Thursday, 17 January 2019

Retrospective 21 - That Time They Uploaded Jesus to the Moving City

To think that a few months ago I would never have imagined Maximum Godhead Hyper-Jesus being uploaded to Fortress-City Fate by one PC, taking it over, and setting off a mass uprising sparked by another PC.

And yet here we are.

We've got intrigue. We've got territory control. We've got intra-group rivalry. We've got life, death and rebirth.
My game's reaching peaks I never thought possible!


Dragons!

We've got an Apocalypse Dragon trying to pull the moon into the Earth and destroy it.

We've got another Apocalypse Dragon, directed by POWERLAD, about to dive into the core of the earth and destroy Shub-Niggurath with the omnipoison.

Fucking hell actually, speaking of dragons, we've had the first ever fight against a dragon in a whole damn decade of D&D.
The Explosion Dragon miraculously didn't kill anyone, but it took POWERLAD out of the game for a good month or so, it was nuts.

I'm pretty pleased with how the Elemental Dragons have turned out. They're powerful, deadly, and scary, but they're ultimately at a PC power-scale. This as opposed to the full size Apocalypse Dragons which have the raw power of a global extinction event.

Also, since a PC could conceivably become an Elemental Dragon, they've got an extra level of foreshadowing future power which I quite like.



Rebirth!

For the first time ever we've had a character return, resurrected but changed.
Yes, Galaxy Johnson is back!

The best part of the experience was finding out that, yet again, keeping my hands off the narrative wheel and just letting the game go wherever it wanted to go ended up with a far more compelling story than I could have planned in advance.

We'd had a whole session of a careless player gaining access to infinite but extremely literal cosmic power, ending with the player's despair at his inability to control the power he wielded and a very touching quantum suicide.
I had the weirdest feeling as the heart of the long-dead Galaxy Johnson was offered to the Entity Formerly Known as Zena, a strange tide of narrative inevitability.
I remember looking around at everyone at the table and going "fuck, he's back isn't he?", as if the world had a momentum beyond just some let's-pretend elfgame we play at a pub.

It was great.


Jesus!

The most significant campaign turnaround in recent memory, possibly the whole year, happened!
When they got back to the city of Fate, they managed to upload Hyper-Jesus to the city and allow him to take it over!
The short version is that POWERLAD had an earpiece that gave him a direct line to Terms Termax, aka Hyper-Jesus, who resides somewhere in Dwimmermount.
When they reached Fate they went to see the Queen who was jacked into the city, POWERLAD jammed the earpiece into her ear, and he took over the whole dang place.

Game changer!



Rebellion!


Possibly the coolest thing that's been going on as a result is the ongoing three-way civil war over Fortress-City Fate, aka Battlefortress Fate now that it's walking around.

In the red corner we have Hyper-Jesus, controller of the Battlefortress and commander of angels.
In the blue corner we have the Rebellion, a counter-revolutionary group opposed to Hyper-Jesus' sudden takeover, started by Styx who's always been suspicious of Hyper-Jesus' motives.
And above them both is the sudden invasion of the Black Drakencult who want nothing more than to fuck everything up in a way that benefits their Apocalypse Dragon.

It's ended up with a Cool Subsystem (tm) whereby the various districts in the city can be taken over by one of the three factions, with a little rock-paper-scissors of Resistance beats Loyalist beats Drakencult beats Resistance.
The Loyalists (Hyper-Jesus, and most of the players', faction) have an angel squad per day on-side that can take and hold any district, but they've prioritised quashing the Drakencult and thus let the Rebellion spread to take control of the whole city.
Now the Resistance has taken over the districts that let them stop the city moving, as well as the targeting array for the macrocannon, and shit's getting real bad.

At least the Drakencult's under control though.





Mini-Reviews


Holy shit I almost forgot this 10 session segment was kicked off with NSFW! I got it long ago when it was PWYW and finally got to use it!
Sorta reskinned it a little to fit the current campaign situation. Rather than just take down the patriarchy the plan was to also rewrite the world to be non-apocalyptic, via the imperfect knowledge of the witches.
Places they knew well were near-perfect copies, but as you get further out into places they don't know so intimately it gets less and less realistic. Towns full of generic townsfolk, other countries would have become stereotypical melanges if they existed at all, that sort of thing.

Good little module, although my players are too powerful to be stopped by a lot of the magic bullshit... which is great!

The Terpsichore entity at the centre of it all ended up being the reason that Galaxy Johnson returned so can't complain about that really!


Everything else was pretty much my own stuff! Maybe one day I'll get round to posting my Cool City Takeover Subsystem but we'll see!


No comments:

Post a Comment