, And lost 'midst Hades' constant night, Thou'st naught 'gainst lurking nemeses, Thine life but a roll of the d6. For what lurks down in that gaping hole Over which thou vaultest with ten foot pole? What knife into thy vital organs, Strikes the slaves of Demogorgon's? But, with each careful step, behold! The ever distant gleam of gold... Into this Tomb, by son'rous bagpipes rallied, Young Fred and merry mob ensallied. The first foe that their swords would carve: a Slithy swarm of swollen larvae. Venturing 'twixt the walls acrumbling, With Old Man superstitions grumbling, At the next dark corner 'bruptly ganked! By giant maggots prepared and ranked. With pants about their rainbow garters, Natheless the Halberdiers kept to their charter. Round Fred, with feathered hat, they rallied, Then 'gainst the grubs they duly sallied, Their artful swordplay like a dance Embellished by their accoutrements, Frederegar with dual-wield pistols, And fencing unmatched 'twixt here and Bristol, Stabbing polearms, twizz'ling longswords, A porcupine of steel snuffling onwards, Steering the fight; but then: zounds! A blast of acid caused searing wounds To Hacker's men; a new fear nascent, Had attacked the men from circumjacent. A grub of size elephantine, Its acid melting brigandine, Its gaping maw crushing iron Its war cry not unlike the Siren, Ploughed into the unit's rear, But Fred passed leadership for fear, His men with battle gallantry aleaping, Half-swords, pitchforks, sheaves areaping, Stabbing wildly (bagpipes squealing), 'Fore Bodrick's altar-cross the foe killstealing. Left with but a hitpoint nary, The Halberdiers yearned for an apothecary. And vic'try was but a mirage: Arrows, shot and more ranged equipage Past colliflower ears a-whistling And pinging 'mongst their polearms bristling, Bolas tripping men-at-arms prostrate, The barrage causing some t'absquatulate. But with the fog of war a-clearing, And their new assailants through it leering, Up leapt mead-lipped Fred'regar, His tales of exploits near and far, The sorrowful men's hearts alifting, Once more the tide of battle shifting. A charge from Sir Rob and Powerlad, Coalminer Dan and Mori (an elven cad) Slew their foes, with battle-thrill, Double-Triple-Quadra Kill! Though vict'ry came, this famous fray Brought tears of joy and great dismay. For many soldiers, slaughtered like cattle, Would never again march to battle. "
- The further song of Hacker's Halberdiers!

Session 173 - In Which Bagpipes Nearly Ruin Everything

Campaign Date:
Monday, 26 February, 1601
Moon Phase: Waxing Gibbous
Zodiac: Aquarius

New Backstory:
- One of Hacker's Halberdiers, known only as the Bagpiper, was a member of a secret bagpiper society. He was too good and thus the reason the secret society fell apart. (+1 to hit vs leaders)

Enemies Defeated:
- A sewn-up man (25 exp)
- Like 20 smaller grubs (200 exp)
- One very big grub (100 exp)
- A small cadre of knotsmen (300 exp)
Total: 625 exp

Treasure and Equipment:
- 25sp (25 exp)
- 1000sp-worth of fancy clothing (1000 exp)
- Rough plate armour
- A light crossbow
- Six wire-trailing bolts
- A long knife
Total: 1025 exp

Exploration:
- Explored further Biohazard Zone (100 exp)
- First party to enter the Pearl Mine (200 exp)
- Explored 5 dungeon areas (100 exp)
Total: 400 exp

Events:
- It is the evening after the eels ate up all the spider eggs in the party's bellies and everyone is spending their time recuperating. (50 exp)
- Galaxy Johnson peeks inside the sack Arach-Nacha is contained within, she sees she's starving. (50 exp)
- Figuring that this lust demon needs lust to feast upon, he asks POWERLAD and Bertha to make out in the spider queen's line of sight. They do so, POWERLAD somewhat awkwardly, but Bertha's a professional. (50 exp)



- Sir Robyn constucts a sort of creche for the rapidly growing demon spider babies. His raccoons help to keep order. He spends the evening telling them of the evil spider witch who tempts little spiders away from their daddy. (50 exp)
- The next morning the party is REFRESHED and ready to take on the Biohazard Zone, find Isen Heisenberg, and generally find out what the hell's going on with his poison stuff. Plans to assist in the defence of the Barrowmaze are tabled for now. (50 exp)
- On the way back to the largest cancer-tentacle, the party is stopped by a squad of militia who are trying to stop people entering the area. The tentacles are very active, and there's been a robbery! (50 exp)
- Sir Robyn shows the leader a certificate full of legal nonsense and explains that they are on official business. Cowed by the legalese mind trick, the party is let through. (50 exp)



- Also on the way, drakencultists fly overhead on leathery wings. POWERLAD flexes his massive muscles and waves one of them down. (50 exp)
- The cultist lands in front of him, she's very impressed by his physique. She informs him that they're investigating reports of a robbery, disappearances at the hands of creepy hunched men, fat white parasitic grubs all up in the tentacles. (50 exp)
- She flies off back to her group and the party continue on, soon reaching the area with the fishmonger they were in before. (50 exp)
- Fredregar immediately runs to the Haberdashery and kicks open the door. The man inside cowers! Hacker's Halberdiers pile in after him. (50 exp)
- The rest of the party ignore this and continue on, baffled. They don't hear the screams. (50 exp)
- As they approach an open space in front of the church, a shot rings out above the group's head! A voice from the belltower yells down "Don't come any closer! I've got thousands of guns and I'll use them!" (50 exp)
--- The Haberdashery
- The haberdasher cowers behind the counter, slamming his hand on a bell behind the counter. The bell over the door rings slow-slow-slow, the door to the back room bursts open, and a big fat man with buttons for eyes and stitched-closed mouth and pins under his fingers is framed in the doorway. (50 exp)



- Fredregar spins and runs to the kicked-down door, but it's closed and locked! There is no escape! He turns to see the pin-man slashing out at the Halberdiers! (50 exp)
- One of the Halberdiers blasts it with a scattershot round while the priest runs in with a massive cross and smashes it in the head! It dies, fitfully. (50 exp)
- Fredregar drags the haberdasher from behind the counter and slams him on top of it. The Halberdiers torture the guy with feathers and he screams, telling them that the cloth man was his master. (50 exp)
- Before Fredregar's horrified eyes, stitching begins zipping up and down the haberdasher's mouth and he begins to inflate with stuffing. (50 exp)
- They flee! Grabbing all the fancy clothing off the racks they can grab at short notice and looting the cash register! The bell jangles behind them as they flee. (50 exp)
--- The Church
- Dust from a stone wall rains down from the bullethole above the party's head. POWERLAD grows BIG and jump-flies right up to the belltower! The man inside yelps! (50 exp)



- POWERLAD sees the guy fall backwards, hurriedly reloading his musket. He certainly doesn't have a thousand guns. When POWERLAD seems non-threatening, he relaxes and apologises. (50 exp)
- He says he's here to hunt down Moldus Vane, an old priest who's still making mischief in the area. The rest of his crew died when the tentacles went crazy, so he fled here. He did see Isen Heisenberg fly in before the tentacle burst happened. (50 exp)
- As a matter of fact he saw exactly where Isen went - down a big pit nearby where they mined the false Raise Pearls that got sold on the black market in Fate. He points it out, it's visible from the belltower. (50 exp)
- POWERLAD jumps back down to the party and directs them towards the pit. Hacker's Halberdiers have arrived, all wearing a ridiculous number of fancy layers. One of them hands Sir Robyn the secrete he ordered, picked up in their rush to escape. (50 exp)
- On the way they pass the massive main tentacle. It's grown through a civic centre and chanting comes from within. (50 exp)
- POWERLAD decides to try something. He jumps up again, floats in front of the tentacle, and breathes his Size Breath - the whole middle portion of the tentacle shrinks to half its size, leaving a very thin piece of tentacle holding up a very large top. (50 exp)
- The top plummets, no longer held up by good strong cancer, and smashes onto the top of the hall, smashing it in! (50 exp)
- A very strange puppet-esque figure emerges from a doorway and looks up as POWERLAD darts back down to the main group. Several more follow, yammering in a strange tongue. One even floats in the air above the hall. (50 exp)
- The party hurries swiftly on. They reach the fenced-off pit, seeing a sign above the gate that says "Moondin Pearl Mining Company". (50 exp)



- They descend. At the bottom a tunnel leads underground towards a three-way fork. Lights on! Ahead, the lights refract from a body of water. The Halberdier's service dog barks loudly and voices come from one of the tunnels deeper. (50 exp)
- They head towards the voices. After some initial "stop right there!" POWERLAD steps forward. The voices are relieved! It turns out there's some guards down here who've locked themselves behind a barricade for protection. (50 exp)
- There is a rock grub queen down here, the operation disrupted by the masses of cancerous tentacles causing earthquakes all around. Apparently the false pearl technique requires rock grub eggs and "a black magical liquid" - azoth! (50 exp)
- These are the last of the guards remaining after Isen Heisenberg breathed deadly poison all over them. They fled to this bivouac to escape, especially after the rock grub larvae started hatching. (50 exp)
- Galaxy Johnson puts his shackles back on, turning back into Coalminer Dan. Dan, an experienced miner obviously, recognises that this "mine" is clearly fake. More of a set than an actual mine. (50 exp)
- Ratimir sends out a host of rats to map the area. They come back giving info about a big grub, a body of water, and a few other things. (50 exp)
- POWERLAD asks the guards to guard the entrance for them, and they gratefully agree. (50 exp)
- Ratimir sends out more rats, mapping the whole area. One of them brings back word that there's a stairway down! Good rat. Another tells of some strange men in one of the caves. (50 exp)
- Before heading into the stairway room, POWERLAD checks the strange men with heartbeat vision. It's tremendously effective, showing hunched-over figures with pulsing painful knots of arteries protruding from their flesh. (50 exp)
- Behind POWERLAD, a horrific sound! A nightmarish squealing and howling noise ricochets down the tunnel, battering the eardrums in this enclosed space! The Bagpiper is here! (50 exp)



- At the noise, the hunched men startle. One aims something down the corridor. POWERLAD tells everyone to run! (50 exp)
- They hustle to the stairs and find that the cave in front of them is swarming with fat white maggots! They are stained purple, but the stain is already rubbing off. A great maggot behind them wriggles and hisses and coughs! (50 exp)
- POWERLAD and the Halberdier's dog are in front of the first wave. The maggots' contra-rotating teeth drill straight through the dog, splashing blood everywhere, while another manages to get its teeth into POWERLAD's chest! (50 exp)



- He punches the grub on his chest super hard, it explodes into a web spell! There is some swift arguing about who has fire and why, before Ratimir dives forward with a tinderbox and sets the web alight! (50 exp)
- The grubs caught in the blast burn, popping like popcorn. Many smaller baby grubs sizzle in the fire. Behind them the mother grub squeals, lamenting. She spits globs of acid from her spinning maw. (50 exp)
- POWERLAD jumps through the burning remains of the web, smashing a hole right through the great grub! Hacker's Halberdiers finish it off, charging in a great mob with their massive zweihanders! (50 exp)



- The big grub is chunked. Next to Mori, a very strange crossbow bolt smacks into the wall near his head. Oh no! (50 exp)
- The bolt clearly has points that lever out, making removal difficult, and a thin length of some clear wire leads back into the darkness. (50 exp)
- POWERLAD grabs the bolt and tries to pull whatever's on the end of it towards him, but the wire is cut and the line goes slack. (50 exp)
- They duck out of the line of fire, and a plaintive voice says "please please, they send me to speak to you! Don't shoot!" (50 exp)
- Rounding the corner is a man, clearly from Moondin, with his intestines teased out of a hole in his belly and knotted tightly. POWERLAD gets him to talk, he's a slave of these Knotsmen from deep in the earth. (50 exp)
- He says that they saw a dragon man heading down the way the party were going to be heading. He is convinced to follow the party, but when he tries it he's pulled back by the feet! He falls on his intestinal knot, shrieking! (50 exp)
- Fuck this, there is a life to save! Bagpipes blaring, the Halberdiers rush into the darkness! One blasts a scattershot, killing one, while Fredregar double-crits another with his massive greatsword! (50 exp)



- But something very strange happens. The man's blood-knots glow redly in the dark, and he is suddenly juuuust ducking under the deadly blade. The side of the sword slides over so so close to his skin, ripping the clothing, but the man himself is unscathed?! (50 exp)



- One of the creatures flings heavy bolas at the Extras, toppling them like ninepins, and POWERLAD leaps over the fallen with his hammer! To his dismay, the hammer shatters on the ground, the knotsman's luck holds up again! (50 exp)
- Mori throws up a Light spell, lighting the room, and the knotsmen are revealed! One has plate armour on, the others begin to withdraw. (50 exp)
- "Do not approach us! We will enslave you!" they yell, and flee to the next room. They leave their plate-and-crossbow compatriot behind. (50 exp)
- The plated man screams, hurriedly reloading his crossbow. Up close, POWERLAD can see how the armour strains against his painful knots as he weeps. (50 exp)
- One punch is all it takes, the plated knotsman dies. The body is looted, finding a crossbow and several of those strange bolts, his plate armour with rough and unpolished inner surfaces, and a long knife useful for cutting thin wire. (50 exp)
- The intestine-knot guy screams that he's been doomed. Only his master can unpick his intestine knot, and now he will starve! He cries, broken and doomed, before taking his own life. (50 exp)
- Hacker's Halberdiers can be seen eating in the background, most of them look badly hurt! The party withdraws to the entrance and the safety of the guard post to rest and plan their next moves.  (50 exp)
Total: 3000 exp

Misc:
- Absolutely Disgusting bonus (50 exp)
- Ace Attorney bonus (50 exp)
- Aggressive Negotiations bonus (50 exp)
- Antagonist Antagoniser bonus (50 exp)
- Balls to the Wall bonus (50 exp)
- Best of Intentions bonus (50 exp)
- Breach and Clear bonus (50 exp)
- Brutal Kill bonus (50 exp)
- Child Murderer bonus (50 exp)
- Classic Charles bonus (50 exp)
- Diplomancy bonus (50 exp)
- Dramatic Battle bonus (50 exp)
- Enmity Inciter bonus (50 exp)
- Fame bonus (50 exp)
- Freudian bonus (50 exp)
- I Immediately Regret This Decision bonus (50 exp)
- Kill It With Fire bonus (50 exp)
- Ludicrous Gore bonus (50 exp)
- Noblebright bonus (50 exp)
- PETA bonus (50 exp)
- Pundemonium bonus (50 exp)
- Split the Party 
bonus (50 exp)
- Tactical Fighting bonus (50 exp)
- WWE bonus (50 exp)
Total: 1200 exp

Party Roles and Individual Exp:
- Remembrancer (Charles / Galaxy Johnson - 100 exp)
- Caller (James / Ratimir - 100 exp)
- Mapper (Fraser / Mori - 100 exp)
- Treasurer (Tom / Hacker's Halberdiers - 100 exp)
- Quartermaster (Kitty / POWERLAD - 100 exp)
- Guard ( Kitty / POWERLAD - 100 exp)
- Tracker (Timothy / Sir Robyn - 100 exp)
- Art Attack bonus (Charles, Timothy, Tom - 100 exp ea.)
- Attacco d'Arte bonus (Timothy - 100 exp)
- Artapalooza bonus (Charles - 100 exp)
- Fiction Fanatic bonus (Tom - 100 exp)
- Chippo Man bonus (Kitty*2 - 200 exp)
- JÜGBRINGYR bonus (Charles, Timothy, Kitty - 500 exp ea.)

Active Businesses:
- Honey Healing. Safe. 1106sp. (Bertha)
- Knickers Gloves Bodices. Risky. 1030sp. (Ratimir)
- Blood Honey 4 U. Safe. 515sp. (Sir Robyn) 

Rumours:
-

Death Toll and Injuries:
- Someone's dog

Exp Totals:
- Kitty / POWERLAD!, Level 7 Muscle Wizard: 86868 (Level up at 144000)-- Devotee of Ninhursag, Bond 7 (-35% exp)
- Charles / Galaxy Johnson, Level 5 Elf (Alpdrucke): 39343 (Level up at 48000)-- Devotee of Ereshkigal, Bond 1 (-5% exp) --- Old Man Henderson, Level 0 Octogenarian
- Timothy / Sir Robyn, Level 5 Magic-User: 26157 (Level up at 36000)
- James / Ratimir, Level 5 Ratman: 22086 (Level up at 24000)  
- Fraser / Mori, Level 5 Elf (Worriganger): 24025 (Level up at 48000)
*DING!* +1d6 HP! +1 L3 spell/day! +1 L1 spell/day! +free spell! +backstory!
- Tom / Hacker's Halberdiers, Level 3 Extras: 4487 (Level up at 6000)
Absent or Retired:
- Issy / Sturdy, Level 2 Dwarf: 3596 (Level up at 4400)  
- 
The Dwarfs
--- Randy, Level 4 Hench-Dwarf: 9884 (Level up at 17600)--- Gav, Level 0 Inclusion
- Ollie / Synthia,
 Level 4 Inheritor: 17135 (Level up at 18000)  
- Tom / Aces Fontaine, Level 1 Specialist: 869 (Level up at 1500)
- Kitty / Bertha, Level 4 Necromancer: 9931 (Level up at 18000)
- Imran / Friar, Level 1 Magic User: 1040 (Level up at 2250)
- Andy / Carrie Meleste, Level 5 Cleric: 25557 (Level up at 28000)
- Yuri / Bjorn Gunnerson, Level 2 Barbarian: 2278 (Level up at 4000)
- Sunni / Larry's Legends, Level 1 Extras: 758 (Level up at 1500)
- Fraser / Tippin, Level 1 Ratman: 1458 (Level up at 1500)
- Charles / Zena, Level 6 Fighter: 41566 (Level up at 64000)
- Tom / Meteor Power Shower, Level 2 Barbarian: 3061 (Level up at 4000)
- Nix's Retainer
--- Huz, Level 0 Hireling
- Tom / Spicy Mac, Level 2 Halfling: 3457 (Level up at 4000)
- Eleanor / Mugg, Level 2 Fighter: 2357 (Level up at 4000)
- Kyle / Gimlass the Brave, Level 2 Dwarf: 2257 (Level up at 4400)
- Amar / Amar's Cleric, Level 1 Cleric: 1413 (Level up at 1750)
- Henry / Henry's Next Character: +2084 exp
- Ollie / Tremendo Picante, Level 2 Ratman: 2654 (Level up at 3000)
- James / Raaf van Held, Level 4 Fighter: 14838 (Level up at 16000)
- Eglė / Bob, Level 1 Dwarf: 434 (Level up at 2200)
- Will / Cecil Fulbright, Level 5 Cleric (Termaxian): 15063 (Level up at 28000)
- James / William Fox-Shitt, Level 3 Cleric (Zeanist): 4571 (Level up at 7000)

Tuesday, 20 March 2018

Session 172 - Eels Up Inside Ya

Ah, Moondin. The only place that feels safe any more, and it's covered in lava and militant prostitutes and dragon cultists and cancerous tentacles.
At least Bertha is there. She's very understanding.

POWERLAD continues moving up the dragon ladder, gaining access to dragon breath!
Galaxy Johnson has been caged by bonds stronger than mere iron - the legal system.
Sturdy and Lofty get their first kill on a grobbly tentacle beast.
Sir Robyn ingratiates himself with a suspicious haberdasher.
Frederegaarrrrr meets his idol and is taken down a peg.
Mori sustains a horrific eel-related injury.



- Timothy presents an entirely horrible hagfish with a Mori mask for a face D:


- He also does the BEST thing - Galaxy Johnson's restraining order!


-
 Ollie straight up 3d modelled POWERLAD holy moly


- 
Tom's kickass map of Loegria in all its glory!

""Now, hark ye, patrons, a fishy tale, Of surgical sins, and risqué regail. To once-great Moondin, now blote with cysts, Trooped our polearmed Protagonists. O Moondin, how art thine beauty dimmer! In the court-hall's stead, now magma simmers... Hacker's statues naught 'bove the hem'roids; Thine wit-verbed press reduced to tabloids. Young Fred raced to urge Lord Castigate, To whose armour maids do tittilate, To raise more bands - but the Great Pox suppressed a yawn, Meeting his pleas with death-tinged scorn. Meanwhile POWERLAD, Prize of countless epics, Well-versed in the ways of Dragon-ethics, Stumbled upon his famèd quest, And set off hence, you know the rest. When a man in his belly spiders feels, The stated cure be: swallow eels. We know POW'LAD was full up to the lid, As sung in the 'Romance d'Arachnid'. So to the fishery gallumphed our merry band, Erstwhile doling fruit to every hand, Soon their fetch quest duly solved, And bellies of spiders, with eely help, absolved. But please, good tavernees, wait a bit? Here comes the really juicy bit! 'Midst eel-hunt and a-smashery, Fred stumbled 'pon a haberdashery! He entered, Sir Robyn at his side. Eyeballing garters with a buyer's snide. "Good morrow," spake the hab-dash. "You're Clearly a garbing connoisseur." Freregar Tokeby's codpiece glinted, The treasures beneath extravagantly hinted. "Good sir, I have a most unsated passion For tight hose of the Landsknecht fashion." "Well achtung, mine stock is good, ya!" The shopkeep - German - revealed his boudoir. In tightest stockings, and hats of plume a-garish; Dressed Fred, whilst outside the party searched for their fish. His manhood bulging with audacity, Our hero re-joined his company. Now let me briefly mention the comp'ny parson, Bodrick, whose clumsiness led to arson. Bodrick was a priest with temper flaired, Recruited by the local laird To restore unto his ADHD-posessed daughter, A little godly law and order. But the exorcist's fortune began to dwindle When the curtains formed his candles' kindle... Soon the lairdship'd burned disast'r'ly down, And Bodrick slipped discreetly out of town. In Moondin to Fred with tongue sleek would surge he, This priorly misfortuned and outcast clergy. Now, armed with law of both God and State, Our Halberds marched to meet their fate! ""
- The next part of the song of Hacker's Halberdiers!



Session 172 - Eels Up Inside Ya

Campaign Date:
Monday, 23 February, 1601
Moon Phase: First Quarter
Zodiac: Aquarius

New Backstory:
- One of Hacker's Halberdiers, Bodrick, is an overzealous Denialist priest who somehow joined the mob last session. He was called in to exorcise the demon from a kid with ADHD and accidentally murdered the child with particularly overzealous torture. He also accidentally burned down the house and everyone in it. They are with God now. (Once per session, someone you torture must answer one question truthfully)
- One day during Sturdy's propheteering across the country, she was set upon by angry zealots who beat her into a pulp. Luckily as a Dwarf she's particularly hardy, and so when they started to get tired she seized the opportunity to run away! (You will never roll to pass out while fleeing)

Enemies Defeated:
- A squiggly squelchy tentacle monster (75 exp)
Total: 75 exp

Treasure and Equipment:
- Up to ten eels (500 exp)
- Smoked tentacle jerky
Total: 500 exp

Exploration:
- First party to enter the Biohazard Zone in Moondin (200 exp)
- Explored several not-so-abandoned shops (60 exp)
Total: 260 exp

Events:
- Finally in the safety of an actual town, and one that has some semblance of law and order, Sir Robyn heads off to the likeliest place to file his legal documents. RISEN HQ is is! (50 exp)
- The others, minus the dragon-worshipping POWERLAD, wonder what to do with this big sack of spider they're still lugging around. Do they trust the Drakencult enough to just hand her over? (50 exp)
- A bunch of emissaries from Fortress-City Fate run past, all red and brass and sundial blazons. Frederegar yells at one to tell him what's up. (50 exp)
- "Dead advancing on Barrowmaze! Great black dragon too! Huge tentacle under Fate being blasted by the city! Nobody knows what's going on! Gotta go!" (50 exp)
- He runs off towards RISEN HQ with the rest, nearly bowling over Sir Robyn as he comes down the steps towards the rest of the party. (50 exp)
- They decide to bring the spider queen to Bertha in the library, POWERLAD trusts her after all. Sir Robyn throws out a Floating Disk and flies into the air. He flies like he's sitting on a plane, a little bored, looking out the window and watching the inflight movie. (50 exp)
- Below, Moondin is stretched out before them. The central magma lake of Ninhursag roils, and to the south great cancerous tendrils can be seen writhing painfully from beneath the streets. (50 exp)



- Hacker's Halberdiers watch them go, too numerous to fit easily on a floating disk. Their leader Fredregar has other plans anyway - to the headquarters of the Rebel Dead to see if Castigate Pox is still around! (50 exp)
--- POWERLAD
- Over on Ninhursag's island POWERLAD turns from the great green head of is greeted by Magnus Grossman, leader of the Gogamogic Drakencult - the Cult of SIZE! (50 exp)
- They both go for a muscle-boosted high five, the great slap ringing from the surrounding crystal! "You made a fantastic choice joining us!" he booms! (50 exp)
- They talk a little, Magnus revealing that Isen Heisenberg the chief poison researcher went missing hours before all the tentacles went cancerous and all the plants started dying! (50 exp)
- When asked why he doesn't go find him himself, Magnus reveals he's not sure how he'd handle himself in a real fight. (50 exp)
- POWERLAD is skeptical, asking around if anyone around here has actually been in a real fight. Luckily Garlock Beendigung, Arch-Priest of Ninhursag and Leader of the Verdegrised Drakencult, overhears and says that yes, he was in the Fated Army before the Dead Peace all those years ago. (50 exp)
- Man there was a lot of exposition at the start of the session! (50 exp)
- POWERLAD goes to investigate the poison lab, following Garlock and Sylvia Flora the Plant Priestess. The lab coat-wearing researchers within are tight-lipped about where their boss went. (50 exp)


- POWERLAD, however, is good at finding a traitor in a crowd. Probably because he's such a celebrity. One of the scientists winks to POWERLAD and mouths "outside" (50 exp)
- They leave, and outside that guy furtively tells POWERLAD the goss - Isen thought he'd managed to create the perfect tentacle-destroying poison. When the tentacle started rising in Moondin, Isen flew off and took his super poison with him. He hasn't been seen since. (50 exp)
- That was the day when everything started dying and the tentacles got all cancerous. None of the poison researchers want to be blamed for making things worse, so they're keeping tight-lipped. (50 exp)
- POWERLAD thanks the guy and looks up - he sees the silhouette of a spider bag and several others zipping overhead, and with a single great leap he's back amongst the party! (50 exp)
--- Hacker's Halberdiers
- Fredregar is pretty sure who the leader of the Rebel Dead is, his old boss and propaganda focus Castigate Pox! He heads up the steps into the skull-shaped building. (50 exp)
- The cool goth Necromancer behind the counter recognises him immediately as the former writer-editor of the Moondin Trumpet. She resists letting him in to see Castigate but then... (50 exp)
- "FREDEREGAR!?!?! Is that YOU, Frederagarrr?" the voice of Castigate Pox booms out across the hall. (50 exp)
- Castigate Pox is angry! Where were you at the final battle for Mankind, Frederegar?? Yes I am AWARE that the flank collapsed Frederegar ALL the flanks collapsed FREDEREGARRR (50 exp)



- Fredregar tries to mollify Castigate by presenting him with the little gold man in the wicker cage on his way out. Castigate grabs it, looks at it, then passes it to an aide without a word of thanks before striding off towards the War. (50 exp)
- Hackers Halberdiers, in mild disarray, decide to head to Bertha's library to meet up with the rest. They travel through the Red Light Protectorate, where some local toughs pointedly direct them towards the red-lined main road that gives outsiders a route through the area. (50 exp)
--- To the library!
- At the library, Bertha runs out to greet POWERLAD. It's only been a day or so, but you know. They're in love innit. (50 exp)
- They briefly explain the situation with Arach-Nacha and ask her to look after the bag for a while. She gets her librarian colleagues to drag it out of sight. (50 exp)
- And not a moment too soon! A crowd of fans and admirers, seeing POWERLAD come to land, have begun to gather for high fives and autographs! (50 exp)
- He waves to the crowds then flies off towards Necromancer HQ. He walks in, asks if he can see a zombie, and everyone assumes he's come to put on a show! (50 exp)
- He sure does, pummelling the zombie to death before flying off. The people in the place are perhaps a little confused, but that is merely because they do not obey the strange will of Ninhursag. (50 exp)
- Sir Robyn meanwhile sets up a little legal library for himself. Since legal texts are what he uses to make his magic, this will be very useful for spell research in the future! (50 exp)
- That evening, Hacker's Halberdiers put on a benefit for the refugees in the half-destroyed arena, making a fair amount of silver for their trouble! (50 exp)
- Sturdy and her loyal minion Lofty arrive, having schlepped it on foot all the way from Dwimmermount to here. They're both fine though! (50 exp)
- Coalminer Dan realises that the iron shackles he wears are the only thing stopping him from reverting to Galaxy Johnson. He releases them as it gets dark to give Galaxy Johnson his legally mandated custody time over their body. (50 exp)- Galaxy Johnson himself is horrified to discover that in helping the poisonous plans of Ninhursag's drakencult, he broke a taboo with his own dragon-god. His bond to Ereshkigal has taken a hit! (50 exp)
-- The Next Day
 - Luckily Old Man Henderson is on hand to re-shackle Galaxy Johnson when he returns in the morning. Coalminer Dan wakes, a little tired. (50 exp)
- Eleanor, the doctor from Honey Healing, shows up too! Her backpack jangles and clinks with all the bottles and salves she's got in there. (50 exp)
- Sir Robyn passes her the business card of Blood Honey 4 U and she reads out the legend "Dial M for BEEEEEES! Blood honey supplies are low at the moment, so this would be great! (50 exp)
- POWERLAD furtively tells Eleanor about his spider baby issue, hoping that Bertha won't find out he's pregnant and planning to abort. (50 exp)
- Bertha overhears and laughs at his discomfort. "I can see inside you, you know. Between the massive spider in the bag and all the little spiders in your belly it's pretty obvious what's going on!" She's been adventuring too, she knows a lot of bullshit happens. Let's hope she doesn't find out about some of POWERLAD's more scurrilous encounters on the road... (50 exp)
- Eleanor reckons she's got a solution - a particular type of fish that's known to live in the bogs and rivers around Moondin. She's got one on hand, it's a sort of long slippery eel-like creature that moves in very straight lines. (50 exp)


- Considering the party's considering checking out the "Biohazard Zone" of Moondin, they decide to keep their spider-borne poison immunity for a little while longer. (50 exp)
- Before they leave, POWERLAD flies off to praise Ninhursag again. His devotion has granted him a big ticket item - the BREATH OF NINHURSAG! He can breathe a cone of SIZE once per day. (50 exp)
- Sir Robyn and the Halberdiers buy fancy clothes while everyone takes an opportunity to buy stuff. Got to prepare for the biohazard zone! (50 exp)



--- Biohazard Zone
- Later that day, they approach the lumpy and cancerous tentacles that have risen from below the south of the city. They definitely don't look healthy, the great tendrils having torn up through the flagstones and destroyed houses. There is a large central tentacle ahead, clearly that's the place to go! (50 exp)
- On the way they see some people with portable smoker boxes making jerky from bits of tentacle they've carved off with knives. It looks unappetising, but interesting. (50 exp)



- Hacker's Halberdiers swap some bags of apples for some of the jerky. The jerky-makers tell the party to watch out, people have been disappearing in the tentacle area and there are many reports of strange things lurking in this part of town. (50 exp)
- The party thank them and move on. They enter the vicinity of the major tentacle, once a major shopping area, and look in the shop windows. Most, if not all, are abandoned. (50 exp)
- POWERLAD smells something fishy. Like actually fishy. Maybe they can find a fishmongers and grab some of those strange eel fish! He follows his nose and most of the party follows. (50 exp)
- Sir Robyn and Hacker's Halberdiers don't follow along. They've seen a fancy haberdashery! Their eyes alight, they head into the shop to see if they can nick some fine accoutrements. (50 exp)
--- The Haberdashery
- To their surprise, there is a man behind the counter! He seems very friendly and not at all worried about what's going on outside, if a little shrill. Fredregar asks if he's got any incredibly tight leggings for sale, and delightfully he does! (50 exp)
- Sir Robyn is somewhat suspicious of this guy who professes no knowledge of anything being wrong. He cantrips Detect Magic to get a feel for magical shenanigans... and hears a knocking from the back room door. A knocking... and a strange impression of a fat man with buttons for eyes. (50 exp)
- Just then, they hear their friends yelling. They hurriedly grab their purchases and run out to find out what's going on! (50 exp)
--- The Fishmonger
- The smell of fish leads POWERLAD towards a shop with a happy fish on the sign. Too easy! It's dark inside, and there is lots of water on the ground where the glass counter shattered and let all the fish out. (50 exp)
- Coalminer Dan shines a rune-light around inside the place. The water on the ground has some of the strange eel-fish swimming around in it (score!) but to his horror there's a floppy cancerous ball of tentacles feasting on the fish in the darkness! (50 exp)



- It rushes at him! He tries to defend himself but he's forced back against the counter! (50 exp)
- POWERLAD rushes in to save him, punching the creature upwards and holding it aloft so that Lofty and Sturdy can skewer it with spears! (50 exp)
- The thing stops flopping about and sags, dead. Then Sir Robyn and Hacker's Halberdiers show up. All is well! (50 exp)
- Hacker's Halberdiers set about gathering up all the strange fish, luckily they all have fishing gear! Fish in hand, bucket and bag, the party head back out of the tentacle area and back towards the safety of the library. (50 exp)



- On the way they see a bunch of people stealing jerky from the jerky-smokers! The party give chase, Mori dashing across the rooftops while Coalminer Dan lets Galaxy Johnson loose to crawl through shadows after them... to no avail. (50 exp)
- They apologise to the jerky-smokers, who grumble about their hard work being wasted but thank the party for trying. At least they still have the apples. (50 exp)
--- The Library
- Eleanor is waiting for the party as they get back to the library. She's surprised that they managed to find the fish so quickly! Time to get rid of these spider eggs. (50 exp)
- The treatment is simple - let the fish wriggle down your throat into your belly where it will eat up all the spiders and spider eggs before you digest it! Easy. (50 exp)
- Sturdy is up first, she keels over in pain as the eel devours the spiders then starts devouring her stomach lining! The fish dies soon after, but she'll be in discomfort for a week or so. (50 exp)
- It's the same story with POWERLAD. Mori, horrifyingly, has an even worse reaction! The eel eats its way out of his stomach from the inside! (50 exp)



- As the party look on in horror, Sir Robyn steps forward and pulls the whole eel out with one smooth flick of the wrist! A class act! (50 exp)
- There's not even much damage he was that good. How astounding! (50 exp)
- Galaxy casually swallows an eel with no ill effects. His alien biology makes it look easy! (50 exp)
- And with that, the dreaded spider eggs are dealt with! No more poison immunity, but that's ok when the price is days of choking spiders out of your oesophagus. (50 exp)
- Eleanor decides to stay in Moondin, it's dangerous out there and Helix is going to fall soon anyway. Better anywhere than there! Sir Robyn sends a message to Shady Dave to tell him to come to Moondin too. (50 exp)
- With their spider eggs gone and their favourite physician safely in Moondin, the party's prospects look good! Or at least as good as things can be when the end of the world is at hand. (50 exp)
Total: 3500 exp

Misc:
- Absolutely Disgusting bonus (50 exp)
- Ace Attorney bonus (50 exp)
- Balls to the Wall bonus (50 exp)
- Brutal Kill bonus (50 exp)
- Classic Charles bonus (50 exp)
- Diplomancy bonus (50 exp)
- Fame bonus (50 exp)
- Noblebright bonus (50 exp)
- Pundemonium bonus (50 exp)
- Split the Party bonus (50 exp)
- Tentacle Molestation bonus (50 exp)
- WWE bonus (50 exp)
Total: 600 exp

Party Roles and Individual Exp:
- Remembrancer (Charles / Galaxy Johnson - 100 exp)
- Caller ( Kitty / POWERLAD - 100 exp)
- Mapper (Fraser / Mori - 100 exp)
- Treasurer (Fraser / Mori - 100 exp)
- Quartermaster (Kitty / POWERLAD - 100 exp)
- Guard (Tom / Hacker's Halberdiers - 100 exp)
- Tracker (Timothy / Sir Robyn - 100 exp)
- Art Attack bonus (Charles, Timothy, Ollie, Tom - 100 exp ea.)
- Attacco d'Arte bonus (Timothy, Ollie, Tom - 100 exp ea.)
- Artapalooza bonus (Charles - 100 exp)
- Fiction Fanatic bonus (Tom - 100 exp)
- Chippo Man bonus (Tom*2 - 200 exp [for last week mixup!])
- JÜGBRINGYR bonus (Timothy, Kitty - 500 exp ea.)

Active Businesses:
- Honey Healing. Safe. 1106sp. (Bertha)
- Knickers Gloves Bodices. Risky. 1030sp. (Ratimir)
- Blood Honey 4 U. Safe. 515sp. (Sir Robyn) 

Rumours:
-

Death Toll and Injuries:
- Not even one!

Exp Totals:
- Kitty / POWERLAD!, Level 7 Muscle Wizard: 85290 (Level up at 144000)-- Devotee of Ninhursag, Bond 7 (-35% exp)
- Charles / Galaxy Johnson, Level 5 Elf (Alpdrucke): 37553 (Level up at 48000)-- Devotee of Ereshkigal, Bond 1 (-5% exp) --- Old Man Henderson, Level 0 Octogenarian
- Timothy / Sir Robyn, Level 5 Magic-User: 24315 (Level up at 36000)
- Fraser / Mori, Level 4 Elf (Worriganger): 22583 (Level up at 24000)
- Issy / Sturdy, Level 2 Dwarf: 3596 (Level up at 4400) 
- Tom / Hacker's Halberdiers, Level 3 Extras: 3145 (Level up at 6000)
+1d12 HP! +1 Named Character! +backstory!
Absent or Retired:
- The Dwarfs
--- Randy, Level 4 Hench-Dwarf: 9884 (Level up at 17600)--- Gav, Level 0 Inclusion
- Ollie / Synthia,
 Level 4 Inheritor: 17135 (Level up at 18000) 
- James / Ratimir, 
Level 5 Ratman: 20944 (Level up at 24000) 
- Tom / Clarence Eclair, Level 3 Specialist: 3040 (Level up at 6000)
- Tom / Aces Fontaine, Level 1 Specialist: 869 (Level up at 1500)
- Kitty / Bertha, Level 4 Necromancer: 9931 (Level up at 18000)
- Imran / Friar, Level 1 Magic User: 1040 (Level up at 2250)
- Andy / Carrie Meleste, Level 5 Cleric: 25557 (Level up at 28000)
- Yuri / Bjorn Gunnerson, Level 2 Barbarian: 2278 (Level up at 4000)
- Sunni / Larry's Legends, Level 1 Extras: 758 (Level up at 1500)
- Fraser / Tippin, Level 1 Ratman: 1458 (Level up at 1500)
- Charles / Zena, Level 6 Fighter: 41566 (Level up at 64000)
- Tom / Meteor Power Shower, Level 2 Barbarian: 3061 (Level up at 4000)
- Nix's Retainer
--- Huz, Level 0 Hireling
- Tom / Spicy Mac, Level 2 Halfling: 3457 (Level up at 4000)
- Eleanor / Mugg, Level 2 Fighter: 2357 (Level up at 4000)
- Kyle / Gimlass the Brave, Level 2 Dwarf: 2257 (Level up at 4400)
- Amar / Amar's Cleric, Level 1 Cleric: 1413 (Level up at 1750)
- Henry / Henry's Next Character: +2084 exp
- Ollie / Tremendo Picante, Level 2 Ratman: 2654 (Level up at 3000)
- James / Raaf van Held, Level 4 Fighter: 14838 (Level up at 16000)
- Eglė / Bob, Level 1 Dwarf: 434 (Level up at 2200)
- Will / Cecil Fulbright, Level 5 Cleric (Termaxian): 15063 (Level up at 28000)
- James / William Fox-Shitt, Level 3 Cleric (Zeanist): 4571 (Level up at 7000)