Date: 5 May 1626
Zenith: Alaunus
Moon Phase: Waning Crescent
Moon Face: Dragon Face (Tidelocked)
![]() |
| Bonus Shrub |
Revealed Backstory:
- Goblinda was a devoted leader to her friends and collaborators in her textile business. Give an order once per round - if they obey they get +2 to the action.
![]() |
| Goblinda's Guild Crest |
Events:
--- First We Mine, Then We Craft..
- We return to our heroes as they huddle behind a curtain. The room they just came from is silent, despite the many glitch-dwarves they just fought in there. They peek back and confused glitch-dwarves pop back into existence! Look away, and they're gone.
- They turn and look into the corridors deeper in. A spinning tetrahedron - a d4 - is spasming in the centre of the fork.
- Benito touches it and ZAP! It burrows into his head, and Benito's arms and armour get all square and blocky and glitchy, just like the glitch-dwarves!
- Benito touches it and ZAP! It burrows into his head, and Benito's arms and armour get all square and blocky and glitchy, just like the glitch-dwarves!
--- Two Guards
- There are two directions at the fork. One sounds like people talking, the other has a rustle of cloth. They go towards the cloth sounds and find another hanging curtain, this one has two crosses woven onto it.
- They pull it aside and are confronted with two glitch-dwarf guards in front of a door! One always lies, the other always tells the truth. Benito asks "why tho?" and the dwarves grow larger!
- Masvani tries the door and gets pummelled by a glitch-fist! He manages to spit the blood onto the door though and flash-cast Coffin Knock, opening the door!
- They pull it aside and are confronted with two glitch-dwarf guards in front of a door! One always lies, the other always tells the truth. Benito asks "why tho?" and the dwarves grow larger!
- Masvani tries the door and gets pummelled by a glitch-fist! He manages to spit the blood onto the door though and flash-cast Coffin Knock, opening the door!
- The guards are defeated and shrink away, but not before Benito and Masvani give their shrinking forms a kicking.
--- The Glitch King
- Technically there was a clever trick to that door, but the whole point of Knockspells is overcoming arbitrary door-shaped obstacles!
- Within they find a room of pillars and weird spacial distortions. Rolling towards them is an enormous cube! Each face has a different Dwarven face in a different pixelated style.
- The party bid him halt! They have questions. The Glitch King shall answer.
- It is as Hammer suspected. This "Mountain God" was a fragment of the Old Miner which was ejected for being too buggy, a corrupted shard thrown free before it could corrupt the rest of the whole.
- Benito crouch-jumps at the side of the Glitch King until he clips through into the treasure room. He has time to grab one object (a rifle with a crying dwarf carved on the side) before the exploit is patched out.
- Masvani decides to join the Glitch Religion after hearing that it's about individualistic trendsetters who carve their own path and don't need no man. His Faith Bonus means his weapons gain Glitch until he does the same thing as someone else in a round.
- Masvani decides to join the Glitch Religion after hearing that it's about individualistic trendsetters who carve their own path and don't need no man. His Faith Bonus means his weapons gain Glitch until he does the same thing as someone else in a round.
- The Glitch King allows the party to go in peace. His people will let them pass so long as nobody attacks anybody else.
--- The Pointless Maze
- They head back the way they came and try going the other way towards the voices. They come across another glitchy platonic solid (this one an icosahedron - ie. a d20) and Benito grabs that too, spreading the glitchiness to all in the party!
- Each turn has a rustle of cloth or voices just in the next room. Each time they choose the voices, and each time there's some rotating platonic solid. Benito grabs them all and eventually grabs one that cancels all effects.
- Finally they reach... a cafe! Two glitch-dwarves eat scones and argue over whether jam or cream goes first. Benito and Mother Flotsam line up with plastic trays, eyeing up the last slice of red velvet cake.
- Each turn has a rustle of cloth or voices just in the next room. Each time they choose the voices, and each time there's some rotating platonic solid. Benito grabs them all and eventually grabs one that cancels all effects.
- Finally they reach... a cafe! Two glitch-dwarves eat scones and argue over whether jam or cream goes first. Benito and Mother Flotsam line up with plastic trays, eyeing up the last slice of red velvet cake.
- Hammer Hatmakerson smashes the cash register, sending cash flying, and the room disappears!
![]() |
| They see favourite returning character THE MAN OF DIRECTIONS Welcome back Man of Directions! |
- They find themselves where they were at the start of the session, behind the curtain that leads into the room full of glitch-dwarves. This time the Dwarves, when they render in, let them through. Any scion of the Glitch King is a scion of mine!
--- Mt Grumblebelch
- They finally leave and head to Mt Grumblebelch itself. An extremely recent Dwarf Hold by anyone's standards, having been formed as a business venture only a couple of decades after the Poisoned Years.
- It's open and welcoming. The Dwarves all wear classic Dwarf gear, chainmail and axes over leather jerkins. Proper honest Dwarf stuff.
- There is, however, a protest in the cavernous entry hall. Humans from the Nightsoil Guild are complaining. Mt Grumblebelch's current main business is mining out the flesh beneath the Wheatlands (née Meatlands) and replacing it with good, honest stone. The is cutting off the Nightsoil Guilds' access to fertiliser from their bumwells. As the stone comes in, the wells stop producing. It's cutting into their profits!
- Ah well, the politics don't really affect the party. They head to the pub and.. hey! It's a Guido! Looks like he is indeed the bartender at every pub!
- They listen around the pub for rumours:
>> The town of Bell, east of the Broligarchy, is haunted by witches that returned when the forest re-emerged.
- Ah well, the politics don't really affect the party. They head to the pub and.. hey! It's a Guido! Looks like he is indeed the bartender at every pub!
- They listen around the pub for rumours:
>> The town of Bell, east of the Broligarchy, is haunted by witches that returned when the forest re-emerged.
>> The denizens of New Moondin will watch any outsider very carefully. Only approach if you know someone there.
>>If your village is under attack, consider giving a tithe to Cutfester. Their grizzled warriors are hardened against Dhargaspawn and more horrors besides.
>>Goblins will listen attentively to anyone who follows the Goblin Religion like me. There's something about their expression that makes me think they're mocking me though...
>>A group of Unorthodox Cultists is roaming the lands, warning of war with the Ayatollah of a far-off empire.
--- Carousing in Mt Grumblebelch!
- Goblinda, Benito, Mother Flotsam, and Hammer decide to get hammered!
>>Goblinda Caroused! +1000 exp
>>Benito Caroused! +4500exp
>>Mother Flotsam Caroused! +4000 exp
>>Hammer Caroused! +500 exp
>>Goblinda Caroused! +1000 exp
>>Benito Caroused! +4500exp
>>Mother Flotsam Caroused! +4000 exp
>>Hammer Caroused! +500 exp
- Hammer has fallen in love with a "goth baddie" named... Willie Justice?? Can't read the Remembrancer's words sorry! We'll find out tonight I guess.
- Goblinda heads to the kitchen and cooks up "Pot de Peur" consisting of wine, anteater, dinosaur, crab and elk. All claimed from the mysterious Caveman Zone (recap tbc). It's... palatable! But no bonus alas.
- Our heroes settle down in Mt Grumblebelch for the night and have quite a nice sleep.
Total: 7000 exp
Loot:
- Mysterious Crying Dwarf Rifle
- Mysterious Crying Dwarf Rifle
Foes:
- The glitch-dwarf guards, technically (150 exp)
Total: 150 exp
OOC:
- Charles the Chronicler (100 exp/level)
- Charles the Chronicler (100 exp/level)
- Carter the Expedition Leader (and Artist) (200 exp/level)
- Kitty the Vanguard (100 exp/level)
- Kitty the Vanguard (100 exp/level)
- Zoë the Artist (100 exp/level)
- George the Chef (100 exp/level)
Exp Totals:
- George / Hammer Hatmakerson, Level 5 Fighter: 17488 (Level up at 32000)
*LEVEL UP!* +1d8 HP! +1 to Saves! +1 to Hit! +1 to Crit/Fumble! +Backstory!
- Carter / Masvani-I-Manavi, Level 4 Necromancer: 15874 (Level up at 18000)
- Charles / Benito Brazil, Level 4 Halfling: 14871 (Level up at 16000)
- Kitty / Mother Flotsam, Level 4 Magic-User: 10204 (Level up at 18000)
*LEVEL UP! +1d4 HP! +1 to Saves! +1 Mana! +Free Spell! + Backstory!
- Zoë / Goblinda, Level 3 Goblin: 6257 (Level up at 8000)







No comments:
Post a Comment